Milarqui
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I've been checking the Kingdom Rules for the Kingmaker Adventure Path (2nd edition) I'm running for some friends of mine, and I've realized that the Kingdom feat "Kingdom Assurance" is useless.
It says that you pick one Kingdom skill, and once per turn, you can forego rolling and instead pick 10 + proficiency bonus, without applying any other bonuses or penalties.
Alright, that's fine. But... the only levels where 10 + Proficiency Bonus is enough to surpass Control DC are Level 3 (PB 17 vs DC 16), 4 (PB 18 vs DC 18), 7 (PB 23 vs DC 23), and 8 (PB 24 vs DC 24). Elsewhere, it's always a failure (not a critical failure, so there's that at least).
So, either this is an erratum (if you could add the Ability Modifier it would actually work) or it's actually meant to work like that.
