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thanks Kyle

Given the lack of party wizard and anyone thats been reading thassilion so far how would people pick up a 'dead lauguage'? is it something that putting 1 point into linguistics is going to be able to pick up or whould it require more points and or study?

It seems down to GMs choice, i am a very noobish GM


looking at the spell list 'Comprehend Languages' would do it, the only spell casters a druid tho.. they seem to be the only one not able to use this spell


It seems as tho Thassilonian is not on the linguistics 'learn a Language' list, so how are my PCs ever going to learn it? I guess multiple ranks in linguistics would help to read/understand it but at level 11 none of my players has put a point in it and spending the next few levels getting them to put points into it seems like a bad pay off vs its usefulness.

I'm running rise of the runelords so that party has access to a sage that can decipher the language in there home town but other then that I'm a bit stuck and now with more and more people muttering the language or having scrolls wrote in it my party want to learn it for thereself, so any ideas how?

Thanks in advance to anyone helping! I'll reward xp and loot to you, tho the loot contains Thassilonian scrolls =D


me to, thank you very much!

benstefan[at]live[dot]com


true but at level 4 most other creatures will just die to 74 damage leaving him free to pounce every turn, good point tho


I cant argue with your perfect interpretation of the rules, It does make me question the rules tho as this would mean a CR4 tiger could do 74 damage per turn. saying that I'm a young DM and might just not know better


Ok thanks sinatar I opened it up here:

http://paizo.com/forums/dmtz6hjh?Pouncing-and-raking#1


3 people marked this as FAQ candidate. 1 person marked this as a favorite.

The rules for pounce seem to contradict the idea of raking claw attacks once in a grapple, and also lets a Cr4 tiger have 5 attacks in 1 turn most of which are +10, and many chances to grapple, this seem like way too much damage.

Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Rake: A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn.

Many thanks for all help!


thats some great advice, thanks!


Ahh sorry when i said 100 points in one round i was talking about multiple tigers.


heres the rule for pounce, it makes it sound like it gets the rakes regardless of the rules that usually govern rakes. If the creature is pouncing then it wont be in a grapple at the start of the turn as it has to pounce from some distance away. so it also seems that it can make the rakes without even grappling from the claw attacks used in the pounce

Pounce (Ex)

When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).


From my understanding a tiger can pounce and then roll for 2 claws 1 bite and 2 rakes, all at +10 (+9 for the bite) and then it can also grapple.

This seems crazy good when the lvl 8ish druid of the party has a pet tiger, 2 more summable tigers and can even turn into a tiger. I've had some of my boss monsters take over 100 damage in one turn and its making the game too easy and dull. (using the original rise of the runelords champaign, they even killed Xanesha with ease)

so maybe tigers are just good but they seem crazy good for CR4, so any advice of what I can do to keep the game challenging and if I'm interpreting the tiger rules properly would be greatly appreciated, thanks!


thank you all for your help,

theres lots of different advice I've been provided, and yeah I guess its mostly coming down to the players not being totally comfortable role playing yet. I'm not sure what to do at the moment but i guess I'll see how things go seeing as they say there enjoying themselves anyway. I'm not sure about telling the experienced to slow down tho as I don't want to limit his role playing and it will cause a terrible silence that the other players will probably pick up on and then get stage fright!

I'm running the rise of the rune lords so beware spoilers!

I'm at the start of the skinsaw murders (2nd module) after running burnt offerings and also doing a couple of side quests. at the start of the adventure theres a murder scene and a few suspects, I'd like to let the new players go to the murder scene on there own so they can 'find there own voice' while i let the other player talk to some suspects. I'm really not sure how to make this splinting up work tho and am open to suggestions.

The sheriff who will be giving the quest has only really spoke to the leading player who is a druid.. (I'm telling u this so you can help me find a hook by the way! :D) thanks again everyone i liked hearing all your points of view


I'm a GM with a few games under my belt and practically no experience as a player so me and my group are very new to paper based RPGs

While the adventurous are outside of a dungeon and doing some mystery solving or talking to npcs my one experienced player comes up with great ideas of what to do next and the rest of the party always goes along with those ideas and just leaves that player in control with no further input other than a 'ok' if prompted and then they just pass out till theres some dice rolling

Last night i choose a mostly non combat orientated mystery quest to see if i could get more out of them, other than me and the experienced player no body said barely a word, even tho they were prompted many times for input by myself and the experienced player. in the end they practically fell asleep while the experienced player managed to solve the Ettins riddle and stopped everyone breaking out into a fight and completed the quest without the other players even really taking part in the game at all!

So I'm not sure where to go from there as this is clearly no good. I'm new so my GMing its probably well bellow par. I have talked to all the players and they have said they enjoyed the game and liked the story, some felt the experienced player never let them get a word in edge ways but thats really not true, i think they were just happy to go with his better judgment and could not add anything even when being prompted to give ideas and suggestions.

TL:DR So in short I dont know how to engage the other players in the game, they seem to have a complete lack of interest in any role playing or non combat experiences and I'm at a loss as to what to do, or if RPGs are really for them at all. please help! :D


For instance can a gargoyle hover directly above its target and attack them? thus negating flanking.

Also are there any advanced rules on this topic? as lots of things are not so clear and more open to DM discretion. would this be fair play from the DM?

Another question might be, if the gargoyle attacked you from above and your pet adjacent to you wanted to attack the gargoyle what range would the gargoyle be at? will it be able to stand up on its back legs and still attack with both claws and a bite or would he need to be a tall creature with a weapon capable of adding some extra reach?

Many thanks for any help on this!


I have no idea how long damage to a stat lasts.

for example Corrupting Gaze found on page 145 of the bestiary

Corrupting Gaze (Su): The ghost is disfigured through age
or violence, and has a gaze attack with a range of 30 feet
that causes 2d10 damage and 1d4 Charisma damage
(Fortitude save negates Charisma damage but not
physical damage).

Great thanks for any help!