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![]() I think I can speak for all of us here who work on Dungeon when I say "Thanks guys!" Some days it's tough reading the post's when it seems like no one has anything good to say about the magazine. Each of us here truly love D&D and feel as though Dungeon is our baby. You wouldn't believe the amount of effort that goes into every issue. As a result, though constructive criticism is always appreciated, it's really nice to hear that our hard work is enjoyed by our readers. Thanks again,
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![]() Fletch wrote:
Not really. The online supplements are intended to allow DM's to show bits of information to the players without giving away other info about the adventure. This way you don't have to awkwardly cover the rest of the magazine while showing a player an image, or worse, cut the image out of the magazine to leave it on the table. Since the Diamond Lake map is already intended to be removed from the magazine and displayed on the table, there is no reason to include it in the download. Mike ![]()
![]() Phil C. wrote:
Both points well taken. Thanks,
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![]() Thanks Rob! I'll keep in mind the notes about the art. I agree that we can definitly improve in some areas. Since I'm primarily responsible for the artists and the art that goes into the mag (Except for the cover, that's Sean Glenn's baby), I gladly accept any feedback you guys have to offer. If you come across any artists that you think would make a good addition to our arsinal, let me know. I'm always interested in checking out new talent! Mike ![]()
![]() Great Green God wrote: Everything looks fine. I'll assume the image relates in some way to the letters; I'm not going to go through in read or re-read every one to find out. I liked issues 117, 120, 121 the best so far. Their placement didn't leave as much counter-productive negative space as issues 118 and 119 did. Actually, I've been relating the images more to the features since time contraints make it difficult to know the subject matter of all the letters by the time I start working on the art. Maybe something can be done about this though. Hmmm... Great Green God wrote: The sudden addition of art here isn't by chance linked to the stated lack of paper letters that Dungeon is receiving these days, is it? Nope. I just love making art. :) By the way, the illustrations for issues 123 & 124 continue to use the space more effectively and in my estimation are the best yet. ![]()
![]() Hey guys,
As Dungeon's Associate Art Director, I have the responsibility of coordinating our interior illustrations in addition to overseeing the layout of all but the cover of the magazine (Sean Glenn gets that honor). Since the letters section does not typically have art assigned to it, I figured I'd spice it up a bit in my down time. Anyway, let me know if you think these illustrations add to overall quality of the magazine and whether there is a particular subject you would like to see portrayed here. Kudos and brickbats accepted with decorum. ;)
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![]() DMFTodd wrote: Feeling like a moron, but what exactly is tagged? Non-numbered, no secret door type maps? Tags are the text and symbols that appear on top of the topographical details. I.E. encounter #'s, secret door symbols, names, etc...The untagged versions will just have the art in them with no text. That way you can write information onto the handouts as the party progresses through the adventure. Mike ![]()
![]() OK OK, I heard you guys and am happy to announce that the map supplement for Dungeon 124, and all future supplements, will include untagged maps. :) Note that the supplement will still contain tagged versions for you to keep behind the DM's screen. I'll just pop the untagged versions in along with tagged ones. Also, I've created higher resolution versions of the downloads for issues 118-121 in case you want to blow them up. All future supplements will be available in low (150dpi) and high(300dpi) resolution formats. Hope this helps,
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![]() IT SHALL BE DONE! :) I have just finished creating high-res versions of 118-121 and they should be ready for download later today. I'm also going to be working with our cartographers on the tagless map issue, so you should see a welcome addition to the upcoming supplement for 124. TAGLESS MAPS! Yeah baby! ;) Note: The supplement will still contain tagged versions for you to keep behind the DM's screen. I'll just pop the untagged versions in along with tagged ones. Hope this helps,
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