Mystic Theurge

Michael Riter's page

Organized Play Member. 289 posts (2,347 including aliases). 1 review. No lists. 1 wishlist. 10 Organized Play characters. 12 aliases.


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Well, this certainly is interesting. I haven't put my hat in the ring since #14, so this should be fun!

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Thanks Liz!

Author here. I hope you all enjoy this edition of Astonishing Races!

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Jeff Hazuka wrote:
Chris Mortika wrote:
No, Jeff. We've seen them together.
Alfred dresses as Batman when Bruce Wayne needs a cover story.

I've also seen a few other things in my time roaming the internet...

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Right on. I've talked to some other GMs and decided to give half of the gold for not actually completing the module, but having successfully gone through half of it. (7 out of 13 possible encounters)

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So, I recently ran Risen from the Sands and for the first time ever, I had a group that did not do so well in it, and in fact had to run from the last encounter. So, not understanding the rules as to how to deal with a primary mission not being completed I made a mistake with the chronicle sheets. Thankfully one of the players was kind enough to let me know of my mistake and here I am.

I have corrected most of the chronicle, but seem to be at a loss to determine how much gold the PCs have earned. Reading through the scenario, there seems to be about 6500 gp worth of treasure and this does not include magic items. The problem is the chronicle only has 1237 gold The PCs completed the following encounters:

They ran from the pyramid.
They defeated the mimic.
They killed the swarm.
They killed the harem guards
They beat the actual harem.

So from here, how do I determine how much gold the PCs earned? Thank you for your help.

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I just realized that androids can come back as undead creatures... I think I have a new idea for a Weal or Woe article...

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Oh dear. This alias belongs to... oh my.

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Personally, I'm hoping for another non-area related theme. Something like... fey. :3

But... it might be a bit early to tell. After all, they probably have yet to really begin reading anything.

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A second article is going to be sent in presently. "Ozymandias' Tips for Banditry" is the title; I leave it to you to figure out the theme ;)

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"Golarion Gazetteer: Lambreth" has been sent in. Whew. Just made it.

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Dear Asmoseus. TemplateFu, you are simply brilliant!

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Squee!

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Hello everyone! I will be running this game at Aethercon IV (This is NOT a PBP game). If you do sign up, please send me the following information at the following email address: realist.w@gmail.com

Name
Character name
PFS Number
Faction
Class/Level
Character Token

If interested, please sign up on Warhorn at this link: https://warhorn.net/events/aethercon-iv/schedule/2015/11/14/sessions/97699

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Make a Punnett Square! That way you could determine where the outsider and where the human genes go!

Human Celestial
Human HH HC
Infernal HI IC

Assuming that the outsider gene is dominant, you have a 25% chance to make a pure human, 25% chance to make a tiefling, a 25% chance to make an aasimar... and a 25% chance to make one very confused celestial/infernal mix (which may be its own race... or a crossblooded human sorcerer)

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Good news. A writer friend of mine has jumped on board to help me detail the setting. He made the brilliant idea to try and create an AP of sorts to go along right with the setting to pair together. That way, there is the setting itself with a practical application of this setting.

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Wow, starting college really does kick your butt, huh? I have to apologize for not updating this for quite some time, I have understandably been busy with my first few weeks of classes. That being said, I am still working on this project! It's just... going to move on a bit more slowly than I would have thought.

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Lord Fyre wrote:
John Woodford wrote:
I'm thinking that Durkula grapples and fangs Roy, but then Roy reverses the grapple and carries him outside the chamber just in time for the right side to win the vote. Then Belkar shows up and TWEPs Durkula. Maybe.
Presuming that Belkar survived that fall.

From a storytelling perspective, killing a major, likable character offscreen is just an awful choice.

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Alright. Time to get to work.

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What's that, you say? Get to working on more Golarion Gazetteers? If you insist, boss.

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I am still waiting to see the REAL Durkon's reaction to what is happening currently.

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Well, since I am not going with a medieval/feudal setting, I'm sorry I can't help you there. ^^'

I can, however, say that I do have detailed relationships between the different social classes. The senatorial class, the patricians, plebeians, slaves, etc will all be detailed.

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Small update ^_^.

The gods are still underway, with about four being removed because they were too similar to... well, a group of four divinities which I like to call The Harbingers. Introducing them now:

Mars, the Harbinger of War
Pluto, the Harbinger of Death
Ceres, the Harbinger of Famine
Minerva, the Harbinger of Conquest

Now, these four are going to be fully formed deities with their own descriptions, domains, inquisitions, etc. The only difference will be that they are not going to be part of the standard Pantheon for the Empire. They are something else entirely, but not necessarily what you all may be thinking. But that's enough information on them for now. ;)

In other news, the code of laws is under works as well. This includes laws we are familiar with today (murder, espionage), as well as those specifically for a fantasy setting (which would include the usage of magic) and most importantly, punishments for each crime. Good to have in an urban campaign setting, I think.

Other parts are being worked on as time goes on, but I feel that it is best to build everything together than focus on specifics. That way, every part of the setting can influence the other parts, like a well oiled machine.

