Warren Chief

Moose Knuckle's page

41 posts. Organized Play character for Grandlounge.


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Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"I said necessary, not unappreciated. Great detectives need to get to eat."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"Thank you. Gifts are not necessary though, we just wanted to help."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose still in a haze also bows.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose takes a nap.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose tries to make an opening for Torgen.
Aid: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Jarrish spell combat is a full round action. Was the move a move action or 5ft steps?

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Flurry of blows: 1d20 + 5 ⇒ (2) + 5 = 71d4 - 3 ⇒ (3) - 3 = 0

Flurry of blows: 1d20 + 5 ⇒ (20) + 5 = 251d4 - 3 ⇒ (2) - 3 = -1
Confirmation: 1d20 + 5 ⇒ (17) + 5 = 221d4 - 3 ⇒ (1) - 3 = -2

[ooc]Each hit is 1 point of non-lethal damage

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Moose whispers, "Greatest detective in the world."

Moose will take 10 to look for traps (19) but just along the path they are moving as to not slow down too much.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"Cast light on me I can take a punch."

Cestus would be a reasonable target.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"There are wrongs that need righting we should get moving."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"We will talk to you to the proper authorities."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"You took the words right out of my mouth."

It takes a few shots but eventually Moose is able to knock her out with non-lethal damage.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18

"Please."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"Hi, I'm Moose Knuckle and you are clearly very smart and very powerful. I would not want anything to happen to you and I'm the only one standing between you and the dwarf. So, tell us what you're doing with the kids and where Aurelliax's amulet is.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"I have a wand if you need it."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose does not need much in the way of consumables.

He puts on a serious face for the interrogation.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"Let's tie them up and ask 'em questions."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose reloads and readies an attack for when Tuuli moves.

"Hey I don't want to hit you can you step aside please."

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 ⇒ 5

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Attack Cross Bow: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Damage: 1d6 ⇒ 6

Moose points a crossbow at the archer and fires.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Behind the big rock!

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Percpetion: 1d20 + 9 ⇒ (11) + 9 = 20

"Look!"

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"All evidence points to the caves!"

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"Let's check shack!"

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Int: 1d20 - 1 ⇒ (7) - 1 = 6

"Whoever was here can draw with sticks, yes, a clue."

Moose pushes the ash of the fire around is there any residual heat?

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose realizes weapons are a good idea and pulls out a crossbow and loads it.

"I am not a very good monk but I'm a great detective."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose will check out the campsite.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose will cast mage armor.

UMD: 1d20 + 8 ⇒ (13) + 8 = 21

Moose then walks to the front of the group.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose will take blunt bolts if available. Otherwise he starts walking away bent over as if analyzing the ground in the direction they need to go.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose walks directly up to the mayor.

"Hi! I'm Moose but you can call me directive Knuckle. I'm one of the pathfinders and I have been on this case since I invented your town newest delicacy the double fired corn dog. More about that in my report. I have a suspect a horned man and their was a conspiracy to keep his presence hidden. So we will be taking it from here. The do you have maps search parties need maps."

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"Wow you both know a lot. And if you say this person can be good I believe you. Can you tell me where they went? Maybe I can help.'

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

"Wow that sounds scary. You all are very brave. Where was this? I want to see it. How di was it?"

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose continues on the the tall box game covered in crumbs.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"Mr. Food-Man, where are the bloomgivers going to be?"

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"What did the monk say to the food cart guy. I'll have ONE WITH EVERYTHING. One funnel cake with a corn dog on top."

Moose hands over two silver.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

The games and food catch Moises eye. He heads to the tall boxes (A1).

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Moose is going to go out with his joke book in hand and just start talking to people.

Diplomacy: 10 + 6 = 16

"Business stuff. Golden Dragons and magic amulet!" When asked he give more details.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

I have but because it changes the DCs of Monk abilities it does not stack with any other archetypes.

Specifically, I'm trying to make invested regent work on a PFS build which is tough. The other thing I am trying to do is make a Rocky trope type character. The more adversity he faces the better get gets. When he misses he gets better. When get hit the gets better.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"I do...not, but it looks like fun."

Moose walks over to a random person taps them on the hip.

"Hey. I like fun. Here's a joke:

What’s brown and sticky?
A stick.

Sooooo...everybody is here, so it must be fun here. What kind of fun is this festival? What is this festival."

Take ten on diplomacy for a 14 with an additional +2 from his masterwork tool joke book for 16.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

"People like takin' to me, but I don't really know what to say a lot of the time. I'm great at eye spy. Like that guy has a dagger, that guy has put paper in his shoes to seem taller, and that guys is drinking water pretending it beer trying to win a cards. And, I want to best monk and waggeling magic wand things."

Out of charter he is decent at diplomacy, good at perception and UMD.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

Just a heads up, I'm trying a few odd things with this character, he is dumb and sincere a hard left from many of the characters I play. He is also a slow starter mechanically. I tend to avoid dex based build for this reason, but there was no other way I could make a high wis high cha monk. I will do everything I can to pull my weight. Thanks.

Grand Lodge

| AC21 T17 F18| HP 13/13 | CMD:13| F:+4 R:+5W:+3| Init:+3| Perception: +9

A redheaded halfling very slowly creaks open the door to the bustling inn. The looks around the room very slowly. From his robs he pulls out a...jam tart...and takes a bite, while peering even more suspiciously around the room. His eyes falling on each face.

Crumbs fall on to his robes.

He walks over to the table at which the pathfinders sit.

Mouth full he whispers, "uoo da pafinders," before he starts coughing on the crumbs.

He composes himself and says in an unconvincing clandestine tone, "You the pathfinders for the 'Cost-itchy' mission? Cause...I was late for the meeting. I'm Moose."