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Moonklaw's page
31 posts. Alias of Underleaf.
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Maya Coleman wrote: Moonklaw wrote: Finoan wrote: Moonklaw wrote: DISCLAIMER: I could not find a recruitment section in the forums for offline groups/sessions, so I am posting it here, if anyone knows a better place to post this please let me know. Thank you. I do actually. The recruitment forum is here. Thank you Good Sir! But I believe that is for Online Campaigns, mine is good old fashion offline. I will post there as well anyways. You are right, actually! We do not have a section of the forums dedicated to Offline recruitment right now, and it's something I have brought up with the team. What we really need is a bigger "Looking for Group" section of the forums which could then be split between Online and Offline, etc. Hopefully since we're working on a new website, which also means new forums, this is something we'll include. I'm hoping so at least. That would be a much welcomed addition, it can be a bit hard for people to navigate the forums to find a game in their local area. Thank you so much for your thoughtfulness into the matter!
DeathQuaker wrote: Hey there, you're looking to post in the gamer connection forum. This is the online game recruitment forum. Good luck! Thank you!!
Kilraq Starlight wrote: Sadly I am not in Oregon anymore. however, I have a few friends in the area, I'll inform them. I am most grateful.
Greetings Fellow Gamers,
I am running a Pathfinder 2E Kingmaker Campaign in the Portland-Metro area. I am looking for a well-rounded player to fill out our group. We currently have 4 players and a DM. We meet every other Friday night from 7pm until around 11pm-ish. Our group is solid and has been together over a year and looking to add a 5th, we are seeking a permanent member who loves a bit of Role-Playing as well as plenty of Roll-Playing. We are at a good point in the Story where we could easily implement a new player into the mix. I would prefer experienced gamers and veterans, however newbies are also welcome. If you are new, please make every effort to learn the rules prior to joining the group, there are many resources online. Consistency is a bonus. I look forward to hearing from you.
If interested, please respond to this post and/or send me a private message if you are interested. We can exchange information and get in contact.
Cheers,
Finoan wrote: Moonklaw wrote: DISCLAIMER: I could not find a recruitment section in the forums for offline groups/sessions, so I am posting it here, if anyone knows a better place to post this please let me know. Thank you. I do actually. The recruitment forum is here. Thank you Good Sir! But I believe that is for Online Campaigns, mine is good old fashion offline. I will post there as well anyways.

DISCLAIMER: I could not find a recruitment section in the forums for offline groups/sessions, so I am posting it here, if anyone knows a better place to post this please let me know. Thank you.
Greetings Fellow Gamers,
I am running a Pathfinder 2E Kingmaker Campaign in the Portland-Metro area. I am looking for a well-rounded player to fill out our group. We currently have 4 players and a DM. We meet every other Friday night from 7pm until around 11pm-ish. Our group is solid and has been together over a year and looking to add a 5th, we are seeking a permanent member who loves a bit of Role-Playing as well as plenty of Roll-Playing. We are at a good point in the Story where we could easily implement a new player into the mix. I would prefer experienced gamers and veterans, however newbies are also welcome. If you are new, please make every effort to learn the rules prior to joining the group, there are many resources online. Consistency is a bonus. I look forward to hearing from you.
If interested, please respond to this post and/or send me a private message if you are interested. We can exchange information and get in contact.
Cheers,
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When will Paizocon go back to a physical location? Us old-school gamers want to talk to people face to face. I don't think i am alone when I say I have been eager to meet and hang out with likeminded PF2E players from all around the map.
Depending on your play style, I would swap Rapid Shot with Deadly Aim at level 5, As Deadly Aim has a catch to it. It really is only useful if you plan on firing outside of the 50 foot range frequently (Musket 40 ft. Range, +10 feet from Steady Aim Deed). Because it does not work with touch attacks.
If you are good at staying within your first range increment I might even swap it out completely at level 9. Maybe go with Clustered Shots or Improved Initiative. Always nice to be the first to act in a round or do serious damage to creatures with DR.
P.S. Remember to start using Alchemical Cartridges ASAP to get the quickest reload time possible for your musket.

