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Guys,
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Sorry all,
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Milos does not have healing abilities any more, I'm afraid.
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Milos' eyes tighten, as his gaze flickers around the room. Finally they come to rest on the Lady in Green.
sense motive dc 20: His eyes spent longer on one particular corner of the room
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Milos blinks in surprise, silently mouthing a string of profanity. Holding his horse by the reins he drags it through the wall.
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Milos finally gets his horse quietened - no easy task when almost all the commands are verbal - and dismounts.
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I'm afraid I'm going away in 20 hours, and will be away for three days. Please bot me if needed as I do not think I will have internet.
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Partly. Partly because I couldn't see a way we could check it out safely without letting the archers set up for perfect shots. Partly because he's a cavalry man, and when the situation is confusing... CHARGE!
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I feel bad that I'm sort of pushing people here. Plan is to now rush forward. Is everyone good with that? Hopefully Quinten can buy us a round.
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My bad. In which case let's assume so - and it is the chest with the spell that is going to go well.
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Milos sighs as he surveys the building. Quietly he comments "Apparently this quest is going to get me killed. Still, my word is my bond. By all means check this is the place, as it is equally possible we have been led here in an attempt to get me killed."
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"The enemy of my enemy is my ally." Milos agreed, bowing slightly in the saddle "It would be
Once away he nods to Quinten "Well spoken - and reasoned. That could have gone quite badly. Cityfolk are far harsher than I had thought."
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I'm okay with it. I like the PFS system, max HP on first level, then half-round-up for each level.
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Should I be using these update rolls on the first round, rerolling, or waiting? Currently I figure waiting - the kids might run.
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Milos sighs in response "We're in a hurry, and we don't have time to play word games with cannibals. Let's kill them." He draws his sword and readies his shield as he talks.
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requested per roll 1 dc 20: 1d20 + 1 ⇒ (2) + 1 = 3
the boy wrote: the sun is making me nervous Everything snaps together for Milos. Could they be... "Are you" he asks, carefully "Formally offering to extend full hospitality to my companions and I?"Herkymr: we had previously established hospitality was a very big thing for the infected
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update rolls: 10 Mounted Combat hit negation rolls ride: 1d20 + 8 ⇒ (5) + 8 = 13 ride: 1d20 + 8 ⇒ (16) + 8 = 24 ride: 1d20 + 8 ⇒ (17) + 8 = 25 ride: 1d20 + 8 ⇒ (11) + 8 = 19 ride: 1d20 + 8 ⇒ (16) + 8 = 24 ride: 1d20 + 8 ⇒ (6) + 8 = 14 ride: 1d20 + 8 ⇒ (9) + 8 = 17 ride: 1d20 + 8 ⇒ (16) + 8 = 24 ride: 1d20 + 8 ⇒ (13) + 8 = 21 ride: 1d20 + 8 ⇒ (16) + 8 = 24 10 attacks with Lance, 1 handed, charge attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 damage: 1d8 + 2 ⇒ (6) + 2 = 8 double on charge attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 damage: 1d8 + 2 ⇒ (7) + 2 = 9 double on charge attack: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 damage: 1d8 + 2 ⇒ (7) + 2 = 9 double on charge attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 damage: 1d8 + 2 ⇒ (6) + 2 = 8 double on charge attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 damage: 1d8 + 2 ⇒ (5) + 2 = 7 double on charge attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 damage: 1d8 + 2 ⇒ (3) + 2 = 5 double on charge attack: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 damage: 1d8 + 2 ⇒ (5) + 2 = 7 double on charge attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 damage: 1d8 + 2 ⇒ (3) + 2 = 5 double on charge attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 damage: 1d8 + 2 ⇒ (6) + 2 = 8 double on charge attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 damage: 1d8 + 2 ⇒ (7) + 2 = 9 double on charge 10 attacks with Longsword attack: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d8 + 2 ⇒ (7) + 2 = 9 attack: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d8 + 2 ⇒ (7) + 2 = 9 attack: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d8 + 2 ⇒ (4) + 2 = 6 attack: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d8 + 2 ⇒ (4) + 2 = 6 attack: 1d20 + 3 ⇒ (9) + 3 = 12 damage: 1d8 + 2 ⇒ (2) + 2 = 4 attack: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d8 + 2 ⇒ (6) + 2 = 8 attack: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 + 2 ⇒ (3) + 2 = 5 attack: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d8 + 2 ⇒ (8) + 2 = 10 attack: 1d20 + 3 ⇒ (4) + 3 = 7 damage: 1d8 + 2 ⇒ (8) + 2 = 10 attack: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d8 + 2 ⇒ (5) + 2 = 7 10 attacks with longbow attack: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 ⇒ 6 attack: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d8 ⇒ 1 attack: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 ⇒ 6 attack: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d8 ⇒ 5 attack: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d8 ⇒ 2 attack: 1d20 + 3 ⇒ (8) + 3 = 11 damage: 1d8 ⇒ 4 attack: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d8 ⇒ 2 attack: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 ⇒ 4 attack: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 ⇒ 7 attack: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 ⇒ 3
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Milos let just a little of what he really was show - just a little something in his bearing and his eyes
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@Herkymr: Hope you feel better soon!
