Male Gnome Tier 3 Summoner Deck Handler
Banish Wood Golem and bury frost longbow as suggested. Then discard The Rabbit Prince for Meri's combat.
Male Gnome Tier 3 Summoner Deck Handler
Banish Dandasuka (3) for monster encounter off turn. Start turn. Hour is The Liar. Wounded-discard top card: Enhance. Recover Mist Horn.
Explore card 1: Landshark Whelp. Ugh, should have just skipped to remove Exhausted. Ask for +2 from Oloch and a blessing from Quinn
End turn. Reset hand, discarding Whelp and Longbow. Then draw 3 Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Restoration, Mammoth (3), Bound Imp, Ruby of Charisma, Magic Leather Armor, Hippogriff Rider (4), Fire Shield Recharged: Staff of Minor Healing, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll used
Male Gnome Tier 3 Summoner Deck Handler
Summon RMA. Cast Summon Lesser Monster, drawing Dandasuka (3) from randos. [/dice]
[ooc]Balazar attempts to recover all cards in his Recovery pile.
I have several monsters available to add 1d4 + (lvl) for Oloch's encounter if needed. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Restoration, Mammoth (3), Haste, Good Omen, Bound Lantern Archon, Hippogriff Rider (4), Bound Imp, Enhance, Magic Leather Armor, Ruby of Charisma Recharged: Staff of Minor Healing, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll available
Male Gnome Tier 3 Summoner Deck Handler
Draw Frost Longbow for Hammers effect. Start turn, hour is The Paladin. Move to Waxworks 3 with Oloch. Display Mist Horn. Explore Card 1: Death's Breath Door. Cast Disable Mechanism. Recharge Frost Longbow to use Padrig. Str/Arcane 10: 1d12 + 5 + 2d8 ⇒ (10) + 5 + (5, 1) = 21 Defeated! Upkeep. Recharge Haste, Giant Form, Summon Lesser Monster, Fire Shield, and Evo Surge to draw 4 new monsters: Hippogriff Rider (4), Unseen Sentinel (2), Wood Golem (3), Mammoth (3), and Vampiric Mist (2) Banish the Mist Horror to recharge Good Omen, and Vamp Mist to recharge Restoration. Balazar ends his turn.
Balazar attempts to recover all cards in his Recovery pile.
Balazar resets his hand, drawing 8. Balazar wrote:
Will recharge Staff of Minor healing to Cure Oloch 1, which can instead remove his scourge.
Hand: Evolution Surge, Summon Lesser Monster, Giant Form, Wood Golem (3), Frost Longbow, The Rabbit Prince, Unseen Sentinel (2),
At the start of your move step, you may end your turn to remove this scourge.
Male Gnome Tier 3 Summoner Deck Handler
Villain defeated, but can't draw it. Can draw the Mist Horror (1). Upon closing, send the monster to Waxworks 6, and move self to Waxworks 4. Will head to 6 on next turn, don't want to burn anybody prematurely. Balazar ends his turn. Red War Paint neutralizes the EoT Fire damage. Balazar attempts to recover all cards in his Recovery pile.
Balazar resets his hand, drawing 5. Balazar wrote:
Deck, Discard, Buried:
[i]Reloaded:
Middle of Deck (Unknown Order): The Rabbit Prince, Staff of Minor Healing, Ruby of Charisma, Magic Leather Armor, Bound Lantern Archon Recharged: Bound Imp, Enhance, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll available
Male Gnome Tier 3 Summoner Deck Handler
Start scenario. Draw Armor: Helm of the Valkyrie. Display Padrig. Receive Giant Form from Quinn. Draw Will o' Wisp (2) when Quinn defeated it. Start turn. Hour is The Publican. Give Helm of the Valkyrie to Oloch. Explore Ruin card 2: Red War Paint. Recharge Bound Imp to use Padrig/Arcane instead of Fort.
Bury Bound Shadow Demon to examine top card: Restoration. Encounter it, Demon adding 1d12. Cast Good Omen.
Discard The Courtesan to explore card 4: Thunderstorm. Display at location. Yuck. Was going to stop here, but let's see if we can't close this. Discard The Paladin to explore card 5: Zassrion the Tyrant. Oh hey!? No other occupied locations to guard.
