Roy Greenhilt

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Pathfinder Card Game, Class Deck Subscriber. Venture-Agent, Online—ACG 985 posts (4,447 including aliases). No reviews. 1 list. No wishlists. 15 Organized Play characters. 14 aliases.


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Hi all!

I'm going to be playing Cogsnap, I think. Cogsnap is already Tier 2 with 0 XP. If SirRogue would like to see his chronicle sheet to verify, I'll need to prioritize finishing off chronicle sheets for that game. :)

Relevant to turn order, I am in the EST timezone. Also, I am going to be away Tues-Fri next week, returning early evening on the 21st. I know this will slightly impact the start of this game, since that's the start date, so if it makes sense, maybe we can put my character last in the turn order.


Pathfinder Card Game, Class Deck Subscriber
yestance wrote:
Mark Koopman wrote:
  • Your starting deck still gets built exclusively from your character deck cards, but you can swap in a legal Core deck immediately afterwards (Witches get their level 1 Fox, Rogues don't get their level 0 Archer).
  • Monks still need to wait until Tier 3 to get a cure.
  • As mentioned, I don't actually think you're correct on the first part - all Core boons, as the Card Guild Guide is written, would be illegal to build a starting deck with in most cases.

    I don't think giving Monks access to low-level Cure spells is an issue... we have Ultimate Add-On decks allowing for that, anyway.

  • Fox is a Basic card in the Witch deck, so the loot-type-swap would allow a Witch to get a Core Fox into her starting deck.
  • The only Monk CD spell that exists in any of the Ultimate decks is Cure, and only in Ult Magic which is a pretty unlikely pairing for a monk. I think Ult Wilderness is the only other deck with a healing spell lower than level 3 (Cauterize, AD2). You are right though, in that the Ultimate decks do give Monks access to spells in general much earlier.

    I'm not firmly stuck on the idea of treating Core cards as loot-swaps. I'm just looking for any rule that I can apply consistently. Of the Witch and Monk example I posted previously, which character can add their respective card back to their deck without a deck upgrade?


  • Pathfinder Card Game, Class Deck Subscriber
    Vic Wertz wrote:
    Given that you're not allowed to make your character deck illegal, and that you can swap cards between scenarios, the difference between the two seems minimal to me. Am I right that the difference would only matter if an effect happens during a scenario that allows you to use a card from your box that isn't in your deck?

    I think the main reason why it would matter if the Core card is in your class deck is that it changes when you have access to the cards. The lower the level of the card, the easier it is to get into your character deck. The Monk CD is the most extreme example of this, with Cure, Detect Magic, and Confusion moving from AD 3, 5, and 6 all the way to 0. If the Core card becomes part of your class deck, monks can take a spell feat at Tier 1 and start using those spells. If the original card is still technically in the class deck, they still need to wait until Tier 3/5/6 before they can take the spell, and then swap it for Core version.

    If the intent is that you still have to wait until Tier 3/5/6 to use those spells, then that is effectively answering my question (Core cards are not in your class deck).

    Another minor example is something that has already occurred in one of the games that is about to get started for Cards Against Gnomanity: A player was going to build his starting deck with Archer (Core-0), but the Archer from his class deck (Rogue-B) has the Elite trait. Both cards are legal for his deck. If the Core-0 card is in his class deck, he could probably start the game with it. If the original Elite card is in his class deck, he can't.

    I think I like what Parody is suggesting. The Core swap works like (and happens at the same time as) the Loot swap - you swap it in at the beginning of the scenario, and out again at the end, but with the additional requirement that you can't swap in a Core card with a level higher than your Tier. That would be a technicality since the cards are owned by the player and don't need to go back in the game box. But I think it would also clarify a number of things:

  • Your starting deck still gets built exclusively from your character deck cards, but you can swap in a legal Core deck immediately afterwards (Witches get their level 1 Fox, Rogues don't get their level 0 Archer).
  • Monks still need to wait until Tier 3 to get a cure.
  • If I don't want to (or can't) use a Core card any more, I can just use the original card.
  • My first question (added to class or character deck) becomes irrelevant
  • MY second question (can you switch back to the old card) gets answered in the way that is most flexible for players.


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    Pathfinder Card Game, Class Deck Subscriber

    I have a few questions about the swapping in of Core/Curse cards.

    Am I swapping cards into my character deck, or into my class deck?

    Once they've been added to my deck, are they permanently there? Can I revert back to the original cards still? (Maybe my Core box wasn't in use at the time I made the swap, but now I want to start using it for a new game.)

