========================
Mnesoset starts his turn.
Hour: Blessing of the Elements Location:Chisisek's Tomb Location Power:Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage. Adventure Powers:
When you are dealt Acid, Electricity, or Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of the Sphinx. Scenario Powers:
At the end of your turn, you may examine the top card of each location deck. If each of the examined cards is a barrier, you win; otherwise, discard a number of cards from the top of your deck equal to the number of cards remaining in the blessings deck. Then, whether you examined the locations or not, if the location Five-Pointed Sun is unoccupied, add a monster from the box to the top of that location deck.
Blessing of Isis:
Blessing 3
Traits
Divine
Isis
Acid
Check
Divine
7
OR
Intelligence
Craft
11
Powers
Discard this card to add 1 die and the Acid trait to any check.
Discard this card to add 2 dice to any Intelligence check or check that invokes the Acid or Construct traits.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge a random card that has the Magic trait from your discard pile.
Intelligence 11:1d8 + 3 ⇒ (8) + 3 = 11
Roll Details:
Intelligence - 1d8+3
Was NOT expecting that. Discard it to explore again
Plasma Ooze:
Monster 5
Traits
Ooze
Electricity
Fire
Check
Combat
20
Powers
The Plasma Ooze is immune to the Acid, Bludgeoning, Electricity, Mental, Piercing, and Poison traits.
Before you act, succeed at a Strength 13 check or discard a weapon.
Damage dealt by the Plasma Ooze is dealt to each character at this location.
Favored Card: Weapon or Spell Hand Size: 8 ☐ 9☐ 10 Proficiencies: Light Armors, Heavy Armors, Weapons, Arcane POWERS:
Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
You may recharge a card to ignore a power that happens when you examine a card.
☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.
"
End of Turn Summary Acquired Card 1 of the Tomb Banished Card 2 of the Tomb
Favored Card: Weapon or Spell Hand Size: 8 ☐ 9☐ 10 Proficiencies: Light Armors, Heavy Armors, Weapons, Arcane POWERS:
Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
You may recharge a card to ignore a power that happens when you examine a card.
☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.
OFF-TURN ACTIONS: End of Athnuls turn Discard Salvatore Scream to draw hourglass - Blessing of Nethys. Draw it. Hour is off by one.
========================
Mnesoset starts his turn.
Hour: Blessing of the Lady of Graves Location:Chisisek's Tomb Location Power:Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage. Adventure Powers:
When you are dealt Acid, Electricity, or Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of the Sphinx. Scenario Powers:
If you fail an attempt to close your location, you are dealt 1d4 Mental damage that cannot be reduced.
At the end of your turn, examine the top 2d4 cards of your location deck. If you examined exactly 1 barrier among these cards, you may attempt to close your location.
At the end of your turn, if the location Five-Pointed Sun is unoccupied, add a monster from the box to the top of that location deck. To win the scenario, close all of the locations.
Move to Sculptors Lair
Detect Undead:
Spell 1
Traits
Magic
Divine
Check
Wisdom
Divine
5
Powers
During your turn, discard this card to examine the top card of your location deck. If the card has the Undead trait, you may encounter it.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 7 check to recharge this card instead of discarding it.
Recharge Gallivance to succeed at a check against a spell
Banish Detect Undead to examine top of location - Clawhand Sheild.
Not undead
Discard Kols to explore again
Clawhand Shield:
Armor 3
Traits
Shield
Offhand
Check
Constitution
Fortitude
6
OR
Melee
8
Powers
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Acid, Combat, or Fire damage dealt to you by 2. You may play another armor on this check.
When playing a weapon, you may discard this card to add 1d4 and the Slashing trait to the check.
Melee 8:1d8 + 5 ⇒ (4) + 5 = 9
Roll Details:
Melee - 1d8+5
EoT Examine:2d4 ⇒ (2, 4) = 6 Terhk Fourwinds - Ally 0 Iceblade Spelldagger - Weapon 5 Dark Stalker - Monster 2 Ghawwa - Henchman Sun Falcon - Monster 1 Collapsing Sphinx - Barrier 4 Recharge Clawhand Shield to ignore examine power - Mnesoset power
Examined 1 barrier so attempt to close.
Warrior Dolls:
Warrior Dolls
Henchman Monster 1
Traits
Construct
Swarm
Veteran
Check
Combat
10
Powers
The Warrior Dolls are immune to the Mental and Poison traits. The difficulty to defeat is increased by twice the current scenario’s adventure deck number. If the check to defeat has the Fire trait, add 1 die.