For first combat reveal Giant Form to use Padrig for combat. Banish Will o' Wisp to add d4 +2. Cast Charm Monster to draw new monster: Mist Horror. Difficulty reduced by 3+1=4. Combat 11 + ## -4 = 15: 2d12 + 4 + 1d4 + 3 ⇒ (7, 3) + 4 + (4) + 3 = 21 Will pause to let others catch up. I believe The Paladin adds my Cha (1d12 + 3) to everybody's BYA Dex/Acro check. I also believe Charm monster reduces both combat checks by 4.
Male Gnome Tier 3 Summoner Deck Handler
Start at Ruin. Swap Lamashtu out for loot: The Rabbit Prince. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Leather Armor, Bound Lantern Archon, Fire Shield, Mist Horn, Haste, The Rabbit Prince, Ruby of Charisma, Summon Lesser Monster, Staff of Minor Healing, Evolution Surge Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll used
Male Gnome Tier 3 Summoner Deck Handler
Shadow Demon replaces Magma Spirit. Summon Lesser Monster replaces Augury.
Male Gnome Tier 3 Summoner Deck Handler
1st Scenario at tier 4. Spend Hero Point on Power Feat: Hand size to 8. Upgrades: Ally 4: 1d1000 ⇒ 992: Bound Shadow Demon
Would be interested in taking The Rabbit Prince. Boon roll: 1d20 ⇒ 13
Male Gnome Tier 3 Summoner Deck Handler
Zombie fight. Reveal and banish Mimic to use Padrig and Bury BMS to add d4 + Fire.
Start turn, hour is The Teamster. Rabbit spotted, so search location. Banish Card 3: Pixie Gang. Explore
Banish Zombie to recharge Evo Surge. Reset hand, drawing 6 Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Good Omen, Mistform, Magistrate, Haste, Disable Mechanism, Dust of Revealing, Augury, Bound Imp Recharged: Staff of Minor Healing, Bound Magma Spirit, Evolution Surge, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll used
Male Gnome Tier 3 Summoner Deck Handler
Discard Paladin for Quinn's check. Move to Ravine on close. Will recharge Staff of Minor Healing to heal 1: The Paladin. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mistform, Augury, The Desert, The Paladin, Dust of Revealing, Good Omen, Enhance, Disable Mechanism, Bound Lantern Archon, Mist Horn, Bound Imp, Ruby of Charisma, Fire Shield, Magistrate, Haste Recharged: Staff of Minor Healing, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll used
Male Gnome Tier 3 Summoner Deck Handler
Off turn, display Armor. Meri's Fort check, recharge Ruby to use Padrig/Arcane
Banish a monster Guardian Zombie for Oloch.
Male Gnome Tier 3 Summoner Deck Handler
Posts overlapped, but I was at Oloch's location when they fought a monster, so I draw it. Start turn. The Empty Throne: On your check, you may banish a boon to reroll a die. Recharge Mist horn.
Explore Forest card 3: Villain Proxy B.
For second check, cast Enhance on Perception. Ask for another +2 from Oloch.
AYA Combat damage: 1d4 - 1 ⇒ (2) - 1 = 1 Discard King.
Balazar ends his turn. Balazar attempts to recover all cards in his Recovery pile.
Balazar resets his hand, drawing 5. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Good Omen Recharged: Haste, Magistrate, Bound Imp, Dust of Revealing, Augury, Disable Mechanism, Bound Lantern Archon, The Desert, Mist Horn, Mistform, Enhance, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll used
Male Gnome Tier 3 Summoner Deck Handler
Use Bound Lantern Archon for Meri's blessing. Recover:
Draw Mistform from Books condition. Receive The Desert from Quinn. Recharge The Desert to use Padrig for Proxy A WYE Fort check.
Male Gnome Tier 3 Summoner Deck Handler
Draw new ally for Crowns condition being met. Display Padrig at start of first turn. Recharge Haste to draw new monster: Barghest (2). Start turn, hour is The Midwife. (I hate summoned monsters). Summoned monster: Bloodbug Swarm. Cast Charm Monster. Drawn monster: Mammoth. Swarm difficulty decreased by 3 + 3 = 6. Use Padrig to fight the Swarm thrice, revealing Mammoth.
Free explore, card 1: Bloodroot Poison. Recharge Magistrate.
Discard The Courtesan (I have ways to examine, but probably want to move away first) to explore card 2: The Avalanche. Keys, so add d8. Courtesan uses my Cha die instead.
