Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft AoO, Stunning fist(DC15): 1d20 + 14 ⇒ (20) + 14 = 34
(Not grabbing)(Reflex DC14 or be entangled) reflex: 1d20 + 9 ⇒ (3) + 9 = 12
For 25 dmg The octopus whirls itself forward in mid-air, lashing out with a mighty blow of 8 punches at once! (Charging Tygora, Or one of the drakes if Tygora is already down) Attack1: 1d20 + 16 ⇒ (17) + 16 = 33
Confirmation roll: 1d20 + 16 ⇒ (4) + 16 = 20 Damage1: 4d6 + 16 ⇒ (4, 4, 2, 2) + 16 = 28
hitting AC 22, 23, 25, 26, 28, 33, 36
(Assuming AC20 does not confirm, else double damage on total)(Reflex DC14 or be entangled)
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft Two tentacles tap Aurora and Nozaki on the shoulder, leaving a little mark of black smear. Uhm.. Excuse me, but I think I forgot. Were we supposed to keep this fella alive?
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft Abyss with peaceful terms! Why did your guards attack us? The octopus hums with a low, angry voice. Slime black oozes from its pores. Its tiny eyes scan the environment for anything that might indicate a trap. Perception: 1d20 + 8 + 3 + 2 + 5 + 2 ⇒ (12) + 8 + 3 + 2 + 5 + 2 = 32
any knowledges we can roll on Tygora?
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft Dizzy uses his Stabilize cantrip to stabilize the guards. *BLUB* Is anyone *BLUB* hurt? *BLUB* If not *BLUB* then we should keep moving! *BLUB* Cast Bristle, Vine Strike, Barkskin, Heightened awareness and Bull's strength on self, proceed to open big door in middle of hallway.
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft Dizzy walks up 40 feet, then tries to whack the uppermost guard. Attack (Stunning Fist (DC15), Destructive Smite): 1d20 + 11 ⇒ (14) + 11 = 25
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft DM Kludde wrote:
You do realise I can only do one attack per round as a full-round action, right? I need 2 turns to kill 2 mobs :P
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft Inspire courage is about the strongest buff you can give me, haha. Dizzy will casts create water on himself. He then grabs a wand of cure light and a large foldeable bathtub from the polymorphic pouch. Aurora, could you tap me with this wand a couple of times? My tentacles are not outfitted for using wands... He then proceeds to fill the tub with water and splashes into it. Cast ice armor, barkskin, greater longstrider. Drink potion of Heroism.
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft The first elemental provokes an attack of opportunity from the giant black octopus! AoO: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Dizzy is on fire! Fire damage: 1d6 ⇒ 6 On his own initiative, he will let go of the one he's grappling, 5ft step backward and attempt a pummeling style full attack at the other fire elemental. Dizzy lashes out at the elemental guard on the right side, a lightning fast volley of tentacles flies! Attack1: 1d20 + 11 ⇒ (16) + 11 = 27
Damage1: 2d6 + 11 ⇒ (6, 3) + 11 = 20
So AC 30, 28, 27, 25, 23, 19, 14, 12 for: 30, 57, 91, 118, 145, 164, 179, 201 damage respectively, depending on it's AC.
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft Something changes in Dizzy's posture, as if readying a strike. Enter pummeling style, walk forward 10 feet Use wild shape to transform into into giant octopus A low, grumbling voice emerges from the octopus. Come and get some... ten-tackle! PS: Kludde told me to use the old version of pummeling style and change dizzy after the game. Apologies!
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft Oh, right, sorry. He then makes sure the leftover water is frozen onto his ice armor, before folding the tub back to a more practical size and putting it in his polymorphic pouch These mountains, are they far from here?
Stats:
Monk 2 / Druid 6 | 42/67 HP | AC: 25 | T:12, FF:24 | F+13, R+9, W+13 | CMB:+14(+20 grapple), CMD:27 | Init:+4 | Percep:+20 | Speed: 20ft | Swim: 30ft Dizzy's eyes light up as the beautiful woman enters the Venture captain's office. By Gozreh, if that isn't natural beauty... Then he seems to realise he's in a bathtub, wearing nothing but his loincloth. His face turns red as he awkwardly tries to look for a way out. This situation continues for another five seconds, before Dizzy turns into a Giant Octopus. Wild shape II [1/2] (sultry voice:)I am very sorry you had to see that, milady... It was never my intention to affront you. Please, let me fix this awkward situation, by doing 50 eight-point-palm kata punches in rapid succession! The squid does martial arts practice moves into the air, splashing substantial amounts of water onto the floor. Enter pummeling style as swift, then do full attack at 20ft reach into point in air (AC 0) 8d8 + 72 ⇒ (5, 8, 8, 2, 1, 6, 6, 5) + 72 = 113 But wait! I have an even better idea! Let me be your bodyguard! We need cold weather gear! Casts Ice Armor on self using the water in the tub. He then proceeds by flexing muscles and doing more martial arts moves into thin air. Would you like some... Cool Armour?? @Aurora: Miasma: Make a DC15 fortitude save or be sickened for 1 round |
