Seltyiel

Mnesoset - Gimry's page

6 posts. Alias of Gimry.


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========================
Mnesoset starts his turn.
Hour: Blessing of the Elements
Location: Chisisek's Tomb
Location Power:Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.
Adventure Powers:

  • When you are dealt Acid, Electricity, or Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of the Sphinx.
    Scenario Powers:
  • At the end of your turn, you may examine the top card of each location deck. If each of the examined cards is a barrier, you win; otherwise, discard a number of cards from the top of your deck equal to the number of cards remaining in the blessings deck. Then, whether you examined the locations or not, if the location Five-Pointed Sun is unoccupied, add a monster from the box to the top of that location deck.

    Blessing of Isis:

    Blessing 3
    Traits
    Divine
    Isis
    Acid

    Check
    Divine
    7
    OR
    Intelligence
    Craft
    11

    Powers
    Discard this card to add 1 die and the Acid trait to any check.
    Discard this card to add 2 dice to any Intelligence check or check that invokes the Acid or Construct traits.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.

    Intelligence 11: 1d8 + 3 ⇒ (8) + 3 = 11

    Roll Details:

    Intelligence - 1d8+3

    Was NOT expecting that. Discard it to explore again

    Plasma Ooze:

    Monster 5
    Traits
    Ooze
    Electricity
    Fire

    Check
    Combat
    20

    Powers
    The Plasma Ooze is immune to the Acid, Bludgeoning, Electricity, Mental, Piercing, and Poison traits.
    Before you act, succeed at a Strength 13 check or discard a weapon.
    Damage dealt by the Plasma Ooze is dealt to each character at this location.

    Strength 13: 1d8 + 2 + 1d4 + 1 ⇒ (6) + 2 + (4) + 1 = 13

    Roll Details:

    Strength - 1d8+2
    Shae's Gift - 1d4+1

    Strength 20: 1d8 + 2 + 1d8 + 2 + 1d4 + 1d4 + 1 + 1d8 ⇒ (4) + 2 + (7) + 2 + (4) + (2) + 1 + (1) = 23

    Roll Details:

    Strength - 1d8+2
    Wyrmsmite - 1d8+2
    Reload - 1d4
    Shae's Gift - 1d4+1
    Blessed - 1d8

    Recharge Gorums Iron to bless

    Barrier is now on Top of the tomb, so we can leave it be

    "

    Mnesoset wrote:

    Hand: Wyrmsmite, Spellsword +2, Golembane Hammer +2, Frost Ray, Death's Touch, Embiggen, Salvatore Scream, The Rakshasa,

    Displayed: Spellbottle,
    Deck: 10 Discard: 5 Buried: 0
    Current Location: Chisisek's Tomb
    Hero Points: 9
    Used: 0
    NOTES:
    Other: Paizo Re-Roll Used for 3-5D? N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Staff of Minor Healing, Ruan Mirukova, Aegis of Recovery, Staff of Heaven and Earth, Sawtooth Saber, Chain Lightning
    Recharged: Gallivance, Life Drain, Arcana Theft, Gorum's Iron,
    Discard Pile: Blessing of Kols, Abadar's Law, Vision, Blessing of Isis, Demonbane Longsword +2,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Intelligence +3
    - Craft: Intelligence +1
    Wisdom d4 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Spell
    Hand Size: 8 ☐ 9 ☐ 10
    Proficiencies:
    Light Armors, Heavy Armors, Weapons, Arcane
    POWERS:
    Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
    At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
    You may recharge a card to ignore a power that happens when you examine a card.
    ☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
    For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
    When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.

    "

    End of Turn Summary
    Acquired Card 1 of the Tomb
    Banished Card 2 of the Tomb


  • "I have Returned!"
    Start at Chisisek's Tomb
    "

    Mnesoset wrote:

    Hand: Wyrmsmite, Gallivance, Spellsword +2, Death's Touch, Arcana Theft, Life Drain, Abadar's Law, Blessing of Kols,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Chisisek's Tomb
    Hero Points: 9
    Used: 0
    NOTES:
    Available Support:
  • Embiggen makes you a killing machine, if you're local.
    Other: Paizo Re-Roll Used for 3-5D? N
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Salvatore Scream, Embiggen, Sawtooth Saber, Staff of Minor Healing, Demonbane Longsword +2, The Rakshasa, Frost Ray, Aegis of Recovery, Gorum's Iron, Golembane Hammer +2, Ruan Mirukova, Chain Lightning, Staff of Heaven and Earth
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Arcane: Intelligence +3
    - Craft: Intelligence +1
    Wisdom d4 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Spell
    Hand Size: 8 ☐ 9 ☐ 10
    Proficiencies:
    Light Armors, Heavy Armors, Weapons, Arcane
    POWERS:
    Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
    At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
    You may recharge a card to ignore a power that happens when you examine a card.
    ☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
    For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
    When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.

