Morbo Rivers's page
121 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).
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Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo checks Donavaan first, then sees if the nuar can be stabalized.
medecine: 1d20 + 4 ⇒ (11) + 4 = 15
Once the dromda a safely back with the rest of the herd Morbo asks if it would be ok to keep in contact with them and with there permission he would like to tell the story of what happened here in the hopes that it could help prevent future incidents.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Before we bring this person before a board of inquiry, I suggest you all GET THAT CAT!"
Get'me the Zrulicat and swing again
vs KAC: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage(B): 1d4 + 6 ⇒ (4) + 6 = 10
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo moves up and swats at the zulicat with his tactical baton.
vs KAC: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 + 6 ⇒ (2) + 6 = 8
"I am afraid it is worse than that madam, we are not from your employer and we will be most gratified to see you rot in a cell for a long long lifespan."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"Distressing indeed. We should put an end to these experiments quickly before more lives are lost."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
life science: 1d20 + 7 ⇒ (6) + 7 = 13
tech support physical science: 1d20 + 6 ⇒ (10) + 6 = 16
"Hmm an unfortunate turn of events, likely highly illegal, definatly unethical. I hav encountered this stone before. The mines were not...plesant. The trip to traverse was slightly hazardous but primarily uneventful. I think we should see who is behind these experiments and expose them."
What..the rock doesn't taste like screaming?"
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Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo will make use of his look alive ability while the others take a rest. All allies who stay within 60' during the short rest gain a +2 morale bonus to Perception and initiative checks for the next hour or until the next 10-minute rest to recover Stamina Points, whichever comes first.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo moves over to blue and tries to club them with his baton
vs KAC: 1d20 + 6 ⇒ (16) + 6 = 22
damage(B): 1d4 + 5 ⇒ (4) + 5 = 9
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo swats at the enemy in front on him once again
vs KAC: 1d20 + 6 ⇒ (15) + 6 = 21
damage(B): 1d4 + 5 ⇒ (2) + 5 = 7
He then points at green, I SUGGEST YOU GET THEM!
Get'em Green +1 to hit for 1 round.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo moves in and swings at red with his tactical baton.
vs KAC: 1d20 + 6 ⇒ (5) + 6 = 11
damage(B): 1d4 + 5 ⇒ (4) + 5 = 9
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo speaks out telepathically"Perhaps we can decieve this lackys into thinking we belong here. I will choose my words carefully
Morbo walks out
"Greetings, I am one of the specialists sent to help with extraction of test subjects. I need to speak with project management to find out how they wish to proceed."
diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17
Using promotional boon for reroll
diplomacy reroll: 1d20 + 10 + 3 ⇒ (13) + 10 + 3 = 26
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo calls tech support again to assist on engineering
engineering assist: 1d20 + 6 ⇒ (12) + 6 = 18
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo looks around the room with his flashlight(but off for now) and tactical baton ready.
"This feels too much like feeding time with us as the meal. Does anyone see any cameras or traps?"
perception: 1d20 + 6 ⇒ (20) + 6 = 26
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo checks his comms for a moment "Um yes can you give us any advice on dealing with an S47-19J model computerize lock..uh huh...uh huh... ok let me try that"
computers to assist from ally boon: 1d20 + 6 ⇒ (12) + 6 = 18
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
I'm assuming you're still down HP after we rested the night. Could you have used healing touch on yourself before the long rest?
"Hmm perhaps one of the serums we found on the shuttle would be advisable"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Mobro next heads over to Mulrid. "Hmm I am not much of a farmer or gardener, but I seem to recall some school projects with a seed in a cup. The seeds were delicious...
"
Take 10 on life science for a 17
"As was their produce. I belive I got a B-."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo starts by talking to Trisu, "Greetings Trisu, I am Morbo...
life science: 1d20 + 7 ⇒ (12) + 7 = 19
You seem upset. Do not worry we are friends and here to help. Perhaps you can tell me about what is troubling you.
diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22
"Let me tell you about some aliens I met on a planet far from here..."
