Tin Golem

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Well basically I'm thinking about making a Arcane Duelist and i read this.

"At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded item. He may use the hand holding his bonded weapon for somatic components."

So I can preform somatic component with any weapon I have bonded to.

But what about focus and material components. Do I need a free hand for them? Can I cast spells with F or C if I have a bonded Great Sword for example?


Hi I'm gonna run a session on Sunday with my group of players and I'll more or less start it with them attacked by an assassin.

The problem is that this is the first assassination that I have ever made and I don't want it to be too easy/hard.

The party:
Conjuration Wizard lvl 7
Wild-Shaping Druid (with animal companion) lvl 7
Witch lvl 7, this is a play that is new to pathfinder and playing caster.
Paladin lvl 7, is supposed to be the tank.

The Assassin:
Is a Dark Stalker with 2 levels in rogue.
His basic tactics will be to cast Deeper Darkness on himself when the party in a secluded part of "the town". He will then use the darkness to inflict as many doses of poison on the frailer party members as he can using Swift Poison to "reload" faster. The poison I'm thinking about using using is Black Smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str cure 1 save. If that doesn't work he'll just go to stabby-town on em.

Right now I'm working on the exact stats, I can post them tomorrow if you want em.


Hi I was trying to tweak a two-handed ranger for a gaming session tomorrow when I got an idea. Could I use a Dorn-Dergar with Darting Viper in the middle of a Great Cleave to change my reach and thus hit more people with my ball of hunting?

tl:dr Can I take a swift action in a standard action?

Rule citations would be really helpful as I haven't been able to find anything clear cut on this point.


So i'm just done reading though the new playtest document and I got some questions.

#1 How come that the Axemusket deals 1d10 of damage compared to a regular Muskets 1d12, when the Axemusket cost 100 more gp?

Fluff wise this don't really makes any scenes. Would the presence of an Axe-bayonet thingy slow down the muzzle velocity of the gun or demand another modification like smaller diameter of the gun barrel?

Is there a game balance reason for this, would the ability to threaten the squares next to you be super duper imba? If you want there to be a trade off for the Battleaxe add-on what about shorter increments to simulate the aiming issues that a dead killy piece of iron at the muzzle a gun would cause.

#2 Can I combine Vital Strike with scatter weapons and what would happen?

There is no mention of this in the Scatter Special Quality text that I can see. Vital Strike says nothing about Vital Strike only targeting one creature. Dead Shot however do state that it can only target one thing.

So is "super blunderbust attack of vitality" legit and would it deal extra damage to every that gets hit in the cone?


Hi this is my first attempt at a playtest for .. well anything, so be gentle with me ;).

!!!WARNING!!! This Playtest may contains spoilers for the Stolen Land adventure.

Extra warning, I'm dyslectic and english isn't my native language so there may be some spelling mistakes or weird expression. Hope they don't bug you to much.

The champaign that I'm playing in is started with the Stolen Land adventure but now it's branching of into a new brand of strangeness. Two game sessions ago my previous character got killed so I rolled up a Ninja because they looked to have some nifty abilitys and I wanted to contribute to the playtest.

Now that all the "backstory" stuff is deal with let's move on to...

My Ninja:
"Sven" aka "that ninja"
Male half-orc ninja 4
NG Medium humanoid (Orc)
Init +4 Senses Dark-Vision 60ft. Perception +7
-Defense---------------------------------
AC 19, touch 14, flat-footed 15
hp (4d8+6) 35
Fort +3, Ref +9, Will +2
-Offense---------------------------------
Spd 30ft.
Melee +1 Scimitar +9 (1d6+5)
Special Attacks sneak attack +2d6, ki pool: 5
-Statistics------------------------------
Str 11, Dex 18, Con 13, Int 10, Wis 10, Cha 16
Base Atk +3; CMB +3; CMD 17
Feats Weapon Finesse, Dervish Dance
Traits Herlom Weapon (Scimitar), Rostlander
Skills Acrobatics +11, Climb +7, Escape Artist +11, Knowledge: Local +7, Preform (Dance) +9, Perception +7, Stealth +11, Use Magic Device +10
Languages Common, Orcish
Gear +1 mithral chain shirt, +1 Scimitar, +1 Cloak of Resistance
Special Abilities vanishing trick (4r), shadow clone (1d4+1)

About the character generation of Sven: Firstly the people I play with use "roll 4d6 drop the lowest" method of ability score generation and I rolled 17,14,13,11,10,10. I put my Half-orc bouns in to Cha and my level 4 increase in Dex. (I guess that Half-Orcs from "Vague-Middle-East-Place" are real charmers =P.) Secondly, the gaming group decided that I could take the Dervish Dance because I have the Heirloom Weapon (Scimitar) trait, I don't if that is legal by RAW or RAI.

Svens "backstory": "Sven" come from the far of land known as "Vague-Middle-East-Place" where he learned the way of Assassin. Now he as come to the Stolen Lands kill do some killing. The name Sven is just a cover, too bad he has forgotten his real name =/.

