Monkey

Mizaru's page

219 posts. Alias of rashly5.


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Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru wiggles his hips before gladly doing so.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Hehe.

Dex: 1d20 + 3 ⇒ (9) + 3 = 12


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru tries on his new dragon outfit.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

They're all bananas.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Whatever the others decide. I'm fine with a fighter for another tank (Dalithan or Flenta look good for melee) or the ranger (Alec), who might also have tracking skills.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I'm just waiting for the merc myself.:D


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I switched out the Courageous quality with Ghost Touch on my Lucerne Hammer by the by. I thought about switching it for Heartseeker instead, but a mighty big hammer that crushes things doesn't actually need to seek out hearts (though Lucerne hammers do have a pointy end).


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Right-o. Then whatever left-over money we have, we can allocate towards group resources like Potion of Fly or whatever. You lot would know what to buy for.

So that's 2,000 gp from Mizaru, from selling his Belt of Giant Strength.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mucho congratulations on reaching your goal, Mini! :D :D Hope that steak was delicious.

(Also +2 STR to make up for my loss of the belt. Thanks for spreading the cheer!)

I've got the funds from the Belt of Giant Strength to contribute to the mercenary. I'm fine with it being whatever, but someone who can take damage (i.e. a meatshield) would be great.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Fine with me!


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Yup, I think we're just waiting on the mercenary choices?

And Mini, selling my Belt of Giant Strength (+2) nets me its half price?


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

So does anyone want my Belt of Giant Strength (+2)? I can't use it anymore since I bought the Cord of Stubborn Resolve for my belt slot.

I might try to sell it if nobody wants it, so I can use the funds to better equip myself.


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Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I'd definitely like to participate in those campaigns. I actually have an embarrassing lack of knowledge about the overall stories and geography of Golarion so I don't have any particular preference. Just whichever is most interesting, I suppose!

For Drezen's Rats, I've no clue what that is. I do have this Ratfolk Plague Bringer Alchemist that I've always wanted to use though.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

We should obviously get the people who hate orcs.

*cough*

Anyway, I'll leave it up to you guys.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Wow, awesome, Bone! That's some dedicated accounting. :D


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

How dare you! It is a warrior's trophy, a symbol of prowess! It is made of 100% dragonhide, soft to the touch, has a character hood and is Machine Wash.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Woohoo. Mizaru orders a garment made with the dragonhide, to be worn by him only as fitting for such a grand kill, and instead gets an adorable costume because apparently the seamstress got the wrong idea or mixed up orders. Mizaru wears it anyway.

And hmm, still some leftover cash. Might use it for alchemical items and whatnot. Just going to list some things I think might be useful until I decide.

> Bladeguard (40 gp)
> Potion of Lesser Restoration (300 gp)
> Potion of Fly (750 gp)
> Weapon Blanches


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I just remembered. What ever happened to all the dragonhide we got? DO I GET TO MAKE A DRAGON COSTUME (THAT DOES NOTHING AT ALL)?

And half-price, eh? That would actually leave me with 2k, but anything additional to my weapon would be too expensive to consider.

I think I'll have me some Slippers of Feather Step if nothing can be done with the dragonhide.

And realized that the Cord of Stubborn Resolve occupies the belt slot, so I won't be able to wear my Belt of Giant Strength. An acceptable loss, but I don't suppose I can switch out something else equivalent to the GP cost of the belt, sell it, or if anyone happens to want it...?

Boots of Speed is also a good choice to consider, for anyone who gains great benefit from Haste.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Good to hear that she's doing better, Gunser. I echo the others' sentiments and hope you all the best.

Welcome back, Boneyard!

I don't have Mythic Adventures but I can deal with it as I am right now. :P

30k gp! Hmm. So many options.

Headband of Havoc (8k)
Cord of Stubborn Resolve (15k)
Courageous to add to my Hammer. (10k = 18k (+3) - 8k (+2) difference)

That leaves me with a 3k difference, so here's hoping Boneyard recorded at least that much. Though, maybe I can sell these +2 Dragon Bracers of Armor. Hmm.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru nods and follows Varin.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Ooh, lots of stuff to buy.

Mizaru is relieved to be outside of the tower, having been trapped in
there for so long. The world outside is familiar, but strange. He still feels unease, suspicious that it may be yet another falsehood, but it steadily gives way to the realization that it may indeed be real.

