Hellknight

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Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber. 59 posts. No reviews. No lists. No wishlists.




Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Question: moment of prescience seems to give you a bonus to any one roll, except to overcome SR (caster level checks). Or, in the case of overcoming SR, does that kind of check fall under an ability or opposed skill check? On the surface it doesn’t appear so....

Thoughts? Looking to confirm....


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

My group and I were having a discussion about light in PF. Under invisibility it states:

"Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible."

And with Arcane sight, specifically says:

"This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you."

My group tends to error on the side of being pretty harsh or rules sticklers. It seems to me that this is a bit of an extreme interpretation of the rules regarding light. Thoughts? Any clarification around this?

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I know that the Titan Mauler is a messy archetype, but that aside, we were having a debate within our gaming group about how the bonus of the Giant-blooded trait works with the Massive Weapon ability of the Titan Mauler archetype.

The giant-blooded trait says that over-sized weapons penalties are halved.

The massive weapon ability:

At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes.

She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. However, the attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0).

This ability replaces trap sense.

The operative phrase here being "penalty for doing so is increase by 4". What penalty? The over-sized weapon penalty. So would the Giant-blooded trait effectively reduce the penalty by 3 total? Or does it only apply to the initial -2, thus giving you a total of (-2/2) + (-4) = (-5). Not including the reduction in attack role penalties.

How would you interpret this?

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Does anyone else have problems toggling the areas of interest on the maps for the adventure paths? I can't seem to get them to work so I can print a map off for the players.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Oh yeah....let's do it again. I have read a lot of the threads and I am seeing a lot of conflicting information.

So....the grapple has been initiated and both parties get the "grappled" condition.

The grappler (controller) traditionally can only maintain the grapple as a standard action (feats aside), while the grappled (controlled) has two options, escape (CMB v CMD or Escape artist) or full attack albeit at -2.....which isn't much.

(I am taking things like constrict and rake out of the equation for the moment)

So to lay this out clearly, the controller of the grapple can't do anything other than maintain the grapple, and the controlled can do a full attack. The controller could forgo his control check, thus freeing up his opportunity to do a full attack opportunity, but it takes the dominance of being the controlling grappler completely out of the equation. That's crazy!

With all this said, the way to optimize this would be to grapple, control, and every round as a free action, give up the grapple and attack and re-grapple to maximize damage. lame.

And finally, we come to the new diagrams that are floating around - which, for the most part, are pretty helpful. Area of confusion if when the controller makes his grapple check to maintain the grapple, it now states he can do damage. (is this referring to constrict or rake?) and if not, this kind of trivializes feats like greater grapple, right?

This is all every confusing and in all honesty, it really takes the dominance of being the controlling grappler completely out of the equation. I'd love to hear everyones thoughts - I kind of feel like a house rule needs to be instituted. I keep thinking about two wrestlers grappling, the dominant one just maintaining the grapple while the controlled one getting punch in the face every round.

Apologies in advance for re-opening this conundrum of a rule.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

So I am looking to PrC a summoner as a mystic theurge and while I understand that when you level as a Mystic Theurge you don't get any of the special abilities or bonuses listed, but you do get the spells.

With that said, the Eidolon specifically says it's evolution is based on the the summoner "class level" and the Mystic Theurge grants a "+1 to existing level of a arcane/divine class". It seems a little ambiguous so I would love to get the feedback of the community.

Obviously druids and rangers also fall into they category of a pet the is dependent on its advancement via the PC's "class level" - so the general consensus would apply to them, I think.

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I read a thread awhile ago with some clarification on the archaist ability dimensional slide. Specifically that it was designed to be a poor mans dimension door - not like the conjurer ability "shift".

I guess what I am looking for is for the community feedback on dimensional slide and if I read that correctly or if I was hallucinating and made it all up. Does dimensional slide work similar to dimension door - specifically that you can take people with you?

Any help on clarifying this would be great! Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I read just about every archetype question on here and I cannot find the answer I am looking for - so I was hoping I could get some feedback from the community - probably more like clarification.

I understand that you can have multiple Archetypes for a class, provided the abilities (seems like specific abilities) do not overlap. I.E. - if two archetypes both replace the channeling ability of a cleric, you couldn't take those two because of that ability overlaps with one another.

