Radosek Pavril

Mohag the Wanderer's page

207 posts. Organized Play character for Aldizog.


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Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I rolled my Day Job on the Recruitment tab already as you can see.

For his Season 10 Grand Lodge faction card, Mohag will try to convince Cincia to work as a contact for the Pathfinder Society.
Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13
Using my Folio reroll.
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21 Success! Will check that box.

Thanks for running! I am glad we saw it through.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag once again calls upon the power of Desna.
Channel 4 of 4, DC 11 Will for half: 1d6 ⇒ 6

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Remy dropped one of them already with Shocking Grasp, correct? And then Joleana dropped another with a Channel?

Channel again!
Channel 3 of 4, Will DC 11 for half: 1d6 ⇒ 1

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

No, I specifically asked in character in the post that Drelleundast linked to. Well before I asked it OOC. Bold text represents things my character is saying out loud, in character.
Joleana Channel DC 13: 1d6 ⇒ 1

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Can we get that channel from Joleana? I guess on a gauntlet and a helm.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag channels to damage the undead again. He catches all of them.
Damage, DC 11 Will for half: 1d6 ⇒ 6
Much better.

"Joleana, take out the helms!" She can damage 2 of them with her channel?

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag raises his holy symbol and channels the power of Desna to damage all of the undead (they are all within 30').

Damage: 1d6 ⇒ 2 DC 11 Will save for half.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Very well, Your Lordship, let us put ourselves to the test. I am no spy, and I will swear that before Iomedae herself under a Zone of Truth cast by one of her priests. I will stake my life on the fact that I am telling the truth. Will you pledge the same? You also go under a Zone of Truth, and your life is forfeit if you tell a single lie? Though you may outrank me in society, Iomedae outranks us both."
I am hoping to just rattle the Earl with this dare. If he hesitates at all, I'll jump in with "What are you afraid of?"

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Tormund, Arrius, Remy, did I not specifically say out loud, in front of Carlo, that since we accepted his surrender we would not hurt him or force him to testify? Joleana, did he say he was mistreated in our temporary custody?"
Not sure what else counts as evidence against these accusations.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Thanks for that explanation. So the scenario does reward being subtle. Which is not our greatest strength.
"No knowledge of the chandlery's operations? Here is the deed in your name! What kind of an Earl doesn't even know how to manage his own property?
I would add that General Arnisant in the Shining Crusade led stalwart warriors from all over Golarion against the Whispering Tyrant, including many of my Ulfen kin. This fear-mongering of foreigners is disgraceful to his memory."

Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I posted above with my piece of evidence and my Diplomacy check. Drelleundast's aid from earlier is applying to your check per GM ruling. So that's +4 so far.
If I can make an additional check with more evidence I will. If not, we can ask the NPCs we aided to speak up about what they know and how we conducted ourselves.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Yeah, but he said I BARELY made it and I had a 31 before considering any of that.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

...this scenario seriously expects Level 1 PCs to make multiple DC 30 Diplomacy checks?
Can we get the NPCs we helped to speak up?

"We attacked none of Taldor's navy. We found ourselves attacked by ruffians who had been expelled from the navy. We defended ourselves, as is our right, spared all of them, and then one helpfully provided testimony."

Diplomacy to Aid: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Nope! Had hoped it was just the one roll. Well, Arrius has Burst of Insight to get a +9 and we can try to Aid him and get lots of bonuses from evidence.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"And this deed to the chandlery - so the Earl, and the Earl only, profits from the exorbitant prices he charges to inebriated naval officers. While you, the people of Taldor, are footing the bill!
We have sworn testimony given to Magistrate Joleana by Carlo about your scheme to steal Count Zespire's shipments. Is that an action worthy of a descendant of General Arnisant?
We have brought your crimes to light with a negligible amount of property damage and a bare minimum of bruises. It pales in comparison to the scale of your crimes."

Diplomacy, Inexplicable Luck, Inspired: 1d20 + 5 + 8 ⇒ (18) + 5 + 8 = 31
Diplomacy, Inexplicable Luck, Inspired: 1d20 + 5 + 8 ⇒ (3) + 5 + 8 = 16

Can roll twice and take the better one on a skill check 1/day. So a 31 before the Aid Anothers!

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

This is probably my check to make. I can roll twice and take the better (Inspired trait 1/day) and I can make the attempt at +13 (base +5 Diplomacy, then +8 Inexplicable Luck 1/day). That's still needing a 17, though, before any bonuses. So let's see what evidence we can muster.
There's the testimony Carlo gave to Magistrate Joleana about the scheme to steal Count Zespire's shipments.
What are the contents of the safe? Any evidence of Vernisant's corruption or embezzlement, as Neffery said there might be?
And could we get any helpful testimony from Cincia, Rasvelg, Joleana, or Neffery?

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Yeah, if we can't open or carry the safe then I am okay with reporting back that we were unsuccessful.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I empathize, Arrius. This one has been a slog. Three months and it feels like we've barely accomplished anything. We've lost a player and it all feels kind of directionless. Is it urban intrigue or are we supposed to just bulldoze our way through everything? Still, I've never gotten up from a table and walked away in the middle of a session, and I would rather not start now. Maybe we're close to the end.
Also, didn't Remy already disable or muffle the alarm bell?
"Maybe Nefferty had the combination since he installed the safe. I don't think we have time to find him. Let's just break it. Tormond?"

