| MunchkinMagus |
Hey, I am going to be starting a new campaign soon with a group of friends (we have played multiple campaigns together at this point). Our GM has decided he wants to shake things up by letting us dual class this campaign (where previously we didn't even use FA rules) because he wants us to be overpowered in the anime style of Ruby Phoenix (and also because I suspect he will be overtuning fights and doesn't want to feel bad about it). We will be starting at level 11.
I had already intended to make a dex based laughing shadow magus with wizard archetype that takes multitalented at level 9 for psychic dedication based on a character concept I came up with a while ago (wizard for extra spell slots and more familiar talents - i intend to have a familiar that has the independent, partner in crime, speech and lore abilities to aid in deceptive spellstrike and do recall knowledge checks on turns where he won't need to aid me). With the addition of dual classing, fighter seemed the obvious choice to add the proficiency bonus and extra hp, since magus economy is super tight. I intend to use mage armor scrolls to stay armor less for the laughing shadow bonus on arcane cascade (I know this is suboptimal, but I like the concept of running around at high speeds). My question is, what else can I do to REALLY make this character more OP? I understand it's a team game and we will definitely be doing a session zero, but i want to know if anyone has any suggestions on how to make this build stronger individually (assuming the character is a bit of a selfish ass).