Questions and thoughts about Axemusket and weapons with scatter the quality


Gunslinger Discussion: Round 2


So i'm just done reading though the new playtest document and I got some questions.

#1 How come that the Axemusket deals 1d10 of damage compared to a regular Muskets 1d12, when the Axemusket cost 100 more gp?

Fluff wise this don't really makes any scenes. Would the presence of an Axe-bayonet thingy slow down the muzzle velocity of the gun or demand another modification like smaller diameter of the gun barrel?

Is there a game balance reason for this, would the ability to threaten the squares next to you be super duper imba? If you want there to be a trade off for the Battleaxe add-on what about shorter increments to simulate the aiming issues that a dead killy piece of iron at the muzzle a gun would cause.

#2 Can I combine Vital Strike with scatter weapons and what would happen?

There is no mention of this in the Scatter Special Quality text that I can see. Vital Strike says nothing about Vital Strike only targeting one creature. Dead Shot however do state that it can only target one thing.

So is "super blunderbust attack of vitality" legit and would it deal extra damage to every that gets hit in the cone?


Moofire wrote:

So i'm just done reading though the new playtest document and I got some questions.

#1 How come that the Axemusket deals 1d10 of damage compared to a regular Muskets 1d12, when the Axemusket cost 100 more gp?

Fluff wise this don't really makes any scenes. Would the presence of an Axe-bayonet thingy slow down the muzzle velocity of the gun or demand another modification like smaller diameter of the gun barrel?

Is there a game balance reason for this, would the ability to threaten the squares next to you be super duper imba? If you want there to be a trade off for the Battleaxe add-on what about shorter increments to simulate the aiming issues that a dead killy piece of iron at the muzzle a gun would cause.

#2 Can I combine Vital Strike with scatter weapons and what would happen?

There is no mention of this in the Scatter Special Quality text that I can see. Vital Strike says nothing about Vital Strike only targeting one creature. Dead Shot however do state that it can only target one thing.

So is "super blunderbust attack of vitality" legit and would it deal extra damage to every that gets hit in the cone?

Another option is you can maybe do that as the musket using it as a greatclub with catch off gaurd feat in case you need to reload with a musket but costs a feat.

Scatter weapon property is on page 9 of the playtest. I would let you vital strike with scatter weapons. I do not see anything saying you cannot vital strike with scatter weapons in the cone but am not sure.


Scatter Special Quality wrote:
A weapon with the scatter special quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. When it attacks all creatures within a cone, it makes one attack per creature within in the cone, and each attack takes a –2 penalty. If any of the attacks threaten a critical, confirm the critical for that creature alone. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.
Vital Strike wrote:
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

The way I'm reading it. If you use your standard action on the attack action with a gun loaded with pellets it would only apply Vital Strike to one of the creatures in the cone.

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