HP 32/32 AC 18 TAC 15 FF 13
Millsy could use some healing as I don't think she was close enough to receive any during combat (She's at 5/32). Finnrick is fine though Millsy will continue to Follow Marzela around. She is going to stick by your side during combat until she is healed up but if she's the only one who needs it now it can wait
HP 32/32 AC 18 TAC 15 FF 13
Reflex: 1d20 + 9 ⇒ (16) + 9 = 25 Millsy leaps out of the way and completely avoids the molten explosion. [ooc] evasion[/dice] She purrs as Marzela channels which brings her back to full health and sauntera back to Finnrick rubbing up against everyones legs as she makes her way... Even Carrakas.
HP 32/32 AC 18 TAC 15 FF 13
Spellcraft : 1d20 + 2 ⇒ (20) + 2 = 22 I am working on updating, and putting into a new layout. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
sorry I didn't post, I was waiting to see what happened at the door Marella was opening -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Missly will locate Elvar with her scent ability and try to bite at him. if I need a concealment rollD100: 1d100 ⇒ 36 Finnrick will move NW 30ft and try to open the door -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Finnrick begins to say something but thinks better of it. For not being able to lie, that cleric certainly came up with a convincing story. he thinks to himself as he ushers Millsy behind him. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Finnrick dons a robe and mask and follows Jaed, ready to reach out and touch him with enhanced diplomacy. He also casts it on himself as they leave. He hasn't had a chance to process his transformation yet or the fact that it seemed like Millsy spoke to him, but that will have to wait until they get out. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Yeah Millsy is a beast, especially now that she's level 4 and a medium cat. As for this job, yeah we just went in a slaughtered everyone... I'm pretty sure there is a better way we could have handled it. Maybe a bit more covert, but oh well I had fun killing them. Also I have to say I bought the wayfinder app and I love it but it doesn't allow me to post as Finnrick... -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
"Thank you cleric," Finnrick after being healed. "I believe we have much to discuss, but for now let's get as much evidence as we can and get out of here. As for remaining anonymous, I believe we are well beyond that point." Finnrick will help in searching the bodies and then follow the group to escape. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Finnrick steps back and returns to his human form while Millsy starts to attack the nearest person to her. Bite: 1d20 + 8 ⇒ (15) + 8 = 23 Claw 1: 1d20 + 8 ⇒ (11) + 8 = 19 -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Millsy also takes a bite towards the rising dog before turning back to her own challenger. [ooc]I don't understand flanking I know Millsy is flanking but I don't know about Finnrick, I added the bonus to Mills but not Finn. AOO Bite: 1d20 + 8 ⇒ (11) + 8 = 19
Bite: 1d20 + 10 ⇒ (8) + 10 = 18
Claw 1: 1d20 + 10 ⇒ (15) + 10 = 25
HP 32/32 AC 18 TAC 15 FF 13
AOO Bite: 1d20 + 8 ⇒ (15) + 8 = 23
Reflex: 1d20 + 9 ⇒ (14) + 9 = 23 Again Millsy is able to avoid the fire and fights the vicious dog. Bite: 1d20 + 8 ⇒ (13) + 8 = 21
Claw 1: 1d20 + 8 ⇒ (1) + 8 = 9
HP 32/32 AC 18 TAC 15 FF 13
I'll post my action when I get home but I wanted to respond to DM. DM:
You are right about wild shape, but Millsy is in fact a medium cat as part of her 4th level advancement. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Reflex: 1d20 + 9 ⇒ (15) + 9 = 24 Millsy leaps away from the flame and appears to be completely free of any burns. Evasion negates She turns to look at the source and instantly attacks the dog. Bite: 1d20 + 8 ⇒ (16) + 8 = 24
Claw 1: 1d20 + 8 ⇒ (8) + 8 = 16
She urges Finnrick to do the same to the dog menacing him.
HP 32/32 AC 18 TAC 15 FF 13
Millsy AOO
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Millsy continues to attack and the ball of lightning, despite doing any damage, continues to follow the masks and zap them controlling the storm is Finnrick's move action and there are 2 more rounds of the storm after this storm: 3d6 ⇒ (5, 2, 2) = 9 Bite: 1d20 + 8 ⇒ (12) + 8 = 20
Claw 1: 1d20 + 8 ⇒ (12) + 8 = 20
Finnrick does his best to fight of the masks but doesn't have anywhere to go as he shrinks back into the corner he hears a voice in his head. It begins as a whisper that he can't quite comprehend but it grows louder and seems to become irritated with him. "come on Finnrick, just do it already, I'm positively sick of having to do all the work around here" the voice urges him to grab hold of the power deep within him and just then he feels it. Something behind his heart, something he hadn't felt before. "that's it" the voice returns. "now grab onto it, before another one of those horrid flying faces tries to get you again." Finnrick reaches into himself and grabs a hold of what ever it is that's inside him and just as he does he sees the world begin to change. Everything is getting bigger... No he is getting smaller. He looks down at his feet but where there were once feet there are now only black paws. Finnrick is a Small Black Cat -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
My apologies for being absent lately I took on 2 new clients this week and have been swamped with intake paperwork and the like as well as attempting a vacation with my wife. I will post later today when I get a break. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Meanwhile Millsy, following closely on Finnrick's heels, perks up at the sudden noise and does her own passover of the room using her keen eyes and ears as well as her sense of smell to detect anyone who may be lurking in the shadows. Perception: 1d20 + 5 ⇒ (18) + 5 = 23 scent ability
