Hellknight

MikeM16A4's page

Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 12 Organized Play characters.



Grand Lodge

So, after finding something quite interesting the other day, i felt like i should get it clarified, though from everything i've been able to find it absolutely works.

The brawler's class ability Martial training states:
At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

This gives the assumption that it works for other magic items too, namely the Sash of the war champion which reads:
The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.

So my question is this. At 7th level brawler, with sash of the war champion, I get armor training and bravery as though i was an 11th lvl fighter. At 11th fighter I get armor training 3, which lowers the armor check penalty by 3.
So if i have mithral full plate, and this sash, i can put my armor check penalty to 0, meaning that if i don't have heavy armor proficiency (the brawler only gets light) then i'd have to take my armor check penalty to my attack rolls? so... I take -0 to all attack rolls, the armor training still allows me to move at full speed, and it's lighter (on top of getting bravery of 11th lvl fighter). I just want to make sure i'm reading all of this right.

Grand Lodge

So, in PFS I play a brawler modeled after Jak from Jak & Daxter. In the theme of this character, I have a pair of Smoked Goggles that I wear on my head, but not actually "worn" to gain the effect. When playing a mission, an interesting scenario came about. Jak was about to get Glitterdusted, and so i tried to play by the rules as to find the action of "putting on" the goggles. The gm said it was a move action, which was fine, but i still ended up getting glitterdusted since they weren't on at the time of the spell effect.

According to the APG:
These spectacles have lenses made of smoked glass that help protect against creatures with gaze attacks. You are always treated as averting your gaze when dealing with gaze attacks, and you gain a +8 circumstance bonus on saving throws against visual-based attacks (any attack that a blind creature would be immune to). You have a –4 penalty on Perception checks while wearing the goggles, and all opponents are treated as having concealment (20% miss chance).

Now, lets assume that I had them on at the time of spell effect. Would i be immune to glitter dust seeing as i literally have on a pair of goggles? They don't say i'm immune to that, they say i get a +8 to my save (seeing as a blind creature would presumably be immune to the blind condition) so the gm and i assumed a no.
BUT, let's say i do end up getting the glitter in my eyes. can i then pull down the goggles, to get the +8 to my will save at the end of my turn? My argument is yes, because rules as written for the goggles i get a +8 on saves against anything that a blind creature would be immune to. (and it's pretty hard to blind a creature that's already blind.)

On the same note, Is a blind creature immune to the blind condition? Would a deaf creature be immune to deafness? Sorry for the multitude of questions, but they all kinda go hand in hand for this ruling.