Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
"Oh good, time for the grand finale. Let's go out with a bang, eh?" As she says this, she moves into the room, raises her bow, and fires. Action 1 Stride.
Shortbow Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
Mona runs up to the stairs, sees that she doesn't have enough room to properly get inside to do anything, and pouts. "Fine. I'll just be hear with my bird," she says, cupping her hands together and reopening them to reveal a dove inside. Action 1 move 25 feet
Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
"Oh this is grooooooooooss." Mona squeals as she runs back to the entrance of the dungeon. She flicks her hand out behind her when she reaches there, magicking in the general direction of a centipede. Daze on beige, DC 15 or flatfooted.
Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
"You guys have this! Let's finish them while they're down!" Inspire, then two shortbow attacks
Second shortbow attack vs. Black: 1d20 ⇒ 6 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
Mona who is very annoyed you skipped her moves into position behind her team members and points at the goblin in the back. Her other arm reaches into a pocket. Whatever it is she pulls out, her hand is empty when she opens it. "Check behind your ear," she snickers, as suddenly a popping sound-the sound of a small, magical firework-goes off behind it. One action move, two actions to cast Daze. DC 15 Will save, failure means flatfooted and critical failure means flatfooted and Slowed 1.
Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
Pulling out her shortbow, Mona aims it at the blob. "Alright, for my next trick, I'll make this ooze disappear!" With the shout, she draws an arrow and fires. Action 1 draw bow, Action 2 Inspire Courage, Action 3 fire. Shortbow: 1d20 + 5 ⇒ (20) + 5 = 25 Damn, all these beautiful nat 20s, wasted. Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
Mona flicks her wrist outward, causing a rose to seemingly appear in her hand out of nowhere. "A beautiful rose just like this one to the person who kills this ugly slime." She then tosses the rose at it and snaps her finger, magically turning it into a vine that attempts to ensnare the blob of sewage. Single action Inspire Courage, +1 conditional bonus to attack, damage, and saves against fear. Vardrigas, quick reminder that the damage doesn't stack with your rage. Second action tanglefoot. Touch Attack: 1d20 + 4 ⇒ (2) + 4 = 6 On the off chance that's a success, it's entangled, but can make an Acrobatics or Athletics vs. DC 15 to remove it as an action.
Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
The door opens, and a young girl with bright pink hair and matching eyes dressed in a tailored red suit bursts into the room. "Sooooooo sorry I'm late!" she shouts as she straightens up, trying to regain some composure. "I had to get here from a show, and it's all the way across Magnimar, and there was a little old lady who needed help crossing the street, and then I saw a butterfly and I kind of got distracted and followed it to see where it went and then I remembered where I was supposed to be and... uh... yeah, hi."
Human Bard 1 | HP: 17/17 | AC 13, Touch 13 | Fort +1, Ref +3, Will +1
* Who the Vigilante allies are? Who defend them, who likes them? Robert Dale and Valena Greenwill, his manager and bartender respectively. They don't know his secret identity, but he pays them the lion's share of the bar's profits and they run the place for him. * Who the vigilante enemies are? is the guard actively opposing them? Which kind of criminal despise you the most? He has no nemeses specifically, but he especially tends to go after hate crimes and people who target the very vulnerable (children, women, the elderly). * One extra magic item. Something small and flavorful. Like a 0 level spell item, or 1 level with limit of uses. The face paint he uses for his vigilante disguise is magical, coming from a supplier who doesn't ask questions, and can't be removed until the wearer actively chooses to. * One secret. That sometimes come easy, and sometimes comes hard. His earthbreaker, the plain one he uses as Shiriki (as opposed to the stylized one The Savage uses), was actually stolen from a member of the Shoanti delegation in Korvosa. * One Business, organization, etc. His bar. * District - Base of operations. He keeps to Old Korvosa. |