HP 32/32 AC 18 TAC 15 FF 13
We leveled up. Hurray. I get some cool stuff. Does it take effect immediately or do we have to wait for a rest? -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Millsy slinks around the room before hopping up onto the throne. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
As Finnrick follows Jaed he casts detect magic and scans the room for it's presence. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
I wish there was a better mechanic for using wild empathy -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Millsy seeing the cloaked figure dash past her takes a bite at him. Bite: 1d20 + 8 ⇒ (11) + 8 = 19
she then turns back to the woman who is now standing again and attacks with her teeth and claws. Bite: 1d20 + 10 ⇒ (5) + 10 = 15
Claw 1: 1d20 + 10 ⇒ (14) + 10 = 24
HP 32/32 AC 18 TAC 15 FF 13
is there a way to get up on the wall, do I see stairs or a ladder or anything, vines to climb? -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
"I know we are trying to use stealth but what if Artair just hit it with that ax of his? "Finnrick asks as he runs out of ideas. the lock downstairs not the door by the mask. -Posted with Wayfinder
HP 32/32 AC 18 TAC 15 FF 13
Millsy moves up next to Finnrick and readies to attack anyone who moves within range. Millsy's Attack: Bite: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Trip: 1d20 + 2 - 1 + 6 ⇒ (9) + 2 - 1 + 6 = 16 Crit Confirm: 1d20 + 8 ⇒ (10) + 8 = 18
I don't know if Millsy can crit but I went with it anyway
HP 32/32 AC 18 TAC 15 FF 13
The flames burst around Millsy. Shes been here before the inferno around her but then she was saved by a boy. That was when she was little. He made sure that she was safe and protected her. But she is grown now, so is he. But now in this crypt she needs to protect him. With the last once of her strength she bites at the skeleton trying to take him down. Bite: 1d20 + 6 ⇒ (11) + 6 = 17
As she does she leaps through the gap between the skeletons, to Finnrick, to the boy who saved her. Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21 she attacks the skeleton to the west and then she is attempting to move through a threatened square using acrobatics if the skeleton is down if he is not then to move through his square using acrobatics. Sorry for taking so long to post her actions... I was saying goodbye
HP 32/32 AC 18 TAC 15 FF 13
Millsy flinches as a boil on the zombie ruptures. fort: 1d20 + 4 ⇒ (13) + 4 = 17 She is unfazed by the nastiness of the zombie but does recoil from the hit. However she does have just enough fight in her to take a bite at the zombie. Again she is met with the vile taste of the monster. fort: 1d20 + 4 ⇒ (18) + 4 = 22 Again she shrugs of the puss from the boils and retreats back to Finn's side.
HP 32/32 AC 18 TAC 15 FF 13
"I need to find an opening, Finn needs me" Millsy sees an opening behind Artair where she thinks she can attack the bone man from and darts to it. When she gets close enough she takes a snap at it. Bite: 1d20 + 6 ⇒ (6) + 6 = 12
Millsy has a base speed of 50 so I think with the difficult terrain she cab still get there. Also I am on my phone and can't move her.
HP 32/32 AC 18 TAC 15 FF 13
Millsy lets out a roar as she hears the splash and senses that her master needs her help. "Seems, that yet again he needs rescuing." "Roar!" Millsy bellows causing the air in the crypt to shudder as it reverberates off the stone walls of the corridor. "I'm stuck in this tight hallway and now there is an army of the tasteless, bony creatures blocking my path."
HP 32/32 AC 18 TAC 15 FF 13
Finally able to take a skeleton one on one Millsy attacks with all of her ferocity. Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Biting and missing the skeleton she gets on her hind legs and swipes with both of her gleaming sharp claws Claw 1: 1d20 + 2 ⇒ (1) + 2 = 3
Well at least one of us had good rolls...
HP 32/32 AC 18 TAC 15 FF 13
Millsy waits patiently for her prey to enter the hallway before she lashes out at the rearmost skeleton. Stealth: 1d20 + 13 ⇒ (10) + 13 = 23 Not sure if I can ready an action and a move but the idea is that when the last skeleton enters Millsy will step behind it and bite him.
HP 32/32 AC 18 TAC 15 FF 13
Millsy, careful not to make a sound crouches ever lower blending her black fur into the shadows waiting for the skeletons to pass. Stealth: 1d20 + 13 ⇒ (20) + 13 = 33 Briefly stepping into the shadow realm Millsy becomes one with the wall. Also I'm not sure what would happen if a skeleton tries to occupy that square without noticing Millsy but if that happens she would move if she could.
HP 32/32 AC 18 TAC 15 FF 13
Millsy, remembering how she was hurt in their last encounter retreats into the corner and hides content to stay hidden if her dark fur and small size allows it but crouches low ready to pounce if noticed. Stealth: 1d20 + 9 ⇒ (6) + 9 = 15+4 because of size, I think but I could be wrong.
HP 32/32 AC 18 TAC 15 FF 13
'I was careless before and I could have died and with me gone who would be there to take care of Finn' Millsy failed to take out the statue on her first attempt and therefore attacks the statue with all her gusto attempting to make her master proud. She lets out a roar as she bites at the statue and slashes out with her claws. Bite: 1d20 + 6 ⇒ (11) + 6 = 17
Bite Damage: 1d4 + 1 ⇒ (2) + 1 = 3
HP 32/32 AC 18 TAC 15 FF 13
Millsy runs to aid Etam leaping over anything that gets in her way. Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19 When she gets there she bites at the statues legs attempting to trip him. Bite Attack: 1d20 + 5 ⇒ (8) + 5 = 13
I wasnt sure if she needed an acrobatics check but I went ahead and made one anyway. Also if it looks as though Millsy would put Etam and Jaed into danger by triping the statue ill not attempt that. Im not sure exactly whats going on during my action.
|