Game is a 24 point buy. Characters start at level 2. Starting gold and gear is per Core for 2nd level characters.
Core, APG, Beastiary 1&2, ultimate magic/combat only please. Small additions from other material possible but at GM discretion.
If your interested message me or send me a skype message at tommy.sauter
Six maximum players three minimum. (We currently are down to two, with an optional third.)
See you all soon!
The players will start in the city of Azir in the Kingdom of Rahadoum where a great celebration is taking place. For the second year in a row, the Men of Rahadoum seemed to have beaten the perpetual famines that plagued the land for decades. It seems the Gods have become bored of torturing the unfaithful but stubbornly resilient populace.
Drunk with joy, literally and figuratively, a large party of the populace is celebrating a month-long feast along the shores of the inner sea.
The adventurers will find themselves in attendance to one of these parties, dancing and drinking along to calm shores of the Inner Sea.
In the middle of the party an Oracle of the Waves will stumble ashore, seemingly having walked up from the bottom of the sea itself. Bloodied and with many broken bones, she babbles (almost) incoherently about the cauldron "bubbling over" and the revenge of the "wavebourne exiles."
As she speaks, some zombies, skeletons, and other assorted undead shamble onshore, causing panic among the party goers. As the local guard tries to contain the crowd and deal with the threat, the adventurers will find themselves balancing saving the oracle to learn her secrets, assisting the guard, and protecting the party goers.
The result of the battle will drastically alter the lives of the PCs and determine, at least partially, what routes are open to them next. Where did these undead come from? What says the king? His loremasters? His Wizards and Sorcerers? What of this oracle predicting strange dangers? Who hurt her? Is it happening elsewhere? Is it an invasion? Or something more?
Answers may be elusive. But will the people of Azir, indeed the people of the Inner Sea, learn what is happening before it is too late?
Adventurers will simply need to justify their presence at the party. We can handle the rest from there :)