Goblin

Mordack Dune 4's page

217 posts. Organized Play character for DoubleGold.


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Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

doublegold
Mordack Dune 4
135676-2002
Horizon Hunters
Equipped with Excavator boon and field commissioned agent, so I check 12 boxes instead of rolling day job

this is a repost from earlier, his might also be on page 1 of discussion.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Yes thanks, since June 2020 definitely want credit, some of the others I guess may as well.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

So we get chronicles and game reporting PFS credits for this soon? Minimum now these days to report a game is 2 players.

Horizon Hunters

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M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Well we did it, any chance for a massive feast for us?

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will head back to the village, he isn't sure if he will tell them anything, he will likely just keep quiet, Kosh can tell them what he wants, but Mordack doesn't want to panic anyone and he definitely has to head back, he needs a place to stay and a long vacation after this.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will try to ray of frost it hit: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 dmg: 2d4 + 4 + 1 + 1 ⇒ (1, 1) + 4 + 1 + 1 = 8 Mordack does remember he has level 2 spell slots, but he has to get close and use burning hands his only signature spell, or the only other useful one would be invisibility, but at least he is hitting well with cantrips.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack not wanting to be heading back alone heads out to behind Kosh. Not wanting to be attacked by a rogue group of whatever is out there.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack turns towards Kosh. Well, we completed our mission. Our only mission. We aren't tasked with anything else. If an agent of hers kills all or most of the town, it ain't no concern of mine, nat ah. I say we rest here for a day, and maybe just one agent won't kill the whole town when we return there tomorrow. I'm sure a few guards or dozens of citizens rising up can take care of one agent. I'm out of breath, real spells and other resources. And if everyone in town is dead, we send for reinforcements to rebuild in the aftermath. We offer jobs here. So the farmer dies, we get a new one and so forth. As far as the bodies, I guess it will be up to us to bury them, cause we will be the first visitors to the town as it will take weeks for other adventures to stumble upon this town and find them dead. But again, it is one agent, they can deal with it.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

reflex: 1d20 + 8 ⇒ (15) + 8 = 23
Mordack after being hit slightly on the leg, 5 foot steps back and unloads another ray of frost hit: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 dmg: 2d4 + 4 + 1 + 1 ⇒ (1, 3) + 4 + 1 + 1 = 10
edit: critical, looks like it took 20 damage and is slowed 10 feet.
Come on Kosh you can do it 51 damage dealt to it, assuming it has no Damage reduction. I dealt 20 damage this round and 20 damage last round. You dealt 11 damage to it last round, one more good hit, maybe two and it will probably be dead.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will ray of frost the beast hit: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 dmg: 2d4 + 4 + 1 + 1 ⇒ (3, 1) + 4 + 1 + 1 = 10
Oh no, a beast in town, we will let some other group of adventures deal with it, if that true, I'm not going back to town.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Say I though there was a third person with us you were botting? Is there?

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

I would be up then on my turn, sometimes posts don't show up within the first 5 minutes. When someone goes down, they then go just right before the person's next turn who brought them down. So you would be next in init healing me, then the behemoth, then me, then Vilree, I'll go ahead and take my turn.

Mordack stands up and does another ray of frost at Vilree hit: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
dmg: 2d4 + 4 + 1 + 1 ⇒ (2, 3) + 4 + 1 + 1 = 11 yeah, another 11 cold damage to Vilree

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

She crit me, so I'm actually down and dying 2 death save: 1d20 ⇒ 13 now I'm dying 1.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will be glad she missed and do another ray of frost at her hit: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 dmg: 2d4 + 1 + 1 + 4 ⇒ (3, 4) + 1 + 1 + 4 = 13

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Another ray of frost at her hit: 1d20 + 9 ⇒ (20) + 9 = 29 dmg: 2d4 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10 cold damage So with that crit, she'll take 20 cold damage and her speed is slowed 10 feet.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack moves up a little and rays of frost here, it seems that is what Kosh wants hit: 1d20 + 9 ⇒ (6) + 9 = 15 and she is probably flat footed dmg: 2d4 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8 cold damage

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will wait and hear her side of the story before initiating a battle first.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack follows in behind stealth: 1d20 + 8 ⇒ (17) + 8 = 25

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Well guys, do we really want to finish this last part off, I say we go home, we did good enough. Some other group of adventures can clear this last part of the cave. It has been so long, why did we come here anyway?

