Balazar

Mr. Balazar's page

164 posts. Alias of eddiephlash.


RSS

1 to 50 of 164 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Gnome Tier 3 Summoner Deck Handler

Spend hero point on card feat: Allies to 4.

For upgrades, I'll take a Blessing 4 for Nethys and an Ally 3 for Bound Elemental. My Scenario Reward probably won't be needed, as there's several of each, but I will apply it to one of the above if needed, and if not somebody else can use it to grab something they want (weapons and armors are light on lvl 4s).

Boon: 1d20 ⇒ 4 bummer. I've seen none this con so far

I'm sitting at 2 xp at lvl 4 with Balazar. He's been one of my faves, and I hope to have another adventure to take him through in the future!

Thanks for the fun table!


Male Gnome Tier 3 Summoner Deck Handler

Banish Wood Golem and bury frost longbow as suggested. Then discard The Rabbit Prince for Meri's combat.


Male Gnome Tier 3 Summoner Deck Handler

Banish Dandasuka (3) for monster encounter off turn.

Start turn. Hour is The Liar. Wounded-discard top card: Enhance. Recover Mist Horn.
Arcane 10: 1d12 + 5 ⇒ (4) + 5 = 9 buried

Explore card 1: Landshark Whelp. Ugh, should have just skipped to remove Exhausted. Ask for +2 from Oloch and a blessing from Quinn
Wis 9: 2d6 + 2 ⇒ (3, 1) + 2 = 6 Shirt reroll the 1
Wis 9: 3 + 1d6 + 2 ⇒ 3 + (5) + 2 = 10 Acquired!

End turn. Reset hand, discarding Whelp and Longbow. Then draw 3

Balazar wrote:

Hand: Evolution Surge, Giant Form, Wood Golem (3), The Rabbit Prince, Unseen Sentinel (2), Haste, Good Omen, Bound Lantern Archon,

Displayed: Padrig,
Deck: 8 Discard: 7 Buried: 4
Current Location: Waxworks 3
Hero Points: 1 // Balazar has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Evo surge can add additional damage reduction or 1d6 to any card matching a trait with one of my monsters (construct/Golem/Outsider), or their usual 1d4 + lvl. Giant form improves Str/Con for a turn. Rabbit Princes freely blesses combat and rerolls a die. Haste can move somebody. Good Omen adds d6+4 to acquire/guard/close. BLA adds d4 to acquire a blessing
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Restoration, Mammoth (3), Bound Imp, Ruby of Charisma, Magic Leather Armor, Hippogriff Rider (4), Fire Shield
Recharged: Staff of Minor Healing,
Discard Pile: The Courtesan, The Paladin, Disable Mechanism, Summon Lesser Monster, Enhance, Landshark Whelp, Frost Longbow,
Buried Pile: Bound Shadow Demon, Charm Monster, Red War Paint, Mist Horn,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll used


Male Gnome Tier 3 Summoner Deck Handler

Summon RMA. Cast Summon Lesser Monster, drawing Dandasuka (3) from randos. [/dice]
Combat 22: 11 = 11 Undefeated, but no damage. Suffer Wounded.

[ooc]Balazar attempts to recover all cards in his Recovery pile.
Summon Lesser Monster: Arcane 12: 1d12 + 5 ⇒ (3) + 5 = 8 -> Summon Lesser Monster recharged discarded.

I have several monsters available to add 1d4 + (lvl) for Oloch's encounter if needed.

Balazar wrote:

Hand: Evolution Surge, Giant Form, Wood Golem (3), Frost Longbow, The Rabbit Prince, Unseen Sentinel (2), Dandasuka (3),

Displayed: Padrig, Mist Horn, (at Waxworks 3),
Deck: 12 Discard: 4 Buried: 3
Current Location: Waxworks 3
Hero Points: 1 // Balazar has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Evo surge can add additional damage reduction or 1d6 to any card matching a trait with one of my monsters (construct/Golem/Outsider), or their usual 1d4 + lvl. Giant form improves Str/Con for a turn. Rabbit Princes freely blesses combat and rerolls a die.
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Restoration, Mammoth (3), Haste, Good Omen, Bound Lantern Archon, Hippogriff Rider (4), Bound Imp, Enhance, Magic Leather Armor, Ruby of Charisma
Recharged: Staff of Minor Healing,
Discard Pile: The Courtesan, The Paladin, Disable Mechanism, Summon Lesser Monster,
Buried Pile: Bound Shadow Demon, Charm Monster, Red War Paint,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Draw Frost Longbow for Hammers effect. Start turn, hour is The Paladin. Move to Waxworks 3 with Oloch. Display Mist Horn. Explore Card 1: Death's Breath Door. Cast Disable Mechanism. Recharge Frost Longbow to use Padrig.

Str/Arcane 10: 1d12 + 5 + 2d8 ⇒ (10) + 5 + (5, 1) = 21 Defeated!

Upkeep. Recharge Haste, Giant Form, Summon Lesser Monster, Fire Shield, and Evo Surge to draw 4 new monsters: Hippogriff Rider (4), Unseen Sentinel (2), Wood Golem (3), Mammoth (3), and Vampiric Mist (2) Banish the Mist Horror to recharge Good Omen, and Vamp Mist to recharge Restoration.

Balazar ends his turn.
Balazar fire damage: 1d4 - 2 ⇒ (3) - 2 = 1 Reduced by Red Paint
Oloch fire damage: 1d4 - 2 ⇒ (1) - 2 = -1
Shuffle hand into deck to remove Dazed. Red War Paint gets buried.

Balazar attempts to recover all cards in his Recovery pile.
Disable Mechanism: Arcane 12: 1d12 + 5 ⇒ (5) + 5 = 10 -> Disable Mechanism discarded.

Balazar resets his hand, drawing 8.

Balazar wrote:

Hand: Staff of Minor Healing, Evolution Surge, Summon Lesser Monster, Giant Form, Wood Golem (3), Frost Longbow, The Rabbit Prince, Unseen Sentinel (2),

Displayed: Padrig, Mist Horn, (at Waxworks 3),
Deck: 11 Discard: 3 Buried: 3

Will recharge Staff of Minor healing to Cure Oloch 1, which can instead remove his scourge.

Balazar wrote:

Hand: Evolution Surge, Summon Lesser Monster, Giant Form, Wood Golem (3), Frost Longbow, The Rabbit Prince, Unseen Sentinel (2),

Displayed: Padrig, Mist Horn, (at Waxworks 3),
Deck: 12 Discard: 3 Buried: 3
Current Location: Waxworks 3
Hero Points: 1 // Balazar has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Evo surge can add additional damage reduction or 1d6 to any card matching a trait with one of my monsters (construct/Golem/Outsider), or their usual 1d4 + lvl. Giant form improves Str/Con for a turn. Rabbit Princes freely blesses combat and rerolls a die.
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Imp, Enhance, Good Omen, Ruby of Charisma, Mammoth (3), Bound Lantern Archon, Haste, Restoration, Fire Shield, Magic Leather Armor, Hippogriff Rider (4)
Recharged: Staff of Minor Healing,
Discard Pile: The Courtesan, The Paladin, Disable Mechanism,
Buried Pile: Bound Shadow Demon, Charm Monster, Red War Paint,

Skills and Powers:
SKILLS
Strength d4 [ooc]☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Villain defeated, but can't draw it. Can draw the Mist Horror (1). Upon closing, send the monster to Waxworks 6, and move self to Waxworks 4. Will head to 6 on next turn, don't want to burn anybody prematurely.

Balazar ends his turn. Red War Paint neutralizes the EoT Fire damage.

Balazar attempts to recover all cards in his Recovery pile.
Bound Shadow Demon: Arcane 14: 1d12 + 5 ⇒ (3) + 5 = 8 -> Bound Shadow Demon buried.
Enhance: Arcane 7: 1d12 + 5 ⇒ (8) + 5 = 13 -> Enhance recharged.
Good Omen: Arcane 8: 1d12 + 5 ⇒ (2) + 5 = 7 -> Good Omen discarded.
Charm Monster: is buried

Balazar resets his hand, drawing 5.

