Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Hi!
I just got the Chronicle, and it is fine, thank you.
Sorry, when I opened this thread last time there was only the first line in your previous post ("You needed 4/5 Secondary Objectives to qualify for the boon.").
I imagine you edited it and added the rest... but I never saw it.
So only saw the info' on MIlady's being added just now.
Sorry for the delay.
All good for me, and a hello and good-bye to all!
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
And thank you for the Chronicle!
All good.
Be SAFE, all!
And roll high...
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady pulls her hair pin out of the dirty little Halfling.
"May that serve as a lesson to all: wash your hands and feet, and don't sleep with your pets."
Thanks for the game, and thanks to all for the fun!
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Thanks for sharing those files!
I just had a quick look, but, if I may-- for Crafting, I believe that the number for a batch of ammunition is 10 (4 being for consumables).
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Well, thanks a lot!
I will see about running it also-- very fun scenario.
And it's one of the first in PF2, where I had not much of an idea of what would happen next. Seemed very open as to the possibilities!
And thanks to all my comrades in arms for a lot of fun RP!
Milady will offer a little song - from her - and dance - with Chippendale - routine for a bit over a week, at the Absalom HQ.
Come see Milady!'
Performance, trained: 1d20 + 8 ⇒ (4) + 8 = 12
But, alas, after a few initial spectators, the word of mouth is terrible... and the show is a failure.
Milady is quite happy nonetheless:
"That means I am so talented I am ahead of our times!"
Be SAFE all!
And roll high...
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady shrugs: "Sorry, Ixlilton, of course we can just recycle the papers, I only wanted to see what kind of a man lies beneath those layers of steel!"
Once all is said and done, and victory has come, Milady will stand up straight, and-- sing:
"We are the champions, my friends
And we'll keep on fighting 'til the end
We are the champions
We are the champions..."
Thank you for running this, and everyone for the great fun!
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady lets you decide, she cannot help, here... she cannot even inspire competence, since that would attract attention.
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"Did we not have some extra papers?
Or else-- you can undress, quick, oil your body, and be my second Chippendale, Ixlilton?"
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
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Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Seeing the papers fly away in the wind-- Milady heroically orders Chippendale: "Toss me!"
And the oiled Garundi man propels his mistress up into the air where--
Hero Point reroll Reflex, Trained: 1d20 + 5 ⇒ (14) + 5 = 19
--she hopefully grabs the paper!
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady shakes her fist at the skies: "Shoulda Woulda Coulda!
You send us gusts of wind, but no points for us Heroes!"
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
@All have +1 to hit and damage.
Milady inspires courage.
And then casts a spell, propelling one of her hair pins at the rude little boy--
Telekinetic Projectile w. IC: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 -1 from Light Cover
Piercing w. IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Crit' for 18 damage?
--and the pin plants itself in his forehead.
"Bad boy! Playing with cats and not washing your hands!"
Inspire Courage
2 Action Spell
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady tries to grab the papers--
Reflex, Trained: 1d20 + 5 ⇒ (8) + 5 = 13
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady looks at Elena who is going to throw up.
"Maybe you need some food? How about some raw squid, would that--"
Medicine, trained: 1d20 + 7 ⇒ (1) + 7 = 8 Nice nat' 1
"Oh, you just threw up!"
Seeing as things are going a bit wild-- Milady grabs Yuleg's hands and holds them tight, not letting go and covering them with hers.
Deception, untrained: 1d20 + 4 ⇒ (17) + 4 = 21
"Sir, I am a married woman! I could not... no, no!"
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
+1 to hit & damage for ALL
Milady moves forward, inspiring her comrades with good words of encouragement--
"'Tis but a runt
Kick 'em out on his butt!"
Then she yells at the little person-- "Go wash your feet--"
Demoralize, trained, vs. Will DC: 1d20 + 2 + 2 + 4 ⇒ (2) + 2 + 2 + 4 = 10(immune for 10 minutes)
But starts coughing and is quite unthreatening.
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady smiles at Taffrit: "If I may, Mister Daffrid husband, dear Taffrit, as I would tell my beloved husband Archibald: shut the eff up!... pretty please."
Diplomacy, trained: 1d20 + 8 ⇒ (19) + 8 = 27
"We can blackmail that one!"
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
+1 to Hit & Damage to all
Milady inspires her comrades:
"That Halfling has dirty feet
Let's beat the cheat!"
Before touching her pendant-- and casting a guiding hand on Shiira.
@Shiira +1 Status bonus (stacks w. Inspire courage) for a d20 roll before Milady's next turn - must declare before rolling)
Then Milady casts a shimmering Shield on herself.
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"So!
We must get Daffrid's partner, Yuleg and daughter Elena, and Garrla out,
So that is four.
Since we all have papers--
--we could use the two sets of forged papers for Yuleg and Elena.
Garrla's uniform-- either on Garrla, or, if we are afraid she is recognized, on Daffrid's partner.