Don't want to use that to explore either. Recharge Bound Imp to draw a card: Augury. Perfect. Should have kept Haste so I could leave and examine safely. Display mist horn. Recharge Dust of Revealing, card 3: Magic Klar. That's something probably nobody cares about. Discard The Avalanche to explore the Klar. It is a boon, so banish it and explore card 4: Exploding Runes. See, that could have been terrible if examined. No perception skill, so flat challenge. Cast Disable Mechanism and discard The Vision, naming "1".
Clean up. Recharge Augury for another random monster: Guardian Zombie (2). Will hold on to Enhance since it is so good.
Balazar attempts to recover all cards in his Recovery pile.Charm Monster is buried.
Reset hand, drawing 3. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Leather Armor, Bound Magma Spirit, Fire Shield, Good Omen, Ruby of Charisma, The Paladin, Staff of Minor Healing Recharged: Haste, Magistrate, Bound Imp, Dust of Revealing, Augury, Disable Mechanism, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll used
Male Gnome Tier 3 Summoner Deck Handler
Will start at The Tangled Briar. Drawing free Item and Blessing. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Blessing of Lamashtu, Bound Magma Spirit, Padrig, The Paladin, Staff of Minor Healing, Ruby of Charisma, Fire Shield, Augury, Evolution Surge, Magic Leather Armor, Good Omen Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Role: Polymancer Favored Card: Spell Hand Size: 6 ☑ 7 ☐ 8 Proficiencies: Arcane POWERS: After you play a spell that has the Attack trait, bury it. You may recharge a spell to draw a random monster from the box. When you would defeat a monster (☑ or another local caracter defeats a monster) and would banish it, you may add it to your hand instead. You may banish a monster from your hand to add 1d4 plus the monster's adventure deck number to a combat check by a character at your location (☑ or to recharge a spell from your discard pile). Shirt reroll available
Male Gnome Tier 3 Summoner Deck Handler
I'll follow Quinn and Meri. I've upgraded my summon power to be able to draw any locally defeated monster. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Magma Spirit, Magic Leather Armor, Fire Shield, Ruby of Charisma, Good Omen, Bound Lantern Archon, Padrig, Evolution Surge, Blessing of Lamashtu, The Paladin, Augury, Staff of Minor Healing Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
If everybody else gets their first choices, that leaves a Spell 3: Fire Shield (Replacing Create Pit) and Blessing 4->1: The Courtesan (replacing Norgorber). Boon!: 1d20 ⇒ 11 I'm happy to play A again to get more upgrades.
Male Gnome Tier 3 Summoner Deck Handler
Balazar will spend a hero point on Power feat. My third, so taking from Role card: Polymancer: When you would defeat a monster ([x] or another local character defeats a monster) and would banish it, you may add it to your hand instead. 3rd xp at tier 3. Tier up to 4. I don't have anything better than a 2 in my deck, so I'm happy with basically anything. Will defer to the others at the table and pick from leftovers. If there's enough good stuff, I think I have a treasure hunter boon lying around somewhere.
Male Gnome Tier 3 Summoner Deck Handler
Start turn, hour is The Mute Hag. Summon spell: Unearthly Aim.
Give Fate-reader Lenses to Quinn. Explore card 1: Emperor Scorpion. Cast Charm Monster for the summoned encounter, drawing: Mist Horror, and reducing the difficulty of the summoned Scorpion by 6. Draw Mist horror after Meri's fight. My turn, reveal and banish Mist horror to use Padrig for combat, cast Unearthly Aim to add d10. Banner is still adding 1.
The Paladin is too good to use for exploring. Banish Infantry Devil to recharge Haste spell. Recharge Disable Mechanism to draw new monster: Cytillipede (4). Balazar ends his turn. Balazar attempts to recover all cards in his Recovery pile. Charm Monster is buried. Unearthly Aim: Arcane 11: 1d12 + 5 ⇒ (6) + 5 = 11 ->Unearthly Aim recharged. Balazar resets his hand, drawing 4. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Staff of Minor Healing, Mist Horn, Ruby of Charisma, Poison Blast, Augury, Bound Lantern Archon, Bound Imp, Create Pit, Bound Magma Spirit, Haste, Disable Mechanism, Unearthly Aim, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Banish the Catoblepas for Quinn's Scorpion combat, then move to The Pits upon close. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Good Omen, Enhance Recharged: Evolution Surge, Staff of Minor Healing, Mist Horn, Ruby of Charisma, Poison Blast, Augury, Bound Lantern Archon, Bound Imp, Create Pit, Bound Magma Spirit, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Recharge Bound Magma Spirit to use Padrig.