Balazar wrote:

Hand: Disable Mechanism, Giant Form, Mist Horror (1), Fire Shield, Summon Lesser Monster, Mist Horn, Evolution Surge, Haste,

Displayed: Padrig, Red War Paint,
Deck: 7 Discard: 4 Buried: 2
Current Location: Waxworks 3
Hero Points: 1 // Balazar has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Disable Mechanism adds 2d8 vs a Construct/Lock/Trap. Haste can move a character at end of a turn.
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

[i]Reloaded:

Middle of Deck (Unknown Order): The Rabbit Prince, Staff of Minor Healing, Ruby of Charisma, Magic Leather Armor, Bound Lantern Archon
Recharged: Bound Imp, Enhance,
Discard Pile: The Courtesan, The Paladin, Restoration, Good Omen,
Buried Pile: Bound Shadow Demon, Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Start scenario. Draw Armor: Helm of the Valkyrie. Display Padrig. Receive Giant Form from Quinn. Draw Will o' Wisp (2) when Quinn defeated it.

Start turn. Hour is The Publican. Give Helm of the Valkyrie to Oloch. Explore Ruin card 2: Red War Paint. Recharge Bound Imp to use Padrig/Arcane instead of Fort.
Fort/Arcane 7: 1d12 + 5 ⇒ (11) + 5 = 16 Acquired. Display.

Bury Bound Shadow Demon to examine top card: Restoration. Encounter it, Demon adding 1d12. Cast Good Omen.
Wis 12: 1d6 + 1d12 + 1d6 + 4 ⇒ (6) + (4) + (1) + 4 = 15 acquired!

Discard The Courtesan to explore card 4: Thunderstorm. Display at location. Yuck. Was going to stop here, but let's see if we can't close this.

Discard The Paladin to explore card 5: Zassrion the Tyrant. Oh hey!? No other occupied locations to guard.
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer # Electricity damage and the scourges Dazed and Exhausted.
Paladin adds Cha to BYA check.

Dex 5+#=9: 1d6 + 1d12 + 3 ⇒ (2) + (6) + 3 = 11

For first combat reveal Giant Form to use Padrig for combat. Banish Will o' Wisp to add d4 +2. Cast Charm Monster to draw new monster: Mist Horror. Difficulty reduced by 3+1=4.

Combat 11 + ## -4 = 15: 2d12 + 4 + 1d4 + 3 ⇒ (7, 3) + 4 + (4) + 3 = 21

Will pause to let others catch up. I believe The Paladin adds my Cha (1d12 + 3) to everybody's BYA Dex/Acro check. I also believe Charm monster reduces both combat checks by 4.


Male Gnome Tier 3 Summoner Deck Handler

Start at Ruin. Swap Lamashtu out for loot: The Rabbit Prince.

Balazar wrote:

Hand: Disable Mechanism, Enhance, Bound Shadow Demon, Bound Imp, The Paladin, Good Omen, The Courtesan, Charm Monster, Padrig,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points: 1
NOTES:
Available Support: Good Omen adds 1d6 + 4 to acquire. Enhance adds 5 to a skill for a turn. Charm Monster reduces a combat check by 3 + the monster's lvl (and I get to keep the monster). Disable Mechanism adds 2d8 vs a Construct/Lock/Trap
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Leather Armor, Bound Lantern Archon, Fire Shield, Mist Horn, Haste, The Rabbit Prince, Ruby of Charisma, Summon Lesser Monster, Staff of Minor Healing, Evolution Surge
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll used


Male Gnome Tier 3 Summoner Deck Handler

Shadow Demon replaces Magma Spirit. Summon Lesser Monster replaces Augury.


Male Gnome Tier 3 Summoner Deck Handler

1st Scenario at tier 4. Spend Hero Point on Power Feat: Hand size to 8.

Upgrades:

Ally 4: 1d1000 ⇒ 992: Bound Shadow Demon
Spell 4: 1d1000 ⇒ 1: Blazing Servant
Spell 3: 1d1000 ⇒ 110: Summon Lesser Monster
Blessing 4: 1d1000 ⇒ 756: Nethys
Ally 3: 1d1000 ⇒ 854: Djinn

Would be interested in taking The Rabbit Prince.

Boon roll: 1d20 ⇒ 13


Male Gnome Tier 3 Summoner Deck Handler

Zombie fight. Reveal and banish Mimic to use Padrig and Bury BMS to add d4 + Fire.
Combat 21: 2d12 + 2 + 1d4 + 2 + 1d4 ⇒ (12, 12) + 2 + (3) + 2 + (4) = 35 Whoa! Opposite problem as Oloch.
Draw Zombie when Oloch defeats it. Recover BMS
Arcane 6: 1d12 + 5 ⇒ (3) + 5 = 8 Bound Magma Spirit recharged

Start turn, hour is The Teamster. Rabbit spotted, so search location. Banish Card 3: Pixie Gang. Explore
Rando card (reroll on 3): 1d10 ⇒ 7 The Mute Hag
Arcane 4+#=8: 1d12 + 5 + 1d8 ⇒ (11) + 5 + (5) = 21 Acquired!

Banish Zombie to recharge Evo Surge. Reset hand, drawing 6

Balazar wrote:

Hand: The Mute Hag, Enhance, Ruby of Charisma, The Desert, Mist Horn, The Paladin, Bound Lantern Archon,

Displayed: Padrig, Magic Leather Armor,
Deck: 12 Discard: 4 Buried: 1
Current Location: Ravine
Hero Points: 1
NOTES:
Available Support: BLA adds d4 to acquire a blessing. Lots of blessings to use for whatever. Mist Horn reduces local damage. Enhance makes anything better.
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Good Omen, Mistform, Magistrate, Haste, Disable Mechanism, Dust of Revealing, Augury, Bound Imp
Recharged: Staff of Minor Healing, Bound Magma Spirit, Evolution Surge,
Discard Pile: The Courtesan, The Avalanche, The Vision, King of the Briar Patch (1),
Buried Pile: Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll used


Male Gnome Tier 3 Summoner Deck Handler

Discard Paladin for Quinn's check. Move to Ravine on close. Will recharge Staff of Minor Healing to heal 1: The Paladin.

Balazar wrote:

Hand: Mimic (2), Bound Magma Spirit,

Displayed: Padrig, Magic Leather Armor,
Deck: 16 Discard: 5 Buried: 1
Current Location: Ravine
Hero Points: 1
NOTES:
Available Support: Spirit adds d4 and fire to a local combat
Movement: Thicket on my turn.
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mistform, Augury, The Desert, The Paladin, Dust of Revealing, Good Omen, Enhance, Disable Mechanism, Bound Lantern Archon, Mist Horn, Bound Imp, Ruby of Charisma, Fire Shield, Magistrate, Haste
Recharged: Staff of Minor Healing,
Discard Pile: The Courtesan, The Avalanche, The Vision, King of the Briar Patch (1), Evolution Surge,
Buried Pile: Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll used


Male Gnome Tier 3 Summoner Deck Handler

Off turn, display Armor. Meri's Fort check, recharge Ruby to use Padrig/Arcane
Fort/Arcane 8: 1d12 + 5 ⇒ (7) + 5 = 12 No discard, already enough to report a rabbit spotted.

Banish a monster Guardian Zombie for Oloch.


Male Gnome Tier 3 Summoner Deck Handler

Posts overlapped, but I was at Oloch's location when they fought a monster, so I draw it.

Start turn. The Empty Throne: On your check, you may banish a boon to reroll a die. Recharge Mist horn.
Arcane 10: 1d12 + 5 ⇒ (7) + 5 = 12

Explore Forest card 3: Villain Proxy B.
BYA Combat damage: 1d4 - 1 ⇒ (4) - 1 = 3 Cast Evo Surge, checking off damage reduction feat, then banishing Barghest to reduce to 0.
Reveal Mist Horror to power Padrig, then banish it for combat support. Add a +2 from Oloch
Combat 10 + ## = 18: 2d12 + 3 + 1d4 + 3 + 2 ⇒ (1, 1) + 3 + (4) + 3 + 2 = 14 2d12 getting snake-eyes is worth a hero point.
Combat 18: 2d12 + 3 + 1d4 + 3 + 2 ⇒ (4, 2) + 3 + (3) + 3 + 2 = 17 Wow. Banish Lamashtu to use hour power to reroll the 2.
Combat 18: 4 + 1d12 + 3 + 3 + 3 + 2 ⇒ 4 + (3) + 3 + 3 + 3 + 2 = 18 Finally.

For second check, cast Enhance on Perception. Ask for another +2 from Oloch.
Percep 4 + # = 8: 1d4 + 1 + 4 + 2 ⇒ (4) + 1 + 4 + 2 = 11 Success!

AYA Combat damage: 1d4 - 1 ⇒ (2) - 1 = 1 Discard King.
Display the villain by the scenario. Location auto-closes. Move to Glade. Recharge Mistform to draw new monster: Mimic (2)

Balazar ends his turn.

