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Dark Archive

First I wanted to know about what happens when you gain an effect on a attack that would allow you to use 1.5 times your stength modifer (or 2 times, or your full strengh mod) to damage, if the attack wouldnt originaly get a strength mododifier to damage. The specific case were this came up was when i was trying to multiclass my white haired witch, who gains a natural attack with her hair that does 1d4+int for damage (Full Wording), and the monk, either vannila with Flurry of Blows that states any attack with a Flurry of blows uses full strength mod (Full Wording),or using the Master of Many styles and using Dragon style (Full Wording),and Of course using Feral Combat Training(Full Wording). Because it does not say in the wording of the white haired witch that for the purposes of attacking with the white hair int replaces strengh ( or Damage= Str mod + Dice wherein str = int) but instead as, by default in this atack you use inteligence mod and the damage die for damage but you dont get your strength mod to damage(or damage = int mod + dice ). Wich leads to interesting scenarios like how you still need strength to hit with your hair. It is my best guese this is not RAI but definetly RAW. With Flurry of Blows, that alters the equation by making your attacks always use your full strength mod that would not be a problem with the first model but with the latter it translates into getting extra damage, the same is with Dragon Style. I just wanted to see if my logic was correct in this scenario.
Secondly I wanted to know how the ability of both the lance and katana to be wielded as a one handed weapon when certain criteria are met scales with the weapon increasing in size with the description of the lance stating that when mounted you can wield it in one hand while the latter states to use it as a one handed wepon you need exotic weapon proficiency. Does this still allow you to wield it as a one handed weapon if the size of the weapon is increased or does it scale with the size of the weapon.

Dark Archive

First I wanted to know about what happens when you gain an effect on a attack that would allow you to use 1.5 times your stength modifer (or 2 times, or your full strengh mod) to damage, if the attack wouldnt originaly get a strength mododifier to damage. The specific case were this came up was when i was trying to multiclass my white haired witch, who gains a natural attack with her hair that does 1d4+int for damage (Full Wording), and the monk, either vannila with Flurry of Blows that states any attack with a Flurry of blows uses full strength mod (Full Wording),or using the Master of Many styles and using Dragon style (Full Wording),and Of course using Feral Combat Training(Full Wording). Because it does not say in the wording of the white haired witch that for the purposes of attacking with the white hair int replaces strengh ( or Damage= Str mod + Dice wherein str = int) but instead as, by default in this atack you use inteligence mod and the damage die for damage but you dont get your strength mod to damage(or damage = int mod + dice ). Wich leads to interesting scenarios like how you still need strength to hit with your hair. It is my best guese this is not RAI but definetly RAW. With Flurry of Blows, that alters the equation by making your attacks always use your full strength mod that would not be a problem with the first model but with the latter it translates into getting extra damage, the same is with Dragon Style. I just wanted to see if my logic was correct in this scenario.
Secondly I wanted to know how the ability of both the lance and katana to be wielded as a one handed weapon when certain criteria are met scales with the weapon increasing in size with the description of the lance stating that when mounted you can wield it in one hand while the latter states to use it as a one handed wepon you need exotic weapon proficiency. Does this still allow you to wield it as a one handed weapon if the size of the weapon is increased or does it scale with the size of the weapon.

Dark Archive

I read it as you dont ge any more attacks with manufactured weapons, but you get the actual natural attack wich you can use however you like according to that set of rules. my idea is if the vestigal arm discovery (and eindolon evolutions, and other ways you can get more limbs)it says specificly that you dont get extra attacks even though they dont come with natural attacks themselves, so you have to assume it means that you dont get extra manufactured weapon attacks. considering it has the exact same wording I beleive that you cant say weild a sword with a tentacle and get an extra attack with that sword, but you can use a full atack action to gain the tentacle attack and all other natural attacks. Its realy a sentence that is used with all abilitys that grant extra limbs.