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Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"Perhaps we should approach these individuals in smaller groups. Suddenly being confronted by 6 starngers might be intimdating. Colrid, can you tell us a bit about these 3 people so we have some idea of how to win them over."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"That was a prudent choice, a leader must be present to leave no matter what actions they feel called to. We are here and ready to offer you any assistance you may need, we could not turn our backs on a fellow agent, even one who felt called to serve elsewhere. Can you share any other details about the missing herd members? How long ago did these attacks begin? And most importantly, what do you need us to do?"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
life science: 1d20 + 7 ⇒ (18) + 7 = 25
life science: 1d20 + 7 ⇒ (15) + 7 = 22
perception: 1d20 + 6 ⇒ (3) + 6 = 9
Morbo resonds telepathically.
"Very well, do you think we should let them know that we know? Try to see if they are willing to talk?"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo moves to flank with Bonkers and strikes!
tactical baton vs KAC: 1d20 + 6 ⇒ (9) + 6 = 15
Damage(B): 1d4 + 5 ⇒ (1) + 5 = 6
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
ref: 1d20 + 2 ⇒ (19) + 2 = 21
"Bah your playful pouces are no match for Morbo! Collegues I suggest you get them!
Morbo points a blue and uses get'em +1 hit for all allies. the he moves over to blue with his tactical baton to try to help set up flanks.
Morbo also tries to see if he can recall anything useful about these big cats. life science: 1d20 + 7 ⇒ (4) + 7 = 11
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
It looks like Bonkers is our best lead for survival with a +3, thought to be honest we are mostly at the mercy of the dice at this level.Morbo is a longer shot to even get an assist so I'll roll on ym own and hope for high numbers
"Hmm should have brought my field guide instead of tech support...ah well. They've got to be around here somewhere.
Morbo gets out a flashlight.
survivial: 1d20 - 1 ⇒ (8) - 1 = 7
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Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo takes a look around perception: 1d20 + 6 ⇒ (13) + 6 = 19, "Let us hope we do not need them."
He stares at the tracks for a few moments, "Tracking prey through the wild is not my expertise, but I will keep an eye out for things that might be of use to any of you who are more skilled trackers."
survival: 1d20 - 1 ⇒ (16) - 1 = 15
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
A gruff lashunta male in stylish armor puts down the data padd he is typing on, "I assume the planet is hospitable, have we gotten anything unusal on long range scans. Strange weather patters, or large life signs that sort of thing?"
Morbo's got some credits to burn as well.
For those asking for shopping suggetions.
Make sure you've got ranged and melee options. Check if your armor can be upgraded. Um get a few serums of healing. Cable line and a grappler are always a plus. Jump jets are a good movement option if you havea an armor lot free. There are a number of low level armor upgrades that can be useful, infrared scanner, radiation buffer, thermal capacitors mark I.
For casters a low level spell gem or spell chip can be good to make sure you have a spell that might be useful but that you don't have on your spells known list. R2es, Starfinder carryall, tool kits or any other random potentially useful stuff from the personal items section of the gear.
1) Jason Schimeml
2) Morbo Rivers
3) Organized Play # 13332-706
4) Faction: Wayfinders
5) Class and Level Envoy 3?
6) Day Job/Downtime
7) Notes Morbo has played the Shimmerstone gateway
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Looks good. Thank you again for running!
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"Hmm well we encountered a besmaran whelp en route to the planet. It seems to have been the focus of some of the original activities. There is a sapient native species. They were friendly for the most part. Though one of their member had taken up residence in the site we were sent to investigate. It seems the original builders left after encounters with some malicious fey. The others might have more details they find prudent to share at this time, but I am working on a more detailed report."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo seems annoyed that the exile would not surrender. He downloads the files in the command center after Borris is done dismissing the storm.
"The history of this place might make an excellent documentary subject if our agreement will allow for it."
He follows his fellow starfinders to check out the other rooms.
perception: 1d20 + 5 ⇒ (1) + 5 = 6
"I agree, the locals might take some comfort knowing the threats of this place are now gone."
I am playing Morbo for Gameday but the GM knows I am wrapping this up so no rush on the chronicle
day job profession(journalist): 1d20 + 9 ⇒ (2) + 9 = 11
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo readies to bap the prone native on the noggin if he gets up.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
will save: 1d20 + 2 ⇒ (11) + 2 = 13
Morbo rushes back over to the fallen outcast.
"Perhaps you should STAY DOWN!"
vs KAC: 1d20 + 5 ⇒ (2) + 5 = 7
damage(B): 1d4 + 4 ⇒ (4) + 4 = 8
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo runs over and tries to smack yellow.
vs KAC: 1d20 + 5 ⇒ (11) + 5 = 16
Damage(B): 1d4 + 4 ⇒ (4) + 4 = 8
"Disobedient servant, I admonish you!"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"Thank you for moving in such a position that I can place myself to leave you with no escape."