Balazar attempts to recover all cards in his Recovery pile.
Evolution Surge: Arcane 7: 1d12 + 5 ⇒ (1) + 5 = 6 -> Evolution Surge discarded.
Enhance: Arcane 7: 1d12 + 5 ⇒ (11) + 5 = 16 -> Enhance recharged.

Balazar resets his hand, drawing 5.

Balazar wrote:

Hand: Guardian Zombie (2), Mimic (2), Staff of Minor Healing, Magic Leather Armor, The Paladin, Bound Magma Spirit, Ruby of Charisma,

Displayed: Padrig,
Deck: 13 Discard: 5 Buried: 1
Current Location: Glade
Hero Points: 1
NOTES:
Available Support: Staff heals. Spirit adds d4 and fire to a local combat, Paladin blesses and adds my Cha (d12 + 3) for a non-combat check vs a bane.
Movement: Ravine if needed, or follow Quinn.
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Good Omen
Recharged: Haste, Magistrate, Bound Imp, Dust of Revealing, Augury, Disable Mechanism, Bound Lantern Archon, The Desert, Mist Horn, Mistform, Enhance,
Discard Pile: The Courtesan, The Avalanche, The Vision, King of the Briar Patch (1), Evolution Surge,
Buried Pile: Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll used


Male Gnome Tier 3 Summoner Deck Handler

Use Bound Lantern Archon for Meri's blessing. Recover:
Arcane 10: 1d12 + 5 ⇒ (8) + 5 = 13 Recharged!

Draw Mistform from Books condition. Receive The Desert from Quinn. Recharge The Desert to use Padrig for Proxy A WYE Fort check.
Fort/Arcane 8: 1d12 + 5 ⇒ (11) + 5 = 16 Success!
Banish Mammoth for my combat. Quinn defeated the monster, so draw it. Move to Forest upon close.


Male Gnome Tier 3 Summoner Deck Handler

Draw new ally for Crowns condition being met. Display Padrig at start of first turn. Recharge Haste to draw new monster: Barghest (2).

Start turn, hour is The Midwife. (I hate summoned monsters). Summoned monster: Bloodbug Swarm. Cast Charm Monster. Drawn monster: Mammoth. Swarm difficulty decreased by 3 + 3 = 6. Use Padrig to fight the Swarm thrice, revealing Mammoth.
Combat 10 - 6 = 4 (8): 2d12 + 3 ⇒ (2, 8) + 3 = 13
Combat 11 - 6 = 5 (9): 2d12 + 3 ⇒ (9, 11) + 3 = 23
Combat 12 - 6 = 6 (10): 2d12 + 3 ⇒ (10, 6) + 3 = 19
Defeated all by plenty. No Wounded. Keep the charmed Mammoth.

Free explore, card 1: Bloodroot Poison. Recharge Magistrate.
Int 9: 2d8 ⇒ (2, 5) = 7 Failed.

Discard The Courtesan (I have ways to examine, but probably want to move away first) to explore card 2: The Avalanche. Keys, so add d8. Courtesan uses my Cha die instead.
Dex 4 + # = 8: 1d12 + 1d8 ⇒ (4) + (3) = 7
Shirt reroll the d12.
Dex 8: 1d12 + 3 ⇒ (8) + 3 = 11 Acquired!

Don't want to use that to explore either. Recharge Bound Imp to draw a card: Augury. Perfect. Should have kept Haste so I could leave and examine safely. Display mist horn. Recharge Dust of Revealing, card 3: Magic Klar. That's something probably nobody cares about. Discard The Avalanche to explore the Klar. It is a boon, so banish it and explore card 4: Exploding Runes. See, that could have been terrible if examined. No perception skill, so flat challenge. Cast Disable Mechanism and discard The Vision, naming "1".
Divine 6 + # = 10: 2d4 + 2d8 ⇒ (1, 2) + (1, 7) = 11 1s, so add 3. 14 is a success!

Clean up. Recharge Augury for another random monster: Guardian Zombie (2). Will hold on to Enhance since it is so good.
Balazar ends his turn.

Balazar attempts to recover all cards in his Recovery pile.Charm Monster is buried.
Disable Mechanism: Arcane 12: 1d12 + 5 ⇒ (9) + 5 = 14 -> Disable Mechanism recharged.

Reset hand, drawing 3.

Balazar wrote:

Hand: Enhance, Barghest (2), Mammoth (3), Guardian Zombie (2), Evolution Surge, Bound Lantern Archon, Blessing of Lamashtu,

Displayed: Padrig, Mist Horn,
Deck: 13 Discard: 3 Buried: 1
Current Location: The Tangled Briar
Hero Points: 2
NOTES:
Available Support: BLA adds d4 to acquire any blessing. Mist Horn reduces local damage.
Movement: Somewhere examinable apparently. Follow Quinn or the others
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl). Banner adds 1 to ALL combat, until somebody fails.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Leather Armor, Bound Magma Spirit, Fire Shield, Good Omen, Ruby of Charisma, The Paladin, Staff of Minor Healing
Recharged: Haste, Magistrate, Bound Imp, Dust of Revealing, Augury, Disable Mechanism,
Discard Pile: The Courtesan, The Avalanche, The Vision,
Buried Pile: Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll used


Male Gnome Tier 3 Summoner Deck Handler

Will start at The Tangled Briar. Drawing free Item and Blessing.

Balazar wrote:

Hand: Mist Horn, Haste, Bound Imp, Disable Mechanism, Enhance, Charm Monster, The Courtesan, Dust of Revealing, The Vision,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: The Tangled Briar
Hero Points: 2
NOTES:
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl). Banner adds 1 to ALL combat, until somebody fails.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Blessing of Lamashtu, Bound Magma Spirit, Padrig, The Paladin, Staff of Minor Healing, Ruby of Charisma, Fire Shield, Augury, Evolution Surge, Magic Leather Armor, Good Omen
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2
Role: Polymancer
Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

I'll follow Quinn and Meri. I've upgraded my summon power to be able to draw any locally defeated monster.

Balazar wrote:

Hand: Mist Horn, Haste, Bound Imp, Disable Mechanism, Enhance, Charm Monster, The Courtesan, Dust of Revealing,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Reading Room
Hero Points: 2
NOTES:
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl). Banner adds 1 to ALL combat, until somebody fails.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Magma Spirit, Magic Leather Armor, Fire Shield, Ruby of Charisma, Good Omen, Bound Lantern Archon, Padrig, Evolution Surge, Blessing of Lamashtu, The Paladin, Augury, Staff of Minor Healing
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster (☑ or another local character defeats a monster) and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

If everybody else gets their first choices, that leaves a Spell 3: Fire Shield (Replacing Create Pit) and Blessing 4->1: The Courtesan (replacing Norgorber).

Boon!: 1d20 ⇒ 11

I'm happy to play A again to get more upgrades.


Male Gnome Tier 3 Summoner Deck Handler

Balazar will spend a hero point on Power feat. My third, so taking from Role card: Polymancer: When you would defeat a monster ([x] or another local character defeats a monster) and would banish it, you may add it to your hand instead.

3rd xp at tier 3. Tier up to 4.

I don't have anything better than a 2 in my deck, so I'm happy with basically anything. Will defer to the others at the table and pick from leftovers. If there's enough good stuff, I think I have a treasure hunter boon lying around somewhere.


Male Gnome Tier 3 Summoner Deck Handler

Start turn, hour is The Mute Hag. Summon spell: Unearthly Aim.
Arcane 9: 1d12 + 5 ⇒ (7) + 5 = 12 Acquired!

Give Fate-reader Lenses to Quinn. Explore card 1: Emperor Scorpion. Cast Charm Monster for the summoned encounter, drawing: Mist Horror, and reducing the difficulty of the summoned Scorpion by 6. Draw Mist horror after Meri's fight.

My turn, reveal and banish Mist horror to use Padrig for combat, cast Unearthly Aim to add d10. Banner is still adding 1.
Combat 20: 2d10 + 3 + 1d4 + 3 + 1d10 + 1 ⇒ (5, 1) + 3 + (1) + 3 + (10) + 1 = 24 Defeated! Drawn

The Paladin is too good to use for exploring. Banish Infantry Devil to recharge Haste spell. Recharge Disable Mechanism to draw new monster: Cytillipede (4).

Balazar ends his turn.

Balazar attempts to recover all cards in his Recovery pile. Charm Monster is buried. Unearthly Aim: Arcane 11: 1d12 + 5 ⇒ (6) + 5 = 11 ->Unearthly Aim recharged.

Balazar resets his hand, drawing 4.

