Valeros

Morrow Tue's page

23 posts. Alias of Ruins of Greyhawk Player.


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Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

I'll just be crankin....


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Do we still need to roll with both of us at 16 STR? If yes....

Strength Check: 1d20 + 3 ⇒ (7) + 3 = 10

Crap! With the inspire competence we total 29?


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

"I can cast a spell to increase a person's strength, but it will only last for a few minutes. Joryn, I'll cast it on you and me, then we need to work this quick."

Cast Animalistic Power, +2 to STR, DEX and CON for 8 minutes each.


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

"I that explosion didn't alert anyone around here nothing else will. Let's try to get that platform up here."

Who's strong? I've only got a 14 STR


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Welcome back!


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Hearing the explosion Morrow quickly returns to Glorb. He kneels and activates his healing belt (1 charge) hoping that Glorb isn't dead. Probably true, but we can take a moment to heal Glorb some.

Wouldn't want to risk him being 1 point from death and dying while we check....

Healing Belt 1 charge: 2d8 ⇒ (3, 6) = 9


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow nods agreement to Joryn, and helps to move crates, but glances at the other doors and the elevators. "Didn't Altamaic mention being brought down two elevators? Maybe we should check these out before we attempt anything with the trap? The descending one is collapsed, but maybe this leads up to another that would be an exit? If so it could also be used to haul more of the stolen supplies out of here when the time comes. He also mentioned a warrior and some hoch gebli on the area between the two elevators."

"And maybe we should check these other doors as well? They could have enemy waiting for the trap to alert them to our presence, to attack us from behind while we struggle with whatever harm the trap caused. If not, the doors opened could allow some shelter from the trap if it gets set off...."

OOC: Not wanting to be a nervous Nelly, but my luck with rolls hasn't been very good!
And I don't want to bypass anything possibly important.


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Looking down into the darkness Morrow commands his sword to fire again. He glances at Joryn, "I'll take the lead unless you want to?"

OOC: Are these the same stairs we went down before?


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow dismisses the flames from his sword to be sure he doesn't accidentally burn anyone that he doesn't want to. "Clean and heal any wounds from those disgusting creatures. There may be more, stronger undead behind the door and we need to be ready."

OOC: Waiting for the others to ready themselves. Can anyone check the doors for traps? I don't remember there being any but things might've changed....

Once we're ready I'll be in the front rank.


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

OOC: If there are any targets left....

IC: Morrow tries to keep from vomiting all over as the stench overwhelms him. He swings at the remaining ghouls, determined to finish the melee so he can get away from the odor!

To hit: BAB:8,STR+2,Sword+1,Haste+1,Inspired+1,Sickened-2
Dmg:STR+2,Sword+1,Inspired+1,Sickened-2

Flaming LongSword: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 1d6 + 2 ⇒ (2) + (3) + 2 = 7
Flaming LongSword: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 1d6 + 2 ⇒ (1) + (2) + 2 = 5
Flaming LongSword: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 1d6 + 2 ⇒ (4) + (1) + 2 = 7


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Feeling his movements enhanced by the magic of the haste spell, and being surrounded by the enemy, Morrow attacks with vigor.

OOC: Attack any of the ones that are still standing in range. Priority order: D2, F1, any. (Protect the mages) With Haste bonus:
DieRoll: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 1d6 + 3 ⇒ (6) + (3) + 3 = 12
DieRoll: 1d20 + 12 ⇒ (2) + 12 = 141d8 + 1d6 + 3 ⇒ (1) + (3) + 3 = 7
DieRoll: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 1d6 + 3 ⇒ (7) + (6) + 3 = 16
That's a lot of ghouls!


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

OOC: Since I'm last.... If I'm still capable of fighting:

IC: Morrow mentally commands his sword to flame and swings at the closest of the monsters. Full Attack Sword: 1d20 + 11 ⇒ (11) + 11 = 221d8 + 1d6 + 3 ⇒ (1) + (1) + 3 = 5, Sword: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 1d6 + 3 ⇒ (2) + (4) + 3 = 9

OOC: Note: If there are no ghouls near me I'll just target the closest group that I see with a Fiery Burst, 10' diameter ball, 2d6 fire damage, Reflex Save 14 for half damage.
Did I have time to ready my shield? Yes=AC19, No=AC17 and add +1 to damage for using the sword 2-handed.


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow walks up to the wall, reaching to his pack and pulling out his rope of climbing. "The pit could be trapped. We went over the wall last time. I'm an expert climber so I'll lead, unless anyone objects?"