    Related to both questions: I'm a Tier 6 Monk and I have Confusion (Monk CD-6) in my deck. The Core version works nicely against barriers and allies, so I swap in the Core-0 version instead. But something caused me to banish it. We're processing deck upgrades now, and there are no Spell 6s available. Is the Core-0 version now permanently in my class deck, meaning I I can re-add it? Or is the Monk CD-6 card still the card that is in my class deck, meaning that it is impossible to use it to fill an empty slot?
    Or the opposite scenario: I'm playing a Tier 1 Witch and I had swapped out by Fox (Witch CD-B) for Fox (Core-1). Nice free upgrade for characters that care about the level of their cards. But I had to banish it, and there are no ally deck upgrades available. Can I re-add the Witch CD-B card (its Basic) and then between scenarios swap it again to the Core-1 version? Or is the Core-1 version now permanently part of my deck, so I have to wait until Tier 3 before I can automatically take it to fill a hole in my deck?


    Pathfinder Card Game, Class Deck Subscriber

    I noticed a similar issue to your second question a couple nights ago with ignoring BYA Structural damage. 5-5E has a henchman/villain that does 1d4 Structural damage then each char does a Str/Con 11 check or takes 1d4 Combat damage.

    Is it possible for the Structural damage to get blocked at all by a card like Cloud Puff?


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    Pathfinder Card Game, Class Deck Subscriber

    Those new armors started appearing in the Ultimate decks already, and I think you'll find a lot of agreement around here - they've breathed new life into the Armor card type!


    Pathfinder Card Game, Class Deck Subscriber

    Vic explains in depth here how it works. Basically, you can do it the hard way (CotCT setup) if you want, but if you finish DD, the reward is a somewhat easier method. You do one or the other.

    Regardless, I doubt I would ever use either option. While it probably works, CotCT is intended to be played with fresh level 1 characters, and I think (for me and my group) it will be much more fun to play it that way.


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    Pathfinder Card Game, Class Deck Subscriber

    There's two rules in the "Searching and Examining" section of the rule book that you're looking for:

    CRB pg 13-14, "Searching and Examining" wrote:

    Examine the cards in the order you find them, and put them back in the same order unless instructed otherwise. If anything would cause you to shuffle the stack you are examining, shuffle only after you put back any examined cards that do not leave the stack.

    Cards that have the Trigger trait have powers that happen when you examine that card. When a card has the Trigger trait, it’s highlighted in red and listed first so you can easily spot it. If you are examining multiple cards and a triggered power interrupts your examinations, set the remaining cards aside and examine them after you deal with the triggered power. While set aside, the cards still count as being in the location.

    So if Shrieky Plant was on top, you would have dealt with the trigger and the random monster right away before examining a second card. Then once those encounters were done, you would then examine the Longsword.

    No matter what order they were in to start, you get to put them back in any order because that's what Spyglass says to do. However, both cards now get shuffled back into the location since you failed to defeat the plant. ("If anything would cause you to shuffle the stack you are examining, shuffle only after you put back any examined cards that do not leave the stack").


    Pathfinder Card Game, Class Deck Subscriber

    I agree - the only changes we should make are ones where it has no functional changes, only updated wording.

    Maybe we could have a shared document/spreadsheet where we could contribute and verify the changes before you go through the work of creating your character sheets?


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    Pathfinder Card Game, Class Deck Subscriber

    If you can take a picture of at least one of the character token cards, along with your forum name and PFS#, that would be perfect! You can send that to me at morkxii@orgplayonline.org.

    Thanks, and I hope you have a great time!


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    Pathfinder Card Game, Class Deck Subscriber

    It would be neat if old locations could have traits assigned to them. Its only really going to matter if you're playing a new character in an old adventure path. And while that might be rare, I've already done it for one scenario. :)


    Pathfinder Card Game, Class Deck Subscriber

    Post-Paizocon bump - I'm still unable to report theses ACG scenarios.

    Minor update: I did notice that 5-6E appears right at the bottom of the RPG scenarios, so I guess it's been incorrectly classified.

    Thanks.


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    Pathfinder Card Game, Class Deck Subscriber

    All of the We Be Heroes characters were assigned Goblin decks in the new version of the guide (pg 8):

    Crimsi Goblins Fight!
    Grenek Goblins Fight!
    Pizazz Goblins Burn!
    Siathorn Goblins Burn!

    They also can be used with class decks matching their classes.


