Casamir Azmeren

Milarqui's page

Organized Play Member. 4 posts (5 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters.


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Silver Crusade

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An issue that remains standing is the one with the "Reverse Engineer" Inventor Feat. It's a Level 2 feat, but for some reason it requires being Expert in Crafting, something that's only possible after Level 3.

It would be possible to get that through some dedication feat, but since that would use up the Level 2 Inventor Feat, then it'd be impossible to get the Reverse Engineer Feat at the same level. And, since retraining explicitly states that any feat change must give you a feat you would be able to use when you were at the corresponding level, it's impossible.

Silver Crusade

I've been checking the Kingdom Rules for the Kingmaker Adventure Path (2nd edition) I'm running for some friends of mine, and I've realized that the Kingdom feat "Kingdom Assurance" is useless.

It says that you pick one Kingdom skill, and once per turn, you can forego rolling and instead pick 10 + proficiency bonus, without applying any other bonuses or penalties.

Alright, that's fine. But... the only levels where 10 + Proficiency Bonus is enough to surpass Control DC are Level 3 (PB 17 vs DC 16), 4 (PB 18 vs DC 18), 7 (PB 23 vs DC 23), and 8 (PB 24 vs DC 24). Elsewhere, it's always a failure (not a critical failure, so there's that at least).

So, either this is an erratum (if you could add the Ability Modifier it would actually work) or it's actually meant to work like that.

Silver Crusade

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OK, this is a question someone else has probably already made (and that someone else has probably answered, as well), but I cannot seem to find it.

So, we are doing the Kingmaker campaign, and I have a Cleric with the Create Wondrous Object feat, so I have become the team's main source of customeized magical objects. However, my DM and I have argued about this several times, because we believe the rules work in different ways in regards to spells.

My opinion is that, to make a magical object, you only need the corresponding feat, and do not need to know the spell required for it (e.g. Bull's Strength for the Belt of Giant Strength), nor require anyone else to know it and help you, with the only consequence being that you get a +5 to the DC.

My DM, though, states that I can only make the object if I either know the spell or someone else can cast it daily, and in the latter case, I get the +5 to the DC, since I do not meet that requirement. This prevented me from making an Otherworldly Kimono for another player, since clerics do not have access to Maze, and being an 8th level spell, the cost of having another wizard cast it for 67 days would have been a lot more than the cost of getting the object directly.

Can someone solve this quandary?

Silver Crusade

Sent mine in. An interesting story where the lady has a good family and proves she is a magnificent badass - without any sort of horrible backstory.