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag uses Total Defense and gets in between the ship and Remy.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Sorry Remy, I do not have Guidance today, and it looks like nobody else does either.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Remy, can you get the safe open, while we keep this thing busy?"
Unfortunately, I don't think Bit of Luck with its 1-round duration can help with Disable Device since that takes 2d4 rounds.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag uses Bit of Luck on Arrius (4 of 6 today).
"Grapple that ship, or throw a curtain over it, or get it out of the room... I wouldn't smash it unless you have to."

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

So there is a stationary bottle, and the model ship inside it is moving around and firing a ballista? Can we just point the bottle opening away from us? Or put a cork in it?
Or is the whole bottle flying around with the ship in it? In which case, I don't know, I'll try to throw a blanket or curtain over it and wrap it up. Or give somebody else Bit of Luck to attempt that. I don't really want to trash the place and destroy belongings.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

@Remy, you have Disable Device +9, want to take a shot at jamming the spring?

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Isn't a lot of his damage non-lethal? He shouldn't be at negative HP. Just with his NL damage exceeding his actual HP.
Is he negative and bleeding out?

If he is dying, then Mohag will channel to heal which will stabilize him.
Channel: 1d6 ⇒ 4

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

If the half-orc is still up, Mohag will use Bit of Luck on Remy.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Good idea, Tormond!"
He's using non-lethal on us, so it seems right to retaliate with similar restraint.

If the half-orc is still up, Mohag will use Bit of Luck on Arrius (roll 2d20 and take the better on all rolls for 1 round). If the half-orc is down, he will not do that.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Thank you, Drelluandast."
CLW on Arrius: 1d8 + 1 ⇒ (7) + 1 = 8
CLW on Remy: 1d8 + 1 ⇒ (8) + 1 = 9

I do also have Channels if needed.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

If anybody has a wand, I can heal Arrius up. I don't have one yet myself.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I meant the breaking and entering into the chandlery to obtain more evidence. Given that the magistrate is a servant of Iomedae. But in any event, let's go there.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"To the chandlery!"
I am quite surprised that the magistrate is able to use evidence that is questionably obtained, but if that's how the scenario is written I will go with it.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag again explains the situation. He is a follower of a Good deity, though not a LG one.
"We seek what is best for the people, while doing our best to avoid bloodshed. I have nothing but respect for the name of the great General Arnisant; all of Golarion owes him a debt. The Earl is abusing his power and staining his family's name."

Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Your Honor, the other evidence we believe exists is in a chandlery. The chandlery belongs to Neffery, though Earl Vernisant has used Neffery's debt to wrangle de facto control of the facility from him. We believe the Earl is raising the prices of the candles exorbitantly high, bilking the people of Taldor, and ensuring that the officers making the purchasing decisions are either complicit or too drunk to notice.
May we have permission to investigate? Or would you rather send constables?"

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"I think we should bring Carlo to the Magistrate and he can tell her what he knows. His testimony in exchange for immunity. We accepted his surrender so we can't hurt him or force him. If he doesn't come along, we tell the Magistrate and she has the constables hunt him down. If he does come along, we advocate for leniency."

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Anybody got a healing wand?"
Mohag delays.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag will give up Protection from Evil to heal Arrius.
@Arrius - did you want to use Deflect Arrows on the last hit you took?
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Arrius, you have Deflect Arrows.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag goes on Total Defense. Not really anything important for him to do now.
I forgot to get a Wand of CLW... that is a priority.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Damn it."
Mohag moves up and uses Bit of Luck (2/6) on Tormond.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I really didn't want to get in a fight. I'll ready to heal people.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I have no idea what we are trying to accomplish here. Bethamy, you wanted to come here, what's the plan?
Mohag moves up and uses Bit of Luck on Bethamy.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"I still think we should have gone to the magistrate," says Mohag. Nevertheless, he accompanies the party.
"Try to remember that we do not have license to kill, or in fact any legal authority whatsoever. That sort of thing matters to people like magistrates."

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Stealth, ACP: 1d20 + 1 - 5 ⇒ (2) + 1 - 5 = -2

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Let's go to the magistrate, rather than breaking and entering. Worst that happens, probably, is that she says our reports are not enough to act on. If she is corrupt enough that she would tip off the Earl about our investigation, then we would never have gotten anywhere with her even with evidence."

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Greeting, Cincia. We have followed up on the leads you gave us. We have heard rumors of the Earl's wrongdoings, but nothing concrete. Do you recommend that we go to the magistrate with what information we have? Or should we do further investigations on our own first?"
Also - we don't know what information Neffery had, only that he was willing to speak against the Earl. Should we find out what he has to say?

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

If we stake out the canal, we'd have to avoid being spotted and not engage with any smugglers we saw. We don't have authority to act as vigilantes. This is not an ethical concern for Mohag (he is CG) but a matter of succeeding vs failing the mission. We are going up against somebody who will have the Law predisposed to be on his side.
We could go back and ask the curator, Cincia.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Sounds like some smuggling is still going on."
Should we go back to Neffery to find out specifically what he has to say? Then go to the magistrate? Or should we stake out the canal tunnel? We have no authority and would be acting as vigilantes which could be a problem.

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