Boggard

MrEctomy's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Sczarni

I mean, if you want to play a blind character the reality is that it's going to carry a lot of issues for your character. You can point to rules and try to wriggle out of the consequences imposed by the blind condition using semantics, but in my opinion the roleplay value of being blind becomes less important, and less interesting, the fewer obstacles they have to overcome because of it.

If you want to make your character as mechanically viable despite them having such a substantial disability, I might recommend giving them a different disability. Or maybe just don't have them be disabled. Because this should cause issues in terms of your character's effectiveness, because otherwise, as I mentioned, why bother?

Sczarni

I love hack n' slash as much as I love roleplaying.
So I figured, why not have a campaign where the PCs are all combatants in an arena?

They could be there voluntarily, or criminals who showed great promise and are now being placed on a "team" with the other PCs.

There is no death once you get put on a team. It's like you're a "made man". That's where the PCs are at. But of course, their popularity and profitability could wax and wane. If they become too much of a problem they're booted out (executed).

The party will have free reign of the Arena grounds, and even be able to interact with the outside world via a "visitation" room of sorts, which I figure might allow for all kinds of intrigue. And, perhaps - the party could be "loaned" out for quests outside the Arena proper and we could mix in some more traditional sessions in there too.

I figure there might be enough behind the scenes drama to make it interesting enough to provide ample opportunity for roleplaying as well. But I was just wondering if you guys had any input on this idea and stuff you would do or add to the Arena to increase the RP potential.

Thanks!

Sczarni

So I'm thinking of doing a 1-person Gestalt-type campaign where my player is a Gestalt Character who may or may not use hirelings and such.

Any tips for this? I'm doing it through text since I think that's the ideal medium for this kind of campaign.

Any tips for doing a 1 player, 1 GM sort of campaign in Pathfinder?

Thanks.

Sczarni

Hey guys. So I'm looking for 4 players. I can GM tuesday nights after 5pm MST, or thursday nights after 5pm.

The theme of the campaign is somewhat dark: the world has been ravaged by a plague and struggling to recover. But an even greater threat lurks and only a chosen few will be able to fight it.

Here's the game world in case you're curious: http://invasionoftheonyx.wikidot.com/

We'll play primarily through IRC, and use Roll20 (app.roll20.net) for encounters and general die-rolling.

If you're interested, reply to this thread or private message me and we can talk further. Ideally, hit me up on skype: my user name is drakeulysses.

Thanks and I hope to hear from you!

Sczarni

Aw, did I miss my chance? Or is there still an opening?