Balazar wrote:

Hand: The Paladin, Emperor Scorpion (4), Cytillipede (4), Blessing of Norgorber, Good Omen, Enhance, Evolution Surge,

Displayed: Padrig, Magic Leather Armor, Banner of the Ancient Kings,
Deck: 12 Discard: 3 Buried: 2
Current Location: The Theater
Hero Points: 2
NOTES:
Available Support: Paladin blesses and adds my Cha (d12 + 3) to a non-combat check against a bane, Norgorber double blesses acquisition checks, Good Omen adds d6+4 on acquisitions, Enhance adds 5 to a chosen skill for a turn. Evo Surge can turn a monster into damage reduction of 5
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl). Banner adds 1 to ALL combat, until somebody fails.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Staff of Minor Healing, Mist Horn, Ruby of Charisma, Poison Blast, Augury, Bound Lantern Archon, Bound Imp, Create Pit, Bound Magma Spirit, Haste, Disable Mechanism, Unearthly Aim,
Discard Pile: The Fiend, The Demon's Lantern, The Real Rabbit Prince,
Buried Pile: Blessing of Lamashtu, Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Banish the Catoblepas for Quinn's Scorpion combat, then move to The Pits upon close.

Balazar wrote:

Hand: Infantry Devil (2), The Paladin, Charm Monster, Fate-reader Lenses, Disable Mechanism,

Displayed: Padrig, Magic Leather Armor, Banner of the Ancient Kings,
Deck: 13 Discard: 4 Buried: 1
Current Location: The Pits
Hero Points: 2
NOTES:
Available Support: Charm monster reduces a combat difficulty vs a monster by 3 plus a drawn monster's level. Paladin blesses and adds my Cha (d12 + 3) to a non-combat check against a bane, BMS adds 1d4 and fire to a local combat, Disable Mechanism adds 2d8 to any Construct/Lock/Trap bane
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl). Banner adds 1 to ALL combat, until somebody fails.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Good Omen, Enhance
Recharged: Evolution Surge, Staff of Minor Healing, Mist Horn, Ruby of Charisma, Poison Blast, Augury, Bound Lantern Archon, Bound Imp, Create Pit, Bound Magma Spirit,
Discard Pile: The Fiend, The Demon's Lantern, The Real Rabbit Prince, Haste,
Buried Pile: Blessing of Lamashtu,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Recharge Bound Magma Spirit to use Padrig.
Str/Arcane 10: 1d12 + 5 ⇒ (1) + 5 = 6
Not worth spending resources on an Ally 2 unfortunately.


Male Gnome Tier 3 Summoner Deck Handler

Off turn, receive The Real Rabbit Prince from Quinn, then follow him to the Office.

Start turn, hour is The Crows. Explore Office card 1: Fate-reader Lenses.
Arcane 8: 1d12 + 5 ⇒ (8) + 5 = 13 Acquired!

Cast Haste to explore card 2: Nightspear. Ask for Quinn's The Marriage to bless and add his Wis.
Wis 11: 2d6 + 1d8 ⇒ (2, 2) + (1) = 5 Ouch.

Discard The Real Rabbit Prince to explore card 3.
Random Character (B, M, Q, O): 1d4 ⇒ 1: The Real Rabbit Prince is in My discards.
Card 3: Shock Glaive. TRRP blesses all checks. Recharge Create Pit to use Padrig/Arcane.
Str/Arcane 14: 2d12 + 5 ⇒ (6, 1) + 5 = 12
Only a Weapon 2, so let it go

End turn. Recovery: Haste is discarded

Balazar resets his hand, drawing 1.

Balazar wrote:

Hand: Infantry Devil (2), Catoblepas (4), Bound Magma Spirit, The Paladin, Charm Monster, Fate-reader Lenses, Disable Mechanism,

Displayed: Padrig, Magic Leather Armor, Banner of the Ancient Kings,
Deck: 12 Discard: 4 Buried: 1
Current Location: The Office
Hero Points: 2
NOTES:
Available Support: Charm monster reduces a combat difficulty vs a monster by 3 plus a drawn monster's level. Paladin blesses and adds my Cha (d12 + 3) to a non-combat check against a bane, BMS adds 1d4 and fire to a local combat, Disable Mechanism adds 2d8 to any Construct/Lock/Trap bane
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl). Banner adds 1 to ALL combat, until somebody fails.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enhance, Blessing of Norgorber, Good Omen
Recharged: Evolution Surge, Staff of Minor Healing, Mist Horn, Ruby of Charisma, Poison Blast, Augury, Bound Lantern Archon, Bound Imp, Create Pit,
Discard Pile: The Fiend, The Demon's Lantern, The Real Rabbit Prince, Haste,
Buried Pile: Blessing of Lamashtu,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Start turn, hour is The Bear. Move to Reading Room. Display Padrig. Recharge Evo Surge to draw a monster: Infantry Devil (2). Display Bound Imp to draw 2: Mist Horn, Magic Leather Armor. Display the Armor.

Explore card 1: Banner! Recharge SoMH to use Padrig, using Arcane instead of Fort. +1 from location.
Fort/Arcane 10: 1d12 + 5 + 1 ⇒ (4) + 5 + 1 = 10 Acquired!

Display Banner of the Ancient Kings. Cast Augury for Blessings. Card 2: The Fiend, Card 3: Henchman Proxy A4 (Wax Construct), Card 4: The Demon's Lantern. Put Fiend on top, then Demon's Lantern.

Discard Bury Lamashtu to explore The Fiend. Hour adds 2 to a Str check. Recharge Mist Horn to use Padrig/Arcane for Str. Location still adds 1
Str/Arcane 4 + # = 8: 1d12 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11 Acquired!

Discard The Fiend to explore The Demon's Lantern. Recharge Ruby of Charisma to use Cha die. Recovery BLA to add d4 to acquire a blessing. Location adds 1.
Str/Arcane 4 + # = 8: 1d12 + 1d4 + 1 ⇒ (7) + (1) + 1 = 9 Acquired!

Discard The Demon's Lantern to explore, cards 3, 5, 6 remaining.
top card?: 1d3 ⇒ 2: Card 5: Poison Blast.
Ask for Quinn to discard the Marriage to bless and add Quinn's Wis die.
Arcane 12: 2d12 + 5 + 1d6 + 1 ⇒ (2, 11) + 5 + (3) + 1 = 22 Acquired!

Recharge Poison blast to draw another new monster: Catoblepas (4)

Balazar ends his turn.

Balazar attempts to recover all cards in his Recovery pile.
Augury: Arcane 8: 1d12 + 5 + 1 ⇒ (2) + 5 + 1 = 8 -> Augury recharged.
Bound Imp: Arcane 8: 1d12 + 5 + 1 ⇒ (10) + 5 + 1 = 16 -> Bound Imp recharged.
Bound Lantern Archon: Arcane 10: 1d12 + 5 + 1 ⇒ (9) + 5 + 1 = 15 -> [ooc]Bound Lantern Archon recharged.

Balazar resets his hand, drawing 5.

Balazar wrote:

Hand: Infantry Devil (2), Catoblepas (4), Bound Magma Spirit, Create Pit, Haste, The Paladin, Charm Monster,

Displayed: Padrig, Magic Leather Armor, Banner of the Ancient Kings,
Deck: 12 Discard: 2 Buried: 1
Current Location: Reading Room
Hero Points: 2
NOTES:
Available Support: Charm monster reduces a combat difficulty vs a monster by 3 plus a drawn monster's level. Paladin blesses and adds my Cha (d12 + 3) to a non-combat check against a bane, BMS adds 1d4 and fire to a local combat, Haste can move somebody.
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl). Banner adds 1 to ALL combat, until somebody fails.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enhance, Blessing of Norgorber, Good Omen, Disable Mechanism
Recharged: Evolution Surge, Staff of Minor Healing, Mist Horn, Ruby of Charisma, Poison Blast, Augury, Bound Lantern Archon, Bound Imp,
Discard Pile: The Fiend, The Demon's Lantern,
Buried Pile: Blessing of Lamashtu,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available

Acquired The Fiend (Hammers) and The Demon's Lantern (Keys).


Male Gnome Tier 3 Summoner Deck Handler

"Balazar, reporting for Duty!"

Start at the The Theater - only location with Monsters.