Grimmy wrote: Kalshane wrote: Not an answer to the question, but a question for the OP: Is the Necromancer using Silent spell to cast? Otherwise, invisible or not, his chanting is going to be a pretty big clue that it's not the familiar casting the spells. Good question, thanks for bringing that up.
I think the invisible Necromancer will be on an elevated platform or behind a barrier somewhat removed from the combat while the party contends with skeletons and a trap. Right now, he doesnt have silent spell, but off the top of my head I was think he could cast quietly enough to justify a perception DC of 15 + distance? Either that or stealth + distance vs perception? I haven't drawn up the encounter area yet but I figured I could place him somewhere close enough for the familiar to go back and forth between him and the fray but far enough sp the party wont be able to catch on he is there without at least rolling better then take 10 on perception. What do you think?
As an alternative I could switch out one of his feats for silent spell. We are at least two sessions away from this encounter, I'm just planning ahead. What does it matter if they hear him casting the spells? He is invisible......unless one of the characters in the group has Scent, Dispel Magic, or See Invisibilty they are going to have a hard enough time as it is.
The goal is to make it challenging, not to kill the party.........or is it?
DJEternalDarkness wrote: Moonklaw wrote: CrazyGnomes wrote: Clarification #2 that talons go on the feet, not claws. Guys...........only birds have Talons, cats are not birds!
Truth is Cats have claws on their forepaws and hindpaws and they are retractable unlike Canines!
Therefore logically Catfolk can have claws on both their feet and hands! Logically Catfolk are not cats; they are humanoids who happen to have some cat features. You're trying to hard to apply real world to a game. Trying too hard eh? Look at any picture of a Catfolk in any Pathfinder source, then look at their feet.......umm Hello they have claws on them and they look far sharper than the claws on their hands!
I'm just saying....
CrazyGnomes wrote: Clarification #2 that talons go on the feet, not claws. Guys...........only birds have Talons, cats are not birds!
Truth is Cats have claws on their forepaws and hindpaws and they are retractable unlike Canines!
Therefore logically Catfolk can have claws on both their feet and hands!
Wiggz wrote: wraithstrike wrote: The trait is basically for multiclassing. If you are not multiclassing then it does you no good. In short it works as advertised. So if you are a 5th level Wizard/1st level Fighter you gain no benefit from the trait because its not, uh... multi-classing enough? I'm pretty sure the trait works for up to +2, so if you only have one class level in Fighter you would have an effective caster level of 6th level Wizard. Then it would allow you to add one more multiclass and get your full +2.
I'm not an expert but that's what I have ruled for that trait.

Howie23 wrote:
I'm not sure what you mean by "PFS Rules." PFS follows the core rules.
Clarifying my own and other posts, here, eagles have talon attacks, not claw attacks; talons do slashing, while claws do bludgeon and slashing.
An eagle has 3 attacks. Two of them are talons, one is a bite. It does not have a single attack that is both talons; rather each talon is a separate attack.
The general rule, once again, is that to make more than one attack, the creature must use a full attack action. To attack with two talons is two attacks; it requires a full attack to use both attacks.
An eagle can hover in place by making a skill check, Fly DC15, which would allow it to take all 3 attacks as a full round action.
okay okay.....makes sense, You are probably right according to the rules, I guess this is where my suspension of disbelief needs to be turned on.
Because honestly when an Eagle makes an attack it uses both talons at the same time, 99% of the time. I honestly cannot picture an Eagle hovering in front of someone or something to make 2 talon attacks and a beak attack, that's not how they do it in the wild.........call me crazy.
I pretty sure that an Eagle cannot take a Full Attack action since it has to move on it's turn or else it will plummet and fall prone.
I am fairly certain that the Eagle gets it's 2/claw attacks and upon successful hits then can use it's beak attack.
It works in the similar fashion as would a Wolf with it's trip attack. Atleast this is how it was explained to me in PFS Rules.
hogarth wrote: I don't think anyone said that in this thread. But the reported number is 3rd quarter sales, and red box/Essentials didn't come out until September/October. If you look at their product schedule for the previous 2-3 months, it was pretty thin (some Dark Sun stuff, Psionic Power, and some modules). Who let the Unicorn near the Kool-aid, OOOh crap he's lifting his leg!!
Realmwalker wrote: Kudos for being tied for first, and looking forward to Paizo passing up the competition.
Excellent Product
Excellent Customer Care
and
Excellent Staff
You have a winning combination.
Hoowwwllll. Congrats Paizo, well deserved. I look forward to them passing up 4E.
Bard-Sader wrote: Man, the 3.5 equivalent of this feat had so much less contention. Really, there only needs to be ONE change in the wording this feat to make it clear.
Benefit: The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum effective druid level of equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit.
There we go. See? No confusion if written like this.
Agreed so let me get this straight, a Ranger 4/Fighter 1 has an effective Druid Animal Companion level 5.
Ranger level 4 - 3 = level 1 companion
Fighter level 1 added still = level 1 companion
Boon Companion becomes 4 + 1 = 5
So the result is;
Ranger 4/Fighter 1 with Animal Companion level 5
Right?
That's how I see it anyway.
When I think of Segway's I think of overweight Security Guard's at the local Mall, this article does not do much to take away that stereotype I have formed.
Just goes to show how quickly the loyalty of men can be swayed. Pathetic excuses for life, who have some false sense of entitlement. It just means they were envious of Jews from the start, they didn't hate them.
The worth of these individuals have been demonstrated, and they show themselves to have little. This doesn't mean I agree with their life decisions before or after their discovery.
wraithstrike wrote: Otherwise he should buy a "regular" animal that follows orders so he can ride it, dump the wolf, and get a tiger for combat. For my Druid is was a toss up between a Cat Companion or the Wolf, I ended up going with the Wolf because of it's ability to Trip. Cat's get more attacks which could mean more damage in the long run.
He is a Gnome Druid, and with proper training there should be no problem with him being able to "train" and "ride" his companion. After all this is a game of the imagination, I could imagine that quite easily. I mean hell it almost makes me want to reroll a Gnome just so I can.....almost.