Dark Archive

I gues you would have to do it every sesion but if you think about it thats the ability to gain the effects of any potion for free as move action fore one 2nd level extract slot. I guese that would also include the elixer of life, now that I think about it would drinking the elixer of life multiple times give you more "lives"

Dark Archive

oh I thought that brew potion used nalchemy check I see, but if you some how managed to get a potion of alchemical allocation would you still be able to do wht i outlined above.

Dark Archive

no the item creation feats are legal its just that you cant use them but with alchemist you can make any ite using the craft (alchemy) skill.

Dark Archive

yes he doesnt get brew potion at first level but he can get it at level 3 because his alchemist levels count as caster levels when it comes to item creation.

Dark Archive

yah but they can get brew potion at level 3

Dark Archive

Actualy aalchemist can use creation feats with alchemy its just they cant sell or trade the items they make.

Dark Archive

I noticed that since an alchemist can still get the brew potion feat even though he doesnt start with it, and the alchemist can make potions that have the same effects as his exctracts. so could he make a potion of alchemical allotment then use it with the enternal potion discovery so he gain the effect any potion without using it for as many times he wants?

About Gbaji

Gbaji, Half-Giant Brawler 5

STR 18 (+4) (14 base + 4 racial)
DEX 13 (+1) (15 base - 2 racial)
CON 18 (+4) (15 base + 2 racial + 1 level)
INT 8 (-1) (10 base -2 racial)
WIS 11 (+0) (11 base)
CHA 10 (+0) (10 base)

AC 18 (DEX +1, Armour +5, Dodge +2)
BAB +5
CMB +10 (BAB +5, STR +4, Size +1) (extra +1 for Grapple)
CMD 22 (10 plus BAB +5, STR +4, DEX +1, Size +1, Dodge +1) (extra +1 v Grapple)
Move 30
Size M

HP 64 (10 [lvl 1 max] + 6 + 6 + 6 + 6 [lvls 2-5] + 5 [favoured class] + 5 [Toughness] + 20 [CON])
Fort +8 (4 [base] + 4 [CON])
Ref +5 (4 [base] + 1 [DEX])
Will +1 (1 [base] + 0 [WIS])

Alignment: Neutral
Hero Points: 3

Skill ranks 3 (4 - 1 [INT]) x 5 = 15 (*class skills)
Skills: *Acrobatics +9 (5 ranks), *Climb +8 (1 rank), *Escape Artist +5 (1 rank), *Intimidate +13 (5 ranks), *Perception +4 (1 rank), Stealth +0 (1 rank), *Survival +5 (1 rank)
Feats: Combat Expertise (B), Dodge (B), Improved Unarmed Strike (B), Intimidating Prowess, Power Attack, Toughness
Traits: Brute (+1 to Intimidate, Intimidate is a class skill [Racial]), Poverty-Stricken (+1 to Survival, Survival is a class skill [Social])
Languages: Common

Racial Features
Humanoid (Giant)
Low-Light Vision
Powerful Build (counts as Large for CMB and CMD, for special attacks based on size affecting him, and for weapon size, and carrying capacity)
Big-Britches (counts as Large for armour size, weight and cost)
Large And In Charge: +2 to Intimidate checks for smaller creatures
Looming Presence: -2 to Stealth checks
Large Appetite: require double food and water compared to other Medium creatures
Stomp (1/day, ML 2, DC 11)

