Asmodeus

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Hi guys

Soon I will start a kingmaker campaign and it's my second run. The first time the PCS died in RRR and this time I have made many changes in the campaign. Then an idea has come to my mind: Dragons!

Taking advantage of the whole history of Choral the Conqueror wanted to give a more draconic touch to the campaign. I've been thinking about reducing all of the fairies and adapting the story, especially the ending, so that it has more to do with the dragons than with Nyrissa, or that Nyrissa is not the final boss but a part of a larger conspiracy of Choral.

I'm going to put a lot of my own story especially from the 2nd book onwards, although in the first I'll start by getting several kobold tribes and replacing the mites with a new kobold tribe. And I also want to put dragons that, with their own allies, fight for control of the stolen land and Brevoy for hundreds of years.

That's why I ask for your help, I do not know if anyone has had this idea before, since I suppose I was not the first one to think of it. Any type of material that can help me with this: weapons with history that fit in this type of game; modules that can help me to give this type of setting; ideas of your own harvest that you wanted to share.

Any help will be very grateful and I will be putting you as my heroes advance in this game of Kingmaker.

Thank you very much


Hi guys

I'm going to start a kingmaker campaign and I would like to put weapons and magic objects with my own stories on the map. But the problem is that I do not want to unbalance the treasure of the characters giving weapons too powerful.

I would like you to give me ideas for the stories of the weapons and also for the balance of treasure. I had thought if they were over-equipped to increase a bit the difficulty of the matches but I do not know how good that is.

If anyone has had a similar idea in your campaign I would love to know what you did.


Hi guys

I am currently starting to DMing "Ironfang Invasion" and an idea has come up.

I have always loved magical weapons but I like it better when a weapon is evolving not because you simply spend money on it, I prefer that the weapon is unlocked or learning skills as the character improves.

This has led me to artifacts, unconventional magical weapons with extra powers than normal ones. Up here all right, now my question comes.

I want the characters to find the weapons of certain NPCs of the game's lore and those weapons will advance as the characters do and they will form a link with them. The question is that I do not know how to make that progression of the weapon. The ideas of what weapons are I have quite clear, are a Great axe and a Longbow. Then I am undecided if the cleric of Desna give him a weapon of this style or armor, since the player told me that he wants to focus more on the defense.

That is why I come to your aid. Any ideas for weapons or armor with special effects would be great, I had thought that the weapon began being a more important weapon for its history than for its abilities, and that little by little they were discovering the powers of the weapon as they advance in level . Any idea would be great for me.

Thank you very much to all.


Hi guy, I have a problem with my current game. Two of my regular players have gone and I have another player.
The problems are the following:

1 How do I get the characters of the game without influencing excessively in the AP? The characters right now are in full investigation in Aldencross and I do not want to be detected just because two players are leaving.

2º Can you play the AP with 3 players or I should try to get a 4th player. I thought about giving them the half-infernal template if they are 3 but I do not know if there would be very strong characters.

Any suggestion is welcome. Thank you very much everyone ^^


Hi guys

I post this post because I'm going to start the "Way of the wicked" campaign and I wanted to ask what you think of my group of players, or if you have any advice for them.

First of all, I gave my group 25pts for the creation of the character and the feat weapon focus free.

His group is a human Ranger specializing in killing humans and goes with shield and sword but wants to go to TWF style with the shield, a human monk, a human cleric/wizard focused on the undead and who wants to do the prestigious class of Mystic Theurge and ,finally ,a rogue of indeterminate race between hafling and gnome who wants to make the prestige class Assassin.

My concern is that I think that in the first levels are not going to have almost magical damage and I do not see that they have ranged damage. Are they just my worries or should I tell them to think about the group well?

I appreciate your opinion.


Hello people. I wanted to ask your opinions about my character. I am currently playing Rise of the Runelords and the role I play is that of a nobleman who is a cleric of iomedae. We are currently at level two and my group has a rogue, a sorcerer and a paladin. And after presenting all this, I wanted to ask you how I should approach my character into the future. I have to say that so far I'm leaving with a bastard sword and a shield, in armor seen a quota of scales. I do both the role of healer and offtank. And my feats are hardness and selective channeling. My question is, what feats do you think would be best for my character?