However different the world seems to be. How much time has passed since he was in there? He does not know, and there is the suspicion that it is much longer than he dared think.

And now that he is free of the tower, what is he to do?

In the city, the crowds unnerve him, the vanara long unused to such a large amount of people. Such noise and signs of life. The manor in comparison is no less unnerving.

The man's (Halwer's?) words mean little to Mizaru. He does not know what to do next, unsure of where to go now that he has escaped. So he waits.

"Fine," he says, because he does not know what else to say or do. This gives him some purpose, and perhaps a start.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Ability Score (STR +2)
Amazing Initiative (INIT +2)
Path Ability: Always a Chance (Natural 1 is not automatically a miss)
Bonus Hit Points (HP +5)
Mythic Power (+2 uses = +1 Tier, +1 STR bonus)


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mythic updaaaaates. And not sure what's happening. Did he go to . . . dispel whatever? Can we get out of the tower already? Mizaru is really just following the others about so they can get out of the tower.

Mizaru looks around the room while waiting for someone to decide a course of action. "Can we leave the tower now?"


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

No worries.

And I vote for continuing as we are with the playtest rules. Changing everything that was modified by the mythic level is a pain!


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Okay, time for you other guys to shine!

Mizaru climbs out of the pit, grunting. He's bleeding heavily and he looks like he should be in a lot of pain but his facial expression gives away nothing.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru dashes forth with a warcry and gives everything he has in a final sequence of attacks against an invisible foe, ready to disrupt the spell before it goes off.

Hammer (Fleet Charge): 1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 for Bypass DR: 1d12 + 13 + 3 ⇒ (3) + 13 + 3 = 19 with Miss Chance: 1d100 ⇒ 61
Critical Confirmation: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33 for Bypass DR: 1d12 + 13 + 3 ⇒ (3) + 13 + 3 = 19

Hammer (PA): 1d20 + 17 ⇒ (16) + 17 = 33 for Pierce: 1d12 + 13 + 3 ⇒ (7) + 13 + 3 = 23 with Miss Chance: 1d100 ⇒ 98

Hammer (PA): 1d20 + 12 ⇒ (20) + 12 = 32 for Pierce: 1d12 + 13 + 3 ⇒ (1) + 13 + 3 = 17 with Miss Chance: 1d100 ⇒ 35
Critical Confirmation: 1d20 + 12 ⇒ (20) + 12 = 32 for Pierce: 1d12 + 13 + 3 ⇒ (7) + 13 + 3 = 23
Critical Critical Confirmation: 1d20 + 12 ⇒ (6) + 12 = 18 for Pierce: 1d12 + 13 + 3 ⇒ (9) + 13 + 3 = 25

Spent 4/6 Mythic Points so far. If the enemy still isn't down by the time the last attack rolls around (and it's a guaranteed hit via the miss chance or the enemy being visible), I'll spend a mythic point for mythic power to increase the last Critical Critical Confirmation.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I'd say 10 feet on the wall since I was moving at half-speed.

Mizaru tries to detect his foe, eyes scanning for tracks or the slightest disruption in the rocks and listening for movement, ignoring the steady drip of his blood on the floor.

Perception: 1d20 + 13 ⇒ (19) + 13 = 32
Anything that would narrow the location would be fine. If it takes longer than a round then I will, as a Ready Action, perform a Fleet Charge to attack when it appears.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Oh! D'oh. I completely forgot about the bonus. Thanks for reminding me.

Fortitude: 1d20 + 19 ⇒ (2) + 19 = 21
Current HP: -7/131

Mizaru snarls in frustration. His body burns with pain and distracts him without a target to concentrate on. The vanara jumps back and attempts to climb the wall again to give him some space.

Acrobatics (avoid AoO, half-speed): 1d20 + 13 ⇒ (12) + 13 = 25


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

If I roll a 1, that's +19 so I hit 20 anyway! Oh, unless we're doing critical save fail. One of you do it if you want to talk about it, I can't hear a thing you're saying LA LA LA LA. Also, changing action.

Fortitude: 1d20 + 19 ⇒ (20) + 19 = 39

What happens if I do a Critical Save? :O

Current HP: 49/131

Swift action: Fleet Charge, then follow up with a single attack.

