AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
"I can release the spirit, but it was placed here as a guardian. We should go around it." She then cocks her head and steps over to Hurik. She gathers up some soft snow and places it on his wound. The cold immediately soothes the pain. She turns to Kheji and does the same. healing for Hurik: 2d8 ⇒ (1, 5) = 6
I guess she's still getting used to this.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
"Oh, Grandfather Winter took me away last night." she says, beaming with pride. "He saw how I had a talent for storm magic. He took me and threw me into the deepest storm there was. Colder than I had ever known, with winds that threw me around like a leaf. It was far too big to tame with magic. I simply had to go with the storm, learning its ways from the inside. I was there for what felt like years, seeing it in a new way. I then rode the winds back to Grandfather Winter, and he nodded and put me back into my body. Now I no longer cast spells. The storm is within me, always waiting." Grandfather Winter would be their version of Gozreh. His storms are a challenge for man and beast. Some are killed, but those who survive are stronger for this. He is not worshipped with the same love given to Sister Cinder, but he is respected for his great power.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Miriani steps off a bit and the wind and snow begin to swirl around her. I updated my token with my aura. Right now it doesn't have any game effects, but eventually it will. (I'm saving picking things that affect my aura until I can make them friendly).
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
DM DoctorEvil wrote:
Sadly, skills are not the kineticist's strong point. Instead of moving to expert, I became trained in intimidation. She is dual gate - Air/Water. Thus, she doesn't have any gate junctions yet.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Things have been a bit crazy for me for a while. But they seem to be getting better. In the morning, Miriani is not in camp. She's not far, sitting on a rock a couple hundred yards away. She is surrounded by a sphere of winds and snow. After a moment she comes out of her trance.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Miriani thinks for a bit, then suddenly a wicked smile crosses her face. "Let's not mark her. But we will take all she has. Including her food. She will leave here, but to survive she will need to hunt. Not for sport, but to survive. Whatever she hunts, she must use or take all of the animal with her. If we find her leavings then we will pursue her. Let her live as we do, and she may understand our position."
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Fort save: 1d20 + 5 ⇒ (17) + 5 = 22 This is a being of stone, but she is empowered of air. Her elemental nature fights off the opposing element, leaving her unharmed for the moment. She immediately spins at the angry chicken, releasing the storm upon it. Hydraulic push attack: 1d20 + 8 ⇒ (20) + 8 = 28
She follows up with another slash of air. Elemental toss attack: 1d20 + 3 ⇒ (18) + 3 = 21
Well, that was productive
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Miriani lashes out with her words at the one on the end, "Gazpacho Soup!" then follows it up with a blast of water. intimidate vs red: 1d20 + 8 ⇒ (16) + 8 = 24
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
I'm bringing this up ahead of time, so hopefully we can roll with it when we go up a level. Can Miriani change into a kineticist when we go up to 3rd level? She would remain a storm kitty with air and cold as her focuses. She remain a blaster, and she'll be able to help more with healing.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
"Oh, those weapons were too weak to defend us anyway." she says with a carefree attitude utterly at odds with her previous effort. "We should move on and see what else is out there." This isn't the kind of thing she's going to be stubborn on. Rather she's going to assume that since she's not good at it, it's utterly unimportant.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
arcana: 1d20 + 5 ⇒ (3) + 5 = 8 Miriani spends the night grappling with the concepts. But this is about focusing power and restraining it. Her magic is the magic of the storm, of unleashing and spreading forth. While she tries to channel it, inside she is too wild.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Sorry, life has been a little crazy. Mirani throws lighting at the disgusting thing, hoping to get it beofre it can do too much more to Diurn. This was unnatural and even a dog didn't deserve this. Electric arc, reflex DC 18.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
I hear you. Sounds like my last week. The dishwasher broke. I took a day off to get the new one installed and the replacement had a huge dent. So I need to take another day off. Then my dog ate a makeup wipe. Luckily it didn't cause an obstruction, but he needed an overnight stay at the animal hospital. Luckily, he's fine now.
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Miriani goes still for a moment. In her mind she sees a enevershifting form attacking some dogs. For a moment there is a loud beast with six wings in the air, then she returns to the moment. She suommons a ball of wind and batters it. Produce Wind
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Yes, I would like to hit the rewind button... Atnas drol ruo rof Ydnac dna Syot. She looks over at this thing they were trying to capture. She doesn't even know where to begin to understand something so awful. For the moment green seems occupied, so she turns to help free up Kheji and Hurik. "You fools! Now we have to kill you and this abomination you harvested!" intimidate blue: 1d20 + 8 ⇒ (13) + 8 = 21
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Unimpressed by the dog's performance, she sighs and callc lightning down on the two by them. She does spare a quick glance over her shoulder to see that they haven't finished any on their side either. Electric arc on red and green. Reflex DC 18
AC 20 | HP 44/44 | HP 2/3 | F 11, R 10, W 7 | Per +5 | Conditions:
Well, one of the two coming forward was stumbling and shaking his head. He didn't seem to be much of a problem. But the other one was just blinking hard. Since the dog wasn't doing it's duty and biting the bastard, she unleashed the northern winds on him. ♦♦ Blowing hands. (air version of burning hands) Basic reflex DC 18 on Red
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