    Pathfinder Card Game, Class Deck Subscriber

    That's interesting, because we do the exact opposite. :)

    When we pick new characters, we pull out the stack of character cards (from either the base box or from class decks that look appealing). Then once we have characters picked, I print off character sheets for them.


    Pathfinder Card Game, Class Deck Subscriber

    If you sent them an email, I would give them a week or so. Especially since PaizoCon was last weekend, I'm sure they're playing catch up on a lot of stuff.

    Alternatively, you can post in the Customer Service forum - sometimes that seems to be faster than email.


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    Pathfinder Card Game, Class Deck Subscriber

    They've added that to the Core FAQ already - recovery happens for every player at the end of every turn.


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    Pathfinder Card Game, Class Deck Subscriber

    If you took damage because you failed the check to defeat, then you would discard cards for damage before you bury cards for failing to defeat the fly.

    Taking damage for failing a check is part of the "Attempting the check" step, and then the card bury takes place in the "Resolve the Encounter" step (pg 9-10, Core rule book)


    Pathfinder Card Game, Class Deck Subscriber

    Yes, this has been added to the FAQ .


    Pathfinder Card Game, Class Deck Subscriber

    Vic posted here that character sheets are being worked on, so they should be available soon. I haven't seen any reference to card lists.


    Pathfinder Card Game, Class Deck Subscriber

    Yep, my mistake - I obviously typed that wrong. Thanks for the correction.


    Pathfinder Card Game, Class Deck Subscriber
    Longshot11 wrote:
    Note this new rule which was NOT true in pre-Core

    I had something similar typed up, but Embiggen doesn't actually get 'played' once it's displayed.

    Embiggen wrote:

    Freely display next to a local character. While displayed:

    .Exchange all of that character's dice for dice of these sizes: [dice list]
    .At the end of the turn, banish.

    So, even pre-Core, you could play it during an encounter for its effect.


    Pathfinder Card Game, Class Deck Subscriber

    You can play Embiggen either before you explore, or whenever it would be relevant to a check. So, you can't display it if you encounter a monster with a "Before acting, take 1d4 combat damage" for the purpose of getting it out of your hand so it doesn't get discarded. But if the monster was "Before acting, succeed at a Dex 12 check or take 1d4 combat damage," you can definitely play it at that time to boost the Dex roll.

    And yes, because it is "freely" played, that means Kyra could cast both Embiggen and Holy Light on the same combat check.

    Mirror Image could also be played either before you explore or during an encounter when you take damage. The difference is that, because it's not 'freely', if you used a combat spell on the Check to Defeat and you didn't already have Mirror Image displayed, you could not play Mirror Image to reduce the damage if you fail.


    Pathfinder Card Game, Class Deck Subscriber

    1) Looks like Fire Bolt is missing the Attack trait as well.


    Pathfinder Card Game, Class Deck Subscriber

    Dragon's Demand has 10 scenarios in its adventure path, including a randomly* generated (and repeatable) scenario.

    *There are 6** different types of scenarios to choose from, and multiple choices to be made for locations, story banes, etc. You can select options for each of the decisions, or you can determine them randomly.

    **Curse of the Crimson Throne adds two more scenario types for a total of 8 possibly options.


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    Pathfinder Card Game, Class Deck Subscriber

    You're looking for the Story Bane Roster card, which is on the back of one of the purple Wildcards.

    CRB, "Support Cards", pg 21 wrote:

    Story Bane Roster: Each Adventure Path includes 1 or more of these cards, providing a categorized list of story banes for that Adventure Path. When an effect requires a random story bane from one of these categories, randomly choose it from the appropriate story bane roster. When an effect requires a random story bane and no category is specified, randomly choose a category first.

    The story bane roster for The Dragon’s Demand is on the back of the wildcard The Onslaughts.

    Venture-Agent, Online—ACG aka MorkXII

    Here's some pics from Painlord!

    The dungeon skirt with the art from BBWolfe featuring a quasi naked vesk (wielding a fierce doshko) with naughty bits covered by the golem.
    (And a second picture)

    Seelah vs. Blackfang in the 2e preview.


    Pathfinder Card Game, Class Deck Subscriber

    #3 but only because I assume #2 was a typo. :)

    You roll 1d10+1. The various stat gems only replace the die that your roll, any modifiers are still based on the original skill. Also, it is still a Wisdom roll, not a Dexterity roll, so blessings that double bless Dex would be helpful.