    "


    OFF-TURN ACTIONS:
    End of Athnuls turn Discard Salvatore Scream to draw hourglass - Blessing of Nethys. Draw it. Hour is off by one.

    ========================
    Mnesoset starts his turn.
    Hour: Blessing of the Lady of Graves
    Location: Chisisek's Tomb
    Location Power:Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.
    Adventure Powers:

  • When you are dealt Acid, Electricity, or Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of the Sphinx.
    Scenario Powers:
  • If you fail an attempt to close your location, you are dealt 1d4 Mental damage that cannot be reduced.
  • At the end of your turn, examine the top 2d4 cards of your location deck. If you examined exactly 1 barrier among these cards, you may attempt to close your location.
  • At the end of your turn, if the location Five-Pointed Sun is unoccupied, add a monster from the box to the top of that location deck. To win the scenario, close all of the locations.

    Move to Sculptors Lair

    Detect Undead:

    Spell 1
    Traits
    Magic
    Divine

    Check
    Wisdom
    Divine
    5

    Powers
    During your turn, discard this card to examine the top card of your location deck. If the card has the Undead trait, you may encounter it.
    After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 7 check to recharge this card instead of discarding it.

    Recharge Gallivance to succeed at a check against a spell

    Banish Detect Undead to examine top of location - Clawhand Sheild.
    Not undead

    Discard Kols to explore again

    Clawhand Shield:

    Armor 3
    Traits
    Shield
    Offhand

    Check
    Constitution
    Fortitude
    6
    OR
    Melee
    8

    Powers
    If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
    Reveal this card to reduce Acid, Combat, or Fire damage dealt to you by 2. You may play another armor on this check.
    When playing a weapon, you may discard this card to add 1d4 and the Slashing trait to the check.

    Melee 8: 1d8 + 5 ⇒ (4) + 5 = 9

    Roll Details:

    Melee - 1d8+5

    EoT Examine: 2d4 ⇒ (2, 4) = 6
    Terhk Fourwinds - Ally 0
    Iceblade Spelldagger - Weapon 5
    Dark Stalker - Monster 2
    Ghawwa - Henchman
    Sun Falcon - Monster 1
    Collapsing Sphinx - Barrier 4
    Recharge Clawhand Shield to ignore examine power - Mnesoset power

    Examined 1 barrier so attempt to close.

    Warrior Dolls:
    Warrior Dolls
    Henchman Monster 1

    Traits
    Construct
    Swarm
    Veteran

    Check
    Combat
    10

    Powers
    The Warrior Dolls are immune to the Mental and Poison traits. The difficulty to defeat is increased by twice the current scenario’s adventure deck number. If the check to defeat has the Fire trait, add 1 die.
    If you do not defeat the Warrior Dolls by at least 2, shuffle a random barrier from the box into a random open location deck.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 20(10+10): 1d8 + 5 + 1d8 + 2 + 1d6 + 1d8 + 1d4 + 1 ⇒ (1) + 5 + (3) + 2 + (2) + (1) + (3) + 1 = 18

    Roll Details:

    Combat(Melee) - 1d8+5
    Spellsword +2 - 1d8+2
    Discard - 1d6
    Blessed - 1d8
    Shae's Gift - 1d4+1

    Recharge Gorums Iron to bless

    Hero Point
    Combat 20(10+10): 1d8 + 5 + 1d8 + 2 + 1d6 + 1d8 + 1d4 + 1 ⇒ (3) + 5 + (4) + 2 + (5) + (1) + (4) + 1 = 25
    WPC - Draw Random Undead/Elemental Ally - Ausetitha

    Drew Staff of Minor Healing, so use it on Shae's turn

    Mnesoset is healed for 1: (Salvatore Scream). Deck shuffled.

