Succubus

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Ok, so my player's did not found the Cockatrice on the night of the murder. On the next day of gameplay I told them that they were wake up by the cries of terrorized horses . They began the battle against the Cockatrice, and the Cockatrice manage to slow: 2 one of the PC.

While reading the monster effect it says:
Calcification (incapacitation, primal, transmutation) A peck from a cockatrice hardens the flesh of the creature struck. The target must succeed at a DC 20 Fortitude save or become slowed 1 (or slowed 2 on a critical failure). Further failed saves against calcification increase the slowed condition. Once a creature’s actions are reduced to 0 by calcification, that creature becomes petrified.
Every 24 hours after it was petrified, the victim can attempt a DC 20 Fortitude save to recover. On a success, it becomes flesh again, but is slowed 1 for the next 24 hours. On a critical success, the creature recovers and isn’t slowed. On a failure, the creature remains petrified, but can try again in 24 hours. On a critical failure, the petrification is permanent, and the creature can’t attempt any more saves

Does that mean that the PC must throw a DC every 24 hrs to cure himself of the slow? For example.....
Day 1- was a success it became slow 1 ( the player can now do two actions)
Day 2- failure estay the same
Day 3- success the regains all of his actions


Hi!, I been doing this character for about 4 days and finally I kinda finish it. (still needs the items XD) but some feats which I thought stack with each other does not do so and those feat are the famous Manyshot and Rapid shot. I know, you are probably thinking: "Oh! no, its that stupid dreaded old question that keeps appearing, why don't you just look around for somebody that already answer it?" well the thing is that I got hell of a lot confuse trying to understand the simple meaning of the mathematical equation put on the attack on both damage and attack rolls. well also my character is not a simple ranger.... well its not a ranger at all is a Gestal soulknife/ fighter with the prestige of soulbow.

My character important stats to help solve this mind-crashing equation.
Gestal soulknife/ fighter LV :6
soulbow LV: 3
Base attack bonus:+8/+1
Mind Arrow Bonus: +2
Mind arrow enchantment:+1 (psychokinetic = +1d4,extra on damage)

Dex Mod : +6
Wis: +3
Psychic Strike : 1d8

Feats:
1-Rapid Shot
You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat.

2-Many Shot
As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special).

For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four).

3- greater Many Shot
When you use the Manyshot feat, you can fire each arrow at a different target instead of firing all of them at the same target. You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage.

4- weapon focus (mind Arrow)
You gain a +1 bonus on all attack rolls you make using the selected weapon.

5-weapon specialization(mind Arrow)
You gain a +2 bonus on all damage rolls you make using the selected weapon.
6-Mind strike Focus
If you expend your psionic focus when you imbue your mind blade with a psychic strike, the destructive energy instilled in your blade deals one more die of damage.

How normally the attack is made with out any feats:

Mind Arrow(1d8):

Base Attack:
+8/+1 + 6(dex)+ 2(mind arrow bonus)= +16/+7 (I hope I am correct, the second attack is -2 penalty, right?)

Attack roll:
first arrow:
1d8 + 3(wis)+2 (Mind arrow bonus) + 1d4 (psychokinetic)+ 2d8(psychic strike)

second arrow:
1d8 + 3(wis)+2 (Mind arrow bonus) + 1d4 (psychokinetic)(does the penalty still stand?)

thanks! for reading, I would love it, if someone can help me out... *sigh* that's what I get for wanting to be a awesome archer for once. XD normally I'm just a druid.