And then the disguise kit on Garrla or Daffrid's partner, the one not with the uniform.
Also, we use Garrla's blackmail book to gain less attention etc. while passing when that guard is on duty.
While, at the same time, making a diversion by attracting attention.
And thus onto the Merry Mayflower and away..."
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"Just have 'em walk through the sewers to make 'em look dirty!"
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady is quite happy: "A beach, lobster... what else can a gal wish for?!"
But would be very happy if she can try to heal the girl before we leave.
"Don't want her passing the fever to others!"
If there is healing--
Medicine, trained: 1d20 + 7 ⇒ (5) + 7 = 12
HERO POINT REROLL Medicine, trained: 1d20 + 7 ⇒ (13) + 7 = 20
Medicine, trained: 1d20 + 7 ⇒ (18) + 7 = 25
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
@Gazard Camille: I believe all Focus spells can be used more than once per day.
You normally spend a Focus point to use them, and can have more than one point.
And then it most often takes "only" 10 minutes of meditation or whatever is your thing, to recover one Focus Point after having spent it (but you can normally only recover one between fights).
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
ALL remember to add +1 to Hit and Damage
Milady boosts everybody's morale with a few choice words, Inspiring Courage, and then--
Performance, trained: 1d20 + 8 ⇒ (4) + 8 = 12
--fails to have the words Linger.
Then she moves closer and conjures a Shield of force to protect herself.
1 - Inspire Courage
Free - Lingering Performance
2 - Stride
3 - Shield
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady inspires courage--
+1 to Hit & Damage to all
--and then she Seeks in a 30 foot cone (in the yellow lines) in front of her and the Goblin raft--
Perception (Expert): 1d20 + 9 ⇒ (16) + 9 = 25
--moving along (the yellow arrow) if the does not see anything.
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"Honey? Is that you?-- Oh, sorry, I thought that was my husband snoring..."
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady lifts her dress to not drag it in the sand, and comes up behind Shiira.
"What do you see?"
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Sorry, I did not update my bar from last scenario I imagine. Let me check if all up to date in there (did not level up) and get to full. Sorry.
re.Medecine: +7, Battle Medicine & Godless Healing (& I can cast Soothe + have 2 scrolls of Soothe as consumables)
________________________
"Well, I would very much like to have a couple throw rugs for the guest room, so I am for going in the cave if you wish."
Milady moves forward.
"So, let us go see those kitties..."
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady Inspires Courage--
"Claw claw
What a flaw!
Leave Milady alone
You old drone..."
+1 to attack & damage all (Escape from Grab has the Attack trait)
Chippendale tries to yank Milady's leg away--
Chippendale's Athletics, trained, w. IC: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
--and does a masterful job!
|"My hero!", squeals Milady.
Nat' 20, so Crit' success =You get free and remove the grabbed condition & can then Stride up to 5 feet, if possible
--Chippendale floats some 5 feet away,
and then tries to swim off--
(if check needed?)
Chippendale's Athletics, trained: 1d20 + 4 ⇒ (13) + 4 = 17
--and get some distance--
Chippendale's Athletics, trained: 1d20 + 4 ⇒ (11) + 4 = 15
--and even more!
So: does Milady move 5 feet + then 10 feet + 10 feet?
1 - remove Grab
2 - swim
3 - swim
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"I was thinking of having the Goblins build a nice brick wall.
But, Ma'Hoo, that is very nice to have your own booties.
So, shall we go check on these lions, or just report back that there are two and some rats?"
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"Maybe we can close the cave entrance up?"
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"By Abadar's broom, Ma'hoo! Please remind me to give you some slippers if I invite you over for a luncheon.
You are not the housewife's perfect guest."
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Athletics, Swim: 1d20 + 4 ⇒ (19) + 4 = 23
Chippendale holds Milady tight with one hand, and moves along with the other hand...
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
The Hireling is just a way to add a Skill.
Milady suffers anything she would if she had to roll the Skill.
You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb).
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Reflex, Trained: 1d20 + 5 ⇒ (9) + 5 = 14
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"Ouch!"
As the lobster pinches, Milady, she tries to fight off the poison--
Fortitude, Expert: 1d20 + 8 ⇒ (14) + 8 = 22
--and then the constriction.
Fortitude, Expert: 1d20 + 8 ⇒ (6) + 8 = 14
So 9+4 HP dam'
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady starts to sing, bolstering everyone's courage, and inspiring them!
"Lobster lobster!
Boil it and eat with butter!"
+1 status bonus to attack rolls, damage rolls, and saves against fear effects.
And then she waves her hands around and casts one of her hair pints at the lobster--
Telekinetic Projectile, piercing damage so it seems the only drawback is that "piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved", so 15 feet should be fine.
Spell Attack w. IC: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Piercing: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
1 action - Inspire Courage
2 actions - Cast Cantrip
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
After having sung during the rest of the voyage to get her Focus Point back Milady would try to Aid the first person doing a Survival check, using Inspire Competence--
Performance, trained: 1d20 + 8 ⇒ (14) + 8 = 22
--so +1 to Shiira's roll?