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Why of course! Any setting needs a good mix of interesting and practical. And thank you for the reference, I know a bit about that specific plague but for some reason, it didn't cross my mind to use it as inspiration.

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Flanwaw wrote:
Looking at the list you got on the first page one of the first things that jumps out to me as being 'missing' are important or notable locations. The major sites of a city can characterize it just as much as the people living there. Who doesn't think of Paris without thinking of the Eiffel Tower, or New York without the Statue of Liberty?

I really should have clarified; when detailing the city districts, certain landmarks will certainly be important enough to gain their own personalized descriptions. One in particular that comes to mind would be the Forum.

Flanwaw wrote:
Also, i'm not sure how closely you plan to tie the setting to historically accurate information for the setting inspirations you provided, but my preference would be to invest heavily in accuracy, or little at all... don't be stuck in between. As a lover of History it just frustrates me to see glaring untruths tucked in between well researched info. If it's all fantastical I hardly care what sort of dinosaurs your orc legionnaires are riding into battle.

This, on the other hand, was something that actually didn't run through my mind. Looking over my notes, it certainly seems that though the setting material is inspired by what I had mentioned, I definitely am leaning towards keeping things on an original timeline rather than taking directly from history. To be more specific, here are my inspirations from history and where they will be prevalent.

Rome: A mixture of the Empire and the Republic as far as the political system goes, but the Emperor/Empress still has the majority of the power. Most of the gods come from this period as well.

Celtic/Gaelic Lore: One of the Empire's newest colonies is similar in culture, and their gods were added to the Pantheon just recently.[/ooc]

Victorian England This, I think, is where the meat and bones of the setting would come into play. As an urban setting, one would definitely find influences from this era in lower, middle, merchant, and criminals classes as well as in the various factions who may not necessarily be tied to socioeconomic classes.

Last and not least, there is The Plague. As I mentioned before, it is in it's beginning stages within the setting, and is causing more than just a few tensions in The Empire, especially in the capital city where it originated. This (along with one or two other surprises I won't spoil just yet) is a catalyst for events within the setting as well as a driving force between of the few main factions.

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I could actually speak a bit to plothooks and the like. Riht no, I have a table filled with plothooks for each district within the city, and the overall feel changes depending on the part of the city. Obviously problems within an area where merchants live will be different than the ones faced by nobles, or more criminal elements. I wrote these up so that players could feel like they have a choice in things.

Do they wish to run a street gang, simply trying their best to survive? Or are they patrons of a Senator, delving into the realm of political intrigue? There is of course, the problem of the plague, but that could be tackled as a main plotpoint, or simply be used as the catalyst for a number of different quests. It really would be up to the person reading.

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These are all very good points, some of which I have already implemented into my outlining. One of the biggest roadblocks ahead of me might actually be "How much is too much"? The city should feel natural enough to stand on its own, but not so rigid that a potential GM could not chamge some of the details to their liking.

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Well, time to work on new ideas ^_^

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Not I. Not yet anyways. Then again, there are plenty of authors to go through.

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TheAntiElite wrote:
To go with the coherent theme, a decidedly intricate look as much at the seedier end of culture as the socially-acceptable. To be blatant, when you get to the culture, history, and the vices as well as the virtues of the city, I'd hope a page was taken from Sword and Sorcery's Shelzar: City of Sin. Granted, in that case the focus was decidedly more on the vices, but the history of the city examines the Why of said choices as much as the Why of the more virtuous end of how the City-State works.

Oh, I could definitely say that I am detailing the various philosophies of those within the city and try to keep a balance of showing the pros and cons of each different faction. I did this by painting nearly each NPC, and faction a varying shade of gray; seeing as the setting takes place during the first signs of a crumbling Empire, there is a definite problem with no clear way to fix it. This was intentional, to provide opportunities for conflict between different faction members, but also a sense of having to work together at the end of the day as EVERYONE is trying to deal with the same problems.

More specifically, as I have mentioned before, the idea of a plague is one such driving problem that everyone is trying to solve. What happens when a cleric's magic simply... Doesn't cure such a disease? Traditions are the only things keeping the entire system working, but it soon becomes evident that there might have to be a change due to said traditions simply not solving the problem.

In this setting I wanted to focus quite a bit more in the idea of Law and Chaos rather than good and evil. Granted, good and evil are present, but not to the same degree.

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Updates. The gods are going well. There will be about 30 total of various different alignments. For the most part, these gods are Roman in origin, using some of the more obscure ones such as Nox and Poena while a few such as Cernunnos have different origins.

There will be changes from the original mythologies these gods are involved in every now and then to better fit the setting, but they should remain recognizable to those who know about them.

By the ay, is this the best forum to keep this thread in? I'm thinking it might be best in the homebrew section since it isn't official... yet.

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That is a good point there. There are plenty of settings out there that do the kitchen sink approach, with many of them already being at the point where no one should try to replicate them.

In other news, I will be posting updates from time to time in order for others to keep track of the progress of this if they are at all interested.