Male Gnome Tier 3 Summoner Deck Handler
Off turn, receive The Real Rabbit Prince from Quinn, then follow him to the Office. Start turn, hour is The Crows. Explore Office card 1: Fate-reader Lenses.
Cast Haste to explore card 2: Nightspear. Ask for Quinn's The Marriage to bless and add his Wis.
Discard The Real Rabbit Prince to explore card 3.
End turn. Recovery: Haste is discarded Balazar resets his hand, drawing 1. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Enhance, Blessing of Norgorber, Good Omen Recharged: Evolution Surge, Staff of Minor Healing, Mist Horn, Ruby of Charisma, Poison Blast, Augury, Bound Lantern Archon, Bound Imp, Create Pit, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Start turn, hour is The Bear. Move to Reading Room. Display Padrig. Recharge Evo Surge to draw a monster: Infantry Devil (2). Display Bound Imp to draw 2: Mist Horn, Magic Leather Armor. Display the Armor. Explore card 1: Banner! Recharge SoMH to use Padrig, using Arcane instead of Fort. +1 from location.
Display Banner of the Ancient Kings. Cast Augury for Blessings. Card 2: The Fiend, Card 3: Henchman Proxy A4 (Wax Construct), Card 4: The Demon's Lantern. Put Fiend on top, then Demon's Lantern. Discard The Fiend to explore The Demon's Lantern. Recharge Ruby of Charisma to use Cha die. Recovery BLA to add d4 to acquire a blessing. Location adds 1.
Discard The Demon's Lantern to explore, cards 3, 5, 6 remaining.
Recharge Poison blast to draw another new monster: Catoblepas (4) Balazar ends his turn. Balazar attempts to recover all cards in his Recovery pile.
Balazar resets his hand, drawing 5. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Enhance, Blessing of Norgorber, Good Omen, Disable Mechanism Recharged: Evolution Surge, Staff of Minor Healing, Mist Horn, Ruby of Charisma, Poison Blast, Augury, Bound Lantern Archon, Bound Imp, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Acquired The Fiend (Hammers) and The Demon's Lantern (Keys).
Male Gnome Tier 3 Summoner Deck Handler
"Balazar, reporting for Duty!" Start at the The Theater - only location with Monsters. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mist Horn, Blessing of Norgorber, Charm Monster, Haste, The Paladin, Disable Mechanism, Enhance, Create Pit, Magic Leather Armor, Bound Magma Spirit, Good Omen Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Greetings! Balazar here. He's been through a weird set of adventures, including Cosmic Captive and We Be Heroes and Bloodthorne Manor all completed, so no overlap worries. I'm currently at tier 3 with 2xp. I'll be playing for tier advancement, taking my third power feat and role after the first scenario here. Don't have a preference between Hangouts and Discord as I use both. I do like at least a bit of strategy talk, but whether that happens on this channel or one of the others, I have no preference. Info sent via PM. I'm in Central US time zone, and typically post in the evenings. Depending on work load, finding time throughout the day is sometimes possible.
Male Gnome Tier 3 Summoner Deck Handler
I'll take a look at whatever is left over for upgrades, possibly not take any. For Hero Point, I'll spend it on a Card feat in spells, picking up a lvl 0: Create Pit.
Male Gnome Tier 3 Summoner Deck Handler
Prior to turn, recharge Staff of Minor Healing to Heal Zelhara 1 card.
Recharge Good Omen to draw new monster: Cave Bear (1). Free explore, card 1: Bound Imp.
Banish Imp to draw 2: Balazar wrote:
Discard Nethys's Duality to examine 2, Card 2: Perplexing Text. Card 3: Flame Staff. Keep in that order and explore. Discard Paladin to bless and add Cha. Knowledge 7 + # = 9: 2d8 + 2 + 1d12 + 3 ⇒ (7, 2) + 2 + (11) + 3 = 25 Defeated!Acquire a new spell: Revitalize. Lame Banish Revitalize to Heal each local character 1 card, Bound Lantern Archon myself. Balazar ends his turn. Balazar attempts to recover all cards in his Recovery pile.
Balazar resets his hand. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Disable Mechanism, Augury, Good Omen, Mist Horn, Staff of Minor Healing, Magic Leather Armor Recharged: Evolution Surge, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Upon Crypt's closing, move to Cell. Start turn, hour is Gorum’s Iron - On your non-Attack combat check, add 1.