    Pathfinder Card Game, Class Deck Subscriber

    Before each adventure, you still add cards to the vault matching the adventure's level, but all the Harrow blessings from Curse are level 1. (You'll still add the level 2 Core blessings when you start the second adventure.) I guess they wanted the entire Harrow deck influencing events in Korvosa right from the beginning.


    Pathfinder Card Game, Class Deck Subscriber

    All of the Harrow blessings are level 1, so the situation ryric suggests is possible.


    Pathfinder Card Game, Class Deck Subscriber

    Vic said in another thread to expect the rule book in a blog post soon - since ACG blogs have been typically posted Friday afternoons, I'm hoping the rule book blog post will go up in a few hours.


    Pathfinder Card Game, Class Deck Subscriber

    2) You can have as many armors displayed as you want, but you can only then use one of them to reduce damage from a single instance of damage. (If you are dealt 4 Combat damage and you have Hide Armor and Leather Armor displayed, you can't recharge both of them to reduce it to two damage). Choosing to activate a power on a displayed card counts as playing it, and you can only play one card of a type on a check/step (unless one has the freely power).


    Pathfinder Card Game, Class Deck Subscriber

    That makes sense and I'm glad for clarification, but it doesn't explain what to do with the reward of 5-P1. Does that mean that a player that plays 5-P1 before having played 6 other scenarios will never be eligible to earn the reward?


    Pathfinder Card Game, Class Deck Subscriber

    I agree that the bows are easy enough to come by. But what I meant was that a player with 5 weapons in hand should realize (after gaining a little bit of experience with the game) that he needs to discard at least a couple of those to dig for more useful cards in his deck.

    He could keep them all so he can help nova-blast a monster, but then he can only explore once per turn and can't help with anything else.


    Pathfinder Card Game, Class Deck Subscriber

    Sounds like you're doing it right.

    The Story Bane Roster card says that if you randomly choose a story bane of a level higher than #, randomly choose a different one.

    I would suggest that you would do the same thing if the story bane you rolled isn't available for other reasons, but I don't think the rule book says what to do. Might be a good candidate for a FAQ.


    Pathfinder Card Game, Class Deck Subscriber

    Yes. The new rule is "Each character may play any number of cards, but collectively, the party may play no more than one of each type of boon; powers that can be played freely do not count toward this limit." (CRB, "Encountering a card", pg 8)

    That replaces this rule: "Each character may play no more than 1 card of each type during each step; for example, a character may play no more than 1 blessing while attempting a check, though multiple characters could each play 1 blessing. A character may not activate a given power more than once during each step, other than effects that can be used each time something particular happens." (MM, "Encountering a card", pg 9).


    Pathfinder Card Game, Class Deck Subscriber

    While that is possible, a Harsk with 5 longbow variants in his hand is going to be pretty useless for anything other than adding 5d4+X to a combat check, so I don't see too many people planning to do that all that often.


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    Pathfinder Card Game, Class Deck Subscriber
    Earl_Parvisjam wrote:
    As a side note while I'm muddling through the new rules, unless I missed it somewhere, a player only recovers cards at the end of THEIR turn, before resetting. So, if someone plays a spell to help my check on my turn, they don't get to recover it until the end of their next turn since the rules only mention a player performing recovery at the end of their turn.

    That is somewhat confusing in the new rule book, and I'm hoping they'll clear it up. But I'm pretty sure the intent is that you deal with your recovery pile at the end of every turn.

    CRB, "Playing Cards", pg 7) wrote:
    Banish: Most cards you banish return to the vault, shuffled in with other cards of the same type. However, if you would banish a card you played that has a during recovery power, instead set it aside in a recovery pile. At the end of the turn, you can attempt to recover some of these cards (see End Your Turn on page 6).


    Pathfinder Card Game, Class Deck Subscriber

    New weapons with powers to add to other character's combat checks will used the 'freely' keyword to make them playable. And for old weapons, there's a compatibility rule that will make them work:

    CRB, "Compatibility with Older Sets", pg 26 wrote:
    On weapons and spells from previous sets, any power that adds to or subtracts from a check, or that rerolls dice, may be played freely. Powers that also determine the type of check may not be played freely.


    Pathfinder Card Game, Class Deck Subscriber

    I'm trying to report ACG 5-6E and 5-P2, and running into problems with both. I think they might be separate issues, but I'm not sure.

  • 5-P2 does not appear in the dropdown when reporting, or when editing an event to add scenarios to the "Schedule" section. For 5-P2, I assume it just needs to be added to the list.
  • 5-6E does appear in the "Schedule" section when editing an event, but it has two check boxes beside it for some reason. But with both check boxes checked, or either one, it still doesn't appear in the list of reportable ACG scenarios.

