Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru full out attacks Tasskar in front of him, now finally lost from the distraction of the swarm. Rapier, Sickened -2 Str, Flank, Group Fighter: 1d20 + 4 - 2 + 2 + 1 ⇒ (14) + 4 - 2 + 2 + 1 = 191d6 + 1 + 1d6 + 1 ⇒ (1) + 1 + (1) + 1 = 4 Attack Bite: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 1d6 + 1 ⇒ (2) + (2) + 1 = 5
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Fort Save vs Poison?: 1d20 ⇒ 17
Nauseated again Misarru moves up to flank with Sele, though he is feeling quite queasy and sickly because of the poison, stench and distraction by the swarm.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Fort Save vs Poison: 1d20 ⇒ 7
Guess Misarru is doomed to die at the hand of spiders.
Misarru takes a move action out of the swarm, moving towards the north-east.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru frowns a bit and then waits for the troglodyte and his ally to approach before he recklessly enters combat. Readying a move action after when those two have acted.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Perception: 1d20 + 6 ⇒ (6) + 6 = 12 Misarru shrugs as Lilia and Sele make quick work of the seemingly peaceful frog. "Ah well, better safe than sorry I guess. Better to preemptive kill anything on our path right?" He says with a slight grimace on his face.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru slinks towards the door, looks at the door and listens for anything harmful or possibly dangerous. Then he checks if the door is open or not. Perception: 1d20 + 6 ⇒ (8) + 6 = 14 +1 vs Traps
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru sighs as he knows what the others might think of having some asitance, though he doesn't want to share any loot discovered or gladly give up his new shiny rapier he approaches the man with the hilt extended. "I believe this is yours then? We thought it might have been from someone long gone, luckily you were not." Though it's a pity about that rapier, I could've used the upgrade.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Alright, Good thing my rolls were high enough to not make that matter. Misarru moves over to check the door and listen at the same time for anything behind it. Perception: 1d20 + 6 ⇒ (4) + 6 = 10 +1 vs traps After his checking he walks back and examines the loot from the chest. "Hey, that looks like a nice rapier. Nobody of you are very used to it are you? Yea, it's better to leave it with me." He says with a big grin on his face.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru takes a 5-foot step south-east and his tail flicks his dagger back into his other hand. He looks at Tulok which he now flanks. "This is going to hurt you. A lot!" He then full attacks with rapier, dagger and teeth at the troglodyte. Attack, Rapier, Inspire Courage, Flank, Wielding two weapons, Sneak Attack, Group Fighter, Blade of the Society: 1d20 + 4 + 1 + 2 + 1 - 4 ⇒ (17) + 4 + 1 + 2 + 1 - 4 = 211d6 + 2 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + (1) = 6 Attack, Dagger: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Sorry for the delay everyone, had some internet problems in my house. Misarru moves into the room and stabs at the troglodyte with his rapier. Attack, Rapier: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (2) + 2 = 4
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet No problem for Misarru to take point now, he'll check for traps in every new room. "Sure thing Lilia, if there's more skeletons I'll hold them off. By the way Sele, do you still need that club?"
Misarru already has his rapier back out, just in case. Perception: 1d20 + 6 ⇒ (16) + 6 = 22 +1 vs Traps
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet I think I could take 20 on this check as I'm not in a hurry or under threat. As the others are actually busy doing things themselves Misarru will take his time to pick the lock. Will take about 2 minutes.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Perception: 1d20 + 6 ⇒ (16) + 6 = 22 Misarru notices the hidden door and approaches with a wide grin on his face. He immediately grab his tools and tries to pick the lock. Disable Device: 1d20 + 7 ⇒ (16) + 7 = 23
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Am I allowed to get the club from Sele's side as part of my move action? If so I'll try to hit the skeleton with the club. Misarru steps up to the skeleton and grins.
Attack, Club: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (1) + 2 = 3 Dooh. Anybody able to Acid Splash the remaining hp?
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Yeah seems Misarru is perfect for handling these skeletons, though I'd need to hit them hard to be able do them damage. Anybody got a club (or other blunt weapon) I could borrow?
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Well if we all ready an action to attack whatever creature is inside the room once I open the door we could have that 'Boom sucka' effect right? Unless those things know of our presence that is.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Ranged attacks do piercing damage, they probably have DR vs that, may I suggest magic or acid instead? Also you can make attacks before Init, surprise attacks :)
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru inspects the door with a quick glance and waves it away.
"Blast, this thing is more intricate than the ones I used to work with. Better quality...Hang on. I'll need to be able to use my arms freely." Misarru gets rid of his armor and then uses his tools to freely check on the door. Disable device: 1d20 + 8 ⇒ (17) + 8 = 25 "Ah that should do it." Misarru gets up, but doesn't open the door until he's got his armour back on. Cue anything that hears the sound at the door. AC =14 until I get my armour back on.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet "This banner belongs to the Band of the Phoenix, one of Absalom's famous hunting lodges during the Age of Blades. Must be worth something when we get it back to town." Misarru grins and flashes his pointy teeth a bit. He follows Sele, but stands back as he opens the door to the next room. "Sele, you might want to back off a bit, that lizard-thing doesn't look very happy." Misarru says as he drops his rapier and draws his shortbow.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet I'm remembering troglodytes had a particularly powerful stench. Do we need to make Fort Saves for that? Misarru moves up to the other troglodyte, zig-zagging his way around the sides to avoid his attack and stabs at him with his rapier.