So the question is, what if the archetype requires a non-specific ability. Case and point, with regard to the arcanist - the two archetypes you are interested in both require a 1st level arcane exploit. Could you use your feat (for extra exploit) and the class exploit and meet the requirements for both archetypes?

Secondly, can you decide to archetype after you have a few levels in the core class?

If I am over complicating this, it's probably because I am still trying to understand the terminology and I think that is tripping me up. Thanks for your help/input!!!!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I know there are a lot of threads out there regarding this spell, butI can't seem to find the answers I am specifically looking for....I thought you all could help....

1) Can multiple "tentacles" attack one target? Or is the single attack a round representative of the "tentacles" attacking. Is there some rule, like one tentacle a square around the character?

2) If a grappled individual escapes the tentacles and begins to move through them, does that trigger an attack of opportunity?

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Another rules question.....our group is always finding challenging mechanics to sort through in our gaming sessions.

The short of the question is: what can arcane sight see? Auras - got it. But specifically in relation to illusions, does Arcane sight see ALL the auras of illusions? There are various subclasses of illusions: figments, gamers, etc. Some of these discuss changing sight, sound, touch, taste, etc. - but does that hide from Arcane Sight?

Specifically Glamer, as an example. If I cast Arcane Sight and the illusionist has some sort of glamour up, would I be able to detect, with a successful spell craft check, that the spell was from the school of illusion?

Feel free to elaborate!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I was hoping the community could help me clarify a rules point with our group.

One of the characters has a pair of Golden Lions and uses them pretty frequently in combat. The question that was raised is:

When the lion makes a successful bite attack and gets to use grab, which initiates a free grapple, would it still get to use both of it's attacks? My contention on it is, yes. Because, if you decided to claw, claw and then bite - it would initiate the grapple. Thoughts?

Also, the "rake" ability while the cat has the creature grappled - is that an extra attack in addition to the bite/claw/claw? I ask only because it talks about "rake" as an ADDITIONAL attack to everything else. Or does the rake replace the claw attacks because you are grappling?

I guess it all depends on how the grapple goes down.....Any clarity is greatly appreciated.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Quick question about DR - some creatures have DR that reads "magic and slashing" and others have DR that says Iron or good. So I would assume that the DR with the "AND" needs to meet both requirements and the DR with the "OR" would need one or the other. Am I correct this logic?

Just double checking.....


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I have done a lot of reading on familiars and I have seen a few discussions on the improved familiar as it progresses by HD. In those discussions, people have referred to the Monster Creation tables in the back of the Bestiary (specific to HD) to update the creature types details, as it progress with the caster.

Is this at all true? And if so, what supersedes the basic familiar tables or do you use your best judgement when putting together the improved familiar. Case in point is having an Imp as a familiar - as it progresses in HD, skills increase, armor increases and it even gets more feats as it progresses.

I hope this is true because that would make familiars a little more cool than they already are :)

Please share your thoughts or interpretations - I am sure I have missed something.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I've looked all over for details around Cleric and Wizard counter spell and I am not finding my info. I am specifically looking for whether or not a wizard can counter a cleric spell or vice versa?

Also, if you have a staff with Dispel Magic in it, could you use that spell in the staff to counter a spell potentially?

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I was noticing that the Craft Wand feat only allows you to craft wands of spell level 4th or lower. Are there any legal ways to craft a wand with a spell level higher than that? And could I conceivably craft a wand like a staff?

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

So one of my players is dual classing as a Clerc-Arcanist, pretty cool actually. My question is that if he takes the trait that boosts his caster level so he doesn't suck and he begins to gain Thurge levels, does he still get exploits as he levels in Thurge? I can't find the rule under prestige classes.....

And also, if he has the boost to caster level, would that grant him more exploits?

Ex: 4 Arcanist/3 Cleric/2 Thurge - so would that be just 2 arnace exploits or would that be 3(with the trait) or a full 4 (trait + thurge levels)

I think I know the answer, just want to make sure.....


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

So am I correct in understanding that Azlanti are a human subtype and thus also get the extra feat? My DM is letting me play one so I wanted to be clear about the race.

Thanks!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I am playing a wizard and looking to build a golem or two in a level. I noticed the alternate rules for Animated Objects under Building & Modifying Constructs. First, do I have access to CP's when building a golem and second, I would assume that I would use the size of the Golem to determine how many CP's I have?

Thanks for the clarification!