Mortavius's page

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Hey folks,

So there were some detailed rules for buying magic items in 1e Pathfinder.

Does such a thing exist in 2e? I don't recall reading about it. With my players, experienced in 1e as they are, do I just tell them "you can't buy magic items anymore"?


Hey folks,

I'm preparing to run the first module of Hell's Rebels, and I'm planning on using milestone XP. I notice that at certain ranks of the rebellion the PCs are supposed to get bonus XP, but this won't work with milestone XP.

I don't want to remove the reward completely; I hate "dead" levels in games. I'm thinking about just changing the XP to a group GP award. Some levels already give gp, but it's individual (for example, at rank 6, the PCs each get 750 gp). I was considering at rank 5, rather than 1,200 XP, I'd just give a group award of 1,200 gp.

The problem I can see with this is later ranks. Rank 15 would be a group award of 6,400 gp, and the very next rank each PC would get 8,000 gp.

Does anyone else have any suggestions?


Hello all,

I'm looking at running Reign of Winter soon on roll20.

My question is, if I buy the PDFs, can I copy the maps out of them to use in roll20? I've heard reports in other circles that the PDFs can be protected, so you can't copy from them. This will basically prevent me from running the game.

I don't necessarily want to buy the book if I can't use it.

I know that Bwatford was doing up the maps, but he's only done the first two modules, and hasn't really been seen since.

Anyone have any advice or knowledge?


Going to finally start my Reign of Winter campaign on Tuesday.

I have two PCs who have demons in their background. One is a Monk who thinks he has a demon in him (whether that's true or not, I haven't decided) and the other is an Aasimar Sorcerer with the Daemon bloodline (and a good background).

I haven't read all the APs yet, so I'm wondering if there are any demons in the modules as written that I can twist around to fit these characters backgrounds?


Hey all,

So I've been running my group through Carrion Crown, and last night I wiped out almost the entire party during Shadows of Gallowspire.

It was during the Revenant encounter in Renchurch. I had the Revenants laying out on slabs, and when the PCs went in to investigate, they waited till the party got close, then leapt up and attacked.

Now, I may have fudged the rules slightly. I decided that the Revenants got their Reason to Hate bonuses against the entire party. I reasoned that the entire party was responsible for their murders, so their bonuses applied to the entire party. Also, frankly I didn't keep track of who did the killing blow on the boss enemies from previous modules, so I had no idea which specific PC actually landed the shots.

Anyways, long story short, using their Power Attack feat, the Revenants just murdered the party, except for the Paladin (who would have also fallen if not for his high AC and using Lay on Hands on himself every turn).

Due to some players not being able to be there, and possible unhappiness, we're talking about doing a rewind. Two of the PCs are worshippers of Pharasma, and due to their service, I'm considering having her resurrect the party. But I don't want this to be free; the Gods help those who help themselves.

Does anyone have an idea for what that penalty can be? Because it's a bigger group than normal, they're already lower level than they should be right now. I'm not sure about a mechanical penalty. Also, these PCs will not be in use after this module, so any penalty that lasts after the adventure is wasted.

Does anyone have any ideas?


Hello all,

I am starting Reign of Winter soon, and one PC has the lovesick drawback. This one is really vexing me; has anyone used this before? Is there a good way to tie it to the AP? How can I use it so it's a penalty, but not one all the time?


Hello,

Wondering if some of you veterans can give me some advice on this AP. I'm about 2/3 of the way reading through the first module, and will be running this soon. My players are making their PCs.

One PC wrote in his background that he had a bad experience with a Priest of Norgorber in the past, so I was thinking of tying this to the priest leading the bandits. Any thoughts?

One PC has the lovesick drawback. This one is really vexing me; has anyone used this before? Is there any advice anyone can provide?


Hello all,

I'm finishing up Carrion Crown, and my group has decided on Reign of Winter as our next AP. We're excitedly making characters, but as DM I have a concern.

I have a few people joining, and I'm going to have 7 PCs. This is an online game, so the PC's will be there even if their players can't always make it (they can be controlled by others).

How do I modify the encounters to accommodate for this many players? Preferably, I would like some kind of rule I can follow. Does anyone know where I can get info on this, or have any info they can share?


