I am more interested in the subconscious mind. I like the idea of a mix and match subclass, in the playtest you have 6 options. I think a cthulhu subconscious based around madness would be super interesting. Another could be based on Split Personalities but don’t know how the mechanics could be represented, plus some could take this as offensive to people with mental issues. Even a more faith based subconscious could be worked in, where in their belief powers the magic, but it is not drawn from an external power.
The bonus damage is only at max +12 until 13th level. And yes the 10th level version of fireball is +60 but you can do that once per day. The main reason for this item would be for gm and groups who do not make optimal builds mandatory. I have seen many say that if you are not a class with legendary spellcasting that their spells are worthless. Plus many say that spellcaster damage tapers off compared to martials at higher levels, this would even that out. Fireball has always been on the high end for damage spell wise anyways. Plus being as expensive as a magic weapon keeps their access limited. My problem with limiting it to a school is 90% of the time people would choose evocation anyways, so it comes to the same.
I know many are against this idea, but I think this would be the way to homebrew an spell boosting magic item. It is very much like handwraps for monk a modification of magic weapon. This would also help casters such as the magus and war priests to cast closer to a full legendary caster. Spell Nexus Item 2+
Creative Burst wrote: Sheyln has two skills offer performance and crafting. If your a cleric and background makes you trained in one do you have to pick the other or can you just pick a skill like normal if you got the skill from somewhere else? RAW under Deity: Your deity grants you the trained proficiency rank in one skill and with the deity’s favored weapon. Period. There is no substitution. For Sheyln you choose one of the two skills to become trained in.
YuriP wrote:
Kitsune were always a separate race from hengeyokai. The shapechange of the beastkin more accurately represent the hengeyokai. Plus even in 3.5 their humanoid form was listed as being able to be almost any race similar to a versatile heritage. It was the animal that differentiated them (crane, raccoon dog, dog, cat, badger, carp, crab, fox, hare, monkey, rat sparrow and weasel). The vanara (sun goku reference) monkey folk and the spiritfolk should be separate ancestries. Vanara will be easy to make based on the catfolk and the like. The spiritfolk I see being made like the fetchlings, but kinda like fae touched humanoids (blood of dryads, nyads, satyrs and nymphs).
I love the new beastkin, but their lore surrounds lycanthropy origins. I loved the hengeyokai from the old Oriental Adventures during 3.5. I am going to adapt and add feats to reflect the hengeyokai. They would fit in greatly to a more Oriental campaign. They were less bestial and more magical in origins. Giving the innate spell feats and diplomacy and trickery based feats would be cool.
What was wrong with 3/4 casters (max level 6 spells with Master proficiency) or half casters (max level 4 with Expert proficiency). I saw nothing wrong with them in 1e and think they still have a place in 2e, these two classes being prime examples. Lots of lower haste and buffing spells, with very few high end spells.
PossibleCabbage wrote:
I think the easiest way to avoid the characters carrying around 6 firearms is to state, weapons cannot be stored loaded without damaging the weapon. You can’t walk around with a bow/xbow/flintlock loaded all day without it weakening the bow string or causing a jam in the gun. I can see the character carrying A gun loaded holding up the muzzle to keep it out of the dirt or jostling the load too much. Now there is a different story when you talk about revolvers and guns with bullets, but unless your campaign leans towards 1800s/steampunk those types of guns will most likely be unavailable.
I have a few documents I have been slowly working on and keeping track of which races Pathfinder has printed in the past and what they may produce going forward. Races I would like to see a recurrence that have not been mentioned.
I am not listing any comfirmed through the APG or LOAG Homebrew races which I find interesting and could be picked apart for ideas.
I also am homebrewing half-dwarf and half-giant heritages for humans, though I am unsure if these should be versatile heritages but that would mean so should half-elf and half-orc. Sorry I know this thread may not be interesting to most, but thought it might spark a discussion.
Donald wrote:
I would think this would fall under standard retraining during downtime. A week for a individual eidolon feature akin to retraining a feat. Or a month if you are completely retraining the eidolon from scratch.
Magus would be my top pick, with Gunslinger/Drifter being a close second (really would like to see firearm/technology rules). I am on the fence about it being a full class or archetype, I can see the merits in both. That being said if it is a class you would still have the MC option. I am a huge fan of the psionics rule going back to 2nd Ed DnD, but I don’t see a point based magic system making a return. I have the same problem with the Asian flavored classes like Ninja being a rogue racket or archetype. They would need alot to set them apart for me to think they need separate classes. (Samurai, Ninja, Wu Jen, Sohei, Kensai, Shugenja, OA Shaman). Kinda why I want expansions on Tian Xia and Numeria.
I have been working on weapons I think should have been included as options
All I listed as uncommon Martial, except warsledge was uncommon advanced.
I think the Warlock style class would be something great to bring back. Similar to the Sorcerer, the depth of a summoner/warlock class could be based on the pact taken. Don’t know if you need a naming convention for each branch, but easily you could have a familiar and “pet” based on what power you have tied yourself to. Angelic (Divine-Angel), Demonic (Divine-Demon), Infernal (Divine-Devil), Elemental (Primal-Elemental), Fae (Primal/Fae), Genie-kind, (Primal-Genie), Cthulhu (Occult-Cosmic Horror), Psionic (Occult-Mind flayer), Necromancy (Arcane-Undead), Animation (Arcane-Golem). I think there were many classes in 3.5 and P1 that tried to do this idea in differing flavors, but I think rolling them together, like the champion and sorcerer would give alot more flexibility and depth that some of the previous iterations were lacking. |