"I read a wonderful book on Big Cats, and there was very nice love affair between the Hunter and this damsel... well, anyhow."
Is anybody wounded?
Milady would have tried to heal them.
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady threatens to kick the lobster: "Bad lobster!", making it Flat-Footed for Variel.
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Quote: EDIT: Does Milady provide a flank? If so, the lobster is Flat-Footed to Variel's attacks. A couple things to note about Flank in PF2:
To Flank you must be wielding melee weapons or able to make an unarmed attack, so even with no weapon in hand you flank.
And, if you read about Unarmed Attacks: Tou can Strike with your fist or another body part,
So, even if you have a bow in hand, or hands tied or whatever, you can use "another body part".
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Since they have Reach, Milady would have only done Step + Step last time.
So let us just pass for this round since I got a "free" Demoralize last time.
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Inspire Courage is going every round, so, yes, all have +1 to hit & to damage rolls.
@Hamir you also have +1 to hit and to damage for Produce Flame etc.
Milady continues to Inspire Courage, before Stepping out of range of the wolf, and then she tries to scold it!
Demoralize, trained, vs. Will DC: 1d20 + 2 + 2 + 4 ⇒ (16) + 2 + 2 + 4 = 24 (-4 if no language)
(30 foot range ; immune for 10 minutes after attempt)
Success: frightened 1 ; Critical Success: frightened 2
Frightened: gripped by fear & struggle to control nerves (-X to all your checks and DCs)
(decrease X by 1 at the end of each of your turns)
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"HEY! What the... dinner is grabbing ME?!"

Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Milady once again speaks out loud and clear:
"Wolves, wolves, are bad dogs and eat wheels
But we are strong and will make 'em heel!"
Inspire Courage @all have +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
1st Action - Inspire Courage
She does think that the red eyed wolf seems to have stronger jaws than the blue eyed one.
Can Milady determine if the wolves have Reach - or be sure they do not?
She moves over to behind the wagon with the cyan wheels---
• if she cannot tell for sure about Reach she takes the yellow arrow route
--gingerly stepping carefully over to avoid those jaws.
2nd & 3rd Actions - Step + Step
• if she is sure about no Reach she takes the blue arrow route
--moving over behind the cart, but without time enough to put the fire out, she looks over at the red eyed wolf and yells: "BAD dog! Mommy is not happy with you! Go to your time out corner, NOW!"
Demoralize, trained, vs. Will DC: 1d20 + 2 + 2 + 4 ⇒ (14) + 2 + 2 + 4 = 22 (-4 if wolf does not understand common)
(30 foot range ; immune for 10 minutes after attempt)
Success: frightened 1 ; Critical Success: frightened 2
Frightened: gripped by fear & struggle to control nerves (-X to all your checks and DCs)
(decrease X by 1 at the end of each of your turns)
2nd & 3rd Actions - Stride + Demoralize
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"Where? Lobster is very fine. Back in the Ivy District we used to have lobster soup when I gave parties. Maybe we can go fish it out?"
Chippendale just keeps on swimming.
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Chippendale launches from beside the raft, and swims off with Milady, in an arc--
3 Swim actions
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Sorry, I thought you'd be rolling when you asked for the bonus!
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Okay, done, I removed 2 Fame and slotted Skillful Mentor (I had my 3rd regular boon slot empty anyhow).
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
I posted the Athletics bonus yesterday, in the spoiler above (+4)
Do I roll? Or need to something else? Or did I just mess it up so you missed it (sorry)?
Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
Will see if anyone else has a Mentor Boon, if they do, I let people choose.
If only us two, I will purchase and slot Skilful Mentor.

Prim Taldan Lady Active conditions: recovery check DC 9 + dying value |Godless Healing
"Wolves, wolves,
Don't let 'em bite you!"
Milady starts rattling out advice about fighting these animals, inspiring all to courage, and she tries to put power and volume into her words, so they echo out across the land!
Performance, trained: 1d20 + 8 ⇒ (6) + 8 = 14
DC is standard DC for the level of the highest level PC in our group (thus a failure for sure?)
But the land is too vast and flat and the words are lost in the distance and not lingering.
All have +1 status bonus to attack rolls, damage rolls, and saves against fear effects for one round[/b], so, either this round, or, for those who have acted before me, next round.
She will then run over to the cart on fire, pulling her shawl off her and using it to try and put the flames out--
Rolling the dice: if the fire was put out by Gerfanin already, she will instead use the roll to try to Recall Knowledge on the beasts (Nature +3, Occultism +4, Arcana -1)
Reflex, Trained: 1d20 + 5 ⇒ (13) + 5 = 18
1 Action - Inspire Courage
Free Action (1 Focus Point spent) - Lingering Performance
1 Action - Stride
1 Action - Interact vs. Fire
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