Hello all,

I'm finishing up Carrion Crown, and my group has decided on Reign of Winter as our next AP. We're excitedly making characters, but as DM I have a concern.

I have a few people joining, and I'm going to have 7 PCs. This is an online game, so the PC's will be there even if their players can't always make it (they can be controlled by others).

How do I modify the encounters to accommodate for this many players? Preferably, I would like some kind of rule I can follow. Does anyone know where I can get info on this, or have any info they can share?


Hello all,

I'm currently about take my PC's into Renchurch, and I have a question.

The templates for the Unhallowed & Shrine-Blessed creatures say they get a +4 bonus to save vs. channelled negative energy.

Why the hell would an undead want to save against that? Wouldn't it heal them?

I would assume they get a bonus to save against channelled positive energy, but that isn't mentioned anywhere. The spells Desecrate and Unhallow mention these effects, but I'm not sure if these templates are supposed to mimic those spells exactly or if they are just derived from them and altered.

Does anyone have any ideas, official errata, or seen anything like this?


Hello,

Apologies if this has been asked before; I wasn't sure what terms to use to search it.

I got the base set for Christmas, and promptly bought the character add on pack and the skin-saw murders adventure.

My question is, when do I open these packs and add these cards to the base set? Should I wait until I am actually going to start Burnt Offerings, for example? We've only played Brigandoom so far.


Hello,

I just got Ultimate Equipment. I have a question about the tables. I notice that a lot of the tables have entries for "lesser" and "greater" items, but I see nothing on how to decide whether an item the PCs find or buy is lesser or greater? If I want to use the tables for rolling, how do I know where to start, is I guess my question?


Hello all,

I'm running the Carrion Crown adventure path; we're currently on Broken Moon, at the Stairs of the Moon.

One of my PC's is a level 7 Summoner, Master Summoner archetype.

He never uses his Eidolon, instead just summoning 1d3+1 Small Elementals (Lightning, Fire, Mud, etc.) every round (he has the Superior Summoner feat giving him the +1 to the number he summons). He can do this 9/day and they stay summoned for 9 minutes each time.

I'm having a hard time as the DM with this character. Here are my problems:

1) It slows down everything. We play on roll20, and I have to make tokens for the new elementals every time, not to mention a new initiative spot for them, etc.

2) It seems overpowered. He basically summons a whole bunch of weak meat shields. Even if the elementals do little damage, they still represent another threat for the monsters to attack.

3) It fills up the board. With the flying elementals, he usually wants to stack them too. (What kind of rules are there for this type of stacking? The elementals themselves are small size, even if they do go in a square...)

Now, I don't want to hate this character. I realize that he has very little in the way of attacking spells, and his summons are basically it. I don't want to neuter this character, but I feel like he's overpowered. Is this all in my head and he's really not that powerful? Is there some weakness I am missing? Something I should be paying attention to? Do you folks have any advice how I should handle this going forward?


I'm running a Pathfinder game right now (Carrion Crown), and I'm trying to decide how to handle when my PC's search a room.

My players always just say "We search the room" and they roll their Perception checks.

My problem is, I want some more interaction. I want the players themselves to think of where to search. I tried a variant rule, where I told my players they could specify where they search. If they say exactly where something is hidden, they will find it automatically, if not, they have to roll their checks. The problem is, they just started saying "We search X and X and X..." and just listed everything. So it basically went right back to "We search the room" just longer.

I know that searching a room takes longer than normal...but I wasn't able to find any guidelines on it. Also, although sometimes the PCs are pressed for time, that's not always the situation.

How do you folks handle it? I don't want to restrict my players, I just want to get them more involved in looking and thinking about where stuff might be hidden. So that the player feels good when they find something, not just because they rolled well.


Hello,

Does a Master of Many Styles need to meet the requirements for the Elemental Fist feat? Here's the exact wording I found:

"Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat."

I'm not sure if they're referring to the fact that you need to have Elemental Fist and that's it for the other style feats, or if they're saying you don't need any prereq's for Style feats, but you do need prereq's for Elemental Fist.

I have a PC who is playing a Summoner (Synthesist) 3/Monk 2, and he was doing 6 attacks last night (extra limbs), with unarmed strikes, doing electrical damage and adding Strength and Wisdom damage to each one. Considering the damage he did in one round, he outshone everyone at the table, and I thought there could be something wrong about it.