Discard Spider to explore card 2: Ancient Skeleton. BYA recharge Augury. Cast Charm Monster, draw rando monster: Goblin Troublemaker (0). Difficulty decreased by 3. Reveal Disable Mechanism to use Padrig for combat, banish Ancient Skeleton to add d4 + 1 per character power, Use Bound Lantern Archon to add another d4.
Attempt to close, recharging Disable Mechanism to use Arcane.
Display Bound Imp to draw 2: Magic Leather Armor, Blessing of Lamashtu. Banish Goblin to recharge Haste. End turn, recovery. Charm Monster: is buried]
Balazar resets his hand, drawing 4. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of Norgorber, Nethys’s Duality, Ruby of Charisma, Mist Horn, Bound Magma Spirit, Augury, Disable Mechanism, Haste, Bound Imp, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Start of scenario, display Padrig. Recharge Evo surge to draw rando monster: Cave Lizard (0).
Start turn, hour is Nethys’s Duality. Explore card 1: Ill Tidings. Encounter the top card of the hourglass: Nethys’s Duality.
Cast Haste to explore card 2: Ancient Skeleton. Display Mist Horn to reduce BYA combat damage (1 + Deadly) by 3. Reveal and banish cave lizard for Padrig's combat and my summoner power. Throw holy water at it. Recharge #=2 cards to add d4 and magic trait: Blessing of Norgorber and Nethys’s Duality
Attempt to close. Recharge Ruby and cast Enhance on my Str. Discard Queen Mother to bless. Unhallowed buries it instead.
Balazar ends his turn. Balazar attempts to recover all cards in his Recovery pile.
Balazar resets his hand, drawing 6. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Leather Armor, The Paladin, Good Omen, Blessing of Lamashtu Recharged: Evolution Surge, Staff of Minor Healing, Blessing of Norgorber, Nethys’s Duality, Ruby of Charisma, Mist Horn, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Balazar did spend a hero point on a reroll last scenario, so he's down to 2. Replace Black spot with new spell: Disable Mechanism Start at Lair. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Augury, Magic Leather Armor, Blessing of Lamashtu, Good Omen, Disable Mechanism, Bound Magma Spirit, The Paladin, Bound Lantern Archon, Bound Imp, Charm Monster Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Spell 2: 1d1000 ⇒ 543 Disable Mechanism (replacing Enhance) Boon: 1d20 ⇒ 6
Male Gnome Tier 3 Summoner Deck Handler
Spell for me please! Spend hero point on 3rd Skill feat in Cha.
Male Gnome Tier 3 Summoner Deck Handler
Start turn. Hour is The Wanderer. Assuming Merisiel goes to the Dungeons and Grenek comes to the Blood Veil to guard, I move to the Dungeons. Explore card 1: Planar Rift. Merisiel summons the danger
Villain encounter: 3 remaining locations. Discard The Eclipse to bless (freely). Recharge Cultist and Black spot to add d4 and magic.
Arcane 6 + # + 3 = 11: 2d12 + 4 + 1d4 ⇒ (3, 12) + 4 + (2) = 21
Male Gnome Tier 3 Summoner Deck Handler
I didn't mention that I would have drawn the Cultist upon defeating it.
End turn. Recovery. Haste: is discarded
Balazar resets his hand, drawing 4. Balazar wrote:
Cast Augury for Monsters at Blood Pool. Card 1: Acid Burst (S 0). Card 2: Cruel Longsword (W 1). Card 3: Spider Venom (I 0). No monsters, shuffle deck. Recovery on Meri's turn
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Lightning Bolt, Evolution Surge, Ruby of Charisma, Bound Magma Spirit, Good Omen Recharged: Enhance, Bound Imp, Augury, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Start turn, hour is The Juggler - On your check, you may discard a card to reroll a die showing 1. Harrow hour, so local checks get +1. Explore Reading Room card 1: The Sickness. Recharge Evo surge to use Padrig/Arcane.
Recharge new blessing to explore card 2: Smoke Slayer. When encountered, Merisiel encounters a rando monster: Barghest, but also undead. Maybe she uses her Holy Water to evade?
Barghest:
Monster Traits: Outsider To Defeat: Combat 13 If this monster would be defeated, roll 1d4. On a 1, it is evaded, and a random local character encounters it. I encounter the smoke Slayer. BYA, recharge Bound Magma Spirit to use Padrig/Arcane.
