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Hey guys, so I’m trying to find videos on YouTube or any other platform on how to build certain character types (specifically fire mage builds) this is just for funzies to listen to in the background while I relax, so I can compare and listen like a podcast. Only issue is even with Diablo on my list of banned words on YouTube, I can only get results for Diablo 4 videos when searching for fire mage builds even when specifically typing in pathfinder. Does anyone know of any channels that specialize in builds, or videos that specifically go into fire mage builds?


I know that the alignment system is meant to serve as more of a loose structure for characters rather than strictly control their actions, but I still need help finding what official alignment my character’s personality is closest to.

To try to make a long story short, my character has become very jaded and ruthless towards certain (usually) evil races or groups, specifically vampires, witches and werewolves. It has become his life’s mission to purge the plane of them by any means necessary. Although his primary target is evil, he is willing to offer equally sadistic treatment to those who get in his way. He also gets a certain satisfaction from killing the creatures he hunts and sometimes makes them suffer.

He has a code and doesn’t kill simply for the sake of killing, but he doesn’t regard law or authority either. He primarily hunts evil, but is willing to harm others by association. Any ideas for the alignment?


Chell Raighn wrote:
Monty7 wrote:
Chell Raighn wrote:
Mark Hoover 330 wrote:

Warpriest, 20 pt buy, Small size Humanoid (Human)

Str 8, Dex 18 (16+2 Racial), Con 12, Int 13, Wis 15, Cha 10
L1 Point Blank Shot
L1 Bonus Weapon Focus (Longbow)
L1 Human Precise Shot
L3 Rapid Shot
L3 Bonus Manyshot

You’re not getting Manyshot at a 3rd level Warpriest… it requires BaB +6… warpriest can get it through bonus feats but you have to be atleast 6th level to do so.

Personally I find 3levels of Zen Archer Monk to be the best jumpstart for archery… optionally 6 levels for a few more bonuses…

L1 Bonus Improved Unarmed Strike
L1 Bonus Perfect Strike
L1 Bonus Point-blank Shot or Precise Shot
L1 Human Precise Shot or Point-Blank Shot
L2 Weapon Focus (Longbow)
L2 Bonus Rapid Shot
L3 Bonus Point-blank Master
L6 Bonus Weapon Specialization (Longbow)
L6 Bonus Manyshot

This still leaves 3 feats from leveling for whatever you want

I like this build for the most part; however, Perfect strike requires a +8 BAB, also I’m not certain if two more feats can be taken at L2 or if it is just the bonus feat that you gain.

Zen Archer Monk grants you Improved Unarmed Strike & Perfect Strike as bonus feats at level 1 without needing to meet prerequisites. It then give you and additional bonus feat from a short list, of which the best choices at level 1 are Point-Blank Shot or Precise Shot… as a human you can easily get both, and still have your normal 1st Level feat to spend.

At level 2 the Zen Archer gets Weapon Focus in either longbows or shortbows as a bonus feat, and then they get yet another bonus feat from the same feat list they picked from at level 1, of the remaining options Rapid Shot is your best choice if you are only doing a short dip into Zen Archer but if you plan to remain Zen Archer for the e long haul then Rapid Shot is useless and you should take Far Shot. I meant to have Bonus listed before Weapon Focus in my previous post but somehow it didn't end up there…

Ahhhhhh. Thank you for the clarity! From all the advice people have been giving I think I will lean towards zen archer monk or fighter. This really helps me narrow things down. It’s kind of weird that the biggest challenge for me is choosing between so many options (unlike the limits of 5e). This can be overwhelming, but too many choices is a great problem to have, IMO. Thank you again.


Mark Hoover 330 wrote:
Matthew Downie wrote:
You might think you don't want versatility, but you might find it boring in the long run to just stand in one place firing arrows every round and have no out-of-combat abilities. A sneaky Ranger with some spellcasting might be more interesting than a simple Fighter.

I want to second what Matthew Downie says here. With no or little versatility, your in-combat options are: stand still and fire arrows, or move to the right spot where you can stand still and fire arrows. That's it.

I've never built a dedicated archer and I'm terrible at theorycrafting, but I ran a slingstaff dedicated halfling warpriest. Ranged attack builds require a lot of feats. To hit what TxSam88 is talking about w/6 attacks at 11th level, you need Point Blank Shot, Rapid Shot, Manyshot and a Dex of 17 or more. You also need some way of consistently getting Haste on yourself; many folks recommend Boots of Speed.