    "

    Mnesoset wrote:

    Hand: Wyrmsmite, Sawtooth Saber, Good Omen, Staff of Heaven and Earth, Blessing of Nethys, Abadar's Law,

    Displayed: Ausetitha,
    Deck: 16 Discard: 2 Buried: 0
    Current Location: Sculptors' Lair
    Hero Points: 8
    Used: 1
    NOTES:
    Other: Paizo Re-Roll Used for 3-5C? Y

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Chain Lightning, Clawhand Shield, The Rakshasa, Staff of Minor Healing, Demonbane Longsword +2, Life Drain, Ruan Mirukova, Golembane Hammer +2, Embiggen, Death's Touch, Frost Ray, Gallivance, Arcana Theft, Spellcharger Leather, Salvatore Scream, Gorum's Iron
    Recharged:
    Discard Pile: Blessing of Kols, Spellsword +2,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Intelligence +3
    - Craft: Intelligence +1
    Wisdom d4 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Spell

    Proficiencies:
    Light Armors, Heavy Armors, Weapons, Arcane
    POWERS:
    Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
    At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
    You may recharge a card to ignore a power that happens when you examine a card.
    ☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
    For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
    When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.

    "

    End of Turn Summary
    Closed Sculptors Lair
    Acquired Card 1 and 2 of the Lair, but banished card 1
    Acquired Random Ally 1
    Used 1 Hero Point
    Acquired Nethys from Hourglass, so Hour is off by one


  • "End of Shaes turn.

    Mnesoset attempts to recover all cards in his Recovery pile.
    Good Omen: Arcane 8: 1d8 + 5 ⇒ (6) + 5 = 11 -> Good Omen recharged.

    "

    Mnesoset wrote:

    Hand: Spellsword +2, Sawtooth Saber, Gallivance, Staff of Heaven and Earth, Salvatore Scream, Gorum's Iron, Blessing of Kols,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Chisisek's Tomb
    Hero Points: 9
    Used: 0
    NOTES:
    Other: Paizo Re-Roll Used for 3-5C? Y

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Rakshasa, Ruan Mirukova, Life Drain, Spellcharger Leather, Staff of Minor Healing, Embiggen, Abadar's Law, Wyrmsmite, Demonbane Longsword +2, Frost Ray, Golembane Hammer +2, Arcana Theft, Chain Lightning
    Recharged: Death's Touch, Good Omen,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Intelligence +3
    - Craft: Intelligence +1
    Wisdom d4 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Spell

    Proficiencies:
    Light Armors, Heavy Armors, Weapons, Arcane
    POWERS:
    Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
    At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
    You may recharge a card to ignore a power that happens when you examine a card.
    ☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
    For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
    When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.

    "


    ========================
    Mnesoset starts his turn.
    Hour: Blessing of Maat
    Location: Garden of Symmetry
    Location Power:On your check, after the roll, recharge a card for each die that has an odd value.
    Adventure Powers:

  • When you are dealt Acid, Electricity, or Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of the Sphinx.
    Scenario Powers:
  • If you fail an attempt to close your location, you are dealt 1d4 Mental damage that cannot be reduced.
  • At the end of your turn, examine the top 2d4 cards of your location deck. If you examined exactly 1 barrier among these cards, you may attempt to close your location.
  • At the end of your turn, if the location Five-Pointed Sun is unoccupied, add a monster from the box to the top of that location deck. To win the scenario, close all of the locations.

    Start of turn examine top and bottom.
    Top - Blessing of Maat
    Bottom - Elemental Mastery

    Go ahead and move to Chiseks Tomb. Not great at the Maat

    Ghawwa:

    Henchman Monster 5
    Traits
    Outsider
    Aquatic

    Check
    Combat
    18
    THEN
    Strength
    Constitution
    Fortitude
    Divine
    5

    Powers
    The Ghawwa is immune to the Fire and Poison traits.
    Before you act, a random character summons and encounters the henchman Pairaka.
    If the check to defeat has the Acid or Electricity trait, subtract 1 from each die.
    After you act, for each of your checks to defeat that have the Melee trait, you are dealt 1d6 Combat damage.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Random Char (Turn Order Me-1): 1d6 ⇒ 4 -> Thargrap

    Combat 18: 1d8 + 5 + 3d6 + 3 ⇒ (5) + 5 + (4, 4, 4) + 3 = 25

    Roll Details:

    Combat(Arcane) - 1d8+5
    Death's Touch - 3d6+3

    Strength 5: 1d8 + 2 + 1d4 + 1 ⇒ (3) + 2 + (3) + 1 = 9

    Roll Details:

    Strength - 1d8+2
    Shae's Gift - 1d4+1

    Theletos:
    Theletos
    Henchman Monster 3

    Traits
    Outsider
    Trigger

    Check
    Combat
    18
    OR
    Knowledge
    Diplomacy
    Divine
    14

    Powers
    When you examine this card, if you have a card that has the Curse trait displayed next to your deck, banish a card that has the Curse trait; otherwise, draw the scourge Curse of Fevered Dreams from the box.
    Damage dealt by the Theletos is Mental damage that may not be reduced.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 18: 1d8 + 5 + 1d8 + 2 + 1d4 + 1 ⇒ (4) + 5 + (4) + 2 + (1) + 1 = 17

    Roll Details:

    Combat(Melee) - 1d8+5
    Spellsword +2 - 1d8+2
    Shae's Gift - 1d4+1

    Paizo reroll the d4

    Combat 18: 4 + 5 + 4 + 2 + 1d4 + 1 ⇒ 4 + 5 + 4 + 2 + (3) + 1 = 19

    WPC - Draw Spell Good Omen

    The visions the Sage provides alert me to the challenges ahead in the garden. Instead of trudging through we head to a nearby tomb. As we get there, however one of the Ghawwa jump us.

    The Arcane energy flows effortlessly through the Sage, but for some reason the swords feel heavy in these hands.

    "Mnesoset ends his turn.

    Mnesoset attempts to recover all cards in his Recovery pile.
    Death's Touch: Arcane 13: 1d8 + 5 ⇒ (8) + 5 = 13 -> Death's Touch recharged.

    Mnesoset resets his hand."

    "

    Mnesoset wrote:

    Hand: Spellsword +2, Sawtooth Saber, Gallivance, Good Omen, Staff of Heaven and Earth, Salvatore Scream, Gorum's Iron, Blessing of Kols,

    Displayed:
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Garden of Symmetry
    Hero Points: 9
    Used: 0
    NOTES:
    Available Support:
  • Good Omen - Add 6 to Close/Acquire checks
    Other: Paizo Re-Roll Used for 3-5C? Y
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Chain Lightning, Wyrmsmite, Spellcharger Leather, Life Drain, Arcana Theft, Abadar's Law, Embiggen, Demonbane Longsword +2, Golembane Hammer +2, Staff of Minor Healing, The Rakshasa, Ruan Mirukova, Frost Ray
    Recharged: Death's Touch,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Intelligence +3
    - Craft: Intelligence +1
    Wisdom d4 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Spell

    Proficiencies:
    Light Armors, Heavy Armors, Weapons, Arcane
    POWERS:
    Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
    At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
    You may recharge a card to ignore a power that happens when you examine a card.
    ☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
    For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
    When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.

    "

    End of Turn Summary
    Examined top and bottom of Garden of Symmetry
    Moved to and closed Chiseks Tomb
    Acquired Random Spell 1
    Thargrap has to fight a Pairaka


  • Start at garden of Symmetry

    What is this power I feel coursing through my veins?! This power. It feels. It feels so RIGHT!

    Yes.. YES! This will do just fine. Teach me Sage Mnesoset.

    "

    Mnesoset wrote:

    Hand: Spellsword +2, Sawtooth Saber, Gallivance, Death's Touch, Staff of Heaven and Earth, Salvatore Scream, Gorum's Iron, Blessing of Kols,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Garden of Symmetry
    Hero Points: 9
    Used: 0
    NOTES:
    Other: Paizo Re-Roll Used for 3-5B? N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Abadar's Law, Chain Lightning, Frost Ray, Demonbane Longsword +2, Spellcharger Leather, Golembane Hammer +2, Wyrmsmite, Embiggen, The Rakshasa, Arcana Theft, Ruan Mirukova, Life Drain, Staff of Minor Healing
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Arcane: Intelligence +3
    - Craft: Intelligence +1
    Wisdom d4 ☐ +1 ☐ +2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Weapon or Spell

    Proficiencies:
    Light Armors, Heavy Armors, Weapons, Arcane
    POWERS:
    Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
    At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
    You may recharge a card to ignore a power that happens when you examine a card.
    ☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
    For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
    When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.

    "