But flurry of stars plus ki point/ mythic point... 8 stars in one turn.... Possibly more dpr I don't know. I am the only dpr focused member. The problem is encounters get smoked by me. I know. Fuk it, I'll only use shadow clone and shadow split with unarmed fighting. I'll just pull a naruto XD. Honestly, I'll drop firearms and see what happens. Or retrain invisible blade.
Honestly, the other players murdered my ninja, and only a mythic breath of life saved me (i got into a fight with a cr19 that the gm dropped on my head and had tremorsense).
Reliable helps with misfires. Most fights don't last long enough to require a reload. 600 damage in two rounds (12 shots) is usually enough with the rest of the party. If not, QuickDraw and extra revolvers works fine. Using deadly aim negates the touch for the guns, so against the high ac targets I just don't use it and lose a little damage. The range is tricky, but a ninja is mobile enough to get the job done. Expend a ki point to move an additional 20 feet and a mythic point to make another standard action so I can still full attack.
Alright. So long story short, I have a 12th level ninja that has broken the game so hard, me and the gm are at the point of house ruling her to manageable levels. She has been known to hit 300dpr without crit. She does have two mythic tiers (trickster) but for the sake of this thread I will keep it simple and explain the bare bones of her mechanics. The essential feats, special abilities and weapons and gear will suffice. Weapons 2x +3 revolvers (1d8 per shot) 1x +3 pepperbox rifle (1d10 per shot) Gear- greater sniper goggles, oil of silence, pitted bullets, sassone leaf residue poison
Feats- two weapon fighting, exotic weapon proficiency (firearms), deadly aim, combat expertise, blindfight, moonlight stalker. (Extra feat from human, combat trick etc) Abilities- lowlight vision, vanishing trick, invisible blade How it works- apply oil of silence- weapons now are silenced. Vanishing trick, with invisible blade, grants greater invisibility (don't break stealth when you attack, +40 stealth while stationary, +20 while moving.) say your average stealth roll is 30, which stacks with invisibility. You can now attack while stealthed more or less every round, denying the enemy Dex as with an invisible foe. Effect, up to 5 shots with the revolvers per round (6 with mythic) each attack adding 6d6 sneak dice, each sneak attack gets +2 damage per die. That's +72 damage, 36d6 sneak attack, 6d8 +66weapon damage (moonlight stalker +2, +3 enhancement,+6 deadly aim- that's +11x6 shots) and the possibl 12d12 and 6 con damage from the poison. I have looked for flaws but come up with no reasons it would not work. So, what am I doing wrong... If this broken build is legit then it needs to be house ruled so it's not ridiculous. Please point out any flaws and/or offer suggestions to nerf the build. |