Cast Haste to explore card 3: Cultist. Merisiel takes another undead monster, this time an Azer. Willing to cast Enhance to add +3 to Meri's Dex checks (and willing to have done so for the Barghest if she chose to fight it.
Azer:
Monster 1 Traits Outsider Elemental Fire Veteran Check
Powers
For my combat, reveal and banish Smoke slayer for Padrig and character power. Also discard The Paladin to bless.
Attempt to close, summon rando blessing: Benefaction. Discard Norgerbor to double bless.
Holding off on Turn wrap-up to confirm Merisiel was able to fight off some baddies.
Male Gnome Tier 3 Summoner Deck Handler
Start turn, hour is The Empty Throne. Yuck, really don't want to deal with the Planar rift, especially with my current hand. Move to Reading Room (Sorry Meri).
Discard Lamashtu to explore card 2: Lightning Bolt.
Recharge silly attack spell to draw new monster: Boggard(1). Banish it to recharge discarded Good Omen. End turn. Reset hand, drawing 5 Balazar wrote:
Display Bound Imp to draw 2. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Staff of Minor Healing, The Eclipse, Black Spot, Ruby of Charisma, Augury, Lightning Bolt, Good Omen, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Hour is Osiron. Explore card 1: Metal Cobra. Grenek summons another monster - my Lamashtu available. Cobra is resistant to melee. Location increases difficulty by 2. Reveal and banish Evoker. Also cast Black Spot for 1 + # and discard Magma spirit for d4.
Discard eclipse (harrow, so heal) to explore card 2: Bastion Boots. Cast Good omen.
Recharge Staff to heal harrow. Balazar ends his turn. Balazar attempts to recover all cards in his Recovery pile.
Balazar resets his hand, drawing 5. Balazar wrote:
On Meri's turn, cast Augury for monsters. Card 3: Warband. Trigger! Recharge Ruby to use Cha die. Stealth 7 + # = 9: 1d12 ⇒ 3Summon and encounter a monster: Hell Hound. BA, Each local character suffers 1 fire damage. Discard Bound Lantern. Cast Charm monster to draw new monster: Cave Lizard (0). Hound's difficulty decreased by 3. Reveal Metal Cobra to use Padrig. Combat 10 - 3 = 7: 2d10 + 2 ⇒ (7, 8) + 2 = 17 Defeated. Draw Cave Lizard, but not Hound as it was summoned. Grenek must also encounter the Hell Hound. I'll discard Cave Lizard for the BA fire damage. Since I defeated my monster, the Warband is defeated. Continue augury examines, card 4: Planar Rift. Card 5: Lookout. No monsters, so location is shuffled (cards 4-10). Meri's Recovery phase Augury: Arcane 8: 1d12 + 4 ⇒ (5) + 4 = 9 -> Augury recharged.
Male Gnome Tier 3 Summoner Deck Handler
Forgot my cohort as well. Join Grenek at the dungeons. Balazar wrote:
Start of first turn, display Padrig and Magic Leather Armor, then recharge Evo Surge to draw rando monster: Evoker (1). Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Bound Imp, Augury, Blessing of Norgorber, The Paladin, Haste, Ruby of Charisma, Charm Monster, Mist Horn, Enhance Recharged: Evolution Surge, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
No great locations for Balazar. Will follow Grenek. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Augury, Enhance, Blessing of Norgorber, The Paladin, Charm Monster, Ruby of Charisma, Haste, Mist Horn, Bound Imp Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Tier 2 with now 6 xp. Forced Tier up to 3! Will bank my hero point, catching me back with the one I spent to a total of 3. Will take a Spell 0 upgrade Enhance, which is strictly better than Eloquence at this point. Summoning a boon: 1d20 ⇒ 7
Male Gnome Tier 3 Summoner Deck Handler
Wis 6: 1d6 ⇒ 3 No effect really, not playing any cards, already at the Library.
Male Gnome Tier 3 Summoner Deck Handler
Start turn, hour is Rovagug's Destruction. Explore Librry card 1: Spectre. Reveal and banish Vampiric mist to use Padrig and character power. Also recharge will o wisp and ruby to add d4 and magic trait.
Use Lantern archon to peek at deck: The Publican, Eloquence, Haste. then draw 1 and reload the others. Draw Haste. Cast Haste to explore card 2: Liquid Courage. Cast Good Omen to help acquire.