OOC: Use Rope of Climbing. Have it 'snake' up and over the wall and secure in place. Use Leaping Climber and Speedy Ascent skill tricks, and accelerated climb to reach the top of the wall. Jump: 1d20 + 9 ⇒ (11) + 9 = 20 (20/4= 5' jump) and Accelerated Climb Climb: 1d20 + 14 - 5 ⇒ (8) + 14 - 5 = 17

IC: "I'll stay up here and pull anyone up that is weak at climbing."


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

While he feels sickened by the grisly deaths of the men, Morrow is still glad that they won't have to kill them.... He shrugs at the comment from Reonnyn, "Possibly. Or whatever the beast is may have been leading and the men robbed the dead after. We can't tell the motive unless we find the killers."

"I'm not a tracker. Can anyone tell where the slayers went? The tracks of the big one might be the easiest to follow, at least outside to see what direction they go?"

OOC: I don't remember who has tracking skills, but I don't.
If nobody objects, drag the bodies out and throw them in the pit. Once all are in we can toss some rocks down to cover. Pity our wizard left. She could've sent one of her little elementals down to bury them....


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow moves in, weapon ready as the others investigate the bodies. "Best to search the whole area here and see what killed these. I don't want them attacking us from the rear while we climb across again to enter the tower."

OOC: Unless there are other light sources, as I enter I command the sword to flame for light.


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow glares in the direction of the tower, obviously remembering something annoying, "Meet us? They might have considered it such. They confronted us and demanded that we give up the best of any spoils that we might recover. We told them that we weren't grave robbers or simple treasure seekers. Didn't matter to them. I figured we'd have to fight our way out if we couldn't find some other way to leave to bypass them."


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow nods and readies his sword, "They may have been run off. But they may also have set up an ambush. Be ready!"

OOC: Sword and shield ready.


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow holds a hand out to Verdan, "Only a fool would turn down aid going in to this place. Welcome."

OOC: Can't think of any spell that I need cast. Ready to go!


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow nods to Reonnyn, "Aye Runt, that's as good of a place to restart as any, but we didn't encounter the black guard there or he'd've been dead."

Facing Verdan he shakes his head, "I've never heard of any undead being called normal. But understanding your question I think I'd have to say no. The usual mindless undead barely take more than a tap or two to return them to their natural state. And we did have a powerful battle priest with us. No, they were more like knights, reanimated and set as guards, even including horse and battle wagon at the entrance."

"Joryn? Good to meet another holy man for this task. I'm Morrow."

OOC: No insult intended Verdan. Morrow doesn't think much of Necromancers.


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow nods to the priest as he relays his story. "We saw many enemy such as what you mention, and other monsters, living and undead, and traps. The ruins are very dangerous but we were seeking stolen treasure that we would return to its rightful owner. We are glad that we could bring you out and that your order could restore you. We plan to re-enter the ruins. If we happen across your stolen treasure is there any way we would recognize it as such? If so we will of course return that as well."

OOC: Thanks West.
If Glorb doesn't stay with us can the healing wands go to someone else? (Not me. I can't use them....)


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Morrow glances up at the priest, of Boccob, and smiles slightly. It was nice to have a somewhat comfortable seat, and a good meal, now free, added to it. "Good to hear that Altamaic is recovering. His condition was one that I'm sure we'd all prefer to avoid. Thanks for the meal and drink and certainly we'll accept the invite." He stands to hand clasp the man and grins fully as he still has to look up to meet the man's eyes. His light chain sparkles slightly with the movement and the flickering of the light. The only weapon that he visibly wears is a long sword, but he also has a slim pack on his back. "I'm know as Morrow Tue, sword slinger and mage of little repute. Are you joining us then? The meal and drink are pretty good."

When the halfling approaches Morrow sits again. "Runt? I'll call any man whatever he desires, but I've learned over my years never to underestimate one with such as name as that. Have a seat. If you're joining us you will want a good last meal. The dangers of the castle could claim us all...." He raises his mug and grins at the last statement and takes a long drink.

OOC: Did we have to return that flaming longsword?


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

Ready to continue with spell and sword!

Did somebody else take the flaming sword.


Init: +1 | AC: 19 / FF AC: 17 / Touch AC: 12 [with shield] OR AC: 17 / FF AC: 15 / Touch AC: 12 [without shield | Fort: +7 / Ref: +3 / Will: +6 | Speed: 30' | Favored Attack: Magical +1 Greatsword +11\+6 melee / 2d6+4 slashing damage / 19-20 (x2) crit | | Spell Save DC: 0 Level - 12; 1st Level - 13; 2nd Level - 14

OK, now trying to post under Morrow's profile.