M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
No, I specifically asked in character in the post that Drelleundast linked to. Well before I asked it OOC. Bold text represents things my character is saying out loud, in character.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
Mohag channels to damage the undead again. He catches all of them.
"Joleana, take out the helms!" She can damage 2 of them with her channel?
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Very well, Your Lordship, let us put ourselves to the test. I am no spy, and I will swear that before Iomedae herself under a Zone of Truth cast by one of her priests. I will stake my life on the fact that I am telling the truth. Will you pledge the same? You also go under a Zone of Truth, and your life is forfeit if you tell a single lie? Though you may outrank me in society, Iomedae outranks us both."
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Tormund, Arrius, Remy, did I not specifically say out loud, in front of Carlo, that since we accepted his surrender we would not hurt him or force him to testify? Joleana, did he say he was mistreated in our temporary custody?"
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
Thanks for that explanation. So the scenario does reward being subtle. Which is not our greatest strength.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
I posted above with my piece of evidence and my Diplomacy check. Drelleundast's aid from earlier is applying to your check per GM ruling. So that's +4 so far.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
...this scenario seriously expects Level 1 PCs to make multiple DC 30 Diplomacy checks?
"We attacked none of Taldor's navy. We found ourselves attacked by ruffians who had been expelled from the navy. We defended ourselves, as is our right, spared all of them, and then one helpfully provided testimony." Diplomacy to Aid: 1d20 + 5 ⇒ (11) + 5 = 16
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"And this deed to the chandlery - so the Earl, and the Earl only, profits from the exorbitant prices he charges to inebriated naval officers. While you, the people of Taldor, are footing the bill!
Diplomacy, Inexplicable Luck, Inspired: 1d20 + 5 + 8 ⇒ (18) + 5 + 8 = 31
Can roll twice and take the better one on a skill check 1/day. So a 31 before the Aid Anothers!
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
This is probably my check to make. I can roll twice and take the better (Inspired trait 1/day) and I can make the attempt at +13 (base +5 Diplomacy, then +8 Inexplicable Luck 1/day). That's still needing a 17, though, before any bonuses. So let's see what evidence we can muster.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
I empathize, Arrius. This one has been a slog. Three months and it feels like we've barely accomplished anything. We've lost a player and it all feels kind of directionless. Is it urban intrigue or are we supposed to just bulldoze our way through everything? Still, I've never gotten up from a table and walked away in the middle of a session, and I would rather not start now. Maybe we're close to the end.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Remy, can you get the safe open, while we keep this thing busy?"
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
So there is a stationary bottle, and the model ship inside it is moving around and firing a ballista? Can we just point the bottle opening away from us? Or put a cork in it?
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
Isn't a lot of his damage non-lethal? He shouldn't be at negative HP. Just with his NL damage exceeding his actual HP.
If he is dying, then Mohag will channel to heal which will stabilize him.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Good idea, Tormond!"
If the half-orc is still up, Mohag will use Bit of Luck on Arrius (roll 2d20 and take the better on all rolls for 1 round). If the half-orc is down, he will not do that.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
Mohag again explains the situation. He is a follower of a Good deity, though not a LG one.
Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Your Honor, the other evidence we believe exists is in a chandlery. The chandlery belongs to Neffery, though Earl Vernisant has used Neffery's debt to wrangle de facto control of the facility from him. We believe the Earl is raising the prices of the candles exorbitantly high, bilking the people of Taldor, and ensuring that the officers making the purchasing decisions are either complicit or too drunk to notice.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"I think we should bring Carlo to the Magistrate and he can tell her what he knows. His testimony in exchange for immunity. We accepted his surrender so we can't hurt him or force him. If he doesn't come along, we tell the Magistrate and she has the constables hunt him down. If he does come along, we advocate for leniency."
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"I still think we should have gone to the magistrate," says Mohag. Nevertheless, he accompanies the party.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Let's go to the magistrate, rather than breaking and entering. Worst that happens, probably, is that she says our reports are not enough to act on. If she is corrupt enough that she would tip off the Earl about our investigation, then we would never have gotten anywhere with her even with evidence."
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Greeting, Cincia. We have followed up on the leads you gave us. We have heard rumors of the Earl's wrongdoings, but nothing concrete. Do you recommend that we go to the magistrate with what information we have? Or should we do further investigations on our own first?"
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
If we stake out the canal, we'd have to avoid being spotted and not engage with any smugglers we saw. We don't have authority to act as vigilantes. This is not an ethical concern for Mohag (he is CG) but a matter of succeeding vs failing the mission. We are going up against somebody who will have the Law predisposed to be on his side.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Sounds like some smuggling is still going on."
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