| MunchkinBoomer |
I don't think that some of the posts above are necessarily agreeing with you. The example of Faerie Dragon isn't too useful here as it requires 6 abilities and grants 6 abilities so there is no discrepancy.
A Faerie Dragon is a great example as it really shouldn't matter which specific familiar we look at, my point is that they all have the same rules and act the same
Instead look at Spellslime which required 4 abilities and only grants 3 abilities. For the record, how it works in the app at the moment is:
1) If you have 4 actual abilities and take spellslime, you get 3 abilities awarded from spellslime, and 1 ability to assign as you want (4-3=1).
2) If you have 2 actual abilities and the Improved Familiar feat, the requirement for spellslime is reduced to 2, so you can take it. You get the 3 spellslime abilities and no extras to assign as you only had 2 abilities in the first place. (2-3=-1)
I don't agree with 1, you "buy" the Spellslime package for 4 points and you get all of it. You can't save up a point to use on other abilities since the Spellslime only gave you 3 abilities, otherwise it would have cost 3 points and not 4
MunchkinBoomer is arguing for the case that if you have 2 actual abilites, plus Improved Familiar, you take Spellslime and should have 4 abilities to assign in total. I can't see any text justifying this as Improved Familiar only reduces the entry requirement, it doesn't give actual abilities.
That's not what I'm saying, quite the opposite. If you have 2 actual ability points, plus Improved Familiar, and take Spellslime - you get 0 extra ability points to assign as you used your 2 (4 - 2discount) to buy the Spellslime package. Your familiar would be exactly what is stated in the Spellslime stat block without any modifications
The rules "If your familiar gains more abilities than are necessary for that specific familiar, you can use the remaining abilities to select familiar and master abilities as normal." doesn't apply here as the familiar hasn't actually gained 4 abilities, all that has happened is the entrance requirement has been reduced by 2.
Spellslime's necessary ability number is 4 (as stated in its stat block) if you gain 6 actual ability points (without Improved Familiar) you can buy the Spellslime package for 4 and use the remaining two on whatever you like