Balazar wrote:

Hand: Ruby of Charisma, Evolution Surge, Bound Imp, Blessing of Lamashtu, Bound Lantern Archon, Augury, Staff of Minor Healing, Padrig,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: The Theater
Hero Points: 2
NOTES:
Available Support: Please use any of my cards! Evo Surge can be used to unlock my local damage reduction power, BLA adds d4 to acquire a blessing (very important!)
Other: Monsters (or Bound things) available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Blessing of Norgorber, Charm Monster, Haste, The Paladin, Disable Mechanism, Enhance, Create Pit, Magic Leather Armor, Bound Magma Spirit, Good Omen
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

dot


Male Gnome Tier 3 Summoner Deck Handler

Greetings! Balazar here.

He's been through a weird set of adventures, including Cosmic Captive and We Be Heroes and Bloodthorne Manor all completed, so no overlap worries.

I'm currently at tier 3 with 2xp. I'll be playing for tier advancement, taking my third power feat and role after the first scenario here.

Don't have a preference between Hangouts and Discord as I use both. I do like at least a bit of strategy talk, but whether that happens on this channel or one of the others, I have no preference. Info sent via PM.

I'm in Central US time zone, and typically post in the evenings. Depending on work load, finding time throughout the day is sometimes possible.


Male Gnome Tier 3 Summoner Deck Handler

I'll take a look at whatever is left over for upgrades, possibly not take any.

For Hero Point, I'll spend it on a Card feat in spells, picking up a lvl 0: Create Pit.


Male Gnome Tier 3 Summoner Deck Handler

Prior to turn, recharge Staff of Minor Healing to Heal Zelhara 1 card.
Start turn, hour is The Midwife. At the start of your turn, summon and encounter a monster. Yuck, Balazar hates when others summon things. New monster: Dire Crocodile. Reveal Ancient Skeleton to use Padrig.

Combat 15 + 2 = 17 (21): 2d10 + 1 ⇒ (6, 9) + 1 = 16 Undefeated, take 1 damage, recharge Magic Leather Armor.
Combat Damage: 1d4 ⇒ 4 Cast Evo Surge to activate damage reduction power. Banish skeleton to reduce by 2. Discard Lamashtu and Sergent for remaining damage.

Recharge Good Omen to draw new monster: Cave Bear (1). Free explore, card 1: Bound Imp.
Arcane 6: 1d12 + 5 ⇒ (9) + 5 = 14 Auto-acquire

Banish Imp to draw 2:

Balazar wrote:

Hand: The Paladin, Cave Bear (1), Blessing of Norgorber, Nethys’s Duality,

Displayed: Padrig,
Deck: 10 Discard: 5 Buried: 2

Discard Nethys's Duality to examine 2, Card 2: Perplexing Text. Card 3: Flame Staff. Keep in that order and explore. Discard Paladin to bless and add Cha.

Knowledge 7 + # = 9: 2d8 + 2 + 1d12 + 3 ⇒ (7, 2) + 2 + (11) + 3 = 25 Defeated!
Acquire a new spell: Revitalize. Lame
Banish Revitalize to Heal each local character 1 card, Bound Lantern Archon myself.

Balazar ends his turn.

Balazar attempts to recover all cards in his Recovery pile.
Evolution Surge: Arcane 7: 1d12 + 5 ⇒ (6) + 5 = 11 -> Evolution Surge recharged.
Bound Imp (Vault): Arcane 8: 1d12 + 5 ⇒ (2) + 5 = 7 -> Bound Imp (Vault) discarded.

Balazar resets his hand.

Balazar wrote:

Hand: Cave Bear (1), Blessing of Norgorber, Haste, Bound Lantern Archon, Bound Magma Spirit, Ruby of Charisma, Bound Imp,

Displayed: Padrig,
Deck: 7 Discard: 7 Buried: 2
Current Location: Dungeons
Hero Points: 2
NOTES:
Available Support: Please use any of my cards!
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Disable Mechanism, Augury, Good Omen, Mist Horn, Staff of Minor Healing, Magic Leather Armor
Recharged: Evolution Surge,
Discard Pile: Enhance, Spider, Blessing of Lamashtu, Sergeant-at-arms, Nethys’s Duality, The Paladin, Bound Imp (Vault),
Buried Pile: The Queen Mother, Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Upon Crypt's closing, move to Cell.

Start turn, hour is Gorum’s Iron - On your non-Attack combat check, add 1.
Explore Cell card 1: Spider. Recharge magma spirit to use Arcane for Fort.

Fort/Arcane 4: 1d12 + 5 ⇒ (12) + 5 = 17 Auto-acquired

Discard Spider to explore card 2: Ancient Skeleton. BYA recharge Augury. Cast Charm Monster, draw rando monster: Goblin Troublemaker (0). Difficulty decreased by 3. Reveal Disable Mechanism to use Padrig for combat, banish Ancient Skeleton to add d4 + 1 per character power, Use Bound Lantern Archon to add another d4.
Combat 11 + ## - 3 = 12: 2d10 + 2 + 1d4 + 1 + 1d4 ⇒ (9, 7) + 2 + (1) + 1 + (2) = 22 Defeated!
Draw another Ancient Skeleton, as well as the drawn Goblin Troublemaker.

Attempt to close, recharging Disable Mechanism to use Arcane.
Str/Arcane 6 + # = 8: 1d12 + 5 ⇒ (5) + 5 = 10 Success!
Cell is closed. Draw new ally: Sergeant-at-arms Lvl 2, nice! Move to Dungeons.

Display Bound Imp to draw 2: Magic Leather Armor, Blessing of Lamashtu. Banish Goblin to recharge Haste.

End turn, recovery. Charm Monster: is buried]
Bound Lantern Archon: Arcane 10: 1d12 + 5 ⇒ (2) + 5 = 7 -> Bound Lantern Archon discarded.
Bound Imp: Arcane 8: 1d12 + 5 ⇒ (8) + 5 = 13 -> Bound Imp recharged.

Balazar resets his hand, drawing 4.

Balazar wrote:

Hand: Ancient Skeleton (1), Sergeant-at-arms, Blessing of Lamashtu, The Paladin, Good Omen, Evolution Surge, Staff of Minor Healing,

Displayed: Padrig, Magic Leather Armor,
Deck: 9 Discard: 3 Buried: 2
Current Location: Dungeons
Hero Points: 2
NOTES:
Available Support: Please use any of my cards!
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Norgorber, Nethys’s Duality, Ruby of Charisma, Mist Horn, Bound Magma Spirit, Augury, Disable Mechanism, Haste, Bound Imp,
Discard Pile: Enhance, Spider, Bound Lantern Archon,
Buried Pile: The Queen Mother, Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Start of scenario, display Padrig. Recharge Evo surge to draw rando monster: Cave Lizard (0).
On Grenek's turn, Recharge Staff of Minor Healing to use Padrig/Arcane for Basalisk's BYA.

Fort/Arcane 8: 1d12 + 5 ⇒ (5) + 5 = 10 Success!

Start turn, hour is Nethys’s Duality. Explore card 1: Ill Tidings. Encounter the top card of the hourglass: Nethys’s Duality.
Arcane 4 + # = 6: 1d12 + 5 ⇒ (4) + 5 = 9 Auto-success
Draw Nethys’s Duality, barrier is defeated, and hour is now again Asmodeus’s Tyranny.

Cast Haste to explore card 2: Ancient Skeleton. Display Mist Horn to reduce BYA combat damage (1 + Deadly) by 3. Reveal and banish cave lizard for Padrig's combat and my summoner power. Throw holy water at it. Recharge #=2 cards to add d4 and magic trait: Blessing of Norgorber and Nethys’s Duality
Combat 11 + ## + 2 = 17: 2d10 + 1d4 + 2d6 + 1d4 ⇒ (6, 10) + (1) + (4, 2) + (3) = 26 Defeated!
Draw skeleton.

Attempt to close. Recharge Ruby and cast Enhance on my Str. Discard Queen Mother to bless. Unhallowed buries it instead.
Str 5 + # = 7: 2d12 + 3 ⇒ (5, 4) + 3 = 12 Success!
Lair closed! Remove a Peril. Banish Mist Horn to recovery. Move to Crypt

Balazar ends his turn.

Balazar attempts to recover all cards in his Recovery pile.
Haste: is discarded.

Enhance: Arcane 7: 1d12 + 5 ⇒ (1) + 5 = 6 -> Enhance discarded.
Mist Horn: Arcane 10: 1d12 + 5 ⇒ (5) + 5 = 10 -> Mist Horn recharged.

Balazar resets his hand, drawing 6.