EDIT: Right! And later down the line, once I've worked the kinks out these classes, I'll need to look for playtesters. Not yet though, the classes still have to be playtested by myself.

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Hello all, I'm Michael Riter, and I've recently went to work on creating an Urban Fantasy campaign setting which would detail a large city; the capital of an empire to be exact. Now the setting crosses elements of the Roman Empire, Victorian England, as well as the years Europe was stricken with Black Death. I have taken to calling this project Oxonia: Collapse of an Empire.

Now, I have gotten to work on what to include in this setting to really breath life into it and came up with a list of things to be added to keep me organized.

My list thus far:

An introduction to the setting

A summary of the roles various existing classes/races within the setting

Thematic base classes as well as archetypes and iconic characters for each

Crimes and Punishments

Cuisine

Holidays and Festivals

An expansive list of important people in the city including statblocks and descriptions for each

The various organizations/factions within the city as well as plothooks/boons for helping/consequences for pissing off each

A section detailing each district within the city as well as plothooks/rumors associated with each

A timeline of important events starting with the Oxonian Empire's foundation

A list of gods including domains, subdomains, and a description for how to worship them (unfortunately the deific obedience feat is not usable under the Pathfinder Compatibility License so this would be an alternate system to that)

Once I get further into this, I will be looking into mapping out each city district completely as well as having a complete map of the capital city. Not only that, but later down the line, I am thinking of even expanding by writing an Adventure Path taking place primarily within the city.

Now, here is the main reason I posted this: What do YOU look for in a campaign guide? More specifically, what do you feel helps create an atmospheric and enjoyable experience? Now, I know everyone is different and I already have that in mind, but I wanted to get a feeling of what people other than myself think about when looking at various campaign settings. Nothing specific of course (such as I think you should have a character/faction that does X), but more broad topics similar to what I listed above. This would be of great help to me as I flesh out the world and keep in mind the different styles of play for everyone.

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JJ Jordan wrote:
Looks like I snuck into this one. Thanks to Michael Riter for the article idea.

No need for thanks! I discarded that idea, while you picked it up off the street, fed it, gave it a home, raised it as your own, watched it grow up and then sent it off to college... I mean Wayfinder. Think of the life you gave it!

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Cheers to you for going through each and every submission. I am sure it must have been difficult to decide, let alone read through what I could imagine was many, many hours worth of work.

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I literally just developed a system for corruption for a third party which combines madness and transforming slowly into an abomination (with associated boons and penalties). Paizo, why do you do this to me?!?!

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*Peaks in the thread*

*Jumps away*

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I... keep... refreshing...

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Why a T-Rex for your avatar?

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Decline? I know not of what you mean! The Taldan Empire is alive, well, and would make a great issue!

(And correct me if I am wrong... But I was under the impression that the Byzantine Empire was another name for well... The Eastern Roman Empire. Not Eastern as in it is the Eastern equivalent, but eastern as in it is literally left over from the Roman Empire and is geographically located in the east).

EDIT: I was right. Rome was split into the Western Roman Empire and the Eastern Roman Empire which was named Byzantium. So truly Rome never died until the Byzantine Empire fell.

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Lady Ophelia wrote:
I think it's time to look at Andoran & Taldor. Poor kingdoms, we keep ignoring them.

As someone whose most memorable PFS character is both a Lion Blade and a Marquis (along with a whole host of various other titles), I would insist on referring to Taldor as an EMPIRE. ;)

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You should get an email once it had been assigned to you. It should then appear in your downloads.

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Huh. I certainly would not mind a Taldor issue. Taldor or First World... both really good topics.

Looking in on Numeria, I suppose that wouldn't be to bad either, even if it wouldn't be my first choice. I guess mainly because I skipped this Season in the Society. Still, I'm sure I could whip something up.

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Submitting my vote... For a Fey related issue!

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And thus the wait begins. :3

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I am just going to dot this thread.

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Aaaaaaaaand sent. That is #3 for me this time around.

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Well, I simply cannot seem to fit an extra 750 words in this "Golarion Gazetteer" without it feeling forced (and believe me, I saw the draft where it had 1500 words). I suppose I am going to rework it slightly and submit it as a Flavor article with a mere 750 words.

Shame too. The Maiago River is such a great place. I suppose I could see if I could come up with a few magic items or spells to go with the region as well to bring it up to 1500.

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Huzzah! I would definitely check ths one out everyone. It certainly is a goody.

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Thieve's World, Thieve's World, Thieve's World, Thieve's World...

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Heh interestingly enough, the first article I wrote was on Sverenagati a city that used to be... the capital of the (former) serpentfolk empire. Seems like I was really in the mood to write abut reptiles this issue.

And as it turns out, serpentfolk ARE monstrous humanoids while lizardfolk are humanoids with the reptilian subtype. Now the true question remains :3 What makes one monstrous and the other reptilian. The world may never know.

EDIT: They just keep coming... I realized that my outline contained references to other reptile related subjects.

Spoiler:
A medusa, a hydra, boggards, and the Aspis Consortium

Looks like I am a Slytherin after all.