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Deaths of both party members and all expenses were reversed. Thank you all for your assistance.


Prethen wrote:
BigNorseWolf wrote:
Prethen wrote:
** spoiler omitted **
Prethen: he has a once per day sprint like ability to jet under water, so even at half speed thats a 100 foot with a grapple once he gets you in the water.
Yes, I understood that. But, his main problem is to get out the door first. And, I just don't see how that's possible in virtually any circumstance unless the party is oblivious.

Zak forwarded my question to Jeff & Bill yesterday. Hoping for a response soon.

For BigNorseWolf:

Spoiler:

Initiative order was Swashbuckler(Mouser), me, boss, other 2 party members.
Fight went: Mouser goes to Boss, get grappled (AoO). I go to altar to close book but I get grappled (AoO) and Mouser is released. Boss goes, drags me out of chamber and I'm in the water. I got 2 rounds in the water to attempt escape, then I was dead.
Felt really harsh for a level 3-4 fight, hence my post here.

As I am relatively new to PFS, I was unsure who to contact or what my options were, hence I figured I could past here and ask. Thank you all for your comments, I will post results when this gets resolved unless Jeff or Bill do it first.

And thank you for the clarification on air crystals. I'm unclear why they would state that you need to chew them every round unless that is an optional action that could be delayed. Where is the proper place to raise questions like this?


I played #3-06 Song of the Sea Witch last night and died. I'm not sure I should have.

Scenario spoiler:

The witch/boss grappled me right at the altar. CRB says that he should only be able to move at half speed with me grappled, so, assuming standard movement speed, it should have taken three rounds for him to get me into the water, not one, correct?

Once we were in the water, he sunk down to the floor. Reading the rules for swim and underwater combat, my understanding is:

  • I should have <CON> (in my case 14) rounds to use my escape artist skill against his grapple at a -2 penalty (due to being underwater) while my party members attempt to kill him.
  • After <CON> rounds, I need to make a DC 10 (+1 per attempt) Constitution check. If I succeed, I can continue to attempt to escape.
  • Once I fail the saving throw, on my next round, my hit points go to 0.
  • On the next round, I die.

The GM ruled that since I was grappled, I only had two rounds to attempt to escape, then I died.

Prior to leaving town, I had purchased some Air Crystals.
PFSFG wrote:
A pouch of air crystals provides 1 minute of breathable air. Placing air crystals in your mouth takes a standard action; chewing them each round is a free action.
From reading net commentary, I had understood that the correct way to use these is:
  • Put crystals in your mouth.
  • If I get my head above the water within <CON> rounds, which I did, and do not speak, I did not need to chew them and they remain in my mouth for future use.
  • If I am still underwater after <CON> rounds, I chew for one round, providing air.
  • If I get out of the water withing the next <CON> rounds, as long as I do not speak or chew them, they remain in my mouth for use for however many rounds are unused. This point, while raised a number of times, seems ambiguous.
Clarification on both points please? And, what is my recourse in PFS?