Balazar wrote:

Hand: Ancient Skeleton (1), Disable Mechanism, Augury, Bound Imp, Bound Lantern Archon, Bound Magma Spirit, Charm Monster,

Displayed: Padrig,
Deck: 10 Discard: 2 Buried: 1
Current Location: Crypt
Hero Points: 2
NOTES:
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Leather Armor, The Paladin, Good Omen, Blessing of Lamashtu
Recharged: Evolution Surge, Staff of Minor Healing, Blessing of Norgorber, Nethys’s Duality, Ruby of Charisma, Mist Horn,
Discard Pile: Haste, Enhance,
Buried Pile: The Queen Mother,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Balazar did spend a hero point on a reroll last scenario, so he's down to 2.

Replace Black spot with new spell: Disable Mechanism

Start at Lair.

Balazar wrote:

Hand: Ruby of Charisma, Enhance, Staff of Minor Healing, Mist Horn, Blessing of Norgorber, Haste, Evolution Surge, Padrig, The Queen Mother, Holy Water,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Lair
Hero Points: 2
NOTES:
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Magic Leather Armor, Blessing of Lamashtu, Good Omen, Disable Mechanism, Bound Magma Spirit, The Paladin, Bound Lantern Archon, Bound Imp, Charm Monster
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Spell 2: 1d1000 ⇒ 543 Disable Mechanism (replacing Enhance)

Boon: 1d20 ⇒ 6


Male Gnome Tier 3 Summoner Deck Handler

Spell for me please!

Spend hero point on 3rd Skill feat in Cha.


Male Gnome Tier 3 Summoner Deck Handler

Start turn. Hour is The Wanderer. Assuming Merisiel goes to the Dungeons and Grenek comes to the Blood Veil to guard, I move to the Dungeons. Explore card 1: Planar Rift. Merisiel summons the danger
Danger type, undead roster: 1d6 ⇒ 2: Wight. Merisiel evades.
For guarding, I assume Grenek manages. Willing to discard Benefaction to bless Zelhara's guard check.

Villain encounter:
3 remaining locations. Discard The Eclipse to bless (freely). Recharge Cultist and Black spot to add d4 and magic.

Arcane 6 + # + 3 = 11: 2d12 + 4 + 1d4 ⇒ (3, 12) + 4 + (2) = 21
Victory?!


Male Gnome Tier 3 Summoner Deck Handler

I didn't mention that I would have drawn the Cultist upon defeating it.
Meri evades the two summoned monsters. Before end of turn, I recharge Enhance to draw new monster: Ghoul Bat.

End turn. Recovery. Haste: is discarded
Bound Imp: Arcane 8: 1d12 + 4 + 1 ⇒ (5) + 4 + 1 = 10 -> Bound Imp recharged.

Balazar resets his hand, drawing 4.

Balazar wrote:

Hand: Cultist (1), Benefaction, Ghoul Bat (2), Augury, Black Spot, The Eclipse, The Sickness,

Displayed: Padrig, Magic Leather Armor, Mist Horn, (At Blood Pool),
Deck: 8 Discard: 5 Buried: 2

Cast Augury for Monsters at Blood Pool. Card 1: Acid Burst (S 0). Card 2: Cruel Longsword (W 1). Card 3: Spider Venom (I 0). No monsters, shuffle deck.

Recovery on Meri's turn
Augury: Arcane 8: 1d12 + 4 ⇒ (8) + 4 = 12 -> Augury recharged.

Balazar wrote:

Hand: Cultist (1), Benefaction, Ghoul Bat (2), Black Spot, The Eclipse, The Sickness,

Displayed: Padrig, Magic Leather Armor, Mist Horn, (At Blood Pool),
Deck: 9 Discard: 5 Buried: 2
Current Location: Blood Pool
Hero Points: 2
NOTES:
Available Support: Blessings, monsters, black spot all available
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Lightning Bolt, Evolution Surge, Ruby of Charisma, Bound Magma Spirit, Good Omen
Recharged: Enhance, Bound Imp, Augury,
Discard Pile: Bound Lantern Archon, Cave Lizard (0), Blessing of Lamashtu, The Paladin, Haste,
Buried Pile: Charm Monster, Staff of Minor Healing,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Start turn, hour is The Juggler - On your check, you may discard a card to reroll a die showing 1. Harrow hour, so local checks get +1. Explore Reading Room card 1: The Sickness. Recharge Evo surge to use Padrig/Arcane.
Fort/Arcane 4 + # = 6: 1d12 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Auto-success

Recharge new blessing to explore card 2: Smoke Slayer. When encountered, Merisiel encounters a rando monster: Barghest, but also undead. Maybe she uses her Holy Water to evade?

Barghest:

Monster
Traits: Outsider
To Defeat: Combat 13
If this monster would be defeated, roll 1d4. On a 1, it is evaded, and a random local character encounters it.

I encounter the smoke Slayer. BYA, recharge Bound Magma Spirit to use Padrig/Arcane.
Fort/Arcane 9: 1d12 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Yuck
Bury top card: Staff of Minor Healing, and increase difficulty: 1d8 ⇒ 3. For combat, reveal and banish Cobra to use Padrig and my power. Resistant to melee, so difficulty increased by 4.
Combat 13 + 3 = 16: 2d10 + 2 + 1d4 + 2 + 1 - 4 ⇒ (3, 10) + 2 + (2) + 2 + 1 - 4 = 16 Ha, I'll take it!
Draw Smoke Slayer (2)

Cast Haste to explore card 3: Cultist. Merisiel takes another undead monster, this time an Azer. Willing to cast Enhance to add +3 to Meri's Dex checks (and willing to have done so for the Barghest if she chose to fight it.

Azer:

Monster 1
Traits
Outsider
Elemental
Fire
Veteran

Check
Combat
11+##

Powers
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.

For my combat, reveal and banish Smoke slayer for Padrig and character power. Also discard The Paladin to bless.
Combat 10 + ## = 14: 3d10 + 2 + 1d4 + 2 ⇒ (9, 5, 4) + 2 + (1) + 2 = 23 Defeated!

Attempt to close, summon rando blessing: Benefaction. Discard Norgerbor to double bless.
Divine 5: 3d4 + 1 ⇒ (3, 3, 1) + 1 = 8 Acquired
Upon closing, heal a blessing: Blessing of Norgorber. Move to Blood Pool. Display Mist Horn.

Holding off on Turn wrap-up to confirm Merisiel was able to fight off some baddies.


Male Gnome Tier 3 Summoner Deck Handler

Start turn, hour is The Empty Throne. Yuck, really don't want to deal with the Planar rift, especially with my current hand. Move to Reading Room (Sorry Meri).
Explore card 1: The Paladin. Harrow hour adds 1 per location. Still auto-fail.

Str 4 + # = 6: 1d4 + 1 ⇒ (4) + 1 = 5

Discard Lamashtu to explore card 2: Lightning Bolt.
Arcane 8: 1d12 + 4 + 1 ⇒ (11) + 4 + 1 = 16 Acquired

Recharge silly attack spell to draw new monster: Boggard(1). Banish it to recharge discarded Good Omen. End turn. Reset hand, drawing 5

Balazar wrote:

Hand: Metal Cobra (2), Enhance, The Paladin, Bound Magma Spirit, Bound Imp, Blessing of Norgorber, Mist Horn,

Displayed: Padrig, Magic Leather Armor,
Deck: 9 Discard: 3 Buried: 1

Display Bound Imp to draw 2.

Balazar wrote:

Hand: Metal Cobra (2), Enhance, The Paladin, Bound Magma Spirit, Blessing of Norgorber, Mist Horn, Haste, Evolution Surge,

Displayed: Padrig, Magic Leather Armor, Bound Imp,
Deck: 7 Discard: 3 Buried: 1
Current Location: Reading Room
Hero Points: 2
NOTES:
Available Support: Enhance adds d4 + # to a local character's chosen skill for a turn. Blessings available. Evo Surge or Mist Horn can reduce local combat. Haste lets somebody move at the end of turn.
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Staff of Minor Healing, The Eclipse, Black Spot, Ruby of Charisma, Augury, Lightning Bolt, Good Omen,
Discard Pile: Bound Lantern Archon, Cave Lizard (0), Blessing of Lamashtu,
Buried Pile: Charm Monster,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Hour is Osiron. Explore card 1: Metal Cobra. Grenek summons another monster - my Lamashtu available. Cobra is resistant to melee. Location increases difficulty by 2. Reveal and banish Evoker. Also cast Black Spot for 1 + # and discard Magma spirit for d4.
Combat 12 + 2 = 14: 2d10 + 1 + 1d4 + 1 - 4 + 3 + 1d4 ⇒ (3, 5) + 1 + (1) + 1 - 4 + 3 + (1) = 11
Spend hero point
Combat 14: 2d10 + 1 + 1d4 + 1 - 4 + 3 + 1d4 ⇒ (10, 7) + 1 + (1) + 1 - 4 + 3 + (2) = 21 Defeated.
Draw Metal Cobra (2)

Discard eclipse (harrow, so heal) to explore card 2: Bastion Boots. Cast Good omen.
Dex 5: 1d6 + 1d6 + 2 ⇒ (1) + (1) + 2 = 4 Ok, wow.