Morbo loops around and bats at the big bad with his tactical baton
vs KAC: 1d20 + 5 ⇒ (2) + 5 = 7
Damage(B): 1d4 + 4 ⇒ (3) + 4 = 7
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo runs in points at 3pulsesthen2, I suggest you all GET'EM
Move action, then get'em +1 to hit
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo has tech support follow the manufacturers instructions for opening to repair.
engineering to unlock cabinet: 1d20 + 5 ⇒ (4) + 5 = 9
"Hmm I do not think that is the correct procedure for this serial number."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo has a brief telepathic conversation with tech support.
computers: 1d20 + 5 ⇒ (10) + 5 = 15
Morbo continues with telepathy to his fellow starfinders, "The computers seem to summon the creatures we fought, there may be more of them, but there seems to be no way to replenish the ones already summoned for now. Let us meet this outcast and see if we can determine what happened here.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"We should continue in this direction until we encounter a more substantial obstruction."
[oob]Morbo votes for b[/ooc]
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo slides over and tries to hit red with his tactical baton.
vs KAC: 1d20 + 5 ⇒ (18) + 5 = 23
Damage(b): 1d4 + 4 ⇒ (3) + 4 = 7
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo follows his helpful team mate and takes another look around the room and then inspects the door.
perception on the room: 1d20 + 5 ⇒ (10) + 5 = 15
perception looking at the door: 1d20 + 5 ⇒ (18) + 5 = 23
"The plants are surprisingly well maintained, perhaps and automated system, or maybe there are more residents besides this outcast. No matter. It Seems safe enough now let's get a look at that door..."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo will inspect the new door. And if it seems safe will wait for consensus from the party. before opening.
perception: 1d20 + 5 ⇒ (8) + 5 = 13
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
"Perhaps we should take the easier route. And close the door behind us if possible."
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Once the native has been safely extracted Morbo takes a 10 min. rest.
Morbo inspects the room from just inside the entrance.
perception: 1d20 + 5 ⇒ (15) + 5 = 20
"I am concerned about some of the stories the villagers told us about this place. It sounded as if it was not undefended.
He then goes to the southern door and takes a look
perception: 1d20 + 5 ⇒ (2) + 5 = 7
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo will have his tech support assist Boris.
engineering to aid: 1d20 + 5 ⇒ (12) + 5 = 17
Morbo tries to assure 1pulsethenpausethen1pulse that they will do everything they can to help.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo moves over to building and gets out his translator in order to find out how best to help free them.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
/blø/ wrote: Bleu stops and ask Morbo “Can we use your cable and grappling to help Jacinth, he seems to have trouble climbing”.
With or without a cable, Bleu will help Jacinth climb up. Without it, his 2 feet will not be a big help.
Rolling aid, Athletics seems to fit, feel free to roll something else as needed.
[dice=Athletics aid]d20+2
[dice=Storm: Fortitude DC 10]d20+3 1 more damage, so 4 SP so far.
"Of Course, a Starfinder always cooperates!"
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
I think I was actually up to date on fort saves. I counted 4 saves verses the storm since rounds began. but here is another one just in case.
Morbo double moves.
fort: 1d20 + 3 ⇒ (17) + 3 = 20
Actually this is my get out of chasm turn. so I should be good to go.Well as much as I can be with razor sharp leaves blowing in my face.
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
grappler attack: 1d20 + 2 ⇒ (2) + 2 = 4
Morbos first shot missed so he tries again
grappler attack: 1d20 + 2 ⇒ (11) + 2 = 13
Assuming he had time be begins retracting the grappler to pull himself out of the chasm.
I can't fail the athletics check to climb a knotted rope w/ a wall. I am unclear if I can retract the grappler to ascend.
fort: 1d20 + 3 ⇒ (15) + 3 = 18
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
Morbo takes out a grappling gun and fires it at the top of the chasm.
fort: 1d20 + 3 ⇒ (18) + 3 = 21
Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2
acrobatics: 1d20 ⇒ 1
Morbo falls about halfway across the bridge.
He stands up from the fall.
fort: 1d20 + 3 ⇒ (5) + 3 = 8
And curses the razor sharp leaves being blown about in the storm.
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