But, you'll also want accuracy so Weapon Focus and Precise Shot are suggested. If you choose to take those 2 feats as well, we're already at 5 feats; if your class or race doesn't give you extra feats then by 11th level you've only got 1 other feat to spend.

Fighter, Slayer, Ranger, Monk (Zen Archer) and Warpriest can be good for the extra feats. Rangers and Warpriests will give you some spell options too. A paladin will have fewer feats to play with but they're highly defensive and Smite is a fantastic damage and accuracy boost a few times/day, especially for multiple attacks.

Folks say the Eldritch Archer Magus isn't the greatest ranged attacker option but it is still an option. From what I'm seeing, Magus is kind of like Paladin in that there's no extra feats in the class but unlike the paladin, Magus gives a lot more options for offense. Magus also gives you access to Blade Tutor Spirit so that you can reduce or ignore the penalties to your attack rolls with Rapid Shot.

Bottom line, in most APs or PFS modules, there's more to do than just fight. If you want to engage with...

In 5e I played a few versatile or Jack of several/all trades and I think I’m okay with having a singular skill that I excel at this time around. Normally I agree with that though as it can get boring very quickly.


Mysterious Stranger wrote:
The STR penalty applies to damage not to hit. So, if you had a 8 STR that would put your damage to 1d6-1 before other adjustments. You might want to reconsider the small size. Unless you are playing someone around 6 years old, they would probably be considered medium. Dwarves are considered medium. The minimum height for a female dwarf is 3 ft. 9 in. If the character is at least 4 ft. They would be considered medium.

I see. Still though, the young template isn’t being used in this case so there is nothing to worry about there. Also, the kid is around eleven and has been described to the DM/Party to be a bit short for his age. He is 4’0” exactly, so he may transition to medium during some point of the campaign. It isn’t RAW, but DM approved.


Chell Raighn wrote:
Mark Hoover 330 wrote:

Warpriest, 20 pt buy, Small size Humanoid (Human)

Str 8, Dex 18 (16+2 Racial), Con 12, Int 13, Wis 15, Cha 10
L1 Point Blank Shot
L1 Bonus Weapon Focus (Longbow)
L1 Human Precise Shot
L3 Rapid Shot
L3 Bonus Manyshot

You’re not getting Manyshot at a 3rd level Warpriest… it requires BaB +6… warpriest can get it through bonus feats but you have to be atleast 6th level to do so.

Personally I find 3levels of Zen Archer Monk to be the best jumpstart for archery… optionally 6 levels for a few more bonuses…

L1 Bonus Improved Unarmed Strike
L1 Bonus Perfect Strike
L1 Bonus Point-blank Shot or Precise Shot
L1 Human Precise Shot or Point-Blank Shot
L2 Weapon Focus (Longbow)
L2 Bonus Rapid Shot
L3 Bonus Point-blank Master
L6 Bonus Weapon Specialization (Longbow)
L6 Bonus Manyshot

This still leaves 3 feats from leveling for whatever you want

I like this build for the most part; however, Perfect strike requires a +8 BAB, also I’m not certain if two more feats can be taken at L2 or if it is just the bonus feat that you gain.


Mysterious Stranger wrote:
Are you applying the young template? The template is designed for creating a child character but has significant draw backs. Taking a -4 penalty to both STR and CON is going to really hurt. The +4 bonus to DEX helps with archery, but not enough. Don’t forget you take the penalty from STR on all bows. Combine that with doing less damage because of size and you may end up not doing any real damage on some hits.

Rather than applying a template I did the classic 4d6 (highest three) then sorted the stats in a way that I thought would make sense. He’s a smart kid, but doesn’t have too much world experience so not very wise. His strength is negligible, but he has high Dex. The attack penalty does kind of blow as well as only using small weapons, but the AC bonus is nice.


So I am new to pathfinder and I decided to play a human child. Even though humans are usually medium, my DM and I agreed he should be small. Aside from that I was wondering if anyone knew what my best bet would be for making an archer? I mostly want to shoot lots of arrows or deal high damage with the arrows I shoot. I don’t mind if he isn’t special in any other aspect. No versatility needed. I initially thought rogue, but couldn’t find an archetype to support what I’m looking for. Any thoughts?