Im trying to find a good motivation for my character, I need something that I can have him work towards so when we go to a town I know what I want him to be looking for or doing. As it currently stands I have no idea what I want to do and just follow other player and our party (all being relatively new and with similar struggles) heavily leans towards going into one fight after the other but we are trying to work on doing more role play. So my old character died and now I'm playing as a level 8 true neutral Druid who hates being in his human form. He uses his Wild Shape ability to always be in a Earth or Air Elemental form. When this character was introduced, the party found him in a different plane, brainwashed into doing chores for the past 5 years.
So if I understand right, I can use the Whirlwind ability as many times as I want but I can only stay in that form for 1/2 my HD rounds at a time?
If I am a Druid and I become an Air Elemental, how often can I transform myself into a Whirlwind? I would appreciate a link to show my GM as well.
So this is my and my friends first time playing pathfinder (minus the GM). Im a level 9 druid who for the most part flies in the sky as a bird casting spells with the use of the Natural Spell feat while my animal companion kills dudes bellow. I have been wondering what is so good about turning into Elementals? Ive read a few things about people talking about turning into Air elementals but I cant see the appeal in that over a diminutive bird. What am I missing?
Turin the Mad wrote:
Our GM is putting us though a "Baby's First Pathfinder" game since no one but him has any experience, so this gives us a chance to get a hang of things and learn the core components to the game while not moving too slowly. So he doesnt have us worry too much about the little things like keeping food on hand (unless we are in like a tundra), or the components for casting spells (unless we need to hire someone to cast the spell). But I like the idea of trying to play at a more advanced level when i can so Im looking into ways to keep him fed and such. I plan on using the level 0 spell Create Water to keep him wet so his skin does try out and i would just do that thought the day as necessary.
Backlash3906 wrote:
I thought about awakening more animals but i feel like it would be too much to manage. That and if i did it and then just left these animals alone, then some how my GM would turn their new intelligence against out party by getting them recruited for the bad guys or something along those lines. But it you idea does have a special entertainment value to it haha
Just a Mort wrote:
I really like that idea, for some reason thinking up a backstory didnt even occur to me. I was originally thinking of just showing up with him and telling the party, "so this is a thing now" but the lost brother sound like a really fun way to play it. I don't think GM will mind him being in combat but I will be a loyal bro and keep him safe when possible. :)
So having just hit level 9 Druid, my plan is it sneak away from my party and go to the ocean to find a Killer Whale to use the spell Awaken on it. From there I plan to use the spells Fins to Feet / Anthropomorphic Animal (+Metamagic Rod, Extend) to keep it in a land based form and then introduce the Orca to the party. (DM said I didnt need the Leadership feat to recruit them) So at this point I'm thinking of fun things I can do with my new orca friend. I heard the story of Sir Bearington, the bear character with amazing disguise and I thought maybe something like that could be fun but I don't want to completely copy something so iconic.
Im pretty new to the game, this being my first time playing Pathfinder actually and my second time playing a table top game, so I'm not sure what crazy things are possible but I would love to know what kind of ideas might pop into your minds with an intelligent humanoid orca. |