Display Liquid courage. End turn. Recovery. Location helps recover spells. Good Omen: Arcane 8: 1d12 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14 -> Good Omen recharged.
Balazar resets his hand, drawing 5. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Black Spot, Bound Magma Spirit, Staff of Minor Healing, Dire Boar (1), Will-o’-wisp (2), Ruby of Charisma, Good Omen, Bound Lantern Archon, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Move to Graveyard upon RR closing. Start turn. Hour is Shelyn’s Song. When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. Recover mist horn.
Explore card 1: Vampiric Mist. Bury Real Rabbit Prince (treating as an ally..
Balazar sees an Aberration and turns his summoned vampire spawn into mist. Another day in the life of a summoner. Plenty of time left, so no need to push it. Recharge Evo surge to draw new monster: Will-o’-wisp (2). End turn. Recovery.
Reset hand, drawing 4. Balazar wrote:
On Meri's turn, use Staff on self, recharging: Dire Boar (1). Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: The Publican, Eloquence, Haste, Animated Object (1), Augury, Evolution Surge, Black Spot, Bound Magma Spirit, Staff of Minor Healing, Dire Boar (1), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
On Zel's turn, display Bound Imp to draw 2: Eloquence, Staff of Minor Healing.
Before free exploration. Cast Augury for monsters. Examine card 1: Henchman Proxy B: Trapped Furniture. Trigger, encounter it. Discard Blessing of Lamashtu to bless.
For Sick Child, recharge Archon to use Padrig/Arcane.
Failed vs Sick Child. Summon Blood Veil.
Blood Veil:
Story Bane Traits: Disease Obstacle To Defeat: Constitution Divine Fortitude Knowledge 6 If defeated by less than 4, suffer the scourge Plagued. If undefeated, each local character suffers the scourge Plagued. Recharge Magma spirit to use Padrig/Arcane. Fort/Arcane 6 (10): 1d12 + 4 ⇒ (5) + 4 = 9 Defeated, but Plagued. Continue processing Augury. Card 2: Minor Harrowing (Sp 1). Card 3: Fortune-teller (Al 2). Shuffle deck. Free explore.
Attempt to close. Use Merisiel's blessing (harrow so she can heal)
Upon closing, search for a card and draw it: Eloquence. Shuffle deck. Move to Reading Room. Display Studded Leather, and Mist Horn. Recharge Staff of Minor Healing to recharge 1 from discard: The Publican. Recharge Eloquence to draw new monster: Skeleton (0). Banish Skeleton to recharge Haste from discards. Balazar ends his turn. Plagued. Recharge Animated Object to use Padrig/Arcane.
Balazar attempts to recover all cards in his Recovery pile.
Balazar resets his hand, drawing 6 Balazar wrote:
Display Magic Leather Armor at start of Merisiel's turn.
Hand: Vampire Spawn (2), Black Spot, Blessing of Norgorber, Bound Magma Spirit, The Real Rabbit Prince, Evolution Surge,
Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Start of turn. Recharge Eloquence per location power to draw a card: Bound Lantern Archon. Display Padrig. Recharge Black Spot to draw monster: Dire Boar Stay here so as not to crowd out Meri. Explore card 1: Pig.
Cast Haste to explore card 2: Death’s Breath Door. Recharge Bound Lantern to use Padrig's power to use Arcane instead of Str. Discard The Publican (Harrow, so heal Lamashtu) to double bless (urban location).
Discard The Paladin to explore card 3: Gem Of Physical Prowess. Recharge Ruby to use Arcane instead of Str, and cast Good Omen to add d6 + #
Weird turn. Recovery. Haste is discarded.
Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Magma Spirit, Staff of Minor Healing, Eloquence, Blessing of Norgorber, Black Spot, Magic Leather Armor Recharged: Ruby of Charisma, Good Omen, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Here comes the boon: 1d20 ⇒ 12 Start at Manor for its nice SoT power, but probably move to Library asap. Balazar wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Padrig, Bound Imp, Augury, Magic Leather Armor, Bound Magma Spirit, Evolution Surge, Charm Monster, Mist Horn, Staff of Minor Healing, Bound Lantern Archon Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Knowledge: Intelligence + 2 Wisdom d6 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma + 2 Favored Card: Spell
Male Gnome Tier 3 Summoner Deck Handler
Upgrade: Blessing 1. The Paladin in for Iomedae. Stay at tier 2 for the time being. Now at 4XP and 3 Hero Points
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