Favoured Class: Brawler (+5hp)
Class Features
Brawler's Cunning (INT counts as 13 for meeting feat prerequisites)
Martial Flexibility (5/day, 1 minute duration, as move action gains benefit of combat feat he does not possess, must meet the prerequisites)
Martial Training (levels in Brawler count as levels in Fighter and Monk for feat prerequisites, counts as both Figher and Monk for magic item effects)
Unarmed Strike (full STR bonus for all unarmed strkes, lethal or non-lethal damage, counts as natural and manufactured weapon for spells and effects, enhanced damage)
Brawler's Flurry (gains use of Two-Weapon Fighting as a full round action when using unarmed strikes, monk weapons, close fighter weapons, full STR modifier to damage, can substitute tip, sunder or trip manoeuvres for unarmed strikes)
Manoeuvre Training (+1 to CMB and CMD for grapple attacks for grapple attacks)
AC Bonus (+1 Dodge bonus to AC and CMD while wearing light or no armour)
Knockout (1/day, must announce before attack, if attack hits and deals damage target must make Fort save DC 16 or fall unconscious for 1d6 rounds, does not affect creatures immune to critical hits or non-lethal damage)
Brawler's Strike (unarmed strikes count as magic for DR)
Close Weapon Mastery (base damage for close weapons = unarmed strike damage for level minus 4)

Psionic Talent: Conceal Thoughts

Unarmed Strike / +10 to hit / 2d6+5 damage
Heavy Crossbow / +7 to hit / 2d8 damage / 19-20/x2 / 120'
Handaxe / +9 to hit / 1d8+4 damage / x3
Dagger / +9 to hit / 1d8+4 damage / 19-20/x2
Thrown Dagger / +6 to hit / 1d8+4 / 19-20/x2 / 10'
Staff / +9 to hit / 1d8+6 damage

Equipment: Hide Shirt +2 (4,190cp), *Amulet of Mighty Fists +1 (5,000cp), *Healing Fruit (Cure Serious Wounds) (750cp), Masterwork Heavy Crossbow (400cp), 20 Bolts (4cp), Handaxe (12cp), Dagger (4cp), Staff, Bandolier (1cp), Backpack (4cp), Waterskin x2 (4cp), Trail Rations x5 (5sp), Bedroll (1cp), Blanket (1cp), *Torches x5, Hot Weather Clothing
Base cost and weight of items doubled due to size, except where denoted*

Money: 120cp

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Gbaji was just growing into manhood when the slavers raided the desert village where he lived with his family. Although he and the others fought desperately, they were swiftly overwhelmed by the better equipped raiders. The village elders, including his father Haraz, were killed before his eyes. He, his mother Yrgit and sister Trnti, and those others of saleable age and strength, were marched out of the only home he had ever known and into captivity.

On the long march to the slave pits of Tyr many died, their bodies left for the scavengers. But Gbaji stayed strong, to spite the men who had taken him and to honour his father by protecting his family. But when they reached the stink and clamour of the city he was sold off to a gladiator school. His mother and sister were sent elsewhere - he never saw them again.

The school was owned by a templar of Kalak named Creshed. He was pitiless, and the training under his supervision was hard and brutal. Creshed would call instructions from his covered balcony, sipping sweet wines and munching on dates, while the trainers would see that his whims were carried out. Many buckled under the regimen, or rebelled against the cruelty. But for these there was only one punishment - to fight Creshed's unbeaten champion, a blood-crazed mul named Bor - and only one result - death.

Although far from being a thinker, Gbaji took well to the training. He was very strong and reasonably agile, and his size and reach were also advantageous. So he was taught to fight with his hands rather than weapons. While resentment burned in his heart, he kept that locked away. Instead of rebelling, it simply spurred him on to apply himself to the training and excel. He survived and, in time, became one of Creshed's prized stable of top gladiators, fighting before the baying crowds.

Then came the revolution. In the upheaval that accompanied Kalak's overthrow Gbaji sought out Creshed where he cowered in his palace from the angry rebels. He strangled the templar to death with his bare hands - vengeance for the cruelty of his training, vengeance for the life and family he lost, and vengeance for his father's blood.

But life after the revolution was complicated. Gbaji was used to the gladiator school and being told what to do and where to go. He wasn't used to thinking for himself. His only real skill was the ability to twist a man's head off with ease, but he refused to return to the arena. Instead, through his own gullibility, he ended up falling in with the criminal gangs which surged up in the chaos following Kalak's fall.

