Aldern Foxglove

Mitran Disol's page

160 posts. Alias of ReliantLion.


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Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I've discussed it with IronDesk in PM, but I've decided to step out at this point. I have a lot going on, including another PbP. It was great playing with you guys, but I think it's best for me to step out.

Again, thanks and good luck.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Sleeping in shifts is a specialty of children.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will head up the stairs and go to Father Ruan.

Are you alright? Mitran asks as he looks over the man.
Heal Check: 1d20 + 2 ⇒ (11) + 2 = 13


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will wait to see what happens, but is furious that Bo was hurt so badly.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Tomi! Get up there and guard Ruan! We'll try and help!


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Take your time with him and don't forget to have fun.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Tomi, you might consider moving across him so someone else can flank with you (assuming that's possible given the terrain).


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Bo Stabilization Check: 1d20 - 8 + 1 ⇒ (16) - 8 + 1 = 9 = Failure! -1 HP (now -9)
Mitran Heal Check on Bo: 1d20 + 2 ⇒ (10) + 2 = 12No Bo, you have to make it out of here! Don't let this evil be the end of you!

Hero Point - +4 After a Roll
+4 to the heal check, stabilizes Bo. (0 Hero Points)


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Sorry for double post, but I need to try and stabilize Bo...
Heal Check vs DC 15: 1d20 + 2 ⇒ (2) + 2 = 4
And at least I didn't accidentally stab him... lol
Mitran will move around Bo to get a better view of him. Five foot step to where Hyena was, this is making my token disappear under the Hyena.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran Will Save: 1d20 + 4 ⇒ (6) + 4 = 10 = Failure! -6 HP
Bo Will Save: 1d20 + 1 ⇒ (20) + 1 = 21 = Success! -3 HP
Mitran at 6/14 HP
Bo at -8/19 HP


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Stabilization Bo: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5 = Failure! -1 HP.

I don't know what to do until others' actions are resolved.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Concerned for Bo, Mitran rushes over to the Hyena to put it down. AoO from the Green monster

Hero Point - Standard Attack Action
Mitran tries to take out the Hyena before it can do any more harm.
Scythe on Hyena, flanking: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Scythe Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Bo Stabilization Check: 1d20 + 1 - 3 ⇒ (8) + 1 - 3 = 6 = Failure, -1 HP.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Will Save for Bo: 1d20 + 1 ⇒ (8) + 1 = 9
Scythe vs. Purple: 1d20 + 3 ⇒ (13) + 3 = 16 // Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10

Bo fights back with all his fury.

Took into account being prone

Claw 1: 1d20 ⇒ 5 // Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 ⇒ 13 // Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 ⇒ 16 // Damage: 1d4 + 2 ⇒ (1) + 2 = 3

If the Purple monster dies, Mitran 5-ft steps into the square it had occupied.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I don't think there are penalties to using a reach weapon across a friendly creature.

I'd say that the diagonal thing would make an AoO.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

As Mitran and Bo enter the area, Mitran calls to Bo to attack Ythel.

Get him, Bo!

Bo takes a wide path around the creatures ignoring them, trying to get up to the plateau. Avoided AoO by moving along wall.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran lets Bo drink from the pool of fresh water.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran and Bo shuffle along with the rest of the group.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Here, this should help ease the wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
But only a teansy weancy bit.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Looking around, Mitran sees his companions in bad shape. How is everyone doing? We have a few potions, and I have only one last will of healing power in me.

I think Vilesse should take the potion we just found, and then decide from there what to do. I think it wise in our situation to take healing one die at a time.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran, clearing the fog, moves down the tunnel up to Tomi. Keep it distracted, I'll heal you if I can.

If you want I can cast my last CLW on you next turn.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran scrambles forward as best he can. I am not with map , but would move towards the combat, I believe at half speed for being effectively blind.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Sorry for the lack of posts, my kids are sick and require both my wife and my attention. They have that cold virus that's going across the country. ={


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I will continue to try to get to the other side of the area.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran continues assisting Wulfric.