vash wrote: except i don't think horses want to be ridden either Exactly, that's what training is for :P
Wraithstrike wrote: Animal companions are no better than any other animal in regards to the trained rules and being told what to do. If it knows the trick then it is supposed to do it. The DM is just being difficult. The only way I could see this being justified is if the player increased the animal's intelligence to 3 or better, which makes it sentient(might be the wrong word) by the rules, but in that case he could bypass the trouble of teaching it tricks since an intelligence of 3 allows something to understand a language. He should just keep in mind that 3 is still a low intelligence and to keep instructions simple. I agree with 95% of what you said, with the exception that the Druids Companion IS better than every other animal, you get a +4 to train it, not only because of the "Link" that it shares, but also the fact that it too levels, and gets stronger as the Druid gets stronger. Normal animals don't. But meh, I guess that's besides the point.
Just add a point of Int to your Wolf at level 4!

vash wrote: Yeah that's what combat training is for. the d20pfsrd called it combat training/riding. I see no reason a wolf can't be ridden. I also don't see why a companion's thoughts come into play when asking them to do something. What if they don't want to heel? The only reason a Wolf wouldn't want to be ridden, is if it didn't want to be ridden(they have personalities too), hence you would have to train it to do so. Handle Animal and Ride skills are a start, but maybe your Wolf sees itself as your equal and not some pet to be ridden...(maybe that's the way the DM sees it too). Without proper barding and a harness, you will have severe ride check penalties to stay mounted however. So don't forget to take that into consideration as well.
Just make sure to ask your DM what you will need to do so that you can ride you companion in the future, that way it becomes clear what steps you need to take. If he says you will never be able to, then it becomes an issue with your DM, that I have no advice for, except just pure stubborness on the DM's behalf.
vash wrote: I am in the process of combat training my wolf(i am playing a gnome). I used communicate with animals to tell it to let me ride it away from some guards. He said he wouldn't but would clear a path fro me to run behind. First off wolves aren't mounts, it has to be trained to do so, but even then it's a wild animal, it might not take to that too well. You might have to work something out with your DM to make it something you can train it to do. Even so don't expect the Wolf to learn it right away, that is something that might take a while to train. Also if you expect to use it in the future as a semi-mount you might want to pick up some barding.
Also remember the Wolf is your "Companion" and not a "pet". In some sense you should treat it like an equal. Would you want your Wolf to ride you?
Just food for thought...
vash wrote: That doesn't help much, since my GM simply said my animal companion disagreed with me, and I can't find any rules to show. What was the situation, and what command did you give to your companion?
Also was it a trick you have not taught your companion?
Much thanks everyone for the suggestions, I think they will work out nicely.
tonyz wrote: Who are your fellow party members and what do they do? Elf - Wizard
Human - Rogue
Half-Elf - Rogue
Human - Cleric
Half-Orc - Barbarian
They all pretty much do typical class stuff...the rogues move around a lot the wizard fights from the back, the Barbarian smashes stuff and the Cleric does typical cleric stuff.
I like your suggestion about the augment summons feat I'll have to look into that 1, because I do use my Summon Nature's Ally a lot.
So I am making a level 5 Elven Druid with a Wolf Companion for a PFS Campaign, and am having a hard time with feat selection.
He is not a strong caster, or good at melee, but has a decent Dex bonus so is pretty good at range.
So far I have selected Point Blank Shot and Precise Shot, basically I send my Wolf to attack enemies and take pot shots from distance, laying heals as they are needed and laying down buffs as well. I brace for charges if the need arises and so on and so forth.
If anyone has advice or suggestion, I am open to new ideas and strategies. I just wanted to hear some feedback and see if their are any other options out there for my Druid.
I see, thanks for the info.
Ok so apparantely I am not alone, same thing for me from two different computers. If anyone has any updates on the situation please post it!
I have tried several times to enter my character information, when all is said and done I click on the submit changes tab at the bottom and then it still shows at the bottom section that I have no characters entered. Anyone had this problem before, and if so any suggestions?
Greetings, I am relatively new to the society and the web-site. Just wondering if anyone knows why when I try to add my character to the society through my account page nothing shows up after I enter in all the character info and click on submit changes? If anyone has had this happens or knows what I need to do, your feedback will be much appreciated.
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