The Party

Elyas, lvl 4 Human Druid and Ormen, his constrictor snake animal companion. Elyas is focused on Wild Shaping so his spellcasting is a bit weaker that it could have been. His go-to combat spell is Stone Call thanks to the big Aoe, no-save and difficult terrain that the spell brings. Ormen just slithers up to things and bites them in the head.

Hulungalom aka Lom, lvl 4 Gnome Wordcaster Sorcerer with the Red Dragon Bloodline. Lom is a dedicated blaster that can switch from a single target to a group on a round-to-round basis. He can inflict the Staggered condition on enemies quite easy.

I will split up the encounters into Combat and Social/Environment. Fist of the combat encounters.

All except one of the combat encounters where random encounters

All fights happened on different days so our HP spells and Ki where reset. I never use more then 3 Ki in one fight "just in case".

Combat encounter #1.
4 Standard Goblins and 1 Barghest

Start: The party spots a group of Goblins about 400ft. away, we walk closer to them to see if they have some cheese to sell (yes really), we don't see that the Barghest has cast Blink on itself. At about 150ft. the goblins spot us and shouts "Your gold and your life!". In the first round of combat the Barghest uses Dimension Door to get into melee with Lom. Elyas lest lose with a Stone Call that kills all the normal Goblins.

Middle: The rest of the combat consist of Lom 5ft.-steeping away from the Barghest and around Ormen, with the Barghest in hot pursuit trying to awods falnkings as best it can. Elyas, me and Ormen try to hit the Barghest but the Blink cause many misses and deny me sneak-attack damage. I rolled poorly on both attack and miss chance rolls.

End: The Berghest is killed after giving Lom a beating.

Damage dealt
Me Melee = 15 (all from one crit.)
Elyas Melee = 10 Spells = 32
-Ormen Melee = 11
Lom Melee = 0 Spells = 11

Combat encounter #2.
Baloden the robber wizard (lvl 5 human wizard) and 1 Nightmare.
(This was the only encounter the DM had prepared ahead of time.)

Start: As the party walks down a narrow woodland road we spots a man riding a Nightmare. We hide. The man on the Nightmare fly closer and shouts "I am Baloden the robber wizard and I'm gonna rob you". I'm the only one that managed to stay hidden as Baloden starts to sling spells.

Middle: Baloden fly around and cast Aqueous Orb/Stinking Cloud on poor Elyas, Ormen and Lom. I stay hidden and wait for Baloden to land so I can stab him (I didn't buy a bow because I was silly). When they aren't trapped in watery balls or coughing up bits of stinking could Lom and Elyas bombard Baloden with spells.

End: After getting hit with a 12 damage Stone Call Balodens Nightmare uses Plane Shift to get the heck out of dodge.

Damage dealt
Me Melee = 0(Yep =/)
Elyas Melee = 0 Spells = 38
-Ormen Melee = 0
Lom Melee = 0 Spells = 7

Combat encounter #3.
1 Chimera

Start: We spot the Chimera at 1100 ft. away and spread out in a triage with about 60ft. between us. The Chimera starts to dive and the caster ready there spells, I "cast" Shadow Clones.

Middle: As it descends the Chimera is hammered by Elyas and Loms spells. Thanks to the placement of a Stone Call the beast lands next to me. I take only 5 point of damage from the Chimeras full attack thanks to my Shadow Clones. Me and Ormen go head-to-head with the Chimera when it's on the ground.

End: Ormens biting and one criting sneak attack from me finishes the beast.

Damage dealt
Me Melee = 21
Elyas Melee = 0 Spells = 13
-Ormen Melee = 24
Lom Melee = 0 Spells = 32

Combat encounter #4.
12 Standard Orcs

Star: the Party is just about to make camp when we spot 12 orcs coming matching and singing.

Middle: Elyas cast Entangle.

End: Elyas cast Stone Call.

Damage Dealt
me Melee = 0
Elyas Melee = 0 Spells = 108
-Ormen Melee = 0
Lom Melee = 0 Spells = 0

Combat encounter #5.
1 Dire Lion

Star: The party is riding on a wagon. A Dire Lion pounces Lom.

Middle: Lom and Ormen pound the Lion.

End I manages to land the killing blow. (this was all over in two rounds)

Damage dealt
Me Melee = 15
Elyas Melee = 0 Spells = 0
-Ormen Melee = 23
Lom Melee = 0 Spells = 23

Total Damage Dealt
Me Melee = 51
Elyas Melee = 10 Spells = 83/191 (without/with the one round orc slaughter)
-Ormen Melee = 58
Lom Melee = 0 Spells = 73

My observations on the fights. Well two flying opponents didn't do wonder for my damage dealt, nor did that Blinking Barghest. Shadow Clones and Vanishing Trick where great survival tools. Shadow Clones gave me the stones to go into riskier situations then I would have if Sven was a Rogue. Extra-Ki-attack was a useful for making to most of my opportunity to deal sneak attack damage, I fell that my medium BaB kept the ability from going nuts. All in all the Ki poll is a really cool ability that gave me more things to do in fights.

The next game sessions will be a dungeon crawl so I look forward to see how I can do in can kind of environment as opposed to the open plan of random encounter that this game sessions was dominate by.

I'll post the Social/Environment encounters in a separate post later coss I'm hella sleepy right now.