Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Mic'al scouts around looking for anything interesting while the others tend to there wounds. Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Wanting to get this over with Mic'al strikes 3 times against Orange. Rapier-1: 1d20 + 7 ⇒ (19) + 7 = 26
Action 1 - Strike
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Mic'al Charges forward in front of Orange and lashes out with his rapier. Will Save: 1d20 + 5 ⇒ (16) + 5 = 21 To beat the Bane... Hopefully Rapier: 1d20 + 7 ⇒ (2) + 7 = 9
Action 1 & 2 - Stride
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Looking at the White haired Lad. "I'm sorry for disturbing you and the Miss Lyons, but we are on a urgent mission for the Pathfinder Society. I promise we will not bother you long." Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17 Once hearing her story he thanks her and the young man then steps outside. "I think we should check out that spot she saw this Mosquito Witch." Does her location link up with any of the locations of either pure water or spoiled water we were given.
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Crafting: 1d20 + 5 ⇒ (16) + 5 = 21 Listening to the blacksmith Devin pipes up "You know something might just be interfering with those compasses. The only thing I can think of would half to be magnetic in nature. But it would half to be powerful to affect a compass, unless you are real close to it."
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
crafting: 1d20 + 5 ⇒ (18) + 5 = 23
"So this Andor was either trying to help, or is trying to spread the mosquitoes. Obviously you need pure water for your wares, and mosquitoes need stagnate water to breed. We need to find this man."
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
After disembarking the boat, Mic'al starts Swatting away the mosquitoes. "This is bad. I think killing this witch may be the only option to get rid of these things." After meeting the gnome and following her inside. "I may take you up n that haircut... After." He says touching is unruly hair.
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
A human in dark leathers walks through the smithy trying his best to avoid the hotter areas of the room, and heads upstairs. Making a sandwich with the bread and cheese he sits down and listens trying to recall any knowledge of the story. +2 Occultism Untrained
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Nevermind. We had this discussion in that games thread before we started, and I created one for that so Mic'al is available.
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Mic'al is currently being used as a placeholder for a pregen game that was supposed to be over. I'll have to make another Character for this game. I'll begin working on him now.
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Player's forum handle: RedWolfe77
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
The Mad Hoppper wrote: With regards to purchases, as I am still short of a rulebook, and I use online resources. Just info to Help I know I'm not in the game. HeroLab Online that has a Free Demo of there Character Creation app (it supports PFS. Just check the appropriate boxes in the settings) It will allow you to create 1st level characters, Download Character sheets, and even created a BB Code Stat block. Good luck everyone and have fun.
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
I'll check on the math on the gold I used Hero lab to create and i am not sure if it added it or not. Also is bargain hunter different for PFS on pg. 258 it says it could be either earn income or get a discount. You can Earn Income (page 236) using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Also I feat Incredible Initiative gives me a +2 to perception checks for initiative. On the slide do you want the base Perception or with the +2?
Male CN human merchant rogue 1 | HP 17/17 Hero 1/3| AC 18 | Fort +4; Ref +9; Will +5 | Init: +7 | Perc: +5 | Speed 25ft | sneak attack, surprise attack | Active conditions: None.
Character Chronicle #: 1
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