Morridyn's page

18 posts. No reviews. No lists. No wishlists.




I know many are against this idea, but I think this would be the way to homebrew an spell boosting magic item. It is very much like handwraps for monk a modification of magic weapon. This would also help casters such as the magus and war priests to cast closer to a full legendary caster.

Spell Nexus Item 2+
[Evocation][Magical]
Usage held in 1 hand;
A spell nexus is a weapon etched with only fundamental runes. A spell potency rune gives an item bonus to spell attack rolls and DCs, and an amplifying rune gives an item bonus to the spell’s damage per die of the spell damage.
The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like. These weapons are made of standard materials, not precious materials such as cold iron. Similar to Handwraps of Mighty Blows a non-weapon item may be enchanted, but must take up a item slot (i.e. amulet, gloves, etc.) and invested.
Type: +1 spell nexus; Level: 2; Price: 35 gp
This item has a +1 spell potency rune (+1 item bonus to spell attack rolls and DCs)
Type: +1 amplifying spell nexus; Level: 4; Price: 100 gp
This item has a +1 spell potency rune (+1 item bonus to spell attack rolls and DCs) and an amplifying rune (+1 item bonus to spell damage per die)
Type: +2 amplifying spell nexus; Level: 10; Price: 1000 gp
This item has a +2 spell potency rune (+2 item bonus to spell attack rolls and DCs) and an amplifying rune (+1 item bonus to spell damage per die)
Type: +2 greater amplifying spell nexus; Level: 12; Price: 2000 gp
This item has a +2 spell potency rune (+2 item bonus to spell attack rolls and DCs) and a greater amplifying rune (+2 item bonus to spell damage per die)
Type: +3 greater amplifying spell nexus; Level: 16; Price: 10,000 gp
This item has a +3 spell potency rune (+3 item bonus to spell attack rolls and DCs) and a greater amplifying rune (+2 item bonus to spell damage per die)
Type: +3 major amplifying spell nexus; Level: 19; Price: 40,000 gp
This item has a +3 spell potency rune (+3 item bonus to spell attack rolls and DCs) and a major amplifying rune (+3 item bonus to spell damage per die)


2 people marked this as a favorite.

I love the new beastkin, but their lore surrounds lycanthropy origins. I loved the hengeyokai from the old Oriental Adventures during 3.5. I am going to adapt and add feats to reflect the hengeyokai. They would fit in greatly to a more Oriental campaign. They were less bestial and more magical in origins. Giving the innate spell feats and diplomacy and trickery based feats would be cool.


I have a few documents I have been slowly working on and keeping track of which races Pathfinder has printed in the past and what they may produce going forward.

Races I would like to see a recurrence that have not been mentioned.
Ganzi (chaos touched versatile heritage)
Aphorite (order touched versatile heritage)
Gnolls (canine anthromorphs) broadening them to be more regional (ie. jackal heads for egyptian style, or wolf heads for viking style settings)
Vanara (monkey anthromorphs) (ie. Tian Xia)
Nagaji (serpent anthromorphs)
Skinwalkers (versatile heritage similar to dhampir but influenced by lycanthropy)

I am not listing any comfirmed through the APG or LOAG

Homebrew races which I find interesting and could be picked apart for ideas.
Hengeyokai (animal shapeshifter specific to one animal per character)
Shizenyokai (my name for spiritfolk, or M sized fey touched versatile heritage (dryad, nyads, satyrs)
Minotaurs (bovine anthromorph, M sized and more similar to Dragonlance, less savage, more honorbound society akin to klingons and seafaring
Pooka (rabbit anthromorphs, trickster race with slight fey heritage)
*Dromite (don’t like using the name, but a 2 armed bipedal insect anthromorph) variants such as scarab-like for a egyptian theme, or termite/ant-like for more of a hive/order theme
Arboreans (M sized plant ancestry with variants for tree-like similar to Groot <MCU> or plant-based similar to Zhaan <Farscape>, I know leshies exists but they are almost too cute constructs I have a hard time taking seriously. I think there should be a naturally reproducing sentient plant race
Thuul (versatile hertitage similar to dhampir, but derived from mindflayer taint on unborn children from their slave stock.
Amorpheons (living ooze race which has limited liquidity to their bodies, closest analogy in literature would be the kandra from the Mistborn novels.

I also am homebrewing half-dwarf and half-giant heritages for humans, though I am unsure if these should be versatile heritages but that would mean so should half-elf and half-orc.

Sorry I know this thread may not be interesting to most, but thought it might spark a discussion.


I think the Warlock style class would be something great to bring back. Similar to the Sorcerer, the depth of a summoner/warlock class could be based on the pact taken. Don’t know if you need a naming convention for each branch, but easily you could have a familiar and “pet” based on what power you have tied yourself to. Angelic (Divine-Angel), Demonic (Divine-Demon), Infernal (Divine-Devil), Elemental (Primal-Elemental), Fae (Primal/Fae), Genie-kind, (Primal-Genie), Cthulhu (Occult-Cosmic Horror), Psionic (Occult-Mind flayer), Necromancy (Arcane-Undead), Animation (Arcane-Golem). I think there were many classes in 3.5 and P1 that tried to do this idea in differing flavors, but I think rolling them together, like the champion and sorcerer would give alot more flexibility and depth that some of the previous iterations were lacking.