Mizaru reels from the blow as the beast appears out of thin air, growling when he feels a bone in his chest break, but takes the opportunity to rush in and strike now that he can see his opponent.

Hammer (Fleet Charge): 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 for Bypass DR: 1d12 + 13 ⇒ (4) + 13 = 17
Hammer (PA): 1d20 + 17 ⇒ (4) + 17 = 21 for Bludgeon: 1d12 + 13 ⇒ (6) + 13 = 19


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Oh, durr! I blanked for a moment and was thinking Damage Resistance instead of Damage Reduction. Hah, sorry.

Claw misses, everything else hits. And also, I have +19 to Fort so do I even need to keep rolling for that Fort save? :P

Fortitude: 1d20 + 19 ⇒ (18) + 19 = 37
Current HP: 62/131

Superstition doesn't do a thing for that, except make him guess MAGICK!!! and SMASH SMASH SMASH. Also, bah, Invisibility!

Mizaru spits blood out after taking heavy wounds from the last attack. His sight blurs with his own blood and he spares a second to wipe it away to clear his vision before leaping back and scaling the wall to put distance between him and the enemy before attempting another strike.

Acrobatics (avoid AoO @ full speed): 1d20 + 13 ⇒ (12) + 13 = 25
Climbing up about 10 ft. (auto-succeed with climb speed) to try to tell where the opponent is.
Perception: 1d20 + 13 ⇒ (11) + 13 = 24


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Bite missed, everything else hit.

Current HP: 96/131

Fortitude: 1d20 + 19 ⇒ (12) + 19 = 31

Also noticed I forgot to update my rage saves in my earlier rage stats.

Rage Stats:
(HP 96/131, AC 18/11/15, Fort +15, Ref +10, Will +10 [+19/+14/+12 against spells], CMB +16, CMD 29)

Mizaru steps to the left to avoid the monster's clumsy bite, but it leaves him open and he takes the brunt of the other attacks.

He repeats his earlier method against the beast, beginning another sequence of attacks but, in his rage, trips over in his first attack, making it miss, before barely recovering and continuing his strikes.

Not sure if I should put the acid damage or not for the Bypass DR one, but I included it anyway.

Hammer (Fleet Charge): 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19 for Bypass DR: 1d12 + 13 + 1d6 ⇒ (5) + 13 + (6) = 24
Hammer (PA): 1d20 + 17 ⇒ (12) + 17 = 29 for Bludgeon: 1d12 + 13 ⇒ (8) + 13 = 21
Hammer (PA): 1d20 + 12 ⇒ (18) + 12 = 30 for Pierce: 1d12 + 13 ⇒ (3) + 13 = 16

Ach, a one.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Damage from a fleet charge attack bypasses DR.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Can I assume all my magical equipment works in the pit so I don't have to worry about it?

"I can climb down," Mizaru says, leaping to the side of the pit and climbing down with ease.

Acrobatics: 1d20 + 16 ⇒ (2) + 16 = 18

Mizaru grudgingly drinks a potion to heal the wounds he suffered before the battle starts.

Potion of Cure Light Wounds: 1d8 + 1d5 ⇒ (7) + (4) = 11

Mizaru hefts his weapon, waiting for the creature. When it appears, he gives a respectful nod towards it before entering a fearsome rage and charging the beast.

Rage Stats:
(HP 131/131, AC 18/11/15, Fort +11, Ref +6, Will +6 [+15/+10/+8 against spells], CMB +16, CMD 29)

How far away is--no wait, it's a 20x20 pit, what am I saying. Fleet Charge for a 5-foot step or to get within range.

Mizaru starts the battle with a quick step and a sudden swing of his hammer before following it up with two full blows.

Add +3 to the damages if the creature has spells/SLAs. 1d6 is acid damage from gloves.

