MuadQuim's page

Organized Play Member. 75 posts (589 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 3 aliases.




Hey cool! Paizo updated thread support. This thread is now the OOC for "The Infinite Watery Grave"


Ok PbP'ers. I have an entirely homebrewed campaign I've restarted after a long hiatus. I've recovered 2-3 of the original players but I would love to get two more in the mix, possibly three. We're not very far along and it would be easy for a player to read up on the story so far and integrate themselves. What follows a is a detailed explanation of the campaign:

Spoiler:
Game is a 24 point buy. Characters start at level 2. Starting gold and gear is per Core for 2nd level characters.

Core, APG, Beastiary 1&2, ultimate magic/combat only please. Small additions from other material possible but at GM discretion.

If your interested message me or send me a skype message at tommy.sauter

Six maximum players three minimum. (We currently are down to two, with an optional third.)

See you all soon!

The players will start in the city of Azir in the Kingdom of Rahadoum where a great celebration is taking place. For the second year in a row, the Men of Rahadoum seemed to have beaten the perpetual famines that plagued the land for decades. It seems the Gods have become bored of torturing the unfaithful but stubbornly resilient populace.
Drunk with joy, literally and figuratively, a large party of the populace is celebrating a month-long feast along the shores of the inner sea.

The adventurers will find themselves in attendance to one of these parties, dancing and drinking along to calm shores of the Inner Sea.

In the middle of the party an Oracle of the Waves will stumble ashore, seemingly having walked up from the bottom of the sea itself. Bloodied and with many broken bones, she babbles (almost) incoherently about the cauldron "bubbling over" and the revenge of the "wavebourne exiles."

As she speaks, some zombies, skeletons, and other assorted undead shamble onshore, causing panic among the party goers. As the local guard tries to contain the crowd and deal with the threat, the adventurers will find themselves balancing saving the oracle to learn her secrets, assisting the guard, and protecting the party goers.

The result of the battle will drastically alter the lives of the PCs and determine, at least partially, what routes are open to them next. Where did these undead come from? What says the king? His loremasters? His Wizards and Sorcerers? What of this oracle predicting strange dangers? Who hurt her? Is it happening elsewhere? Is it an invasion? Or something more?

Answers may be elusive. But will the people of Azir, indeed the people of the Inner Sea, learn what is happening before it is too late?
Adventurers will simply need to justify their presence at the party. We can handle the rest from there :)


As the Sun sets over Azir, more and more partygoers arrive to rejoice over the bountiful harvest. A trio of bards play a series of magnificent songs. Alchemists from the city universities entertain children with flashy baubles and clockwerk trinkets. Even members of the city guard have turned out to keep order, and to mingle with the fairest of the farmers daughters.

News of the party has spread far and wide, and Azir's local government has gratefully accepted gifts to improve diplomatic relationships with neighboring states and cities. As a result, all sorts of foreigners have come to help the with the celebration, and to partake as well.

Elsewhere on the beach, Merchants hawk exotic produce and priceless stones, hoping to capitalize on Rahadoum's newfound wealth. Small makeshift cabanas have been set up where a variety of citizens take a break from the dancing to discuss politics, philosophy, and occasionally less heady matters. Rahadoumians do love a good debate, and there are many going on here.

Finally, the Keeper of the First Law is here, the head of the government. Although escorted by an intimidating honor guard, he maintains a friendly rapport as he wades through the crowds. He is dressed in a deep maroon cloak that doesn't quite touch the sand. It weighs on him like a set of armor, although he doesn't appear to be wearing any.

Ok guys, lemme know what you are up to. If it pleases you, "meet" eachother in various places. If you don't, its ok, I'll be throwing you together soon enough.

Oh and there's this 1d4 ⇒ 2


Calling all brave adventurers!

Interested in Gm'ing a PbP game set in the Pathfinder campaign setting but with an entirely homebrew story. (Will consider doing a skype call instead of PbP but depends on the post)

Game would be 24 point buy. Characters start at level 1. Starting gold and gear to be determined.

Core, APG, Beastiary 1&2 content only. Small additions from other 3.5 material possible but at GM discretion.

If your interested message me or send me a skype message at tommy.sauter

Six maximum players three minimum.

See you all soon!