For a while he earned good money scaring shopkeepers to hand over protection money to a Toothcutter enforcer, an elf called Glik. At first he felt little pity, for these were the same people who had cheered with bloodlust while Gbaji risked his life on the arena sands. But in the he began to resent the job - it was not warrior's work to prey on the weak. He also noticed he didn't seem to receive much of the proceeds anyway, but Glik just brushed off his complaints with clever words and future promises. Meanwhile, he tried to find out what had happened to his mother and sister, but discovered that all the records in the slave market had gone up in smoke during the riots and no one seemed to know of them.

Then events took a turn. As a gang turf war broke out in the Warrens Gbaji found himself caught in the middle. Betrayed, not sure who to trust and who to fight, he found himself surrounded. Alone at night in the maze of cut-throughs and passages, hooded figures stabbed and cut at him like a mekillot at bay. There were just too many - even as one went down under his fists, another sprang up.

As he began to wonder if this was the end - surviving the gladiatorial bouts only to die in some nameless alley - someone uttered a word of power. Half of his assailants promptly fell to the ground, insensible. Another word, and crackling lightning chased the rest away, yelling in fear and pain as they fled through the darkened streets.

Of course, Gbaji had heard of defilers before. But he just couldn't match the mental image of utter evil with the kind-faced old gentleman who helped him to his feet. He tried to thank his rescuer but the man just it waved away, simply smiling and saying, "One day I will have need of your help. I hope you will be able to return the favour." Then, just before he left, he added, "Your father would be proud." Before Gbaji could reply or ask how he knew his father, the man disappeared as if swallowed by the night.

Gbaji didn't have to wait too long. A few month later he had found honest work, carrying heavy loads of bricks and wood in the building sites that had sprung up to repair the city after revolution and war. Then he received a message - he was needed in Urik. He grabbed his gear, the small amount of money he had saved, and set off with the next out-bound caravan.

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Gbaji isn't too bright. He's usually the last one to get a joke. Problems that can't be fixed with fists tend to confuse him. However, he is good at taking instruction and finds it easier to let others do the thinking while he does the physical stuff. He tends to keep quiet and not make a fuss, something he learnt to avoid drawing unwelcome attention to himself in the gladiator school, and also because he prefers to wait for someone else to come up with the ideas. As a result Gbaji comes across as taciturn. He prefers simple solutions and direct action. He is stoical - he's survived bad times, he expects more to follow, and expects to survive those too. He is also single-minded and stubborn - adversity only makes him try harder to win.

He has lost much: his old life in the desert, his family, his freedom. He tends to hold what he does have dear. He is keen to trace his mother and sister, but has no real idea of how to start. He takes a long time to trust new people - he's been let down a lot in the past, and he realises he isn't a good judge of character. His experience with the Toothcutters has left him somewhat jaded about elves. But he also wants something, and someone, to believe in. He is a warrior and believes that he should do something worthy of his skills. The problem is, he can't really think of what that is...

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Gbaji is a typical hulking half-giant. Just shy of eight feet tall, the arms and shoulders that project from his finely-tooled but well-worn leather jerkin bulge with muscles. His face is battered and scarred, his nose a bent blob from multiple fractures, and his dark eyes gaze warily out from beneath heavy brows. He keeps his hair short so it can't be grabbed by an enemy combatant and it forms a dark brown fuzz across his scalp. A leather cord circles his thick neck, whatever dangles from it securely tucked inside his armour.

A huge crossbow, its wood carefully oiled and polished, is attached to a harness on his back so it can easily be brought to bear. Just below is a capacious backpack. Slotted into a belt diagonally running across his chest are a handaxe, a big knife and a healing fruit wrapped in dried leaves, while a quiver holding the bolts for his crossbow hangs by his hip. He leans idly on a staff almost ten feet long, idly cracking the knuckles on his spade-like fingers.