If you do not defeat the Warrior Dolls by at least 2, shuffle a random barrier from the box into a random open location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Ausetitha,
Deck: 16 Discard: 2 Buried: 0
Current Location: Sculptors' Lair
Hero Points: 8
Used: 1
NOTES: Other: Paizo Re-Roll Used for 3-5C? Y
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chain Lightning, Clawhand Shield, The Rakshasa, Staff of Minor Healing, Demonbane Longsword +2, Life Drain, Ruan Mirukova, Golembane Hammer +2, Embiggen, Death's Touch, Frost Ray, Gallivance, Arcana Theft, Spellcharger Leather, Salvatore Scream, Gorum's Iron
Recharged: Discard Pile: Blessing of Kols, Spellsword +2, Buried Pile:
Proficiencies: Light Armors, Heavy Armors, Weapons, Arcane POWERS:
Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
You may recharge a card to ignore a power that happens when you examine a card.
☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.
"
End of Turn Summary Closed Sculptors Lair Acquired Card 1 and 2 of the Lair, but banished card 1 Acquired Random Ally 1 Used 1 Hero Point Acquired Nethys from Hourglass, so Hour is off by one
Proficiencies: Light Armors, Heavy Armors, Weapons, Arcane POWERS:
Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
You may recharge a card to ignore a power that happens when you examine a card.
☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.
========================
Mnesoset starts his turn.
Hour: Blessing of Maat Location:Garden of Symmetry Location Power:On your check, after the roll, recharge a card for each die that has an odd value. Adventure Powers:
When you are dealt Acid, Electricity, or Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of the Sphinx. Scenario Powers:
If you fail an attempt to close your location, you are dealt 1d4 Mental damage that cannot be reduced.
At the end of your turn, examine the top 2d4 cards of your location deck. If you examined exactly 1 barrier among these cards, you may attempt to close your location.
At the end of your turn, if the location Five-Pointed Sun is unoccupied, add a monster from the box to the top of that location deck. To win the scenario, close all of the locations.
Start of turn examine top and bottom. Top - Blessing of Maat Bottom - Elemental Mastery
Go ahead and move to Chiseks Tomb. Not great at the Maat
Ghawwa:
Henchman Monster 5
Traits
Outsider
Aquatic
Check
Combat
18
THEN
Strength
Constitution
Fortitude
Divine
5
Powers
The Ghawwa is immune to the Fire and Poison traits.
Before you act, a random character summons and encounters the henchman Pairaka.
If the check to defeat has the Acid or Electricity trait, subtract 1 from each die.
After you act, for each of your checks to defeat that have the Melee trait, you are dealt 1d6 Combat damage.
If defeated, you may immediately attempt to close the location this henchman came from.
Powers
When you examine this card, if you have a card that has the Curse trait displayed next to your deck, banish a card that has the Curse trait; otherwise, draw the scourge Curse of Fevered Dreams from the box.
Damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.
The visions the Sage provides alert me to the challenges ahead in the garden. Instead of trudging through we head to a nearby tomb. As we get there, however one of the Ghawwa jump us.
The Arcane energy flows effortlessly through the Sage, but for some reason the swords feel heavy in these hands.
"Mnesoset ends his turn.
Mnesoset attempts to recover all cards in his Recovery pile. Death's Touch: Arcane 13:1d8 + 5 ⇒ (8) + 5 = 13 -> Death's Touch recharged.
Proficiencies: Light Armors, Heavy Armors, Weapons, Arcane POWERS:
Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
You may recharge a card to ignore a power that happens when you examine a card.
☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.
"
End of Turn Summary Examined top and bottom of Garden of Symmetry Moved to and closed Chiseks Tomb Acquired Random Spell 1 Thargrap has to fight a Pairaka
Proficiencies: Light Armors, Heavy Armors, Weapons, Arcane POWERS:
Your Knowledge skill is Intelligence: +3 or your current Knowledge skill. Your Perception skill is Wisdom: +3 or your current Perception skill.
At the start of your turn or when your location deck is shuffled, you may examine the top and bottom cards of your location deck.
You may recharge a card to ignore a power that happens when you examine a card.
☐☐☐: Undaunted Guardian: When you attempt to guard your location, check a box preceding this reward to automatically succeed.
For your combat check, you may discard a card or recharge an item to use your Arcane or Divine skill + 2d8 and add the Attack, Bludgeoning, and Magic traits. This counts as playing a spell.
When a character at your location defeats and would banish a barrier, you may shuffle it into a location deck.