Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo moves up and swats at the zulicat with his tactical baton.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
life science: 1d20 + 7 ⇒ (6) + 7 = 13
"Hmm an unfortunate turn of events, likely highly illegal, definatly unethical. I hav encountered this stone before. The mines were not...plesant. The trip to traverse was slightly hazardous but primarily uneventful. I think we should see who is behind these experiments and expose them." What..the rock doesn't taste like screaming?"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo will make use of his look alive ability while the others take a rest. All allies who stay within 60' during the short rest gain a +2 morale bonus to Perception and initiative checks for the next hour or until the next 10-minute rest to recover Stamina Points, whichever comes first.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo speaks out telepathically"Perhaps we can decieve this lackys into thinking we belong here. I will choose my words carefully
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo looks around the room with his flashlight(but off for now) and tactical baton ready.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo checks his comms for a moment "Um yes can you give us any advice on dealing with an S47-19J model computerize lock..uh huh...uh huh... ok let me try that"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Mobro next heads over to Mulrid. "Hmm I am not much of a farmer or gardener, but I seem to recall some school projects with a seed in a cup. The seeds were delicious...
Take 10 on life science for a 17 "As was their produce. I belive I got a B-."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo starts by talking to Trisu, "Greetings Trisu, I am Morbo...
diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"Perhaps we should approach these individuals in smaller groups. Suddenly being confronted by 6 starngers might be intimdating. Colrid, can you tell us a bit about these 3 people so we have some idea of how to win them over."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"That was a prudent choice, a leader must be present to leave no matter what actions they feel called to. We are here and ready to offer you any assistance you may need, we could not turn our backs on a fellow agent, even one who felt called to serve elsewhere. Can you share any other details about the missing herd members? How long ago did these attacks begin? And most importantly, what do you need us to do?"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
life science: 1d20 + 7 ⇒ (18) + 7 = 25
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
ref: 1d20 + 2 ⇒ (19) + 2 = 21
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
It looks like Bonkers is our best lead for survival with a +3, thought to be honest we are mostly at the mercy of the dice at this level.Morbo is a longer shot to even get an assist so I'll roll on ym own and hope for high numbers
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo takes a look around perception: 1d20 + 6 ⇒ (13) + 6 = 19, "Let us hope we do not need them."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
A gruff lashunta male in stylish armor puts down the data padd he is typing on, "I assume the planet is hospitable, have we gotten anything unusal on long range scans. Strange weather patters, or large life signs that sort of thing?"
Morbo's got some credits to burn as well.
Make sure you've got ranged and melee options. Check if your armor can be upgraded. Um get a few serums of healing. Cable line and a grappler are always a plus. Jump jets are a good movement option if you havea an armor lot free. There are a number of low level armor upgrades that can be useful, infrared scanner, radiation buffer, thermal capacitors mark I. For casters a low level spell gem or spell chip can be good to make sure you have a spell that might be useful but that you don't have on your spells known list. R2es, Starfinder carryall, tool kits or any other random potentially useful stuff from the personal items section of the gear.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"Hmm well we encountered a besmaran whelp en route to the planet. It seems to have been the focus of some of the original activities. There is a sapient native species. They were friendly for the most part. Though one of their member had taken up residence in the site we were sent to investigate. It seems the original builders left after encounters with some malicious fey. The others might have more details they find prudent to share at this time, but I am working on a more detailed report."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo seems annoyed that the exile would not surrender. He downloads the files in the command center after Borris is done dismissing the storm.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"Thank you for moving in such a position that I can place myself to leave you with no escape."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo has tech support follow the manufacturers instructions for opening to repair.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo has a brief telepathic conversation with tech support.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo follows his helpful team mate and takes another look around the room and then inspects the door. perception on the room: 1d20 + 5 ⇒ (10) + 5 = 15
"The plants are surprisingly well maintained, perhaps and automated system, or maybe there are more residents besides this outcast. No matter. It Seems safe enough now let's get a look at that door..."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Once the native has been safely extracted Morbo takes a 10 min. rest.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
/blø/ wrote:
"Of Course, a Starfinder always cooperates!"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
I think I was actually up to date on fort saves. I counted 4 saves verses the storm since rounds began. but here is another one just in case.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
grappler attack: 1d20 + 2 ⇒ (2) + 2 = 4 Morbos first shot missed so he tries again grappler attack: 1d20 + 2 ⇒ (11) + 2 = 13 Assuming he had time be begins retracting the grappler to pull himself out of the chasm.
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