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Im trying to find a good motivation for my character, I need something that I can have him work towards so when we go to a town I know what I want him to be looking for or doing. As it currently stands I have no idea what I want to do and just follow other player and our party (all being relatively new and with similar struggles) heavily leans towards going into one fight after the other but we are trying to work on doing more role play.

So my old character died and now I'm playing as a level 8 true neutral Druid who hates being in his human form. He uses his Wild Shape ability to always be in a Earth or Air Elemental form. When this character was introduced, the party found him in a different plane, brainwashed into doing chores for the past 5 years.
One idea I had was since the party saw him in his most weakest and most vulnerable state, he felt so deeply shamed that he cant move on knowing they have seen this side of him. He doesn't want to straight out kill them but rather he wants to create a series of "accidents" that lead to their deaths. Although I'm not completely sure howIi could create these "accidents" so I would need ideas if thats the motivation he had.


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If I am a Druid and I become an Air Elemental, how often can I transform myself into a Whirlwind? I would appreciate a link to show my GM as well.
Also I read someone say that a druid Wild Shapeing as an Air Elemental in Whirlwind form had a DC (for the Whirlwind) based off of their WIS. I know the standard Whirlwind skill said the DC is 10+HD+STR mod, but it also referred to it as "the monster's" so I'm hoping maybe there is a better DC for druids who are Wild Shaping (one perhaps based of WIS).


So this is my and my friends first time playing pathfinder (minus the GM). Im a level 9 druid who for the most part flies in the sky as a bird casting spells with the use of the Natural Spell feat while my animal companion kills dudes bellow. I have been wondering what is so good about turning into Elementals? Ive read a few things about people talking about turning into Air elementals but I cant see the appeal in that over a diminutive bird. What am I missing?
Also as a caster druid, is this the way i should be engaging in combat? Or is there some better way that keeps me more safe while still being able to cast spells? Most of the creatures in the game target spell casters first so I feel like I'm always nearly dying each fight.


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So having just hit level 9 Druid, my plan is it sneak away from my party and go to the ocean to find a Killer Whale to use the spell Awaken on it. From there I plan to use the spells Fins to Feet / Anthropomorphic Animal (+Metamagic Rod, Extend) to keep it in a land based form and then introduce the Orca to the party. (DM said I didnt need the Leadership feat to recruit them)

So at this point I'm thinking of fun things I can do with my new orca friend. I heard the story of Sir Bearington, the bear character with amazing disguise and I thought maybe something like that could be fun but I don't want to completely copy something so iconic.
I am aware the DM takes control of the awakened creature but I figured maybe I could buy it some interesting gear or make some hilarious plan with the orca and surprise the rest of the group.

Im pretty new to the game, this being my first time playing Pathfinder actually and my second time playing a table top game, so I'm not sure what crazy things are possible but I would love to know what kind of ideas might pop into your minds with an intelligent humanoid orca.