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Did we lose our third or 4th player again? we ain't going to be able to finish this dungeon without them, or at least a pregen or two, we are basically fighting on hard mode towards the end of a dungeon.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

5 foot guarded step and ray of frost hit: 1d20 + 9 ⇒ (3) + 9 = 12 dmg: 2d4 + 4 ⇒ (3, 3) + 4 = 10

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Yes, ready to move and finish this place.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will five foot guarded step and try again hit: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 dmg: 2d4 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10 cold dmg.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

The boss probably does have reach, but just to confirm, was he swinging at me, even though I'm a little further back?

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Move and ray of frost it hit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 dmg: 2d4 + 4 + 1 + 1 ⇒ (4, 4) + 4 + 1 + 1 = 14 cold dmg.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack takes a minor and a lesser elixir of life then follows Kosh stealth: 1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

That's a lot of stuff, we should each have a minor elixir of life with us or a lesser elixir divided up amongst us, so we can each heal ourselves. As far as the bombs, whoever throws them the best should use them.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

We should peek into the north room, but someone else go first.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Phew, that was close Mordack will stand there and magic missile it, hopefully it goes down dmg: 3d4 + 3 + 1 ⇒ (4, 2, 4) + 3 + 1 = 14

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Magic missile the south one again, or the other one if that one survives. dmg: 3d4 + 3 + 1 ⇒ (3, 1, 3) + 3 + 1 = 11

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will stand there and magic missile the south one dmg: 3d4 + 3 + 1 ⇒ (1, 2, 2) + 3 + 1 = 9 I keep forgetting my dangerous sorcery feat, hence the +1 damage at the end.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Got it It takes Mordack a minute but he realizes where he is at and follows Kosh. on slide 2 now

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Follows Kosh stealth: 1d20 + 8 ⇒ (13) + 8 = 21 Where are we on the map? Looks like Kosh moved to I3?

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack follows behind in the back.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

We should rest up before heading back down, I have a feeling reinforcements will arrive and are waiting for us to head back down. They won't expect us to hold up, up here. Plus I need my spells back.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack follows behind Kosh.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

nature: 1d20 + 4 ⇒ (17) + 4 = 21 treat wounds. healing: 2d8 ⇒ (7, 6) = 13 13 points there kosh, when I only have a 50% to succeed

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will treat wounds on anyone who wants it.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will fire a ray of frost on the closer one hit: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 dmg: 2d4 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Sorry, but they move too fast. who is up then?

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will stand his ground and ray of frost the nearest one hit: 1d20 + 9 ⇒ (1) + 9 = 10 to hit add +1 more to that if bless is still up dmg: 2d4 + 4 ⇒ (2, 1) + 4 = 7 cold damage I forgot cantrips are automatically heightned at your level X .5, or rather I forgot I was level 3, so I should have been rolling 2d4 this whole time instead of 1d4

Edit: do we have hero points, now is the time to reroll that nat 1 hero point: 1d20 + 9 ⇒ (4) + 9 = 13 to hit

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack ray of frosted last turn, the I'm out of magic missile sentence was Mordack's excuse for missing a lot

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

hit: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 dmg: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9 cold damage at the nearest one. that should do it. Sorry, but I'm out of magic missiles to hit them with. Also Kosh, are you not level 3 like the rest of us? that would up your AC by 2 and your to hits to 10 instead of 8, possibly having crit it on the first attack making it a 28 to hit bypassing his ac by 10 and giving you more HP to soak up the damage your took.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Oh, I don't know what the creatures speed is, but if I really did crit, he gets a 10 speed reduction from ray of frsot, would he still been able to attack both Kosh and Kalvin with that speed reduction?

Mordack steps back and does another ray of frost at the nearest one hit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 dmg: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7 cold damage.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack will ray of frost the one directly in front of him hit: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 dmg: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9 cold damage.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Go ahead, open them Kosh.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Mordack opens the door to the east.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Furnace is being used to melt copper, well, I guess we can make our own copper coins here.

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Well, should we head on, anyone hurt?

Horizon Hunters

M Goblin Sorcerer 2: Spd:25, HP:20/20, 1 Fire Resistance, AC:17, Fort:5, Ref:7, Will:5, Per:3 Darkvision, Stealth:7

Another ray of frost at the right one hit: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 dmg: 2d4 + 4 + 1 + 1 ⇒ (3, 4) + 4 + 1 + 1 = 13

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