    Thanks!


  • Pathfinder Card Game, Class Deck Subscriber

    I think it's intended to be read as "you may (reload it instead of shuffling it) into its location," where "into its location" is describing either action, but I agree that it's not particularly clear.


    Pathfinder Card Game, Class Deck Subscriber

    You're correct - you add all the boons to the vault, but just the level 0 and 1 banes.

    The rule you may have missed is that at the end of each scenario, you may only keep cards with a level equal or less than the level of the scenario just played.

    Core rule book, "Rebuilding", pg 17 wrote:
    You may not keep cards whose level is higher than the most recently played scenario’s #, with the exception of Loot cards (see Loot on page 17).


    Pathfinder Card Game, Class Deck Subscriber

    Got you covered, skizzerz!

    Core rule book, "Playing Cards", pg 7 wrote:
    Choosing to activate a power on a character or on a displayed card also counts as playing that card.
    Core rule book, "Determine Which Skill You're Using", pg 11 wrote:
    Your character’s traits are also added to the check (so if you’re Fumbus, your checks have the Goblin and Alchemist traits).


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    Pathfinder Card Game, Class Deck Subscriber

    I believe you can recover them in any order. At least, I haven't found anything contrary to that in the new rule book.

    As for it being a face-up pile, it is listed as a pile you may look through at any time, so I believe its intended to be face-up.

    Core Rule Book, "Playing Cards", pg 8 wrote:
    You can look through your displayed cards, your discards, your bury pile, and your recovery pile at any time.


    Pathfinder Card Game, Class Deck Subscriber

    The new rule is:

    Core Rule Book, "Playing Cards", pg 7 wrote:
    Banish: Most cards you banish return to the vault, shuffled in with other cards of the same type. However, if you would banish a card you played that has a during recovery power, instead set it aside in a recovery pile. At the end of the turn, you can attempt to recover some of these cards.

    If you're using cards from older sets, there is also a rule on how to handle those.

    Core Rule Book, "Compatibility with older sets", pg 26 wrote:
    If a card you banish to play has a check that can allow you to do something other than banish it, put it in a recovery pile and attempt that check at the end of the turn.

    That means Angelstep will work exactly the same as Balmberry under the new rules: You can banish it and take a chance that you'll be able to recover and recharge it, or you can bury it.


    Pathfinder Card Game, Class Deck Subscriber

    The Dragon's Demand story book tells you to add the Curse of the Crimson Throne cards if you're playing with 5 or 6 people (top of page 2), or if you're playing a character from CotCT (Build the Vault, page 3).

    I'm sure it would work just fine if you added them when playing with only 4 Core characters as well.

    (Note that Build the Vault, page 3 tells you to add all the Core boons to the vault, but to only include level 0-1 Core banes and level 0-1 CotCT cards)


    Pathfinder Card Game, Class Deck Subscriber
    Scott Hall wrote:
    One change that almost tripped me up- I was expecting that the Vault of available cards was going to be the level 0 and level 1 cards. I was half right- the banes were pulled from 0 and 1, but the Dragon's Demand set up said to use ALL the rest of the core cards.

    From context, I think you played this correctly, but just to be clear: in adventure 1 of Dragon's Demand you play with the 0-1 banes, but all of the boons (not cards).


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    Pathfinder Card Game, Class Deck Subscriber

    I think eddie's point is that when they want you to do a check to acquire but not actually acquire the card, they use language different than "summon and acquire," and using that to infer that "summon and acquire" does let you keep the card.


    Pathfinder Card Game, Class Deck Subscriber

    I can't wait!


    Pathfinder Card Game, Class Deck Subscriber
    wkover wrote:

    This question came up in another thread:

    When the new Guide and Core rules are released, ongoing campaigns/seasons will continue under the old rules? In other words, if I'm in the middle of Season of Tapestry's Tides when the new rules are released, I won't have to switch - will I? I can continue under the old rules?

    Only players starting brand new campaigns after June 2019 will be affected by the new guide/rules?

    +1 to allowing existing campaigns to finish using the old rule book and guide book. I've very excited to start playing new games with the new rules, but I'm also hesitant to immediately transitioning old games.


    Pathfinder Card Game, Class Deck Subscriber

    Looks like I did jump the gun, because the order processed a little while ago, and looks great.

    Sorry to bother you!
    Mark.

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