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I have a build that probably won't come online until a late level, but I'd still like to build around the Coordinated Charge and Sisterhood Style feats, both for their flavor and mechanical advantages.

Can you grant an ally Coordinated Charge if they don't meet the prerequisites (having two other teamwork feats, BAB +10)? Certain "grant feats to an ally" abilities explicitly say they do not need to meet the prerequisites, but Sisterhood Style does not, just says:

Sisterhood Style:
when you enter the Sisterhood Style stance, you can choose a teamwork feat you have. As a swift action, you can grant that feat to an ally within 10 feet until the beginning of your next turn.

Coordinated Charge is admittedly a powerful feat, but so is the feat chain to get and grant it. I want to say it's legal, but then I've read PFS rulings that say you can't grant allies Amplified Rage, for example, because they don't meet the half-orc prerequisite. Presumably, Coordinated Charge + Sisterhood Style would be sunk under that same ruling, assuming the allies don't also have two teamwork feats and BAB 10.

Any advice is appreciated.


So, I came across this thread in searching for a way to put Lightning Stance to use: http://paizo.com/threads/rzs2pnfg?Lightning-Stance-How-to-Make-Use-of-It

And then I came across the Vigilante's Up Close and Personal talent: "When the vigilante attempts an Acrobatics check to move through an opponent's space during a move action, he can attempt a single melee attack against the opponent as a swift action..."

So, would Lightning Stance apply if you use a move action while using Acrobatics, then another move action after the swift action to attack? Is it wise to build an entire character around that tactic? Cuz I'm gonna.


I love this feat chain and want to build a character around it, which I think is best optimized by pumping your attack bonus as high as possible. I also noticed that the otherwise lackluster Two Weapon Warrior archetype has the Equal Opportunity class feature, which allows you to make two attacks of opportunity, one with each weapon, whenever you make an attack of opportunity. Would that ability let you make two attacks to deflect a missile/spell?

My fallback option is to go with Mutation Warrior, pump Dex as high as possible and use an Elven Curve Blade.

Anyone else have any suggestions on how to make use of these feats? A full BAB class seems necessary, especially if you pick up Spellcut.


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Theory-crafting, here. I wanted to build a melee sorcerer/wizard around Antimagic Field, but it felt pretty weak. Superstitious-based Bloodrager primalist + untouchable rager also looked appealing, but I think there's a more efficient way to maximize the spell resistance potential: Enlightened (Iroran) Paladin Drow with the Noble Spell Resistance and Eldritch Heritage (Fey) feat trees.

Noble Spell resistance gets you almost as much SR as an Untouchable Rager (11+HD), Improved Spell Resistance feat gets you to 13+HD, Scorned by Magic trait reduces caster level checks against you by 1, Fey Magic from Eldritch Heritage allows you to reroll spell resistance checks at will and Aura of Perfection lets you roll a third time and use the higher of the two rerolls. That's almost a guaranteed save against SR - the paladin's Grace makes sure your saves are crazy high against spells that don't check against SR.

Offensively, the build is pretty lackluster, but as a self-healing, spell-immune tank, I think this would be a really fun build. There's a lot of thematically appropriate stuff that would lend itself toward role playing, too -- "evil" Drow becomes enlightened and makes it a personal quest to combat evil spellcasters.

Side note: Is Scaled Fist still a legit monk archetype? Would it be worth the two-level dip to pick up Flurry, Stunning Fist and that questionable Cha-to-AC stacking?


Just idle curiosity from a longtime lurker. I've found some old threads along the same lines, but wanted to take into account new published Paizo materials.

I think I came up with a decent contender. 20 Magus (Bladebound / Kensai). Check my math for mistakes.

The magus is minding his own business, walking down a road, fully buffed. A bored deity summons the Tarrasque right next to him. Surprise round!

With his kensai training, there's no doubt who goes first. Weapon drawn and already sporting his enchanted katana, the kensai makes a single spellstrike attack with an empowered and maximized Disintegrate, catching the Tarrasque flat-footed.

For the sake of the story, the attack hits, the mighty beast rolls a 1 to fail the Disintegrate save DC and the attack is a confirmed critical hit.

The magus has a x3 multiplier with his katana from his capstone feature and casts Decapitate as an immediate action, raising the critical multiplier by 1, to x4. He also spends 2 points from his arcane pool to increase the multiplier again, to x5.

With all that so conveniently lined up, I think the Tarrasque's head is flying off with a massive +1,000 HP slice from his Black Blade.

Without spelling out the whole build, assume the Magus has, with items, 40 Intelligence, 26 Strength and all the relevant feats. To summarize the math: an average ~300 slashing damage (1d8 +8 Strength +5 enhancement + 6 Black Blade Strike + 6 Power Attack +2 Bane +15 Intelligence from Iaijutsi Focus) x5 +4d6 from Decapitate +2d6 from a Bane weapon +720[(+60d6)x2] maximized and empowered disintegrate + 2d10 electric from Shocking Burst + 2d6 bleed from bleeding critical + stun from stunning critical just for good measure.

If the Bane weapon doesn't count as Epic to over come DR, subtract 15 damage!

Maybe the Tarrasque isn't the best example, but it makes for a more compelling story than having a kensai 1-shot a rabbit he passed on the road.

Anyone have other suggestions? Anything conspicuously awry with my calculations? Only thing I wasn't sure about was whether Decapitate's multiplier boost would stack with the kensai's Perfect Strike boost.