Attack, Rapier: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (5) + 2 = 7 Fort Save if needed: 1d20 ⇒ 13
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet "I think there's someone on the other side. Could be someone with a walking stick or something. Probably a spear or other polearm is more likely. It sounds like something pretty thin to my ears."
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Heh, I would have purchased that wand if I knew that. Actually I should purchase two wands of CLW, one divine, one arcane. Misarru approaches the door and listens quietly for any sounds behind it, if he hears creatures talking or scuffling of feeet or worse. Perception: 1d20 + 6 ⇒ (17) + 6 = 23 He looks towards Sele.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Jay.
Disable device: 1d20 + 8 ⇒ (14) + 8 = 22 "It's disarmed now."
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Wasn't allowed to buy one, not enough fame. Misarru notices only too late where the trap was exactly and what was coming for him, he tried to move away but the javelin hit him almost directly in his chest. Now he lies on the floor badly hurt after an attempt to dive away. "So much for that idea. Any help here?" He asks with a grimace on his face.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Perception: 1d20 + 6 ⇒ (13) + 6 = 19 +1 vs Traps
Misarru walks in carefully, sweeping the room with his eyes, but oblivious to what sort of tracks there are in the dust. "There's something wrong with that door." He whispers back to the others. "Like someone rigged it or something. I'll take a closer look, stay back." Disable Device check: 1d20 + 8 ⇒ (11) + 8 = 19 aw shucks
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet "Well Sele, that depends on if we find resistance on the other side. If we don't find any resistance it might be best to let me go first. I think you get my point?" Misarru says with a big grin as he waits to open the door after confirmation by Sele.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru moves back silently and whispers to the others in a sofft tone. "Both doors seem safe to me, I don't hear any movement, talk or noises from either side. Also both doors don't look trapped. whichever door we take it should be safe. Shall we take the door to the south-west?" Misarru remarks as he sets foot forward towards the south-west.
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru mvoes voer to the north-west door, checks it and listens for any conversation or sounds behind it. Perception NW door: 1d20 + 6 ⇒ (19) + 6 = 25 Afterwards he does the same to the SW-door and checks and listens carefully before any door is opened. Perception SW-door: 1d20 + 6 ⇒ (20) + 6 = 26
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet With a flick of his tail, a dagger lands in Misarru's left hand, the Tiefling now looks fully armed and perhaps dangerous. He attacks the spider with fervor using rapier, dagger and teeth.
Attack, Dagger: 1d20 + 4 + 2 + 1 - 4 ⇒ (13) + 4 + 2 + 1 - 4 = 161d4 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (1) = 4
Swift action to use my tail to get a dagger in my hand, full-attack action with three attacks
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru will move up and around the spider to flank with Sele, his rapier flashing in the spare sunlight entering this part of the ruined tower. Attack Rapier, Flank, Group Fighter: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet "Hmm the terrain looks difficult to the south-west, perhaps we should enter through the northern part of the tower. I'd suggest slashing and burning those cobwebs though, it seems like a lot of spiders must have lived there, it might obscure our vision of what lies beyond it." Misarru says, his tail flicking from side to side as he approaches the northern part of the tower slowly. Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru moves with an arc towards the dog in combat with Lilia and attacks it from a flanking position opposite from Lilia. Attack, Rapier, Flank, Group Fighter: 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Misarru will move up 5 feet besides Sele, drawing his rapier. He looks towards Sele and glances at Lilia. "Careful now, these dogs probably bite hard." Misarru looks poised to strike any of the dogs that come within his reach. Readied Attack, Fighting Defensively: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 61d6 + 2 ⇒ (2) + 2 = 4 AC 19 until next turn
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet When Misarru gets handed the letter, he reads it again carefully, then slumps back into his chair and sighs. "So much for extra coin and free time to explore. It's a mission now... Perhaps if there is danger, there's fellas around with coin we could take. I like the thought o'that though."
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Perception: 1d20 + 6 ⇒ (17) + 6 = 23 "A chance for knowledge, adventure and above all else a chance to get a bonus on our measly pay, I'd say." grins Misarru. So long as you've known Misarru he has always had a roguish grin to him, baring his large teeth. His tail flicking from side to side and his rapier dangling from his side might make him seem dangerous, but he's relatively harmless to those around him. He seems more cunning and calculating than actually very strong or intimidating. "Since we're off-duty now, I'd say we waste as little time as possible. Lest others get the the same idea as us of course."
Status: Tiefling Rogue/1
HP: 9/9; AC: 17, T: 14, FF: 13; CMB: +2; CMD: 16; Fort: 0, Ref: 6, Will: 2; Init: +4; Perception: +6; Speed: 30 feet Yeah, I'm torn between the two. The Exchange does sound like the better one for me, as Misarru is a real rogue. Though he doesn't have the Diplomacy for setting up trade relations. I'll mull it over for a day, then decide before the morning.
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