I've been trying to come up with a set of advntures for low level (1-3) that will help new players pick an alignment.
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I have an adventure that pits the character's lawfulness against their sense of good. by forcing them to choose (in the simplest terms) between keeping their word and helping someone in need. [If you are interested in this, more detail can be provided upon request]
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the idea being that during the adventure, I observe how they react and set their alignment accordingly. Either being more good than lawful, or more lawful than good.
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I was hoping to come up with a similar adventures to put the characters' good vs chaos; evil vs lawful; and evil vs chaos.
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But I can't seem to think of a decent plot that would force players to choose only between either the chaotic solution or the good solution
(chaotic vs evil is even worse).
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Does anyone have any ideas for any of these?
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For the sake of this argument:
Assume Chaos is:
acts of Betrayal, Disobedience, Cowardie, or Dishonesty
Assume Lawfulness is:
Loyalty, Honesty, Honor, and Bravery
Assume Evil is:
Selfishness or Vengefullness
Assume Good is:
Generosity or Benevolence
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