Micheau's page

1 post. Organized Play character for Tom Saksa.


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First off 90 gp for all harsh. It really hurt most you the PC only Sorcerer came you a head. *

Next welcome to how strong missile fire is.
Defenses vs archer

Go prone it +4 to your AC vs missel fire.

Get in melee as fast as you can.
Did you talk Olik in to renting you the horses? This let patrol/explore more area each day and close in on archers fast. Ie less round of bow Fire. Side note Paladin and Fighter if they are on horse back should own a lance. A lance deals double damage when used from the back of a charging mount. It 2 handel weapon wich means STR and 1/2 asumeing STR 14 that maens 2d8+6 or 15 HP on average vs arhcer bandit.
The damage form a lance on charge is petty much one hit kill.

It plus +4 or +8 to you AC (if you do have precise shot and your are in melee and use bad guy as cover)
Use cover to help get more AC If you do not +4 to you AC each and every round you need to work harder on the map to use the terrain to help you out. If you not use to working map this may be new skill that will take some time to learn. (It a harsh learning curve)

Get a Miss chance due to Smoke stick or Obscuring Mist Spell.
If you can cast it you should own scroll of it. Both are hard to do on 90 GP limit…*
Paladin is short 85 GP on average
Fighter is short 85 GP on average
Sorcerer is up 20 GP on average
Bard is short 15 GP on average
Cleric is short 50 GP on average
Party as a whole is short 215 GP

Copied form PRD
TABLE: STARTING CHARACTER WEALTH
Class Starting Wealth Average
Barbarian 3d6 × 10 gp 105 gp
Bard 3d6 × 10 gp 105 gp
Cleric 4d6 × 10 gp 140 gp
Druid 2d6 × 10 gp 70 gp
Fighter 5d6 x 10 gp 175 gp
Monk 1d6 × 10 gp 35 gp
Paladin 5d6 × 10 gp 175 gp
Ranger 5d6 × 10 gp 175 gp
Rogue 4d6 × 10 gp 140 gp
Sorcerer 2d6 × 10 gp 70 gp
Wizard 2d6 × 10 gp 70 gp

Wich mean most of are under equiped as far as weapons/armor so you AC is mostlikey low by 1 or 2 AC.

Lastly it a harsh fight I played it with a party size of 7 PC so the GM put out 15 Archer/Bandits for us. But we hit it when we where second level. Not first. We went slow out gate trading post and loped all around it before started looking for the bandits. To make sure it was safe. We patrol all day but come back to the Trading post at night. Cause we where little level 1 adventures. This also gave use time for our wizard and cleric to both make scrolls since they both had scribe scroll. And we too all most lost 3 folks we did lost a pet/AC in that fight and 1 horse that some one riding. At the end fight 3 people where at negative HP.

Other than that parry to the dice god for help. Scarfice a D12 to them. lol

Tom