You will probably need to bot me for the next round or two. It's going to be a long weekend here.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I'm wondering if it would be in our best interest for me to go across now or continue helping Wulfric. Thoughts?

Mitran continues assisting with the armor.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Let us hope our friends here can take care of this quickly. Mitran will continue assisting Wulfric.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

What was that?! Mitran exclaims while assisting Wulfric.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran comes to help Wulfric dof his armor.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Not having a way to see beyond the first few rocks, Mitran waits for the situation to become less precarious.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Looking at the map, I see no other way. I think we have to just do it. GM, are we expected to resolve this ourselves? Rolls and consequences, I mean.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Perhaps they came at low tide.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran stands at the ready, Bo near by. Better get going, this place is unnerving. I want to be done with this business


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Hey, at least it was the last one, going down.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Climb: 1d20 ⇒ 14
Climb: 1d20 ⇒ 15
Climb: 1d20 ⇒ 7


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Any chance someone might have enough rope to get down that?

Mitran has no rope on him. Also, not sure how a bear or hound get down?


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran moves into position and strikes at the zombie.
Scythe Attack: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Scythe Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Bo growls in anger at the zombie and unleashes his mighty (for a small guy) ferociousness.

Claw A Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Claw A Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Claw B Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Claw B Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Bite Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Bite Damage: 1d4 + 2 ⇒ (3) + 2 = 5

EDIT:
Claw A Crit Attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Claw A Crit Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Claw B Crit Attack: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Claw B Crit Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Boy, wasn't kidding about the mighty ferociousness.

Also, all of Bo's attacks count as slashing.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will scramble into the cavern as indicated.
Bo will move to help Tomi and try to bite at the red zombie.

Bo Bite: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Bite Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Well, I guess that's the time to roll a 1 on damage... hehehe


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Roll20 isn't working for me for some reason. Tried Chrome and IE, neither will finish loading the map.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I won't be able to make a proper post till this evening. Please bot if necessary.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

You are an excellent group of companions.

Thank Pirsma, Darlen, and all the divines of goodly folk.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will put his scythe away and just study the creature before him.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran moves towards the opening leading out to the tunnels and investigates.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Here we go, be on your guard...

Yes Mitran will follow down with the group, as well as Bo.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Tomi... Would you like me to see to Chaser?


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will follow the group up the ladder, telling Bo to keep watch down here.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will move towards the bell tower entrance to investigate.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will rush to Wulfric's aid behind him. The map reveals that Vilesse companion was beneath Bo somehow. Also, since Wulfric hasn't moved his token, I didn't move Mitran into his square, but that is where he will end his movement.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Bo will thrash at the Goblin nearest him.
Claw 1: 1d20 + 4 ⇒ (15) + 4 = 19 vs AC
Claw 1: 1d3 + 2 ⇒ (1) + 2 = 3 Damage
Claw 2: 1d20 + 4 ⇒ (11) + 4 = 15 vs AC
Claw 2: 1d3 + 2 ⇒ (3) + 2 = 5 Damage
Bite: 1d20 + 4 ⇒ (13) + 4 = 17 vs AC
Bite: 1d4 + 2 ⇒ (3) + 2 = 5 Damage

If the green goblin is still up, Mitran attacks it. Otherwise, will move to the altar and attack the goblin there.

Scythe: 1d20 + 3 ⇒ (15) + 3 = 18 vs AC
Scythe: 2d4 + 4 ⇒ (3, 1) + 4 = 8 Damage


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Seeing the scene in front of him, Mitran scrambles towards the alter, Bo shuffling behind.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

When you say "character sheet" do you mean on our profiles? I just want to be 100% clear on that, I use Hero Lab for my characters' sheets. I'm fine with updating for every thing, but would rather not if that's not what you mean.

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