Hammer (Fleet Charge): 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34 for Bypass DR: 1d12 + 13 + 1d6 ⇒ (3) + 13 + (2) = 18
Hammer (PA): 1d20 + 17 ⇒ (4) + 17 = 21 for Pierce: 1d12 + 13 + 1d6 ⇒ (7) + 13 + (4) = 24
Hammer (PA): 1d20 + 12 ⇒ (12) + 12 = 24 for Bludgeon: 1d12 + 13 + 1d6 ⇒ (7) + 13 + (2) = 22


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

The vanara pauses, thinking it over. "The honor of that agrees with me. We both fight at full-strength and none outside the combat grounds shall interfere. Anything we have brought into combat is allowed and both combatants shall strive to keep combat within the grounds. Pushing the opponent outside the grounds or moving one's self out of the grounds is frowned upon but not a disqualification. The fight should not be favored towards any one side and it is an act of shame on both combatants if the fighters are of unequal skill."


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Oh, battle of honors are at thing, especially when proving worth.

"I do not entertain," Mizaru says, his eyes dark and full of pride even as he struggles against the tentacles, "but I do fight. Combat should not be a circus. If the battle will be conducted in honor, I-the-warrior-Mizaru will fight it."


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

I think I've done my 1st round actions? If it was the one struggling to get out of the grapple, that is.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Escape Grapple: 1d20 + 16 ⇒ (4) + 16 = 20
Nope. Pop out of rage because I don't want to waste my rounds trying to get out of grapple.
Perception: 1d20 + 13 ⇒ (11) + 13 = 24

Mizaru says nothing but attempts to escape from the tentacles again.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Escape Grapple: 1d20 + 16 ⇒ (6) + 16 = 22

Mizaru attempts to escape the tentacles.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Quick! Everyone run outside the door!

Then we'll make a big long-ranged staff-grabbing contraption!


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Unfortunately, acting for someone's amusement isn't quite some of ours gig. If it was just Boneyard and Gunser, that'd be fine, but he had to include Varin and me with our abysmal Charisma. :P

And we don't have to kill the guy! Just grab the staff doohicky and then get the heck out of dodge. Just surviving gives us some good chances. :P Mizaru can get to the throne in two full-rounds.

To clarify: did Spell Sunder work? If it didn't, can I replace the action with attempting to break the grapple or is the action wasted?

...And argh, I didn't get any Smoke Pellets, which would have been great for Stealth. Any of you have any potential substitutes? I suppose I can throw my bottle of ale....


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

About spell sunder: The spell is suppressed. If it's an area spell, that means the whole area is suppressed. However, I was just checking the Antimagic rules and it seems that Supernatural abilities won't work in an antimagic field . . . which Spell Sunder is. :P

My Beast Totem is supernatural too, so I'm down by 3 AC already! Hah.

Well, he can't say this isn't entertaining!

We can always run! *checks to see if door is still open* And if the door is open, we can chuck things from outside it? Haha. We just need to steal that staff thingy, right?


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Epic Boss Music staaaaart!

"You may try," Mizaru spits as the tentacles rise from the ground and winds itself around his form. The vanara enters a rage, growling at the tentacles.

Rage Stats:
(HP 131/131, AC 18/11/15, Fort +11, Ref +6, Will +6 [+15/+10/+8 against spells], CMB +16, CMD 29)

He howls and unleashes a violent swing of his claws.

[dice=Spell Sunder]1d20+16-2[/dice]

DC is 15 + effect's CL. Success: suppressed for one round, success by 5-9: suppressed for two rounds, success by 10+: dispelled


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

CMD 26 (28 against sunder/trip)

"Is this the choice you wish to make?" Mizaru retorts.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

He's, like, 300 feet away. It's hard to open a can at that range.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru snorts in derision. "I-who-has-been-trapped-here would very much like to leave this tower."


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru low-fives Varin.

And you could always try a spell or a hex.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Niiiice! That's some good writin'. Also, the guy is 100 feet away from Mizaru, right?

"I do not entertain." Mizaru narrows his eyes at the man.

Spat on gauntlet!

Perception: 1d20 + 13 ⇒ (14) + 13 = 27


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

"I am a Vanara warrior. I do not entertain."


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Mizaru avoids any interaction, suspicious of the man and not knowing for what purpose the others came here for.


Male Vanara Suspicious Barbarian 9 / Mythic Champion 1
Quick Stats:
[ HP 128/128 | AC 17/13/14; Fort +14, Ref +10, Will +8 | Init +8; Low-Light Vision (x3); Perception +13 ]

Is everyone fully-healed? And also levelled, because that's important, I should think.

Mizaru snaps the cloak's clasp, letting the clothing cover his lower form. "And then we leave this accursed tower?"

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