Recharge Staff to heal harrow.

Balazar ends his turn.

Balazar attempts to recover all cards in his Recovery pile.
Black Spot: Arcane 6: 1d12 + 4 ⇒ (2) + 4 = 6 -> Black Spot recharged.
Good Omen: Arcane 8: 1d12 + 4 ⇒ (3) + 4 = 7 -> Good Omen discarded.

Balazar resets his hand, drawing 5.

Balazar wrote:

Hand: Blessing of Lamashtu, Metal Cobra (2), Charm Monster, Bound Lantern Archon, Augury, Enhance, Ruby of Charisma,

Displayed: Padrig, Magic Leather Armor,
Deck: 10 Discard: 1 Buried: 0

On Meri's turn, cast Augury for monsters. Card 3: Warband. Trigger! Recharge Ruby to use Cha die.

Stealth 7 + # = 9: 1d12 ⇒ 3
Summon and encounter a monster: Hell Hound. BA, Each local character suffers 1 fire damage. Discard Bound Lantern. Cast Charm monster to draw new monster: Cave Lizard (0). Hound's difficulty decreased by 3. Reveal Metal Cobra to use Padrig.
Combat 10 - 3 = 7: 2d10 + 2 ⇒ (7, 8) + 2 = 17
Defeated. Draw Cave Lizard, but not Hound as it was summoned. Grenek must also encounter the Hell Hound. I'll discard Cave Lizard for the BA fire damage. Since I defeated my monster, the Warband is defeated.

Continue augury examines, card 4: Planar Rift. Card 5: Lookout. No monsters, so location is shuffled (cards 4-10).

Meri's Recovery phase

Augury: Arcane 8: 1d12 + 4 ⇒ (5) + 4 = 9 -> Augury recharged.
Charm Monster burried


Male Gnome Tier 3 Summoner Deck Handler

Forgot my cohort as well. Join Grenek at the dungeons.

Balazar wrote:

Hand: Staff of Minor Healing, Good Omen, Bound Magma Spirit, Blessing of Lamashtu, Magic Leather Armor, Evolution Surge, Black Spot, Padrig, The Eclipse,

Displayed:
Deck: 10 Discard: 0 Buried: 0

Start of first turn, display Padrig and Magic Leather Armor, then recharge Evo Surge to draw rando monster: Evoker (1).

Balazar wrote:

Hand: Staff of Minor Healing, Good Omen, Bound Magma Spirit, Blessing of Lamashtu, Black Spot, The Eclipse, Evoker (1),

Displayed: Padrig, Magic Leather Armor,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Norgorber double blesses acquisition checks. Spectre adds d4 +2 to local combat.
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Bound Imp, Augury, Blessing of Norgorber, The Paladin, Haste, Ruby of Charisma, Charm Monster, Mist Horn, Enhance
Recharged: Evolution Surge,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

No great locations for Balazar. Will follow Grenek.

Balazar wrote:

Hand: Staff of Minor Healing, Good Omen, Bound Magma Spirit, Blessing of Lamashtu, Magic Leather Armor, Evolution Surge, Black Spot,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Norgorber double blesses acquisition checks. Spectre adds d4 +2 to local combat.
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Augury, Enhance, Blessing of Norgorber, The Paladin, Charm Monster, Ruby of Charisma, Haste, Mist Horn, Bound Imp
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Tier 2 with now 6 xp. Forced Tier up to 3! Will bank my hero point, catching me back with the one I spent to a total of 3. Will take a Spell 0 upgrade Enhance, which is strictly better than Eloquence at this point.

Summoning a boon: 1d20 ⇒ 7


Male Gnome Tier 3 Summoner Deck Handler

Wis 6: 1d6 ⇒ 3 No effect really, not playing any cards, already at the Library.


Male Gnome Tier 3 Summoner Deck Handler

Start turn, hour is Rovagug's Destruction. Explore Librry card 1: Spectre. Reveal and banish Vampiric mist to use Padrig and character power. Also recharge will o wisp and ruby to add d4 and magic trait.
Combat 14: 2d10 + 2 + 1d4 + 2 + 1d4 ⇒ (4, 2) + 2 + (1) + 2 + (1) = 12
Spend hero point to reroll
Combat 14: 2d10 + 2 + 1d4 + 2 + 1d4 ⇒ (3, 6) + 2 + (1) + 2 + (1) = 15 Defeated!
Draw Spectre.

Use Lantern archon to peek at deck: The Publican, Eloquence, Haste. then draw 1 and reload the others. Draw Haste. Cast Haste to explore card 2: Liquid Courage. Cast Good Omen to help acquire.

Int 9: 1d12 + 4 + 1d6 + 2 ⇒ (7) + 4 + (3) + 2 = 16 Acquired

Display Liquid courage. End turn. Recovery. Location helps recover spells.

Good Omen: Arcane 8: 1d12 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 -> Good Omen recharged.
Bound Lantern Archon: Arcane 10: 1d12 + 4 ⇒ (6) + 4 = 10 -> Bound Lantern Archon recharged.
Haste: is discarded

Balazar resets his hand, drawing 5.

Balazar wrote:

Hand: Blessing of Norgorber, Spectre (2), The Publican, Eloquence, Animated Object (1), Augury, Evolution Surge,

Displayed: Padrig, Studded Leather Armor, Magic Leather Armor, Liquid Courage,
Deck: 8 Discard: 5 Buried: 2
Current Location: Library
Hero Points: 2
NOTES:
Available Support: Norgorber double blesses acquisition checks. Spectre adds d4 +2 to local combat.
Movement: Library next, but only if Merisiel isn't there.
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Black Spot, Bound Magma Spirit, Staff of Minor Healing, Dire Boar (1), Will-o’-wisp (2), Ruby of Charisma, Good Omen, Bound Lantern Archon,
Discard Pile: The Paladin, Blessing of Lamashtu, Bound Imp, Mist Horn, Haste,
Buried Pile: Charm Monster, The Real Rabbit Prince,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Move to Graveyard upon RR closing.

Start turn. Hour is Shelyn’s Song. When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. Recover mist horn.
Arcane 10: 1d12 + 4 ⇒ (2) + 4 = 6 Discarded

Explore card 1: Vampiric Mist. Bury Real Rabbit Prince (treating as an ally..
Increase difficulty: 1d8 ⇒ 8: Well, crap.
For combat, Cast Black spot to reduce difficulty by 3. Reveal Vampire Spawn to use Padrig, and banish it for character power. Use Magma spirit to add d4 + fire (vulnerability).

Combat 12 + 8 - 3 = 17: 2d10 + 2 + 1d4 + 2 + 1d4 + 4 ⇒ (3, 4) + 2 + (4) + 2 + (1) + 4 = 20 Defeated!
Draw V Mist

Balazar sees an Aberration and turns his summoned vampire spawn into mist. Another day in the life of a summoner.

Plenty of time left, so no need to push it. Recharge Evo surge to draw new monster: Will-o’-wisp (2). End turn. Recovery.
Black Spot: Arcane 6: 1d12 + 4 ⇒ (10) + 4 = 14 -> Black Spot recharged.
Bound Magma Spirit: Arcane 6: 1d12 + 4 ⇒ (10) + 4 = 14 -> Bound Magma Spirit recharged.

Reset hand, drawing 4.

Balazar wrote:

Hand: Blessing of Norgorber, Vampiric Mist(2), Will-o’-wisp (2), Ruby of Charisma, Bound Lantern Archon, Good Omen, Staff of Minor Healing,

Displayed: Padrig, Studded Leather Armor, Magic Leather Armor,
Deck: 8 Discard: 5 Buried: 2

On Meri's turn, use Staff on self, recharging: Dire Boar (1).

