Half-Fiend Minotaur

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Personally, I am very liberal as a GM, while im not familiar with the adventure you're talking about I can still offer some insight. So maybe he is trying to power game, while I would say that most group discourage that, advise him of some of the consequences, little things like space and mobility are always a factor when considering playing a large race. Of course if does opt to still play the race for a "flavor" aspect while you offer him to build it with ARG, then maybe it is just that. Large characters are often the first to be targeted, so depending on the material your running, he may not have any more success playing this race than he would anything else.


Hey guys, sorry I have been away from this thread for so long, just got a little busy with real world stuff. I'm not a stranger to DMing, this is just my first AP, and I want to make it challenging enough for them but at the same time, not to challenging to where they don't enjoy it. There have been quite a few great idea's posted here that I will look into and most likely use. As far as the specifics, I am not opposed to rule zeroing anything in a chronicle that I run as long as doing so maintains the fun factor for everyone.


Fruian Thistlefoot wrote:

Whoa there I advise AGAINST WotR as your first AP.

Mythic is utterly broken as a system.

I have actually been running a mythic homebrew campaign for some time now. I don't particularly have an issue with it. I'm not new to the mythic setting, just the whole AP concept.


Thanks everyone for all the positive feedback. Its Wrath of the Righteous, so it leads right into mythic levels. You guys have definitely presented me with some great advice and viable options for getting this done and making sure that while still challenging for my players, not to difficult.

Quibble: I actually thought about doing that, they actually suggest it in the adventure as well. I tend to have a person that isn't always reliable to make every session, that makes it a little difficult.

Wheldrake: Those rules sound more than generous to me, so I think I will run with that. Still gives them plenty of lead way and being creative and having solidly built PC's.

Fruian: I will look into the Hero Point system, I looked over it a while back but it's not fresh in my memory, so a re-read wouldn't hurt.

Again thanks everyone for your input.


Fruian Thistlefoot wrote:
Jam412 wrote:

Good morning!

1. Yep, the assumed standard is 15 point buy, though i know that a lot of folks use 20 points (including me).

2. Yep!

Yep all this

As for me personally.

I personally like Groups of 4 as groups of 6 get too wild and people tend to not make it and it throws off story and such when they are not there.

I personally like a 20 Point buy with Automatic Bonus Progression and Limited race choices to Common and Featured races (- Drow, + Kitsune and Grippli) with no Variant blood choices on Aasimar and Teiflings. But that is just my preference.

I also Ban all gun using classes/archetypes and Occult classes as I do not like it in my classical magical fantasy worlds. But that is totally both a mechanical and flavor choice as DM to ban.

As of right now, I am not to sure if I will have 3 or 5 players, so I will cross that bridge when I get there. I do prefer 4 myself, it keeps things clean and running pretty smoothly. Though if I end up running with the 3 players, I will most likely do a 25 point buy.

I am also mildly traditional, I don't allow Gunslingers, Ninja, or Samurai in any of my games. I don't want any firearms in my fantasy, but hey to each their own in this aspect. The group I will be playing with is used to operating out of all core material so I don't have to worry to much about race choices I don't think.


Thanks you!


Good morning all, so I am looking for a little clarification I guess on running my first adventure path. I have mainly 2 questions:

1. Is there a standardized creation system that is suggested for adventure paths?

2. Adventure paths are assumed that you will have 4 players correct?

Any help with these matters would be greatly appreciated.


Golems are immune to magic as a finished product, they still fall under the " item creation " concepts. Personally, it would all depend on what Golem your looking to have fly. Though I wouldn't think that it would be such a big issue to add a fly speed, just pay attention to the maneuverability.


This is something that I deal with constantly. I accept it as a DM because it is a part of the dynamic of the realm. I do stress that I want them to work together but in the grand scheme of things, we are talking about sentient beings with the their own free will. I will mitigate the conflict generally. when Dming you don't always have the ability to hear everything going on. If its a legitimate issue between characters then I will allow it, but keep in mind that the majority of our group has played together for the better part of 18 years.


It seems to me as I read through this thread that all of you seem to pretty much be on the same level. IMO your DM is a dick, find better people to run for you.


I am kind of new to this whole message board thing, so where would I find those?


Was there a re-released version of the Mythic adventure Playtest? I see some references that I cant fid in the initial release.


I would like to start off by saying that I am Adam, the DM under the knife here. I read through most of the current posts. I dont normally care what people talk about in these forums, or how they come about thier conclusions. This specific circumstance rather irritates me. The sole purpose of my adventure if for ALL of my players to have fun, and while I use the rules as a general guideline, nothing is set in stone. Now keep in mind I have anywhere from 6-8 players in a resonably high level, and high powered chronicle. It frustrates me as a player, as a dungeon master, and more importantly as his friend that he would rather take this to an open forumed message board rather then address me personally, like a man about it.

I will not sit here and say that I havnt fudged roll, because I think it is safe to say that all DM's do it on occasion. With that in mind, I have in no way creatded this fictional vendetta against him of the effectiveness of his character by intentionally screwing him over. The rolls that I "fudge" are done so in a manner that keeps the intergirty of my group, and my players.

If would behoove him to actually have his facts straight, and give you an completely accurate painting of the setting, not just what he THINKS that he percieves and knows. I am not going to taike the low road and attempt to belittle him, thats not my style. With all this being said, if any of you care that much to contact me personally, feel free to do so at adam.metz33@gmail.com

Thank you all for your input and criticism's.