Krun Thuul

Úrtnechech's page

69 posts. Alias of Xunal.


Full Name

Úrtnechech

Race

Half-Orc

Classes/Levels

Bloodrager (inactive)

Gender

Male

Alignment

Chaotic Neutral

Strength 18
Dexterity 15
Constitution 16
Intelligence 8
Wisdom 10
Charisma 13

About Úrtnechech

Úrtnechech (Blurb)
Úrtnechech is a restless wandering half-orc mercenary. While having many of the raging powers of barbarians, between his being a half-orc and the sorcerous taint of his raging powers, he is seldom welcome among most barbarians. As a result, he strives to make a name for himself as a powerful warrior and hero.

brief biography:

Úrtnechech started life as little better than a slave in a barbarian horde on the outskirts of civilization. The rest of tribe viewed him as an expendable pack animal. Mostly because he quickly grew to be big, strong, and a little dim. So, he was offered his freedom if he could prove himself in battle. And he soon did. Not only was he strong, but also quite a bit more agile than most.

While capable with pole weapons, he was also agile enough to fight with two weapons at the same time. A style he prefers, although he can wield two handed weapons just as well as anyone.

Things changed, though, as he got better at fighting. The other fighters noticed that some strange magic accompany ed him every time he got into a fighting rage. Being superstitious by nature, Úrtnechech was soon in exile.

Úrtnechech himself was just as confused as anyone about his budding magical powers. Raised to be untrusting of such things, he was at a loss as to why he had powers that he believed were abominations. Over time, though, he came to accept his powers and learn to harness them. His goal has since become to gain a reputation as a mighty hero, despite his magical taint, and to become the leader of a tribe. In the mean time, he wants to test his mettle in battle as much as he can to become just such a hero.

Personality:

While physically formidable, Úrtnechech is slower off the mark than most.
But he does know enough to make use of the unusual abilities he does have.
He is blunt, prone to impatience, and favours simple plans.

For Úrtnechech, the heroic ideal he strives for is quite simple. Noble heroes
are strong and only fight against those as strong or stronger than themselves.
Fighting the easy fight is ignoble. Úrtnechech also does not hesitate to use
dirty or underhanded tricks to win. To him, those are just weapons and do not
therefore violate his noble heroic ideal.

For this reason, he will not fight noncombatants nor enemies who have
surrendered. Likewise, cruelty for its own sake is another thing that Úrtnechech
finds to be odious and vile.

While not the brightest of sparks, not even Úrtnechech is dim enough take his
noble warriors' ideal to the point of suicidal stupidity. He does know that
there are times you have to run from a fight that you cannot possibly win.

Úrtnechech is also a worshipper of the barbarian war god, Bowbe. Although more
out of habit than anything else, as he is not particularly pious.

Motivation:

He likes to fight to test his mettle.
And gather riches and fame in the process.
His goal is to become a renowned noble barbarian hero.

Stats for Úrtnechech:

Úrtnechech
Male half-orc bloodrager 5 (Pathfinder RPG Advanced Class Guide 15)
CN Medium humanoid (human, orc)
Init +3; Senses Perception +8
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Defence
--------------------
AC 22, touch 10, flat-footed 20 (+7 armour, +2 Dex, +1 natural, -2 rage, +4 shield)
hp 62 (5d10+30)
Fort +9, Ref +3, Will +3; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge
--------------------
Offence
--------------------
Speed 40 ft.
Melee big chop (falcata) +10 (1d8+6/19-20/×3), little chop (kukri) +10 (1d4+3/18-20) or
. . thumper (dire flail) +10 (1d8+6) and +10 (1d8+3) or
. . bardiche +11 (1d10+9/19-20)
Ranged toothpick (composite longbow) +8 (1d8+4/×3)
Space 5 ft.; Reach 10 ft. (20 ft. with bardiche)
Special Attacks blood casting, bloodrage (15 rounds/day), staggering strike
Bloodrager Spells Known (CL 5th; concentration +7)
. . 1st (2/day)—magic weapon, shield, shocking grasp
. . Bloodline Aberrant
--------------------
Statistics
--------------------
Str 22, Dex 15, Con 20, Int 8, Wis 10, Cha 13
Base Atk +5; CMB +11; CMD 21
Feats Arcane Strike, Eschew Materials, Exotic Weapon Proficiency (falcata), Two-weapon Fighting
Traits arcane temper, armour expert
Skills Acrobatics +7 (+11 to jump), Climb +11, Handle Animal +5 (+7 vs. Patches while worn), Intimidate +7, Knowledge (arcana) +3, Perception +8, Ride +6, Spellcraft +3, Survival +8, Swim +10; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ abnormal reach, fast movement, orc blood
Combat Gear potion of cure light wounds (4), potion of cure moderate wounds, acid (8), alchemist's fire (4), tanglefoot bag (4); Other Gear +1 mithral agile breastplate[APG], arrows (20), bardiche[APG], big chop (falcata)[APG], little chop (kukri), thumper (dire flail), toothpick (composite longbow) (+4 Str), amulet of natural armour +1, bandoleer[UE], bandoleer[UE], belt pouch, mule, arrows, blanket, flint and steel, masterwork backpack, pack saddle, pot, soap, torch, trail rations, training harness, waterskin, 34 gp, 5 cp
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Tracked Resources
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Acid - 0/8
Alchemist's fire - 0/4
Arrows - 3/20
Bloodrage (15 rounds/day) (Su) - 0/15
Potion of cure light wounds - 0/4
Potion of cure moderate wounds - 0/1
Tanglefoot bag - 0/4
--------------------
Special Abilities
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Abnormal Reach (Su) Increase reach by 5 ft when raging.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (15 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Staggering Strike (DC 17) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).
--------------------
Physical Description
17 years old, 5' 11", 240# (180cm, 109kg):
Skin: green
Build: stocky
Hair: jet black
Eyes: black

Traits and Drawbacks:
• Armour Expert (combat) . . lessens AC penalties by 1 for most armours
• Arcane Temper (magic) . . add +1 to Initiative and Concentration

Racial Traits (§ marks alternate racial traits):
• +2 to one ability score . . strength
• Intimidating . . at +2 to Intimidate checks
• Orc Blood . . counts as both Orc and Human for racial effects
• Acute Darkvision§ . . 90 ft. darkvision, replaces orc ferocity
• Chain Fighter§ . . flails, spiked chains and dire flails, replaces orc weapon familiarity
• Skilled§ . . +1 skill rank per level, replaces (regular) darkvision

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Stats for Patches: Úrtnechech's Donkey:

Patches
Úrtnechech's pack mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defence
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offence
--------------------
Speed 40 ft.
Melee unarmed strike +2 (1d3+1 nonlethal) or
. . 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run(B)
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear arrows (60), blanket[APG], flint and steel, masterwork backpack[APG], pack saddle, pot, soap, torch (5), trail rations (5), training harness[ARG], waterskin
--------------------
Tracked Resources
--------------------
Arrows - 0/60
Torch - 0/5
Trail rations - 0/5
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Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armour with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing colour and detail.
Run Run 5x your speed in light/medium armour or 4x speed in heavy armour and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.