Hey dudes, I spent a good part of yesterday in the hospital and feel a little f&~%ed up due to the stomach flush.... explanations will follow. And I may be a deadbeat poster for a day or two. I'm gonna cut and paste this message into all my threads I feel so crappy now.
"Your logic is slipping along with your sense good Isat. It would simply prove the possibility.
"My dead rabbi's divinity is not evidenced by his resurrection anyway, but by his teachings. Those who say otherwise are fools. In fact, were you to spend half the time you take to joke about him actually learning what he taught you might appreciate the beauty of his love and understanding."
<Adjusts his pack.>
"Your problem is that you judge him by his followers."
Faction: The Lantern Lodge
Society Number: 68288-4
HP: 18
Initiative: +3
Speed: 30ft
Backstory:
This Human Magus was raised in one of the finest Arcane Schools learning from the best. However in a backlash at his parents he began skipping class and would go to a monastery and learn with the monks. He began early on to favor Quarterstaff and ultimately that was his only weapon of choice. However his parents eventually found out about this and he was made to go to the arcane school. He continued to learn Quarterstaff on his own and learned how to cast while still wielding his weapon of choice. This ultimately led to a Magus as opposed to the Wizard his parents tried to make him. But as he trained with hid staff and spells the two began to blend together and the two in combat would become indisguineshable to him. He eventually ran away from home due to his continued arcane schooling. He began to use his skills for money. Becoming a bouncer and hired muscle. Eventually when he got the skill he went off to find adventure in this big world.
Medium: Elves are Medium creatures and receive no bonuses or penalties due to
their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving
throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome
spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made
to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows),
longswords, rapiers, and shortbows (including composite shortbows), and treat any
weapon with the word “elven” in its name as a martial weapon.
Traits:
Natural-Born Leader: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.
Gifted Adept(magic missile): Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level.