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http://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-feats/mythic -improvised-weapon-mastery-mythic/

Well this seems to throw some confusion into things. Yes I know it says "may" in there, but it implies that it doesn't lose the bonuses from your improvised weapon feats (such as improvised weapon mastery) when you treat it as a light weapon. Overall I'd say Paizo has been a little sloppy with there word choices.


VoodistMonk wrote:

Treat it as...

Otherwise functions as...

X is now Y...

Your torch is now a light weapon, not improvised.

Feats, Traits, and abilities targeting improvised weapons no longer apply to your torch.

You can have an Adamantine +5 light mace torch, OR use it as an improvised weapon... not both.

All the nonsense Style feats that allow improvised weapons to behave as larger size will not work if you take the feat to make a torch a light weapon.

Well I guess that's the question, is "Treat" the same as "Makes." It's a silly distinction, but important, and is treated different ways in different games and systems.

A lighter question, if you drop your Adamantine +5 light mace torch, and someone picks it up, what is it to them?


May I introduce you to Breath Weapon Bomb:
"Instead of drawing the components of, creating, and throwing a bomb, the alchemist can draw the components, drink them, mix them within his body, and then expel them as a breath weapon as a standard action."
Checkmate unbelievers


Example: "Treats a torch as a simple weapon instead of improvised weapon"
Does this fundamentally change the torch to a simple weapon for that character? As in, does it no longer benefit from bonuses to improvised weapons, and does it now benefit from things that affect light weapons? Can you get a masterwork torch? Enchant the torch?
As a simple example, how would these three interact?
Torch Bearer:
https://www.d20pfsrd.com/feats/combat-feats/torch-bearer-combat/
Surprise Weapon:
http://www.d20pfsrd.com/traits/combat-traits/surprise-weapon/
Weapon Finesse


Does Torch Fighter disqualify torches from anything that modifies improvised weapons? AKA: If I'm making an improvised weapon character, and he takes this feat, does he then loose all bonuses to torches? That seems to not fit with other feats that modify improvised weapons and their penalties.

Wording of feat:
"You treat a torch as a light weapon that deals bludgeoning damage equal to that of a light mace of its size plus 1 point of fire damage, and you do not incur penalties as you would for using it as an improvised weapon."


blahpers wrote:
Good luck and happy goblining!

You have no idea how excited I am for this character


I have a question on crafting that comes from an advice thread I had going. It regards this statement about crafting:
"All crafts require artisan’s tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan’s tools provide a +2 circumstance bonus on the check."
Question is, do the rules allow a character take a -2 use their stomach (ignoring questions of toxicity for the moment) to create an alchemical item such as alchemical fire (not potions). And secondarily, if yes, is does it bend/abuse the rules, or is it just a creative use of the system?

The two opinions so far are:

As long as you take the -2 there really isn't a mechanical difference between whether you use your stomach to craft the alchemist fire or whatever you have lying around.

-or-

The crafting procedures may be unspecific for individual items, but you're expected to use "common sense". You can't really manipulate materials once they're in the stomach. Most (if not all) of the work would have to be done outside the stomach.


These are really insightful opinions, and in the end I do agree that it depends on the group/GM/campaign. I'm pretty satisfied with how to move forward. For fun's sake, I'm basically post your guy's last two responses on the rules board, and see what people's opinions are.


Themetricsystem wrote:
Real Question for ya- Does Goblin Weapon Familiarity provide proficiency with this attack?

I'm more interested in what happens when you get a critical failure


Dave Justus wrote:

On a more serious note, this is the sort of thing that could not go over well with some groups. Make sure everyone in comfortable with this sort of adolescent slapstick humor and that they are happy with a less serious game before you make a character like this. I personally don't think it would be appropriate for a PFS table where you didn't know who was going to be playing, for example.

GM rolled us random characters, now we have to make them work. So yeah, it's not an incredibly serious game.


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blahpers wrote:
The Improved Dirty Trick feat makes you a pro at manipulating your stream without dropping your guard.

Quote of the day right there


blahpers wrote:
Creating Potions wrote:
The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew.

I think you're gonna be out of luck on this one. But it's too awesome an idea to abandon so easily, so try to convince your GM to design something for this. : D

Addendum: It is also likely to be difficult to imbue the contents of one's stomach with a spell, but admittedly the details of the imbuement process are not explicitly specified.

Well hold on there, I'm talking about craft: alchemy, so creating alchemical fire and the like. Which is a lot simpler than potion creation. I mean, who doesn't want to vomit alchemical cement?


VoodistMonk wrote:

For reference:

I don't really see how Eat Anything helps you with this other than fluff and flavor reasons.

Yeah, mainly for flavor, but the +4 vs nauseated/sickened fits well, considering I'd throw in a check to avoid being nauseated/sickened as a GM.


I have a goblin, and he likes to be gross like a proper goblin should.
Here's the question, combining the goblin trait "eat anything," craft alchemy, and the crafting rule:
"All crafts require artisan’s tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan’s tools provide a +2 circumstance bonus on the check."
Could my goblin take a -2 to attempt to brew an alchemical concoction in his stomach? Albeit, there would have to be some kind of risk attached to it, but we'll cross that bridge when we figure out if it's even possible, or if it's bending the rules too far.


I mean, overall I do think it would proc an AOO, but I'm just kind of curious if this has been addressed before, or if there's a rule it fits well under, and what it would be considered. I'm not sure I agree with it being a ranged attack, maybe ranged touch if you're going to go that route, but I'm not sure that fits the best either.


ekibus wrote:

Well considering they got him literally with his pants down, yes that is a attack of opportunity.

But what if he doesn't wear pants?


"Is he going for some hard level of realism where you have to track things like bathroom use?"

Nope, I just have a goblin, and he is a very gobliny goblin, and that feels like something he would do to his opponent.
Next question would be, could this be counted as a dirty trick, or some other type of action? As far as I can tell, no one has addressed this topic.

I'm also working with my GM to allow my character to use craft alchemy by just eating the ingredients and hoping things go well. I'm beginning to really enjoy goblins.