Moo_Milk's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


RSS

Dark Archive

First I wanted to know about what happens when you gain an effect on a attack that would allow you to use 1.5 times your stength modifer (or 2 times, or your full strengh mod) to damage, if the attack wouldnt originaly get a strength mododifier to damage. The specific case were this came up was when i was trying to multiclass my white haired witch, who gains a natural attack with her hair that does 1d4+int for damage (Full Wording), and the monk, either vannila with Flurry of Blows that states any attack with a Flurry of blows uses full strength mod (Full Wording),or using the Master of Many styles and using Dragon style (Full Wording),and Of course using Feral Combat Training(Full Wording). Because it does not say in the wording of the white haired witch that for the purposes of attacking with the white hair int replaces strengh ( or Damage= Str mod + Dice wherein str = int) but instead as, by default in this atack you use inteligence mod and the damage die for damage but you dont get your strength mod to damage(or damage = int mod + dice ). Wich leads to interesting scenarios like how you still need strength to hit with your hair. It is my best guese this is not RAI but definetly RAW. With Flurry of Blows, that alters the equation by making your attacks always use your full strength mod that would not be a problem with the first model but with the latter it translates into getting extra damage, the same is with Dragon Style. I just wanted to see if my logic was correct in this scenario.
Secondly I wanted to know how the ability of both the lance and katana to be wielded as a one handed weapon when certain criteria are met scales with the weapon increasing in size with the description of the lance stating that when mounted you can wield it in one hand while the latter states to use it as a one handed wepon you need exotic weapon proficiency. Does this still allow you to wield it as a one handed weapon if the size of the weapon is increased or does it scale with the size of the weapon.

Dark Archive

First I wanted to know about what happens when you gain an effect on a attack that would allow you to use 1.5 times your stength modifer (or 2 times, or your full strengh mod) to damage, if the attack wouldnt originaly get a strength mododifier to damage. The specific case were this came up was when i was trying to multiclass my white haired witch, who gains a natural attack with her hair that does 1d4+int for damage (Full Wording), and the monk, either vannila with Flurry of Blows that states any attack with a Flurry of blows uses full strength mod (Full Wording),or using the Master of Many styles and using Dragon style (Full Wording),and Of course using Feral Combat Training(Full Wording). Because it does not say in the wording of the white haired witch that for the purposes of attacking with the white hair int replaces strengh ( or Damage= Str mod + Dice wherein str = int) but instead as, by default in this atack you use inteligence mod and the damage die for damage but you dont get your strength mod to damage(or damage = int mod + dice ). Wich leads to interesting scenarios like how you still need strength to hit with your hair. It is my best guese this is not RAI but definetly RAW. With Flurry of Blows, that alters the equation by making your attacks always use your full strength mod that would not be a problem with the first model but with the latter it translates into getting extra damage, the same is with Dragon Style. I just wanted to see if my logic was correct in this scenario.
Secondly I wanted to know how the ability of both the lance and katana to be wielded as a one handed weapon when certain criteria are met scales with the weapon increasing in size with the description of the lance stating that when mounted you can wield it in one hand while the latter states to use it as a one handed wepon you need exotic weapon proficiency. Does this still allow you to wield it as a one handed weapon if the size of the weapon is increased or does it scale with the size of the weapon.

Dark Archive

I read it as you dont ge any more attacks with manufactured weapons, but you get the actual natural attack wich you can use however you like according to that set of rules. my idea is if the vestigal arm discovery (and eindolon evolutions, and other ways you can get more limbs)it says specificly that you dont get extra attacks even though they dont come with natural attacks themselves, so you have to assume it means that you dont get extra manufactured weapon attacks. considering it has the exact same wording I beleive that you cant say weild a sword with a tentacle and get an extra attack with that sword, but you can use a full atack action to gain the tentacle attack and all other natural attacks. Its realy a sentence that is used with all abilitys that grant extra limbs.

Dark Archive

I gues you would have to do it every sesion but if you think about it thats the ability to gain the effects of any potion for free as move action fore one 2nd level extract slot. I guese that would also include the elixer of life, now that I think about it would drinking the elixer of life multiple times give you more "lives"

Dark Archive

oh I thought that brew potion used nalchemy check I see, but if you some how managed to get a potion of alchemical allocation would you still be able to do wht i outlined above.

Dark Archive

no the item creation feats are legal its just that you cant use them but with alchemist you can make any ite using the craft (alchemy) skill.

Dark Archive

yes he doesnt get brew potion at first level but he can get it at level 3 because his alchemist levels count as caster levels when it comes to item creation.

Dark Archive

yah but they can get brew potion at level 3

Dark Archive

Actualy aalchemist can use creation feats with alchemy its just they cant sell or trade the items they make.

Dark Archive

I noticed that since an alchemist can still get the brew potion feat even though he doesnt start with it, and the alchemist can make potions that have the same effects as his exctracts. so could he make a potion of alchemical allotment then use it with the enternal potion discovery so he gain the effect any potion without using it for as many times he wants?