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10 init rolls init: 1d20 + 2 ⇒ (6) + 2 = 8 init: 1d20 + 2 ⇒ (9) + 2 = 11 init: 1d20 + 2 ⇒ (2) + 2 = 4 init: 1d20 + 2 ⇒ (7) + 2 = 9 init: 1d20 + 2 ⇒ (3) + 2 = 5 init: 1d20 + 2 ⇒ (9) + 2 = 11 init: 1d20 + 2 ⇒ (12) + 2 = 14 init: 1d20 + 2 ⇒ (9) + 2 = 11 init: 1d20 + 2 ⇒ (2) + 2 = 4 init: 1d20 + 2 ⇒ (5) + 2 = 7 10 Mounted Combat hit negation rolls ride: 1d20 + 7 ⇒ (1) + 7 = 8 ride: 1d20 + 7 ⇒ (13) + 7 = 20 ride: 1d20 + 7 ⇒ (10) + 7 = 17 ride: 1d20 + 7 ⇒ (19) + 7 = 26 ride: 1d20 + 7 ⇒ (13) + 7 = 20 ride: 1d20 + 7 ⇒ (17) + 7 = 24 ride: 1d20 + 7 ⇒ (10) + 7 = 17 ride: 1d20 + 7 ⇒ (2) + 7 = 9 ride: 1d20 + 7 ⇒ (9) + 7 = 16 ride: 1d20 + 7 ⇒ (5) + 7 = 12 10 attacks with Lance, 1 handed, charge attack: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d8 + 2 ⇒ (8) + 2 = 10 double on charge attack: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d8 + 2 ⇒ (5) + 2 = 7 double on charge attack: 1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d8 + 2 ⇒ (6) + 2 = 8 double on charge attack: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d8 + 2 ⇒ (8) + 2 = 10 double on charge attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d8 + 2 ⇒ (7) + 2 = 9 double on charge attack: 1d20 + 2 ⇒ (15) + 2 = 17 damage: 1d8 + 2 ⇒ (2) + 2 = 4 double on charge attack: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d8 + 2 ⇒ (5) + 2 = 7 double on charge attack: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d8 + 2 ⇒ (1) + 2 = 3 double on charge attack: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d8 + 2 ⇒ (3) + 2 = 5 double on charge attack: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d8 + 2 ⇒ (4) + 2 = 6 double on charge 10 attacks with Longsword attack: 1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d8 + 2 ⇒ (5) + 2 = 7 attack: 1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d8 + 2 ⇒ (8) + 2 = 10 attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d8 + 2 ⇒ (2) + 2 = 4 attack: 1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d8 + 2 ⇒ (8) + 2 = 10 attack: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d8 + 2 ⇒ (2) + 2 = 4 attack: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d8 + 2 ⇒ (1) + 2 = 3 attack: 1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d8 + 2 ⇒ (7) + 2 = 9 attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d8 + 2 ⇒ (6) + 2 = 8 attack: 1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d8 + 2 ⇒ (1) + 2 = 3 attack: 1d20 + 2 ⇒ (20) + 2 = 22 damage: 1d8 + 2 ⇒ (8) + 2 = 10 10 attacks with longbow attack: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d8 ⇒ 3 attack: 1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d8 ⇒ 4 attack: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d8 ⇒ 5 attack: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d8 ⇒ 6 attack: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d8 ⇒ 3 attack: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d8 ⇒ 7 attack: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d8 ⇒ 4 attack: 1d20 + 2 ⇒ (15) + 2 = 17 damage: 1d8 ⇒ 7 attack: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d8 ⇒ 1 attack: 1d20 + 2 ⇒ (8) + 2 = 10 damage: 1d8 ⇒ 5 10 confirmation rolls crit: 1d20 ⇒ 14 crit: 1d20 ⇒ 18 crit: 1d20 ⇒ 19 crit: 1d20 ⇒ 3 crit: 1d20 ⇒ 3 crit: 1d20 ⇒ 4 crit: 1d20 ⇒ 15 crit: 1d20 ⇒ 4 crit: 1d20 ⇒ 12 crit: 1d20 ⇒ 10 standard first action:
If enemy is far away Draw long bow and shoot. Back away. if there is not area, and enemy is closeDraw longsword and shield. Attack. Let horse attack. If there is area, and if enemy is closedraw lance and shield, move out of range: Back up and prepare If there is area, and If enemy is close, and ready Lance and Shield. Ride by attack. Charge, attack, keep moving: Harrying attacks wounded:
Largely irrelevant how wounded. His preferred style is harrying. He should be running around and attacking then moving on, so enemy cannot attack back. if his horse is at less than 50% he’ll go further away and shoot, giving it time to heal. It’s a pain waiting for it to regenerate. If there is a break in combat he’ll feed, if he can. choice of targets:
Positive Channelers first, then ranged troops, then fast troops, then infantry. Music: in combat Nine Inch Nails: the Perfect Drug Music: out of combat Queen: Princes of the Universe
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Milos rode astride his enormous, leather-barded horse. It moved easily under him with a good gait, but there was something wrong about it. There was a smell of injury, as if the poor creature was rubbed raw under the all encompassing hard leather armour. Mercifully, there were no flies. Milos grabbed his reins when the children appear.
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"Or we could take my steed" offers Milos - though there is doubt in his voice. A second later he nods "Yes, we should take my steed, if something might attack us."
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@Thaliak: I think it's a perception/knowledge thing. He's certainly able to blend in well enough to fool normal folk, but that is something heroes seldom are.
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Milos sighed and opens the bottle, a wispy cloud floating out to engulf him, then evaporating.
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Quote: What is it I wish? I wish I could go back to those from whom I came with enough power they will cower before I destroy them. You should know what that feels like feeder of men. You and I are more akin than these others. Join me and we shall make this city writhe in our grasp as we bleed its wealth into our coffers. Brother? It knows what I am, but it doesn't know what I am. Milos realised something much like me - perhaps. But to this thing the respect of others is more important than power. Perhaps even more important than survival. Just how much of what it says is bluff and posturing, and how much of what it does is a trick. Did it take out the Kobold because it could, and spare Mang because it was worried it couldn't? "That is an honest answer, and I one I can respect. But I am bound to a different goal I am afraid. To fail it is death." He shakes his head sadly.
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Milos was all too used to being surrounded by more powerful creatures that might kill him an instant. Even he found the destruction of the little half-dragon unsettling in its apparent randomness, as well as in the power it demonstrated.
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"Miloș." He looks at Mang Fu Hu Saan and back again "Miloș Blackwolf. I am from the north - though a different north to Mang Fu Hu Saan."
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I have to say Mang's Iron and Gold make a lot of sense for the first 2.
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The moment he leaves Milos turns to Shadara
Sense Motive dc 17: He is not calm. Not calm at all.
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Sounds good - I'll use the stats I had! I actually heave heard one of those riddles before... must... not... answer...
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Milos raises an eyebrow, but otherwise remains unmoved. Instincts screamed at him not to show weakness.
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You moved man, totally fair. You gave warning. I just figured the game was a bit on hold. I'm good to go, but if you need a bit longer that's fine too.
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Or cleric? Shouldn't be too late for Milos to change, and the group could use a dedicated healer. |