Balazar wrote:

Hand: Blessing of Norgorber, Vampiric Mist(2), Will-o’-wisp (2), Ruby of Charisma, Bound Lantern Archon, Good Omen,

Displayed: Padrig, Studded Leather Armor, Magic Leather Armor,
Deck: 10 Discard: 4 Buried: 2
Current Location: Graveyard.
Hero Points: 3
NOTES:
Available Support: Norgorber double blesses acquisition checks. Lantern adds d4 to local combat. Mist or whip add d4 +2 to local combat. Good Omen adds d6 + 2 to acquire/close
Movement: Library next, but only if Merisiel isn't there.
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: The Publican, Eloquence, Haste, Animated Object (1), Augury, Evolution Surge, Black Spot, Bound Magma Spirit, Staff of Minor Healing, Dire Boar (1),
Discard Pile: The Paladin, Blessing of Lamashtu, Bound Imp, Mist Horn,
Buried Pile: Charm Monster, The Real Rabbit Prince,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

On Zel's turn, display Bound Imp to draw 2: Eloquence, Staff of Minor Healing.
Start turn. Hour is The Real Rabbit Prince. Draw it! Recharge Eloquence to draw a card per location power: Bound Magma Spirit. Recharge Evo Surge to draw new monster: Mercenary (1).

Before free exploration. Cast Augury for monsters. Examine card 1: Henchman Proxy B: Trapped Furniture. Trigger, encounter it. Discard Blessing of Lamashtu to bless.
Wis 8 + # = 10: 2d6 ⇒ (3, 4) = 7 Undefeated, will be shuffled back in once Augury is done.
When undefeated. Summon a barrier: Sick Child.

For Sick Child, recharge Archon to use Padrig/Arcane.
Fort/Arcane 10: 1d12 + 4 ⇒ (4) + 4 = 8
Shirt reroll?
Fort/Arcane 10: 1d12 + 4 ⇒ (2) + 4 = 6 Yuck.

Failed vs Sick Child. Summon Blood Veil.

Blood Veil:

Story Bane
Traits: Disease Obstacle
To Defeat: Constitution Divine Fortitude Knowledge 6
If defeated by less than 4, suffer the scourge Plagued. If undefeated, each local character suffers the scourge Plagued.

Recharge Magma spirit to use Padrig/Arcane.
Fort/Arcane 6 (10): 1d12 + 4 ⇒ (5) + 4 = 9 Defeated, but Plagued.

Continue processing Augury. Card 2: Minor Harrowing (Sp 1). Card 3: Fortune-teller (Al 2). Shuffle deck.

Free explore.
Rando explore: 1d8 ⇒ 6: Henchman Proxy A: Animated Object.
Cast Charm Monster to draw rando monster: Vampire Spawn (2): reduce AO's difficulty by 3 + 2 = 5. Reveal and banish Mercenary to use padrig and character power.
Combat 12 + ## - 5 = 11: 2d10 + 1 + 1d4 + 1 ⇒ (5, 2) + 1 + (3) + 1 = 12 Defeated!
Object's type: 1d4 ⇒ 3: Armor
Summon and encounter Armor: Studded Leather Armor. Recharge Rabbit prince to use Padrig/Arcane
Fort Arcane 4: 1d12 + 4 ⇒ (8) + 4 = 12 Acquired!
Draw Vampire Spawn. Also draw Animated Object (rather, its proxy).

Attempt to close. Use Merisiel's blessing (harrow so she can heal)
Cha 5 + # = 7: 2d12 + 2 ⇒ (5, 8) + 2 = 15 Success!
Manor Closed!

Upon closing, search for a card and draw it: Eloquence. Shuffle deck. Move to Reading Room. Display Studded Leather, and Mist Horn. Recharge Staff of Minor Healing to recharge 1 from discard: The Publican. Recharge Eloquence to draw new monster: Skeleton (0). Banish Skeleton to recharge Haste from discards.

Balazar ends his turn. Plagued. Recharge Animated Object to use Padrig/Arcane.
Fort/Arcane 3 + # = 5 (10): 1d12 + 4 ⇒ (10) + 4 = 14 No longer plagued

Balazar attempts to recover all cards in his Recovery pile.
Bound Imp: Arcane 8: 1d12 + 4 ⇒ (2) + 4 = 6 -> Bound Imp discarded.
Augury: Arcane 8: 1d12 + 4 ⇒ (6) + 4 = 10 -> Augury recharged.
Charm Monster is buried.

Balazar resets his hand, drawing 6

Balazar wrote:

Hand: Vampire Spawn (2), Magic Leather Armor, Black Spot, Blessing of Norgorber, Bound Magma Spirit, The Real Rabbit Prince, Evolution Surge,

Displayed: Padrig, Studded Leather Armor, Mist Horn,
Deck: 9 Discard: 4 Buried: 1

Display Magic Leather Armor at start of Merisiel's turn.

Balazar wrote:

Hand: Vampire Spawn (2), Black Spot, Blessing of Norgorber, Bound Magma Spirit, The Real Rabbit Prince, Evolution Surge,

Displayed: Padrig, Studded Leather Armor, Mist Horn, Magic Leather Armor,
Deck: 9 Discard: 4 Buried: 1
Current Location: Reading Room
Hero Points: 3
NOTES:
Available Support: Black spot reduces difficulty of a check to defeat a monster by 3, Evo surge can reduce local damagy by 1d4 + 2, Magma spirit can shuffle location, or add d4 and fire to a local check, Norgorber double blesses acquisition checks
Movement: Library next, but only if Merisiel isn't there.
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Ruby of Charisma, Good Omen
Recharged: Staff of Minor Healing, The Publican, Eloquence, Haste, Animated Object (1), Augury,
Discard Pile: The Paladin, Dire Boar (1), Blessing of Lamashtu, Bound Imp,
Buried Pile: Charm Monster,

Skills and Powers:
SKILLS
Strength d4 [ooc]☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Start of turn. Recharge Eloquence per location power to draw a card: Bound Lantern Archon. Display Padrig. Recharge Black Spot to draw monster: Dire Boar

Stay here so as not to crowd out Meri. Explore card 1: Pig.
Wis 3: 1d6 ⇒ 1 Failed.
Desperate, discard Lamashtu.

Cast Haste to explore card 2: Death’s Breath Door. Recharge Bound Lantern to use Padrig's power to use Arcane instead of Str. Discard The Publican (Harrow, so heal Lamashtu) to double bless (urban location).
Str/Arcane 10: 3d12 + 4 ⇒ (2, 3, 1) + 4 = 10 Success!

Discard The Paladin to explore card 3: Gem Of Physical Prowess. Recharge Ruby to use Arcane instead of Str, and cast Good Omen to add d6 + #
Str/Arcane 11: 1d12 + 4 + 1d6 + 2 ⇒ (1) + 4 + (1) + 2 = 8 Failed
Desperate, discard Dire Boar.

Weird turn. Recovery. Haste is discarded.
Good Omen: Arcane 8: 1d12 + 4 ⇒ (9) + 4 = 13 -> Good Omen recharged.
Reset hand, drawing 7

Balazar wrote:

Hand: Bound Lantern Archon, Bound Imp, Blessing of Lamashtu, Charm Monster, Mist Horn, Augury, Evolution Surge,

Displayed: Padrig,
Deck: 8 Discard: 4 Buried: 0
Current Location: Manor
Hero Points: 3
NOTES:
Available Support: Augury available to scout. Evo Surge and Mist horn can reduce local Damage, Charm Monster reduces difficulty of a combat check (and gets me a free monster!)
Movement: Library next, but only if Merisiel isn't there.
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Magma Spirit, Staff of Minor Healing, Eloquence, Blessing of Norgorber, Black Spot, Magic Leather Armor
Recharged: Ruby of Charisma, Good Omen,
Discard Pile: The Publican, The Paladin, Dire Boar (1), Haste,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Here comes the boon: 1d20 ⇒ 12

Start at Manor for its nice SoT power, but probably move to Library asap.

Balazar wrote:

Hand: Blessing of Lamashtu, Good Omen, Ruby of Charisma, The Paladin, Haste, Black Spot, Eloquence, The Publican,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Library
Hero Points: 3
NOTES:
Other: Monsters available for local combat support of 1d4 + (lvl).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Padrig, Bound Imp, Augury, Magic Leather Armor, Bound Magma Spirit, Evolution Surge, Charm Monster, Mist Horn, Staff of Minor Healing, Bound Lantern Archon
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence + 2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma + 2

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Attack trait, bury it.
You may recharge a spell to draw a random monster from the box.
When you would defeat a monster and would banish it, you may add it to your hand instead.
You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile).
Shirt reroll available


Male Gnome Tier 3 Summoner Deck Handler

Upgrade: Blessing 1. The Paladin in for Iomedae.

Stay at tier 2 for the time being. Now at 4XP and 3 Hero Points

1 to 50 of 164 << first < prev | 1 | 2 | 3 | 4 | next > last >>